GCI/Playtesting/Son of the black-eye/nightmare

From The Battle for Wesnoth Wiki

GCI/Playtesting/Son of the Black-Eye/Nightmare 12/18/10 Overall 1) I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2) I found the difficulty to be a 10 on a scale of 1-10. 3) I found the scenario objective to be a 7 on a scale of 1-10. 4) I found the dialogue to be an 8 on clarity and interest on a scale of 1-10. 5) The major challenge was to compose a force in time to defeat the enemy and not being defeated myself. 6) I found the scenarios to be a 9 on “Fun”, graded of a scale of 1-10. 7) First I found the game to be repetitive in the same kind of battles; it’s always destroying the enemy. Now nothing is wrong with this but I do suggest putting in some other kind of objective to mix it up a bit. I did however really like the final epic battle. Second, found the game to be ridiculously challenging I am even surprised I finished it in the time frame I had, this may discourage players to stop playing. 8) There was no event thought out the campaign that forced me to reload any scenario. 9) The dialogue on this campaign is well written and contains a great plot, but since the campaign run so long I forgot some of the plot lines because of all that was happening in the game. I would suggest an application that contains all the dialogue so a player can go back, reread, and have a better understanding of the game.

Individual Scenario:

Scenario 1 (End of Peace) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 9 on a scale of 1-10. 3. I found the scenario objective to be an 8 on a scale of 1-10. 4. I found the dialogue to be a 9 on a scale of 1-10. 5. The major challenge was actually just beating the enemy. 6. I found this scenario to be a 7 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is easy to fallow with a good plot.

Scenario 2 (The Human Army) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 9 on a scale of 1-10. 3. I found the scenario objective to be a 7 on a scale of 1-10. 4. I found the dialogue to be a 9 on a scale of 1-10. 5. The major challenge was actually just beating the enemy. 6. I found this scenario to be a 9 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is simple as it should be at the beginning.

Scenario 3 (Toward Mountains of Haag) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be a 6 on a scale of 1-10. (Its not very much fun having to send the king all the way across the map) 4. I found the dialogue to be an 8 on a scale of 1-10. 5. The major challenge was actually just defeating the enemy while the king had to get across. 6. I found this scenario to be a 6 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is simple to fallow with a great scheme.

Scenario 4 (The Siege of Barag Gor) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 9 on a scale of 1-10. 3. I found the scenario objective to be an 8 on a scale of 1-10. 4. I found the dialogue to be a 9 on a scale of 1-10. 5. The major challenge was actually just beating the enemy. 6. I found this scenario to be a 7 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is easy to fallow with a good plot.

Scenario 5 (To the Harbor of Tirigaz) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be a 10 on a scale of 1-10. (I really like having enemies in different spots like in this scenario) 4. I found the dialogue to be a 10 on a scale of 1-10. 5. The major challenge was defeating both enemies and making sure my king was not defeated. 6. I found this scenario to be a 10 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is great and easily understood.

Scenario 6 (Black Flag) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be a 7 on a scale of 1-10. 4. I found the dialogue to be a 9 on a scale of 1-10. 5. The major challenge was actually just beating the enemy. 6. I found this scenario to be an 8 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is easy to fallow with a good plot.

Scenario 7 (The Desert of Death) 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be an 8 on a scale of 1-10. 4. I found the dialogue to be a 9 on a scale of 1-10. 5. The major challenge getting thought the shadow or fog with all my characters still alive. 6. I found this scenario to be a 9 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is ok, not the best or the worse.

Scenario 8 (Silent Forest) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be a 7 on a scale of 1-10. 4. I found the dialogue to be an 8 on a scale of 1-10. 5. The major challenge was getting thought the fog or shadow. (Even though the whole map is covered I could still tell where the enemy was because of their castles I suggest masking the castles so players cannot see them. 6. I found this scenario to be an 8 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is interesting with a decent plot.

Scenario 9 (Shan Taum the Smug) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be a 6 on a scale of 1-10. 4. I found the dialogue to be a 9 on a scale of 1-10. 5. The major challenge was destroying the enemy. 6. I found this scenario to be a 6 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. These scenarios dialogue and plot a fairly good.

Scenario 10 (Saving Inarix) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be a 10 on a scale of 1-10. (I really like the bridge) 4. I found the dialogue to be a 9 on a scale of 1-10. 5. The major challenge accomplishing the task correctly. 6. I found this scenario to be a 10 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue to be alright but the plot was nothing short of spectacular.

Scenario 11 (Clash of Armies) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. (Lots of bosses) 3. I found the scenario objective to be an 8 on a scale of 1-10. 4. I found the dialogue to be an 8 on a scale of 1-10. 5. The major challenge was being able to take on three bosses at once. 6. I found this scenario to be a 7 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue good along with a good plot.

Scenario 12 (Giving Some Back) is ok: but there is a minor bug; sometimes but not always when I load this scenario not all the images appear correctly. It has only happened once but I fear this may be a problem for players. Instead of displaying the image it is suppose to it display a yellow filled unit with the word “Image not found” but it does not seem to always happen. 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be a 7 on a scale of 1-10. 4. I found the dialogue to be a 7 on a scale of 1-10. 5. The major challenge was building enough characters. 6. I found this scenario to be an 8 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is easy and plots are good.

Scenario 13 (The Dwarvish Stand) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 9 on a scale of 1-10. 3. I found the scenario objective to be an 8 on a scale of 1-10. 4. I found the dialogue to be a 7 on a scale of 1-10. 5. The major challenge was completing the objective. 6. I found this scenario to be an 8 on “Fun” graded on a scale of 1-10. (I liked having allies) 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is easy to fallow with a decent plot.

Scenario 14 (Back Home) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be a 9 on a scale of 1-10. 4. I found the dialogue to be a 9 on a scale of 1-10. 5. The major challenge was defeating all the enemies; there were a lot of characters to defeat. 6. I found this scenario to be a 9 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is easy to fallow with a good plot.

Scenario 15 (Civil War) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be a 6 on a scale of 1-10. (There’s just too many people to beat at once) 4. I found the dialogue to be a 10 on a scale of 1-10. 5. The major challenge was actually just killing the enemy. 6. I found this scenario to be a 6 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is not bad neither is the plot.

Scenario 16 (The Coward) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be an 8 on a scale of 1-10. 4. I found the dialogue to be an 8 on a scale of 1-10. 5. The major challenge was actually just beating the enemy. 6. I found this scenario to be an 8 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue was simple to and it had a great plot.

Scenario 17 (The Human Attack) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be a 7 on a scale of 1-10. 4. I found the dialogue to be a 9 on a scale of 1-10. 5. The major challenge was actually just beating the enemy. 6. I found this scenario to be an 8 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is ok but I felt the plot could have been better.

Scenario 18 (Northern Alliance) is ok: no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 10 on a scale of 1-10. 3. I found the scenario objective to be a 10 on a scale of 1-10. 4. I found the dialogue to be a 10 on a scale of 1-10. 5. The major challenge was creating enough characters and winning. 6. I found this scenario to be a 10 on “Fun” graded on a scale of 1-10. (I liked the sheer size of this map and scenario) 7. There was no event that forced me to reload this scenario. 8. This scenario was awesome and fun, great ending.

Scenario 19 (Epilogue) is ok no bugs 1. I played Wesnoth 1.9.3 Son of the Black-Eye Campaign on “Nightmare” Difficulty. 2. I found the difficulty of this scenario to be a 1 on a scale of 1-10. 3. I found the scenario objective to be a 1 on a scale of 1-10. 4. I found the dialogue to be a 1 on a scale of 1-10. (I did not get a “what happened to everyone after the story” ending which is alright but just saying “the end” is kind of lame in my taste.) 5. The major challenge reading the credits. 6. I found this scenario to be a 2 on “Fun” graded on a scale of 1-10. 7. There was no event that forced me to reload this scenario. 8. This scenarios dialogue is clear.

This page was last edited on 6 March 2011, at 03:02.