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  • * '''[[List of supporting characters from The Rise of Wesnoth#Talodulborentan|Talodulborentan]]''' * '''[[List of supporting characters from The Rise of Wesnoth#Gullatendronnorbum|Gullatendronnorbum]]'''
    4 KB (652 words) - 08:21, 13 October 2019
  • ...When having long strings wrapping them can increase readability, often 66 characters per line is considered the optimum for a one column text. text_alignment &
    4 KB (695 words) - 13:36, 26 April 2024
  • You can format your text using wiki markup. This consists of normal characters like asterisks, single quotes or equation marks which have a special functi
    4 KB (541 words) - 13:51, 22 March 2008
  • ** Bitmap glyphs for all characters (only sazanami font is used here):
    11 KB (658 words) - 06:27, 28 August 2015
  • [[Category:Major characters from Heir to the Throne]]
    1 KB (167 words) - 10:23, 31 May 2023
  • [[Category:Major characters from Heir to the Throne]]
    1 KB (204 words) - 17:51, 27 February 2024
  • [[Category:Characters]]
    3 members (0 subcategories, 0 files) - 14:18, 27 February 2023
  • [[Category:Major characters from Heir to the Throne]]
    638 bytes (82 words) - 02:09, 10 April 2023
  • Individual campaigns have unique speaking characters that deserve portraits. We're trying to standardize the art across our cam
    6 KB (1,073 words) - 16:08, 15 June 2010
  • non-expendable player characters are spawned with hero icon<br/>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • ...specific character on the line above, you may further align it using space characters.
    9 KB (1,503 words) - 02:04, 23 January 2021
  • ...d at the end of an image path and should not contain any spaces or special characters (other than those specified here).
    18 KB (2,904 words) - 08:06, 19 April 2024
  • ...uments that can contain wildcards ('*' and '?'). '*' matches any number of characters (including none), and '?' any one character. IP masks are masks that contai
    7 KB (1,235 words) - 22:00, 23 November 2019
  • ** '''max_length''': the maximum number of characters that may be typed into the field ...fallback will be done to other fonts on the system that might contain the characters in the text. Fallback is enabled by default. Most applications should not d
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...ode>, <code>-</code>, or whitespace. The values, however, may contain such characters when needed. A key or tag name beginning with a digit or even consisting of ...value). Quotes may also be required to cancel the special meaning of other characters, and they prevent spaces from being stripped &ndash; without quotes, all le
    10 KB (1,669 words) - 03:36, 23 February 2024
  • fires up their imaginations -- my boy has started introducing Wesnoth characters into his sketches. Maybe some of his
    18 KB (3,081 words) - 09:08, 24 May 2021
  • ...graphics, sounds and music), neither too easy nor too hard, cool story and characters, usable interface, great tutorial... This is one of the best games I've eve
    4 KB (595 words) - 09:48, 30 August 2013
  • ...ed the [[Bay of Pearls]] to find elves [[Glimir]] and [[List of supporting characters from The Rise of Wesnoth#Eowarar|Eowarar]] fighting alongside the dwarf [[D [[Category:Major characters from The Rise of Wesnoth]]
    6 KB (1,019 words) - 01:35, 10 April 2023
  • * '''string_length''': Retrieves the length in characters of the string passed as this attribute's value; such string is parsed and v
    37 KB (5,920 words) - 05:49, 27 February 2024
  • * Empty lines are allowed before, after and between lines of characters, between lines is not advised.
    6 KB (987 words) - 04:25, 29 April 2014
  • ...e specified glob. In a glob, the '''*''' character matches any sequence of characters, while the '''?''' character matches any single character. In addition to t
    9 KB (1,508 words) - 10:39, 11 November 2023
  • * [[TrowStoryLine|Story outline]], [[CharactersStorys#The_Rise_of_Wesnoth|Characters]], [[WesnothFigures#The_Rise_Of_Wesnoth|Biographies]], [[CampaignDialogue:T ...sh_Incursion story|Story outline]], [[CharactersStorys#An_Orcish_Incursion|Characters]], [[CampaignDialogue:AOI|Dialogue]]
    19 KB (2,774 words) - 00:40, 22 March 2024
  • ...from two sides who must fight each other to multiple sides with different characters, custom items, and complicated events. This page is split into several sect
    5 KB (772 words) - 12:46, 14 April 2023
  • ...a dialog -- spoken. If it is a translation of a dialog between two or more characters, the translation has to sound like someone's actually talking.
    9 KB (1,639 words) - 01:28, 22 December 2008
  • Characters that appear in placeholders are letters, numbers, square brackets, undersco ...file, poedit unwraps all strings. Usually, all .po files are wrapped at 80 characters, so if you want smaller diffs and less merge conflicts, you can execute the
    14 KB (2,215 words) - 20:20, 29 February 2024
  • Translations in a language which use characters outside of the Latin, Greek and Cyrillic character sets may want to specify
    6 KB (905 words) - 15:54, 2 March 2024
  • ''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''
    48 KB (7,479 words) - 07:52, 19 April 2023
  • Binary data cannot contain null characters, as well as certain special characters. In order to build escape sequences for them, a single-byte value of <code>
    12 KB (1,849 words) - 15:14, 7 April 2023
  • Oct 09 20:52:41 <Ayin> * More "free" characters for scenario designers
    15 KB (2,241 words) - 11:32, 15 October 2005
  • The <tt>terrain_graphics</tt> rules would not apply on terrain characters anymore, but would, instead, apply on symbols like "grassland", "forest", "
    12 KB (1,794 words) - 12:17, 16 October 2005
  • ...d armour]] - Advice from zookeeper on designing realistic weapons for your characters.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • * terrain strings are composed from one or two terrain codes of 2 to 4 characters (bytes) each, separated by ^. * Empty lines are allowed before, after and between lines of characters, between lines is not advised.
    6 KB (920 words) - 05:30, 29 April 2024
  • ...like '''[xxx_frame]'''. The '''xxx''' can be any sequence of alphanumeric characters. However, prefixes beginning with an underscore are reserve by the engine f
    41 KB (6,114 words) - 01:16, 19 April 2024
  • === My Roleplay Characters ===
    2 KB (252 words) - 08:56, 24 October 2006
  • ====New Characters==== ====New Characters====
    11 KB (1,758 words) - 22:54, 12 March 2006
  • This page is intended to help Translators figure out how characters should be translated. Sometimes, you need some information about a figure, ...th the flavor of your campaign to keep the high standard in all languages. Characters that do not appear repeatedly in the campaign are excluded from the charact
    48 KB (7,351 words) - 04:21, 3 May 2023
  • * The meta-characters * + ? | have the same meaning as is typical in regular expressions
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  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Talodulborentan]]
    84 bytes (11 words) - 08:13, 21 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Gullatendronnorbum]]
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  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Orofarnië]]
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  • *[[FL: The Characters]]
    3 KB (347 words) - 15:23, 26 April 2010
  • This is the file containing all the final words of dying key characters
    535 bytes (68 words) - 12:35, 23 March 2008
  • ...raint to match, the corresponding terrain tile's type must be one of those characters. <br> This string may contain the metacharacter "*" meaning "all terrains",
    10 KB (1,505 words) - 20:52, 29 December 2023
  • *Add some depth to the characters
    1,015 bytes (152 words) - 05:47, 26 February 2008
  • You can index the characters or words of a string with the following syntax: ...f the formula. This is easily done - simply enclose them in <code>#</code> characters, like this:
    48 KB (7,291 words) - 01:30, 30 March 2024
  • since the terrain consists of a maximum of 4 characters I propose it writes the terrain as a string of 6 characters;
    14 KB (2,293 words) - 17:26, 24 April 2008
  • ...eparated list. This can also be used for macros that auto-recall a list of characters, some of which join later or may die at some point. If a definition for the
    29 KB (4,777 words) - 09:01, 30 December 2023
  • but do not do so when characters are speaking. Thus, the narrator
    3 KB (546 words) - 03:21, 12 August 2017
  • These characters don't level up like ordinary units, with individual trees with over 15 perk ...ounded character of yours if you just keep the hedgehog formation. If your characters have high HP, you have the option of just ignoring the Ghosts' harassment -
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...ld begin with a self-contained <b>summary/subject line</b> no more than 72 characters long. This is the first (and often the only) line someone using browsing to * Subsequent lines should also be no more than 72 characters long. Use blank lines to separate paragraphs and list items.
    5 KB (864 words) - 02:43, 16 December 2023
  • ...sembles Wesnoth's mainline era, but allows flexibility for individual hero characters to advance as they want, without the restrictions of classes. This could be
    19 KB (3,333 words) - 04:23, 3 May 2023
  • Likes:2d hex based games,warfare,destruction,little cartoony characters..................
    270 bytes (34 words) - 21:04, 7 September 2007
  • ...ands for any single character, <code>*</code> stands for any number of any characters). ...}}: <code>+</code> wildcards are also supported: it stands for one or more characters.
    2 KB (245 words) - 12:35, 21 December 2019
  • ...ntions of the original artists and maintain as much of the likeness of the characters to which Wesnoth players have become accustomed as possible. I would also a
    8 KB (1,351 words) - 11:18, 7 April 2014
  • This category page collects links to all saurian characters from Battle for Wesnoth. [[Category:Characters]]
    0 members (0 subcategories, 0 files) - 20:54, 4 July 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Irix]]
    73 bytes (11 words) - 08:02, 8 October 2019
  • * Events: results of normal game progression (user actions, death of characters, etc)
    6 KB (981 words) - 09:52, 13 December 2022
  • You see, writing a storyline, dialogs and characters is fun... I think it's the most fun part of writing a campaign, and as such
    2 KB (314 words) - 16:26, 20 March 2008
  • ie, for characters, *preambles between characters
    3 KB (526 words) - 08:36, 24 May 2021
  • ...ption is to simply use another font, which both has the glyphs of required characters, and is somewhat fantasy-looking.
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...f=23&t=17306&start=165 my artwork thread] in the forums) and portraits for characters. At the moment I'm using placeholder portraits (some of them recolored) to
    10 KB (1,835 words) - 15:09, 21 March 2013
  • § § “error config: Unexpected characters at line start”
    12 KB (1,954 words) - 03:48, 29 July 2017
  • ...- An MP Campaign, make for couples, and uses a Male and Female elf as main characters. Currently, one map is 'done'. 'done' meaning working, but not balanced for
    2 KB (321 words) - 18:46, 11 April 2009
  • ...lines, where one line contains the "characters text" and a prior line the "characters name". Without saving the file with poEdit, the number of text-lines would == Extracting a list of characters ==
    10 KB (1,685 words) - 10:01, 2 April 2021
  • Within the UI, there are only a handful of special characters needed. Use the correct Unicode symbol for the minus sign − U+2212 (8722)
    9 KB (1,564 words) - 10:14, 12 June 2023
  • ''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''
    53 KB (8,158 words) - 07:43, 19 April 2023
  • ...encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not n ...rating system), your system/editor/viewer/whatever is not displaying UTF-8 characters correctly.
    9 KB (1,538 words) - 03:45, 8 May 2023
  • ...paigns in detail, including various events taking place around certain key characters. Reading this timeline before playing the alluded content for the first tim
    1 KB (203 words) - 23:09, 21 February 2021
  • id = "characters" local characters = {
    8 KB (804 words) - 23:38, 5 July 2021
  • :3) There are some 'classes' of characters. How to make real difference between any two classes? :All characters have same movement cost and base defence at any type of terrain.
    11 KB (1,573 words) - 20:57, 4 March 2018
  • ...encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not g
    11 KB (1,809 words) - 21:14, 25 April 2014
  • Because (the first section) of a namespace will be the cfg file name, all characters in a namespace must be filename safe. That is, they cannot include '*', '?'
    33 KB (5,376 words) - 00:03, 21 March 2013
  • ..., but I have several more to go because of the nature of the story and the characters. After they are done, I will get to work on the second scenario as that is
    2 KB (387 words) - 03:08, 5 March 2010
  • * ''max_length'' - Maximum input length in characters (defaults to 256).
    32 KB (4,945 words) - 16:24, 29 April 2024
  • ...ngth places a cap on the total length of the name. The default value is 12 characters.
    21 KB (3,124 words) - 10:01, 7 May 2021
  • ====characters====
    23 KB (3,592 words) - 23:05, 3 March 2023
  • ...act rule is: if there is no <code>|</code>, variable names span identifier characters (as defined in the preceding paragraph), balanced square brackets and some
    21 KB (3,325 words) - 16:25, 24 February 2024
  • ...t identifies one set of variables. A namespace may contain only alphabetic characters, digits, and underscores.
    13 KB (2,073 words) - 21:11, 28 November 2022
  • ...lled that had translations present. This was reported as affecting Chinese characters, however it likely would have affected others as well.
    2 KB (377 words) - 05:51, 12 September 2020
  • ....alistapart.com/articles/emen/ The Trouble with Em and En (and Other Shady Characters) '''Other Characters (for reference)'''
    21 KB (3,291 words) - 06:04, 14 June 2023
  • * inconsistent namings/backstory/ of characters
    3 KB (436 words) - 06:32, 18 April 2023
  • #The largest challenge seemed to be keeping characters alive. Linaera and the mages are especially prone to this if you try to att
    6 KB (891 words) - 02:58, 6 March 2011
  • # I didn't protect my main characters well enough. # Yes -- I didn't protect my main characters well enough. I loaded from an autosave and played with the knowledge that I
    7 KB (1,286 words) - 03:03, 6 March 2011
  • 8) death of mine lead characters
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  • ...ious dialogue when they reach the sign, and if not have Hans run up to the characters and comment on their speed (or perhaps how they even eluded him) and then c ...nd testing it very enjoyable, and I especially liked how the storyline and characters develop. Overall, "Liberty" is an excellent addition to the Wesnoth world.
    8 KB (1,243 words) - 03:02, 6 March 2011
  • Scenario #12 (Evacuation): Clear, but wrong, as you also need to get the main characters over first. Scenario #12 (Evacuation): Keeping main characters alive.
    10 KB (1,513 words) - 03:03, 6 March 2011
  • Unexpected characters at line start, value ' ' at <unknown>:1
    21 KB (3,532 words) - 02:28, 31 December 2010
  • Please get an artist to remake the characters. The icons look really bad (portrait ones for text) ...I think that there is an issue because if I kill all the orcs before both characters come to shore, I have to wait until my other character comes to shore and t
    9 KB (1,580 words) - 03:03, 6 March 2011
  • &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3. I had all characters fully leveled up and with the extra two elves to help, I had no trouble kee
    30 KB (5,465 words) - 03:03, 6 March 2011
  • ...found it disappointing I had to start all over when it came to recruiting characters.
    12 KB (2,080 words) - 02:58, 6 March 2011
  • ...evel up after each campaign. I would recommend carrying over higher-level characters that are not part of the story line. The game play was perfect for a level
    1 KB (248 words) - 21:30, 2 December 2010
  • ...ne: its only 1 thing - Awaysome with some realy unexpected speech from the characters that made me laught. It needs absolutely no change(except the little one in
    7 KB (1,263 words) - 03:02, 6 March 2011
  • 5. The major challenge getting thought the shadow or fog with all my characters still alive. 5. The major challenge was building enough characters.
    13 KB (2,429 words) - 03:02, 6 March 2011
  • (All the characters are in a spritesheet and so are the character's speach animations)
    14 KB (2,515 words) - 01:21, 21 March 2013
  • ...rate on winning each other. Despite that, a beautiful storyline behind the characters and the world itself can certainly add to the pleasure gained while playing
    51 KB (7,944 words) - 00:50, 4 May 2023
  • ...es.Basically, the idea is to design two seperate spritesheet - one for the characters and the other for objects in the environment.It would be flexible and have ...ip the "copy-paste" process . This will also enable other users to add the characters of their choice- which they could design via photoshop/other image-editing
    7 KB (1,190 words) - 03:01, 21 March 2013
  • ...grips me, but I’m much less forgiving when it comes to a boring story or characters.
    12 KB (2,072 words) - 23:32, 20 March 2013
  • ** <b>RPG</b> = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or
    36 KB (5,529 words) - 05:45, 27 January 2024
  • * [[CharactersStorys| Characters' stories]]
    9 KB (1,258 words) - 11:36, 23 April 2018
  • :This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.
    6 KB (987 words) - 08:38, 2 August 2015
  • ...y haven't really had the opportunity to "get to know you" yet. In just 140 characters, you can connect with people, set your status more than once a day, share y
    4 KB (657 words) - 16:40, 27 March 2013
  • :Tags can only contain alphanumeric characters (letters and numbers) and underscores "_". Notice I said earlier that "a ta ::Keys are sequences of lowercase alphabetic characters that tell the game what kind of information it is dealing with when it read
    14 KB (2,433 words) - 19:35, 29 January 2023
  • ...gn. The value of an "id" attribute can only contain lowercase alphanumeric characters and underscores. We are going to give this attribute the value "my_first_ca
    11 KB (1,732 words) - 19:52, 29 January 2023
  • ...acro. Think of it as the macro's id. Symbols can only include alphanumeric characters and underscores, and should be capitalized throughout. In the case of the e
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  • ...h'': Places a cap on the total length of the name. The default value is 12 characters.
    40 KB (6,092 words) - 18:12, 17 April 2024
  • ...nts come into play in this scenario, as well as an introducing of many new characters and custom units. This episode brings together almost all the plot threads All in all, I thoroughly enjoyed this campaign and its story. The maps, characters, and gameplay had me hooked, and I recommend this campaign to anyone.
    60 KB (10,139 words) - 10:41, 11 August 2015
  • ...) and a type, which defines the kind of content of the variable (number, characters strings, and so on). Later in the program, instructions can be used to st ...ectly interpreted by the engine as variables names. Note that some special characters are forbidden in variable names: '''$ , . | {} [] =''' because they have a
    48 KB (6,497 words) - 12:57, 17 July 2019
  • ...someone using browsing tools will see</q>. It should ideally be at most 80 characters (TODO: inconsistent with current policy), and is like the subject line of a * try to keep the summary at 50 characters or less, maximum 72
    30 KB (4,947 words) - 06:25, 18 April 2023
  • ...This one was rather cliche. Two players sat down at a keyboard, selected characters, and proceeded to kill each other. I created a wide variety of characters, each with unique
    16 KB (2,529 words) - 21:12, 4 April 2014
  • ...should be limited to 50 characters (or, rather, 50 <em>columns</em>; some characters can occupy multiple columns) or less. ** The message body should be hard-wrapped to <strong>72 characters</strong> (or columns).
    3 KB (469 words) - 06:42, 16 March 2014
  • ...ay need to be percent-escaped, for use in a URL. The following punctuation characters do not need to be escaped, per [https://tools.ietf.org/html/rfc3986#appendi
    916 bytes (133 words) - 23:19, 15 March 2014
  • ::A standard string is simply a sequence of ASCII characters that is neither a numerical nor a translatable string. For example, this is ::a sequence of numeric characters, like this:
    11 KB (1,130 words) - 03:59, 12 August 2017
  • The random-looking characters following the comma are the actual image data.
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  • Attributes can have their values be interpreted differently according to what characters they contain. Some specific attributes will also require specific kinds of ..."553" is also considered part of the sequence and while they are numerical characters, in this specific context, they are also considered text). There are times
    9 KB (1,456 words) - 03:19, 7 May 2023
  • * ''max_length'' - Maximum input length in characters (defaults to 256).
    11 KB (1,793 words) - 14:59, 27 April 2024
  • ...from The Rise of Wesnoth#Tan-Schmog|Tan-Schmog]] and [[List of supporting characters from The Rise of Wesnoth#Tan-NauVong|Tan-NauVong]], entrenching themselves ...rs from The Rise of Wesnoth#Tan-Gralg|Tan-Gralg]] and [[List of supporting characters from The Rise of Wesnoth#Tan-Rugar|Tan-Rugar]]. Afterwards, Haldric inquire
    31 KB (5,084 words) - 01:17, 10 April 2023
  • This category page collects links to all characters from Battle for Wesnoth.
    15 members (15 subcategories, 0 files) - 08:54, 25 March 2019
  • ...re. [[Aethyr|Commander Aethyr]] informed him that the [[List of supporting characters from The Rise of Wesnoth#Final King of Clearwater|King of Clearwater]] and ...ters from The Rise of Wesnoth#Tan-Pulk|Tan-Pulk]] and [[List of supporting characters from The Rise of Wesnoth#Ut'Tan-Grilg|Ut'Tan-Grilg]], were garrisoned. Jess
    30 KB (4,859 words) - 01:20, 10 April 2023
  • [[Category:Major characters from Heir to the Throne]]
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  • [[Category:Major characters from Descent into Darkness]]
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  • ...ef><ref name="abez">{{Cite|abez}}</ref> For instance, [[List of supporting characters from The Rise of Wesnoth#Bitey|Bitey the Serpent]] protected one of these s
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  • [[Category:Major characters from The Rise of Wesnoth]]
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  • [[Category:Major characters from The Rise of Wesnoth]]
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  • [[Category:Characters from The Rise of Wesnoth]]
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  • [[Category:Major characters from The Rise of Wesnoth]]
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  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-Rarbag]]
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  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-Erang]]
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  • This category page collects links to all human characters from Battle for Wesnoth. [[Category:Characters]]
    18 members (0 subcategories, 0 files) - 08:55, 29 June 2019
  • This category page collects links to all orcish characters from Battle for Wesnoth. [[Category:Characters]]
    5 members (1 subcategory, 0 files) - 09:44, 29 June 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Galdred]]
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  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tromas]]
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  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-Schmog]]
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  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-NauVong]]
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  • ...from The Rise of Wesnoth#Tan-Schmog|Tan-Schmog]] and [[List of supporting characters from The Rise of Wesnoth#Tan-NauVong|Tan-NauVong]].<ref name="escape"/> ...d mudcrawlers. As they engaged in battle, the dragon, [[List of supporting characters from The Rise of Wesnoth#Shek'kahan|Shek'kahan]], emerged from the mountain
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  • This category page collects links to all dwarvish characters from Battle for Wesnoth. [[Category:Characters]]
    2 members (0 subcategories, 0 files) - 21:11, 29 June 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Cleon]]
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  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Lollyra]]
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  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Clurka]]
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  • ...d mudcrawlers. As they engaged in battle, the dragon, [[List of supporting characters from The Rise of Wesnoth#Shek'kahan|Shek'kahan]], emerged from the mountain [[Category:Major characters from The Rise of Wesnoth]]
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  • ...d mudcrawlers. As they engaged in battle, the dragon, [[List of supporting characters from The Rise of Wesnoth#Shek'kahan|Shek'kahan]], emerged from the mountain [[Category:Major characters from The Rise of Wesnoth]]
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  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-Vrodis]]
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  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-Hogar]]
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  • This category page collects links to all goblin characters from Battle for Wesnoth.
    0 members (0 subcategories, 0 files) - 04:08, 2 July 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Grilg]]
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  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Vrogar]]
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  • ...d mudcrawlers. As they engaged in battle, the dragon, [[List of supporting characters from The Rise of Wesnoth#Shek'kahan|Shek'kahan]], emerged from the mountain [[Category:Major characters from The Rise of Wesnoth]]
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  • ...rs from The Rise of Wesnoth#Tan-Gralg|Tan-Gralg]] and [[List of supporting characters from The Rise of Wesnoth#Tan-Rugar|Tan-Rugar]] entered the Oldwood Forest a
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  • ...Clearwater]] who led the evacuation efforts after the [[List of supporting characters from The Rise of Wesnoth#Final King of Clearwater|King of Clearwater]] died ...name="epilogue">{{Cite|epilogue-trow}}</ref> When the [[List of supporting characters from The Rise of Wesnoth#Final King of Clearwater|King of Clearwater]] died
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  • ...his forces and fled east to the [[Great Continent]]. [[List of supporting characters from The Rise of Wesnoth#Jevyan's familiar|Jevyan's familiar]] spied upon H ...="final"/> Jeyvan nevertheless monitored Haldric with [[List of supporting characters from The Rise of Wesnoth#Jevyan's familiar|his familiar]], observing them u
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  • ! style="background:#F2DEB6" | Main characters | {{{main characters|}}}
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  • ...in]] • [[Edren]] • [[Ruddry]] • [[Ladoc]] • ''[[List of supporting characters from The Rise of Wesnoth|(more)]]''
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  • == Characters == {{Further|List of supporting characters from The Rise of Wesnoth}}
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  • ...sider notable on this wiki would probably include all explicitly mentioned characters from the mainline campaigns, just because it is such a clear-cut rule, but ...:Infobox Campaign|this template]], obviously preventing an endless list of characters in the navbox. A similar metric would need to be made for general inclusion
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  • ...denotes a bullet separated list of the main characters in the story. Only characters mentioned in at least three scenarios and who appear in at least one scenar |main characters=[[Haldric I]] • [[Jessene]] • [[Aethyr]] • [[Typhon]] • [[Jevyan]]
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  • ...m The Rise of Wesnoth#Ut'Tan-Grilg|Ut'Tan-Grilg]] and [[List of supporting characters from The Rise of Wesnoth#Tan-Pulk|Tan-Pulk]], were stationed outside the se
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  • * '''[[List of supporting characters from The Rise of Wesnoth#Eowarar|Eowarar]]''' ? ...ead, however, of this violation, and Glimir came with [[List of supporting characters from The Rise of Wesnoth#Eowarar|Eowarar]] to the shoreline where Dursil wa
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  • Over the course of Haldric's journey, he was followed by [[List of supporting characters from The Rise of Wesnoth#Jevyan's familiar|Jevyan's familiar]], who watched ...d Logalmier]] assigned Haldric the quest of defeating [[List of supporting characters from The Rise of Wesnoth#Shek'kahan|Shek'kahan]], the dragon of the [[Green
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  • ...f Fire]]. While the refugees sailed across the ocean, [[List of supporting characters from The Rise of Wesnoth#Jevyan's familiar|Jevyan's familiar]] spied upon t
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  • ...> After setting sail east across the [[Great Ocean]], [[List of supporting characters from The Rise of Wesnoth#Jevyan's familiar|Jevyan's familiar]] spied on the
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  • ...Fire.<ref name="final">{{Cite|a final spring}}</ref> [[List of supporting characters from The Rise of Wesnoth#Jevyan's familiar|His familiar]] followed the refu
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  • ...cters from The Rise of Wesnoth#Lollyra|Lollyra]], and [[List of supporting characters from The Rise of Wesnoth#Clurka|Clurka]] to grow in strength.<ref name="swa
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  • ...cters from The Rise of Wesnoth#Xamalia|Xamalia]], and [[List of supporting characters from The Rise of Wesnoth#Gaxmail|Gaxmail]], set upon them. Despite this att
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  • ...ontation with a group of elves, led by [[Glimir]] and [[List of supporting characters from The Rise of Wesnoth#Eowarar|Eowarar]]. When the dwarves and elves saw
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  • ...rs from The Rise of Wesnoth#Tinry|Tinry the Red]] and [[List of supporting characters from The Rise of Wesnoth#Daellyn|Daellyn the Red]] were banished into the s
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  • ...mountain. The mountain itself had a cave occupied by [[List of supporting characters from The Rise of Wesnoth#Shek'kahan|Shek'kahan]], a dragon.<ref name="drago
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  • == Characters == ..., they should have that particular paragraph written for them on the minor characters' list for the campaign in which they feature.
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  • This is a '''list of supporting characters''' from the campaign [[The Rise of Wesnoth]]. == Major characters ==
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  • ...acters from The Rise of Wesnoth#Galdred|Galdred]] and [[List of supporting characters from The Rise of Wesnoth#Tromas|Tromas]], to hold the northern pass, delayi ...acters from The Rise of Wesnoth#Galdred|Galdred]] and [[List of supporting characters from The Rise of Wesnoth#Tromas|Tromas]], to hold the northern pass, delayi
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  • In addition, it permits extracting characters from a string by indexing with an integer. Basically, <syntaxhighlight lang * '''quote''': Specify one or more quote characters. Any separators within the matching instances of the quotes will not be con
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  • ...her thing to note is that you don't necessarily have to avoid most special characters in ids, but it's better if you do, or at least wrap them in double quotes.
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  • ...ve just one scenario for now, but typical campaigns have more. We have two characters from the beginning, but it's common that some will join us later on. When t ...customary to at least say some last words, or if there are more important characters, to say farewell to your dead ally. You can notice that we used different e
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  • === AMLAs for Under the Burning Suns characters === An in depth AMLA tree has been added for the Kaleh and Nym characters of UtBS.
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  • ...ID for the anchor. In this case, it ''must not'' contain non-alphanumeric characters! Also, if the text contains an equals sign, it must be specified as a named
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  • ..._input_length || [[GUIVariable#int|int]] || 0 || Maximum length of text in characters that can be entered into the combobox ...When having long strings wrapping them can increase readability, often 66 characters per line is considered the optimum for a one column text. text_alignment &
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