GCI/Playtesting/The Eastern Invasion/Challenging

From The Battle for Wesnoth Wiki
   (1) What difficulty levels and what version of Wesnoth have you played the scenario on? 

I played all of the scenarios on challenging difficulty, Wesnoth 1.9.2.

   (2) How difficult did you find the scenario? (1-10) 

Scenario #1 (The outpost): 5

Scenario #2 (The Escape Tunnel): 6

Scenario #3 (An Unexpected Appearance): 6

Scenario #4 (An Elven Alliance): 5

Scenario #4 (The Undead Border Patrol): 5

Scenario #5 (Northern Outpost): 4

Scenario #6 (Two Paths): 7

Scenario #7 (The Crossing): 7

Scenario #7 (The Undead Crossing): 7

Scenario #8 (Training The Ogres): 7

Scenario #9 (Xenophobia): 5

Scenario #10 (Lake Vrug): 6

Scenario #11 (Captured): 6

Scenario #12 (Evacuation): 8

Scenario #13 (Drowned Plains): 5

Scenario #14 (Appoaching Weldyn): 2

Scenario #15 (Weldyn Under Attack): 9

Scenario #16 (The Duel): 7

Scenario #16 (Weldyn Besieged): 10

   (3) How clear did you find the scenario objectives? 

Scenario #1 (The outpost): Clear

Scenario #2 (The Escape Tunnel): Clear

Scenario #3 (An Unexpected Appearance): Clear

Scenario #4 (An Elven Alliance): Clear

Scenario #4 (The Undead Border Patrol): Clear

Scenario #5 (Northern Outpost): Clear

Scenario #6 (Two Paths): Clear

Scenario #7 (The Crossing): Clear

Scenario #7 (The Undead Crossing): Clear.

Scenario #8 (Training The Ogres): Clear.

Scenario #9 (Xenophobia): Clear.

Scenario #10 (Lake Vrug): A bit unclear, "Defeat all enemy leaders" is better.

Scenario #11 (Captured): Clear.

Scenario #12 (Evacuation): Clear, but wrong, as you also need to get the main characters over first.

Scenario #13 (Drowned Plains): Clear.

Scenario #14 (Appoaching Weldyn): Clear.

Scenario #15 (Weldyn Under Attack): Clear.

Scenario #16 (The Duel): Clear.

Scenario #16 (Weldyn Besieged): Clear.

   (4) How clear and interesting did you find the dialog and storyline of the scenario? 

Scenario #1 (The outpost): Ok

Scenario #2 (The Escape Tunnel): Ok

Scenario #3 (An Unexpected Appearence): Ok

Scenario #4 (An Elven Alliance): Interesting.

Scenario #4 (The Undead Border Patrol): Ok

Scenario #5 (Northern Outpost): Ok

Scenario #6 (Two Paths): Ok.

Scenario #7 (The Crossing): Ok.

Scenario #7 (The Undead Crossing): Ok.

Scenario #8 (Training The Ogres): Ok.

Scenario #9 (Xenophobia): Interesting.

Scenario #10 (Lake Vrug): Ok.

Scenario #11 (Captured): Ok.

Scenario #12 (Evacuation): Ok.

Scenario #13 (Drowned Plains): Ok.

Scenario #14 (Appoaching Weldyn): Ok.

Scenario #15 (Weldyn Under Attack): Ok, but maybe a little pointer by Dacyn how to survive would be great.

Scenario #16 (The Duel): Ok.

Scenario #16 (Weldyn Besieged): Ok.

   (5) What were your major challenges in meeting the objectives of the scenario? 

Scenario #1 (The outpost): Keeping the enemy at bay.

Scenario #2 (The Escape Tunnel): Fighting through the ranks of trolls.

Scenario #3 (An Unexpected Appearence): Fighting on both flanks at the same time.

Scenario #4 (An Elven Alliance): Keeping my king safe from the hidden ninja.

Scenario #4 (The Undead Border Patrol): Getting through the enemy ranks while keeping Dacyn and Gweddry safe.

Scenario #5 (Northern Outpost): Accomplishing objectives in time.

Scenario #6 (Two Paths): Protecting your villages from enemy bats.

Scenario #7 (The Crossing): Outrunning the undead.

Scenario #7 (The Undead Crossing): Killing the enemy in time.

Scenario #8 (Training The Ogres): Staying alive and at the same time trying not kill the ogres.

Scenario #9 (Xenophobia): Killing everyone in time.

Scenario #10 (Lake Vrug): Finding the troll leader in time.

Scenario #11 (Captured): Finding the exit in time.

Scenario #12 (Evacuation): Keeping main characters alive.

Scenario #13 (Drowned Plains): Killing the beast without dieing myself.

Scenario #14 (Appoaching Weldyn): Wasnt any major challenges.

Scenario #15 (Weldyn Under Attack): Survivng was the hardest part.

Scenario #16 (The Duel): Staying out of the enemy units range.

Scenario #16 (Weldyn Besieged): It is impossible to beat this scenrio because there are too many of enemy units, you cant even kill one enemy leader, so I never finished it.

   (6) How fun do you think the scenario is? (1-10) 

Scenario #1 (The outpost): 7

Scenario #2 (The Escape Tunnel): 6

Scenario #3 (An Unexpected Appearence): 7

Scenario #4 (An Elven Alliance): 7

Scenario #4 (The Undead Border Patrol): 6

Scenario #5 (Northern Outpost): 7

Scenario #6 (Two Paths): 6

Scenario #7 (The Crossing): 7

Scenario #7 (The Undead Crossing): 7

Scenario #8 (Training The Ogres): 7

Scenario #9 (Xenophobia): 8

Scenario #10 (Lake Vrug): 7

Scenario #11 (Captured): 7

Scenario #12 (Evacuation): 7

Scenario #13 (Drowned Plains): 7

Scenario #14 (Appoaching Weldyn): 6.

Scenario #15 (Weldyn Under Attack): 8.

Scenario #16 (The Duel): 8.

Scenario #16 (Weldyn Besieged): 10

   (7) What, if any, are changes you would have made to the scenario to make it more fun? 

Scenario #1 (The outpost): Maybe give the player one ally.

Scenario #2 (The Escape Tunnel): The one who follows them would be a lich and he would raise all the fallen warriors who fought battles there long ago as undead minions.

Scenario #3 (An Unexpected Appearence): It is as fun as it gets.

Scenario #4 (An Elven Alliance): Have bandits come all of a sudden from the east road and attack.

Scenario #4 (The Undead Border Patrol): Add another enemy, orks.

Scenario #5 (Northern Outpost): The leader bandit should not be alone when you find him.

Scenario #6 (Two Paths): Have drakes instead of orcs.

Scenario #7 (The Crossing): Give more gold to orcs.

Scenario #7 (The Undead Crossing): A bit more turns, 24 is enough.

Scenario #8 (Training The Ogres): Fun as it is.

Scenario #9 (Xenophobia): Fun as it is.

Scenario #10 (Lake Vrug): A trail of trolls to lead the player to the troll leader.

Scenario #11 (Captured): Make it look more like a prison, add doors.

Scenario #12 (Evacuation): Make enemies weaker because otherwise it is impossible to get your strongest units over the bridge without losing.

Scenario #13 (Drowned Plains): More enemies.

Scenario #14 (Appoaching Weldyn): Fun as it is.

Scenario #15 (Weldyn Under Attack): Less turns to survive, 16 is good.

Scenario #16 (The Duel): Ok as it is.

Scenario #16 (Weldyn Besieged): Less gold for the enemies.

   (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? 

Scenario #1 (The outpost): No.

Scenario #2 (The Escape Tunnel): Once when the ghosts broke through my ranks and killed Dacyn.

Scenario #3 (An Unexpected Appearence): No.

Scenario #4 (An Elven Alliance): No.

Scenario #4 (The Undead Border Patrol): No.

Scenario #5 (Northern Outpost): No.

Scenario #6 (Two Paths): No.

Scenario #7 (The Crossing): No.

Scenario #7 (The Undead Crossing): Yes, the seamonsters killed Dacyn.

Scenario #8 (Training The Ogres): Dacyn died a couple of times, because his health isnt high enough.

Scenario #9 (Xenophobia): No.

Scenario #10 (Lake Vrug): No.

Scenario #11 (Captured): No.

Scenario #12 (Evacuation): Yes a lot, Dacyn and Owaec died a lot.

Scenario #13 (Drowned Plains): No.

Scenario #14 (Appoaching Weldyn): No.

Scenario #15 (Weldyn Under Attack): Yes a lot of times.

Scenario #16 (The Duel): No.

Scenario #16 (Weldyn Besieged): Couldnt finish the scenario. Always die because enemy units surround me.

   Grammatical errors: 

Scenario #2

When Dacyn says: "Theyfollow us... we must get out of this tunnel. It looks like it is leading east. This is unfortunate, for it will take us furtherfrom Weldyn. But it is our only option." there is no space between they and follow, and theres no space between further and from.

Scenario #6

When Lanar-Skal says "Go, go farfrom here! But me and my kind will chase you, and kill you!" there's no space between far and from

       Bugs: 

https://gna.org/bugs/index.php?17180

https://gna.org/bugs/index.php?17181

https://gna.org/bugs/index.php?17183

https://gna.org/bugs/index.php?17184

https://gna.org/bugs/index.php?17185

https://gna.org/bugs/index.php?17187

https://gna.org/bugs/index.php?17188

       Suggestions: 


   Gameplay: 

- Select a couple of units at a time, that would save some time.

- When a unit is poisoned it gets hurt by the poison on the same turn, I think the poison shouldstart working on the next turn.

- More special attacks like poison and slows, for example freeze.

- Buildings, like tower which increases your defense and attack if you stand on it. To build them you would need to buy a special unit.

- Ranged attacks.

- Special units. For example, a horse, it can run around and fight like a normal unit, but you can also ride it with another unit.

   Sounds: 

- Some sounds are messed up, for example when a heavy infantryman hits a skeleton there should be a bonecrushing sound but theres the sound of metal hitting metal.

   Menus: 

- When you recall units, the first unit should be highlighted.

- When you load a game it always loads at the place your king is at not the place where you saved your game.

- At the end of a scenario it should prompt you to delete all the saves from previous scenario.

- Option to delete all saves.

- Option to rename a save.

- A tick box next to each save.

- If you forget which save in the same scenario is which, there should be an option to view the full sized picture of the save.

- Using arrows to change preferences.

   Graphics: 

- Add walking animation.

- Add pictures during the intermission. Like when I defeated Mal-Ravanal the narrator talked about herds of undead falling apart, and I would have liked to see a picture of that.

- At the interval between scenarios there`s the map that shows where you are, and where you were, the white path that shows where you were doesn't contrast with the light map so well so you should change its color, I think dark-blue will do just fine.

- Hard to distinguish between different types of sea depths. Make the colors more distinct.

   Other: 

- The panel on the right only shows info about units, I think it should show the information about the tiles as well.

- The first thing I noticed is that it was hard to scroll in the window mode because the cursor keeps getting out of the window frame.

- Ability to load or save during a dialog.

   Replays:

Here are all my replays: http://www.megaupload.com/?d=7KB7720N

This page was last edited on 6 March 2011, at 03:03.