Search results

  • ...ot favour the AI as an opponent because its moves can be predicted. I find human opponents more unpredictable and hence exciting to fight, which makes me pl ...th despite its origins as an adventure game , makes an excellent human vs. human game , as an AI can only do so much when it comes to tactics in battle !
    18 KB (2,980 words) - 23:01, 11 April 2008
  • I plan on using the Formula AI to create a strategic AI that exhibits human-like planning. A Planner has goals based on sub-goals (which will probably ===Human-Like Behavior===
    3 KB (579 words) - 21:36, 25 March 2008
  • ***I prefer to play against human opponents rather than against AI, though I do enjoy finding the patterns to
    9 KB (1,507 words) - 23:46, 20 March 2013
  • This function allows to chose different AI or to human player, who will take control over side untill the end of current turn. For fallback( 'human' )
    13 KB (2,007 words) - 17:26, 18 March 2016
  • ...et the AI play through its first turn, and then change the controller to ''human'' for the second turn. This can be done either manually in debug mode usin controller=human
    22 KB (3,300 words) - 03:48, 11 November 2022
  • Human (also multiplayer campaigns are good ;)
    9 KB (1,437 words) - 23:53, 20 March 2013
  • The heart of the world of Orbivm, the Imperial Era features three human races, two elvish, and one each of dwarves and orcs. During this era, the E
    19 KB (3,056 words) - 14:56, 11 June 2018
  • ...m a knowledge base with all of units statistics.When ai play should have a human behavior so it is possible to do a wrong move but it will learn from its er
    4 KB (607 words) - 03:37, 16 November 2022
  • ...on [http://www-gs.informatik.tu-cottbus.de/~wwwgs/kloeck_st.pdf simulating human behavior through an agent based system] and won several Software developing
    6 KB (957 words) - 03:34, 16 November 2022
  • ===Human Troopers (Aethaeryn)=== *<font color="#FF0000">Transport (human)
    6 KB (851 words) - 02:39, 22 June 2010
  • ...y layer invisible, and make ''only'' the label layers visible: <tt>Wesnoth Human Names</tt>, <tt>Wesnoth early labels</tt>, <tt>Wesnoth late labels</tt>, an
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...(consider the difference between the drake and saurian portraits, and the human portraits).
    10 KB (1,803 words) - 02:25, 9 May 2008
  • In this scenario you interrupt a conflict between the masked dwarves and human peasants, and you all temporarily join forces to search for orcs. Every tim ...e able to spot Elvish Rangers or Woses because of their Ambush ability. A human playing the elves could take on almost any number of Dwarves; only the stup
    33 KB (5,978 words) - 08:30, 27 December 2022
  • ...gold reserve. Gold will become very important by the time you reach the ''Human Alliance'' scenario. == Human Alliance ==
    36 KB (6,316 words) - 20:26, 4 November 2022
  • === Človek (Human) ===
    15 KB (2,059 words) - 10:39, 12 October 2023
  • outthink the AI or a human opponent. You can misdirect the AI (and a surprising number of human opponents)
    37 KB (6,488 words) - 07:06, 16 May 2020
  • ...is involved. I.e. it happens at the middle of turn of human side 1 if the human player droids his side. It happens after the selection of ai to play the tu ...es that are not defeated are allied and if there is at least one human (or human networked) side among them. Especially this event triggers in a situaltion
    44 KB (6,986 words) - 17:13, 24 March 2024
  • ...(Footpads, Thugs, etc.). But Relana hasn't gone full outlaw and killed any human soldiers yet, so she and her troops are still neutral. ...ihood, the northeast Outlaw will have little resistance because of the orc/human fighting. Your leader can head northwest to the corner of the map for safet
    24 KB (4,349 words) - 20:16, 7 April 2022
  • ...%">&nbsp;&nbsp;'''''droid''''' ''side''&nbsp;&nbsp;switches between AI and human control</span>
    15 KB (2,623 words) - 02:51, 26 May 2022
  • ...tps://raw.github.com/wesnoth/wesnoth/1.16/data/core/images/terrain/village/human-tile.png ...tps://raw.github.com/wesnoth/wesnoth/1.16/data/core/images/terrain/village/human-cottage-ruin-tile.png
    40 KB (5,796 words) - 01:13, 24 October 2021
  • '''Faction/Era:''' Human outlaws, dwarves, undead ...aving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as
    53 KB (8,158 words) - 07:43, 19 April 2023
  • So far so good! The last necessary part describes what the players (both human and controller=human
    16 KB (2,648 words) - 22:06, 10 October 2018
  • Those who play well and are challenging to beat. Those can be both human or computer players.
    41 KB (7,000 words) - 02:53, 21 March 2013
  • ...action superclass. Each action should correspond roughly with something a human player might say they are 'doing' whilst playing a game of Wesnoth. They mi ...ehaviors whilst retaining a sense of the AI carrying out some coherent and human-like strategic actions.
    35 KB (5,527 words) - 00:08, 21 March 2013
  • scenarios in a campaign: at the start of my project, all sides with human controllers were automatically set as persistent. Now, by using the 'persistent' flag, ai sides can be made persistent aswell - and human sides can be set as non-persistent likewise. Additionally,
    36 KB (5,842 words) - 01:09, 21 March 2013
  • I prefer to face a human opponent.
    10 KB (1,742 words) - 02:54, 21 March 2013
  • ...lins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a
    12 KB (1,967 words) - 02:36, 12 August 2017
  • 1: Human (AI developer)
    3 KB (570 words) - 15:12, 30 November 2017
  • ...to how I am rather new to online gaming, I lack an effective strategy for human players. I prefer to play against AI, though will play multi-player games
    11 KB (1,795 words) - 01:11, 21 March 2013
  • My ideal human opponent is a mythical beast that does not exist. Someone who is respectfu
    12 KB (2,122 words) - 15:45, 3 April 2009
  • ...y, and there is always the joy of rubbing in your victory to the face of a human opponent.
    13 KB (2,161 words) - 00:17, 21 March 2013
  • ***I prefer human opponents much more than AI, but they have to be polite, civil and mature. ...s polite and mature one. Also, like I mentioned, multiplayer games against human opponents are for me much more enjoyable than single-player campaigns.
    26 KB (4,338 words) - 00:22, 21 March 2013
  • ...work connections, I propose to first build a database of games between two human players (if these players so consent). Armed with this it will be possible
    10 KB (1,693 words) - 15:15, 9 April 2009
  • ...inflexible and can be exploited if the formula is discovered; the coder is human and will include bias in determining what he thinks is a good actions in ce ...solutions on the fly has the potential to be very dynamic, reacting to the human player mid-game.
    20 KB (3,488 words) - 21:58, 3 April 2009
  • ...to them (examples: recruitment_pattern is an AI thing, available_units is Human-only as far as I know), we could consider creating subclasses of team calle * Possibly moving AI and Human-specific info into subclasses of the team class
    28 KB (4,753 words) - 03:32, 21 March 2013
  • | ||Human Commander||9 (3)||5 (3)||0||0||0||1||-||0||-||0||0||0||0||0||0||0
    32 KB (2,440 words) - 06:58, 8 April 2009
  • ...longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best The Undead are a faction of undead creatures and human practitioners of dark arts that usually accompany them. Often, these "Dark
    44 KB (6,780 words) - 07:45, 19 April 2023
  • ...n Alliance lands. They encounter Marth-Tak, an allied orc, who is beset by human outlaws.
    4 KB (699 words) - 10:58, 28 August 2010
  • ...tely human in an FPS. Puzzle games, I like to challenge myself, or another human player. AIs tend to feel too strong or too weak. In terms of the type of pe
    39 KB (6,571 words) - 22:12, 20 March 2014
  • '''Tan-Rarbag:''' So HUMAN, care to make your final stand? '''Hashnak:''' Die, human. '''''Note:''' This is apparently a misspelling of Hoshnak and probably nev
    101 KB (17,690 words) - 15:56, 5 November 2019
  • controller = human ...but not necessarily). It also has a mandatory ''controller='' key. It's ''"human"'' value tells the game that the player is the one playing this side.
    16 KB (2,681 words) - 09:53, 18 January 2022
  • === 150 BU: Intermediate period: Before (Human) Unification === ...t a rapid rate. What starts as a civil war among elves eventually receives human intervention. Bitter, the elves grow increasingly anti-technology.
    5 KB (771 words) - 20:48, 14 October 2009
  • ...ong after the Fall of the Third Sun, a new leader arises among the coastal human settlements in Kalari, and teaches a previously unknown form of magic to a ...and the changes she promises for the ravaged world of Irdya amongst other human settlements north and south of Kalari.
    19 KB (3,138 words) - 03:44, 6 November 2015
  • '''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfi =====Human=====
    15 KB (2,582 words) - 11:45, 24 August 2023
  • '''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band... ...rcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is somet
    73 KB (12,735 words) - 15:34, 7 April 2023
  • '''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges a '''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of
    120 KB (21,542 words) - 07:36, 3 February 2023
  • Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the gr Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Kar
    74 KB (12,602 words) - 11:44, 1 May 2024
  • ...mmer and dwarven song and our jeweled halls glowed as brightly as the sun. Human and elf princes would pay us royally for the craftsmanship of our forges. B ...e heavily with humans that lived north of the mountains, but then some new human came to power and decreed that all contact with us should be cut off. We se
    277 KB (51,172 words) - 06:38, 10 July 2022
  • The difficulty has been toned down when playing with two human sides so that it's more possible to beat on default settings. Additionally,
    3 KB (392 words) - 17:09, 18 April 2021
  • Shaken by the loss of their commander, the human defense began to falter. The orcs roared in anticipation of victory, but be '''Young Ogre:''' No, me kill - I see human!
    76 KB (13,273 words) - 07:19, 7 April 2023
  • '''Prok-Bak:''' You human! Call us foul, will you?! ...elathsil:''' Impossible! I canna' believe any of my kin would ha' helped a human!
    53 KB (9,234 words) - 12:45, 4 May 2024
  • '''Badush:''' The human traitors are few and ill-prepared. Take them by storm and bring me their ca
    14 KB (2,563 words) - 06:46, 11 April 2014
  • ...the successor of Rahul I - tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands ...onies and villages on their lands. Then, Earl Lanbec'h - the most powerful human warlord of the North - determined to abolish the orcish menace raised an ar
    3 KB (467 words) - 03:08, 9 April 2023
  • * Human settlement of the Estmarks begins.
    3 KB (533 words) - 15:05, 14 June 2019
  • * '''Human''' — Людина
    17 KB (618 words) - 14:50, 31 March 2024
  • ...ight only) making it a passable archer-like creature. It may deal with the human mage too - in favorable conditions. You can have one around, but restrain f
    32 KB (6,006 words) - 06:35, 2 March 2011
  • ...moves, or doing this may happen after the system is fully implemented for human players.
    17 KB (2,910 words) - 20:03, 20 March 2013
  • image = "units/human-princess.png~RC(magenta>red)", image = "units/human-magi/elder-mage.png~RC(magenta>red)",
    8 KB (804 words) - 23:38, 5 July 2021
  • ...l, particularly if the forest the elf ruled was greater in extent than the human's kingdom. In terms of precedence, an elvish Lord is of roughly equal rank to an Earth human Lord, Count or Earl (all equivalent). An elvish High Lord would be given eq
    11 KB (1,809 words) - 21:14, 25 April 2014
  • '''Description:''' ''The human kingdom is in crisis as four invaders scheme to split it up!
    3 KB (472 words) - 15:40, 7 April 2023
  • ...I'll achieve this is by introducing a distinction between source material (human-friendly material artists work with) and generated material (optimized, mem ...code", that is, they are what contributors work with since it's handy and "human-friendly". However in the build process I intend to reorganize all frames f
    19 KB (3,096 words) - 23:21, 20 March 2013
  • <td width="46%">Various Human Warlords</td> <td width="30%">Various Human Warlords</td>
    4 KB (575 words) - 00:24, 11 December 2009
  • I prefer human opponents, specially if they're smart because you learn a lot and have to p
    11 KB (1,941 words) - 01:05, 21 March 2013
  • ...game from time to time. Also, it would be very interesting to see how the human teams may alliance with each other or even singly try to throw away the com
    1 KB (227 words) - 21:45, 9 April 2010
  • : The only possible values are 'human', 'ai' or 'null'. ...differentiated by this field. For example, remote humans will be shown as "human". Use 'is_local' field if you need to differentiate.
    8 KB (1,082 words) - 13:31, 12 February 2021
  • Locks or unlocks gamemap view scrolling for human players. If true is passed as the first parameter, the view is locked; pass Human players cannot scroll the gamemap view as long as it is locked, but Lua or
    32 KB (4,945 words) - 16:24, 29 April 2024
  • As I have mentioned above in my proposal, some form of human intervention will be needed and with this will come GUI changes as well. In
    33 KB (5,803 words) - 00:12, 21 March 2013
  • ...an adaptive one, growing in the difficulty as the game progresses. If it's human, I like all types, including campers because even this type of opponent is
    29 KB (4,996 words) - 06:48, 19 April 2023
  • -- Called only on the client handling the current side, if it is a human. ...ce returning a wml table. Unlike above, this function is called for ai and human sides (use if controller == "ai" for checking if it is a ai side)
    21 KB (3,124 words) - 10:01, 7 May 2021
  • ...me very much. I have no interest in playing myself against a single other human.
    9 KB (1,680 words) - 01:17, 21 March 2013
  • Human.
    36 KB (6,071 words) - 04:17, 3 May 2023
  • In the units' help, the Dunefolk and Human pages now link to each other, and clarify that the Dunefolk are a group of
    4 KB (595 words) - 20:29, 20 September 2020
  • '''Erlornas:''' Orcs? It seems unlikely. The human king, Haldric, crushed them when they landed on these shores, and since the ...arband of orcs, no women or children among them, besieges a tower. It's of human design...but we are far from the lands granted to humans by treaty, my lord
    19 KB (3,326 words) - 15:11, 9 June 2021
  • Mal-Ravanal, it seemed, was a great human wizard who had transformed himself into a lich. He had attacked the edges o About 200 years ago, a powerful mermaid named Imirna fell in love with a human wizard named Agnovon. Agnovon cared not for love, but he smiled falsely at
    44 KB (7,834 words) - 16:35, 31 March 2021
  • '''Linderion:''' Choose your words wisely, human. Know that the penalty for trespassing on our lands is death. What's your n '''Ethiliel:''' My answer will depend on your motives, human. What would you do, knowing the secrets of the unholy ones?
    73 KB (12,872 words) - 10:08, 8 December 2021
  • ...c speech by characters, and in-character use of jargon, (for example, if a human wizard used a word in the Drakish language), use &lt;i&gt;''i tags''&lt;/i&
    21 KB (3,291 words) - 06:04, 14 June 2023
  • * Siddry, a Human Poacher: He's not going to be much help here, and he won't come with you (s ...and they don't like you, or the Mermen priestesses. So like civilized non-Human beings they'll try to kill you and you'll try to kill them back, to get pas
    40 KB (7,082 words) - 20:10, 3 March 2021
  • '''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these pun '''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under
    42 KB (7,387 words) - 08:21, 23 August 2022
  • ...ide matches only if it has this controller string. Sensible values are ai, human, and null. This key is disabled for networked multiplayer, since there the
    4 KB (609 words) - 01:13, 25 February 2024
  • ...to write a helper script to do it. Or it can be done by hand. In any case, human review is required, to see that everything is ok.
    6 KB (941 words) - 16:22, 17 April 2023
  • # In the beginning, the objectives were quite clear, but once I killed the human and undead leaders, they said "an evil force is still present" -- I'm not s # After killing the human and first undead leaders, it could have been more clear as to what to do ne
    7 KB (1,286 words) - 03:03, 6 March 2011
  • ...would have made to the scenario to make it more fun?''' make only one side human controlled, it was just too time consuming to control it all.
    14 KB (2,544 words) - 03:43, 21 March 2013
  • #*Bugs : The Human player is swaped with an AI bot, I can't play the game (only watch what the
    3 KB (419 words) - 03:02, 6 March 2011
  • End text: Line 1: "argh! I die!" He is a human, not an orc. It should perhaps be changed to "I am dying", or "I am slain" Scenario 2: The Human Army
    12 KB (2,011 words) - 03:03, 6 March 2011
  • ...idn't understood why they were talking about orkish magic. (Magic after is human magic.)
    6 KB (956 words) - 02:58, 6 March 2011
  • ...e advantage which more than made up for the AI's ToD and unit advantage. A human player would likely play less agressively and attempt to attack my flanks w
    9 KB (1,412 words) - 02:59, 6 March 2011
  • * Human settlers, led by Prince Haldric, arrive at the western coast of the Great C ...l to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
    32 KB (5,072 words) - 06:36, 19 April 2023
  • Scenario 2 (The Human Army) is ok: no bugs Scenario 17 (The Human Attack) is ok: no bugs
    13 KB (2,429 words) - 03:02, 6 March 2011
  • '''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfi =====Human=====
    21 KB (3,766 words) - 09:02, 31 March 2021
  • After thinking about this problem I’ve decided to analyze, how a human mind makes its decisions. It is obvious that we do not do a lot of calculat ...where discrete analysis fails and any AI solution that can fight against a human mind must be a peace of art.<br />
    51 KB (7,944 words) - 00:50, 4 May 2023
  • Functions, constructors, syntax extensions to make the scenarios as human readable and simple as possible. There's no limit to the possibilities here
    17 KB (2,867 words) - 12:25, 9 April 2011
  • When playing human opponents I prefer those who do unorthodox things. I find that I generally
    12 KB (2,176 words) - 03:55, 21 March 2013
  • ...e successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands ...ies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an
    62 KB (10,875 words) - 20:36, 18 September 2023
  • ...gement in country that is wooded and mountainous, but scattered with small human and dwarvish farms. Aiglondur and his guards should start from an undergro ...after the founding of the Northern Alliance, the dwarves of Knalga and the human population of Dwarven Doors were fully preoccupied with rebuilding what had
    36 KB (5,972 words) - 19:01, 15 April 2011
  • ...o being perhaps the oldest races), Trolls (maybe even older still) and the human Clans (due to isolation). The language of Orcs, considering their lifespan,
    13 KB (1,879 words) - 03:11, 9 April 2023
  • ...land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern * The human nation of Dhagonth, situated at a considerably substantial distance eastwar
    28 KB (4,440 words) - 03:25, 9 April 2023
  • ...earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. * War once again breaks out between the orcish tribes and the northern human earldoms as humans break the long standing treaty and attempt to colonise o
    37 KB (2,339 words) - 03:51, 12 August 2017
  • ...fications around Dwarven Doors. The people who called it home, dwarven and human alike, knew that the wealth of their city might arouse envy from afar — h Dark years passed; human generations grew up in slavery, and came near to forgetting that their ance
    123 KB (22,117 words) - 06:31, 8 September 2022
  • ...ry turn for each side. Thus, we can simply set up Side 1 with 'controller=human' and start with the testing.
    17 KB (2,764 words) - 15:22, 7 April 2023
  • ...ete a single-player campaign, "Two Brothers", in fully unattended mode (no human mouse clicks in scenarios or between them, fully unattended from launch fro
    15 KB (2,506 words) - 05:09, 25 April 2023
  • ...r pictures of physical armour that has actually been used at some point in human history) will help design believable sets of armour. If you have the opport
    5 KB (948 words) - 19:00, 21 October 2013
  • ...reen">The Vampires control several cities and villages. They feed upon the human (slave) population that lives there. Vampires themselves are very seductive
    10 KB (1,582 words) - 18:16, 8 September 2013
  • *Human - Mann (m) **Khalifate Human - Califdommann (m)
    3 KB (563 words) - 23:25, 14 July 2014
  • ...t the AI to be able to play campaigns, both on its own and as a ally for a human player.
    2 KB (288 words) - 12:05, 5 April 2012
  • ...nd one), Oblivion and Skyrim of the Elder Scroll Series, Bastion, Deus Ex: Human Revolution, Resident Evil 4, Unreal Tournament series (instagib mode oh yea ...earn his decision tree and eventually no matter what hacks he might use, a human can surpass him. Though if we reinterpret the AI as a zombie, mashing a swa
    20 KB (3,689 words) - 03:06, 21 March 2013
  • Depends on a game, but mainly challenging ones, be it Human player or AI. ...m constructive criticism. Now of course this is not 100% of the time, I am human too and I might get upset/demotivated from constant disdain and flaming.
    25 KB (4,086 words) - 03:07, 21 March 2013
  • I've done only 1 match 1vs1 against a human player and.. he smashed me, maybe I'll try again after collecting expertise
    15 KB (2,631 words) - 03:10, 21 March 2013
  • ...er yet, but usually I prefer playing single-player or multiplayer with the human players rather than against them.
    13 KB (2,168 words) - 03:12, 21 March 2013
  • ...velop an AI able to complete the campaign alone or in collaboration with a human player. ...gn AI programming, create an IA able to play the solo campaign and with an human player.
    29 KB (4,171 words) - 03:15, 21 March 2013
  • Assuming this means human opponents, I prefer ones that are friendly, and I gravitate towards games t
    10 KB (1,715 words) - 00:00, 21 March 2013
  • ...mission error control purpose, these checksums are designed to control the human encoding errors.
    34 KB (5,773 words) - 19:55, 20 March 2013
  • ...to take other considerations into account, especially some foresight into human reactions and macroscopic army flux. Similar to a chess engine, if the AI c ...isfortune of the common underdeveloped AI, but when the AI trumps what the human can accomplish, in a truly tactical and strategic rather than physical mann
    11 KB (1,806 words) - 04:30, 9 April 2012
  • ...We suspect that this would also translate into better performance against human opponents because it also performs better against the "ron" recruiter inclu
    30 KB (3,821 words) - 15:54, 25 October 2019
  • '''Faction/Era:''' mostly various human factions (including the Dunefolk), with the addition of the Akladian factio # Human Alliance
    36 KB (5,529 words) - 05:45, 27 January 2024
  • ...andil expalains that a temple contains an entrance to catacombs in which a human king entombed a lich. Lich Lord Lenvan was a powerful wesfolk leader who le
    8 KB (1,465 words) - 15:06, 6 February 2024
  • | Human || morair || Glè fhoirmeil || sibh || sibh || thu || a rèir rang || thu, | Human || cumanta || neo-fhoirmeil || sibh || thu || thu || a rèir rang || thu, s
    9 KB (1,258 words) - 11:36, 23 April 2018
  • ..., but there is nothing wrong with playing a networked game against another human and get some advice as you go along)
    23 KB (3,948 words) - 03:24, 16 November 2022
  • ...clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored ...encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath". The track for ''Breaking the Siege'' indicates that t
    24 KB (3,093 words) - 05:46, 18 April 2023
  • ...the countless orcish tribes can be found, while in the east, the powerful human Empire of Skiron reigns supreme. Still, Skironians and orcs are often pione ...becoming the first of all mages on Irdya. He walks the world helping other human tribes and teaching them magic, but disappears in an unknown time, and is n
    28 KB (4,554 words) - 22:19, 12 February 2021
  • ...o it's position, so, it can afford to recruit some scouts and wait for the human to approach before committing to specific types of units. Also, AI has prob Next, "6. improve counter-recruiting strategies. " - if human would recruit a unit which is vulnerable to cold, the ai would like to recr
    11 KB (1,905 words) - 03:06, 13 April 2013
  • ...narios 2 and 3 might have 1-2 human players, and scenario 3 might have 1-3 human players. Proper between-scenario GUI dialogs must be created to make it eas
    2 KB (365 words) - 21:06, 26 March 2013
  • ...pecific about exactly what the WML engine should do. If your friend were a human WML engine and you wanted him to go to the grocery store to get some bread, ...ze both as translatable strings. Adding whitespaces just allows for better human readability in your WML code.
    14 KB (2,433 words) - 19:35, 29 January 2023
  • Click on the flag, then choose Player 1 (usually the human player) or Player 2 (usually the AI). Now click on the preferred keep. That ...her this side belongs to a 'human' or to the 'ai'. This side belongs to a human.
    17 KB (2,792 words) - 20:09, 29 January 2023
  • {CAMPAIGN_DIFFICULTY EASY "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Spearman") ( _ "Normal")} {CAMPAIGN_DIFFICULTY EASY "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Spearman") ( _ "Normal")}
    11 KB (1,732 words) - 19:52, 29 January 2023
  • controller=human controller=human
    17 KB (2,325 words) - 20:35, 29 January 2023
  • You might also want to make this unit recruitable by your human-controlled leader in <code>scenarios/my_first_scenario.cfg</code>: icon=attacks/dagger-human.png
    4 KB (538 words) - 20:37, 29 January 2023
  • ...g AI player for a game like Wesnoth, capable of competing with experienced human players. While other GSoC ideas, like implementing a new recruitment algori ...and sometimes even minutes of CPU time is left without utilization, while human players(or even other AI players) make decisions and execute them. Even the
    12 KB (2,084 words) - 08:49, 13 May 2013
  • ...t set of our filter will contain a single card ‘THE king of spades’. A human being would probably stop the search when finding a king of spades, but fil
    40 KB (6,054 words) - 14:13, 21 October 2022
  • ...dding the undead faction in a battle against several custom factions, evil human army, mysterious Verlissh, sinister demons, robotic automatons and dreadful ...h other. As for me, it's annoying to deal with 100 lvl 1 weaklings. I'm as human is inefficient and slow in doing so. This campaign will be far more conveni
    60 KB (10,139 words) - 10:41, 11 August 2015
  • units/human-loyalists/master-at-arms-crossbow-2.png~RC(magenta>black) units/human-loyalists/master-at-arms-crossbow-2.png~CROP(2,27,18,14)~FL(horiz)
    19 KB (2,598 words) - 14:04, 18 August 2020
  • Human opponents is always an amazing experience, so my own friends may be my pref
    10 KB (1,852 words) - 23:22, 12 March 2014
  • I prefer playing human opponents
    8 KB (1,386 words) - 04:32, 14 March 2014
  • I will mostly prefer a human opponent. Because it’s good sometimes for challenges. I will also prefer
    10 KB (1,742 words) - 11:34, 7 April 2014
  • Evaluation_pos = E(AI)-E(human or opponent) ...a human opponent in case of a campaign as it aims to kill off higher level human units)
    25 KB (4,396 words) - 03:34, 16 November 2022
  • My two goals of constructing priorities function are: a. Covering as much human players' experience rules as possible. b. Giving meaning to the values of p ...omething bigger than you(open source) is a kind of intrinsic motivation of human being and my heart is always vibrated to the great moment that a software c
    23 KB (4,039 words) - 03:43, 17 April 2014
  • Human opponents, higher their skills, better the gaming experience becomes.
    12 KB (1,951 words) - 15:13, 21 March 2014
  • **There is generally only one playable side. It is assigned to the single human player, and the other sides are assigned to AI's *In some cases, it may be necessary for content creators to disallow human players on a particular side.
    17 KB (2,856 words) - 03:39, 4 April 2014
  • ...refer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will ...really the ones who have reached the zenith of their art, inasmuch as any human is capable.<br/>
    690 KB (107,304 words) - 09:10, 5 August 2023
  • ...ccess to the server configuration can see every add-on’s passphrase in a human-readable format that makes it trivial for it to be stolen. Furthermore, it
    14 KB (2,216 words) - 02:32, 24 April 2023
  • ...ze both as translatable strings. Adding whitespaces just allows for better human readability in your WML code.
    11 KB (1,130 words) - 03:59, 12 August 2017
  • ...tent creator would update all deprecated code to use the updated APIs, the human element can't be ignored here. It is extremely frustrating to find that you
    18 KB (2,944 words) - 10:10, 12 February 2018
  • -- Called only on the client handling the current side, if it is a human. ...e, returning a WML table. Unlike above, this function is called for AI and human sides (use if <syntaxhighlight lang=lua inline>controller == "ai"</syntaxhi
    5 KB (833 words) - 17:53, 18 April 2024
  • | race=[[Humans|Human]] |quote=Well then, human. Each of us lords has a specific quest for you. If you complete them all yo
    31 KB (5,084 words) - 01:17, 10 April 2023
  • | race=[[Humans|Human]] |quote=Well then, human. Each of us lords has a specific quest for you. If you complete them all yo
    30 KB (4,859 words) - 01:20, 10 April 2023
  • | race=[[Humans|Human]]
    619 bytes (83 words) - 15:27, 26 May 2023
  • | race=[[Humans|Human]], later [[Undead]]
    953 bytes (120 words) - 02:13, 10 April 2023
  • | race=[[Humans|Human]]
    6 KB (998 words) - 01:18, 10 April 2023
  • | race=[[Humans|Human]] ...s. His eldest son and crown prince was a skilled adventurer, and the first human from the [[Green Isle]] to lead a successful voyage to the Great Continent.
    7 KB (1,072 words) - 01:36, 10 April 2023
  • | race=[[Humans|Human]] ...X|King Addroran IX]]. He is known for having been the first [[Green Isle]] human known to lead a naval voyage east to the [[Great Continent]]. He fell ill a
    3 KB (495 words) - 23:28, 9 April 2023
  • * [[Humans|Human]]
    3 KB (477 words) - 01:29, 10 April 2023
  • |quote=Only a human could take such a lovely cave and fill it with refuse. Humans. ...e a cave.<ref name="sewer"/> Frequently, Burin would voice his dislike for human craftiness.<ref name="spring"/><ref name="epilogue"/>
    15 KB (2,457 words) - 01:38, 10 April 2023
  • | race=[[Humans|Human]]
    12 KB (1,906 words) - 02:11, 10 April 2023
  • | race=[[Humans|Human]]
    11 KB (1,742 words) - 01:29, 10 April 2023
  • ...the city long enough for reinforcements to arrive.<ref name="human">{{Cite|human alliance}}</ref> Kalenz revealed the dangers of the ruby, and advised Haldr
    12 KB (2,026 words) - 07:20, 14 October 2019
  • | race=[[Humans|Human]]
    11 KB (1,730 words) - 01:23, 10 April 2023
  • ...[Oldwood Forest]]. During the [[First Wesfolk War|first Wesfolk War]], the human kingdoms managed to seal the [[Lenvan|Lich-Lord Lenvan]] within the temple'
    2 KB (323 words) - 07:21, 14 October 2019
  • * [[Humans|Human]]
    3 KB (408 words) - 02:15, 10 April 2023
  • | race=[[Humans|Human]]
    7 KB (1,092 words) - 01:33, 10 April 2023
  • * [[Humans|Human]]
    3 KB (412 words) - 02:16, 10 April 2023
  • * [[Humans|Human]] ...ontinent, a portion of Jevyan's forces seized the coast to prevent further human refugees from landing, but were later defeated.
    7 KB (1,184 words) - 02:14, 10 April 2023
  • ...wasted natural resources. Before they could argue further, Glimir spotted human ships on the horizon, mistaking them for an invasion, and they both agreed
    2 KB (347 words) - 01:44, 10 April 2023
  • ...I|Prince Haldric]] land on which to settle. He came to the defense of the human [[Wesnoth|Kingdom of Wesnoth]] years later. He was killed in a civil war by === Human settlement ===
    5 KB (826 words) - 01:45, 10 April 2023
  • |quote=We will suck the marrow from your bones human!
    2 KB (272 words) - 01:58, 10 April 2023
  • Locks or unlocks gamemap view scrolling for human players. If true is passed as the first parameter, the view is locked; pass Human players cannot scroll the gamemap view as long as it is locked, but Lua or
    22 KB (3,378 words) - 17:42, 18 April 2024
  • ...gateways to the [[Old Continent]], allowing orcs onto the Green Isle. The human Wesfolk were forced to flee from their home. One such Wesfolk noble, [[Jess
    3 KB (457 words) - 23:31, 2 September 2019
  • After the invasion of the [[Green Isle]] by the orcs, various human factions fled, including the Wesfolk,<ref name="summer"/> the [[Stormvale|K
    4 KB (551 words) - 00:40, 12 October 2019
  • ...vasion. Dursil suggested that they join forces temporarily to fend off the human threat. When Haldric made landfall, his attempts at diplomacy were ignored.
    7 KB (1,114 words) - 08:29, 13 October 2019
  • * Elves give the human refugees a portion of their land. ...ed to die in battle there, he was hit on the head shortly after sighting a human controlled ship, then woke up at sea. He made his way to the Great Continen
    5 KB (863 words) - 08:30, 13 October 2019
  • ...cs invaded the [[Green Isle]],<ref name="summer">{{Cite|summer}}</ref> its human populace was forced to flee east to the [[Great Continent]], led by [[Haldr
    5 KB (776 words) - 08:07, 8 October 2019
  • ...cs invaded the [[Green Isle]],<ref name="summer">{{Cite|summer}}</ref> its human populace was forced to flee east to the [[Great Continent]], led by [[Haldr
    5 KB (802 words) - 19:16, 11 October 2019
  • ...cs invaded the [[Green Isle]],<ref name="summer">{{Cite|summer}}</ref> its human populace was forced to flee east to the [[Great Continent]], led by [[Haldr
    5 KB (748 words) - 19:59, 11 October 2019
  • ...cs invaded the [[Green Isle]],<ref name="summer">{{Cite|summer}}</ref> its human populace was forced to flee east to the [[Great Continent]], led by [[Haldr
    6 KB (860 words) - 20:22, 11 October 2019
  • |result=Beachhead secured for human refugees to make landfall. ...t her mission to hide the Ruby of Fire had been successful, and joined the human efforts against Jevyan's forces. Eventually, once they had killed the orcis
    10 KB (1,516 words) - 08:31, 13 October 2019
  • ...ntinent]], allowing orcs to invade the Green Isle. That summer, a group of human Wesfolk, led by [[Jessene|Lady Jessene]], fled their undead masters and sei
    3 KB (489 words) - 20:02, 14 October 2019
  • ...ombs]] thereunder. During the [[First Wesfolk War|first Wesfolk War]], the human kingdoms managed to seal the [[Lenvan|Lich-Lord Lenvan]] within the temple' ...valuable artifact from Lenvan. The woses decided against accompanying the human refugees on their exodus south, however, stating that they would be unhelpf
    2 KB (390 words) - 07:30, 14 October 2019
  • ...an island to the west of the [[Great Continent]]. It was evacuated by its human populace after being invaded by the orcs. |message=Human settlers on the Green Isle.
    3 KB (442 words) - 03:21, 7 January 2023
  • ...h the island. She helped [[Haldric I|Prince Haldric]] and the Green Isle's human refugees reach the drake island, believing it to be suitable for re-provisi
    5 KB (733 words) - 18:33, 7 December 2019
  • ...y with the dwarves. After being forced to flee the [[Green Isle]], various human refugees led by [[Haldric I|Prince Haldric]] sailed across the Great Ocean
    4 KB (679 words) - 23:29, 4 October 2019
  • |quote=Human, it is by luck alone that I am here to spare you. For on this day the Counc
    5 KB (747 words) - 23:18, 23 December 2019
  • ...noth''' (also known as the '''Empire of Wesnoth''' or '''Wesnoth''') was a human kingdom on the [[Great Continent]]. It was founded by [[Haldric I|King Hald ...tlefield and prevented Tath from being overrun.<ref name="alliance">{{Cite|human alliance}}</ref> Haldric II arrived shortly thereafter and signed a new tre
    27 KB (4,481 words) - 08:32, 13 October 2019
  • ...name="kalian">{{Cite|the ka'lian}}</ref> Shortly after this agreement, the human leader, [[Haldric I|Prince Haldric]], was forced to defend the plains from
    2 KB (350 words) - 00:07, 13 October 2019
  • ...of man and beast. We needed vision that extended beyond the meager span of human years. The art of necromancy allowed our best and brightest to live forever ...to the Old Continent, allowing orcs to invade. Those of the Wesfolk still human were faced with slavery or death, so their noblewoman, [[Jessene|Lady Jesse
    4 KB (630 words) - 19:23, 14 October 2019
  • ...="vanguard">{{Cite|vanguard}}</ref> There he was defeated in combat by the human refugees.<ref name="rise">{{Cite|rise}}</ref>
    4 KB (544 words) - 19:14, 14 October 2019
  • ...ed Galtrid to Tath, saving the settlement from sure destruction.<ref name="human"/> Kalenz also disobeyed the Ka'lian by assassinating the Great Chief Bruba
    6 KB (984 words) - 09:18, 18 September 2019
  • ...ish lands. He briefly aided the elves in holding the shoreline against the human settlers. ...heir to the Southbay throne and son of Addroran IX. He was the first known human from the Green Isle to reach the Great Continent, but died shortly thereaft
    54 KB (8,180 words) - 07:32, 14 October 2019
  • ...e="final">{{Cite|a final spring}}</ref> although were less tolerant of the human Wesfolk. Betrayed by their masters, the Wesfolk fled as refugees before the
    3 KB (426 words) - 19:32, 14 October 2019
  • ...t, they spotted some humans on a nearby island. They collectively slew the human men, sparing however the women and children.<ref name="hunt"/> Over the cou
    14 KB (2,262 words) - 01:56, 3 January 2020
  • ...t Galun to the humans' presence. With their hunters, they slew each of the human males, sparing only the females and children. They did not stay there long,
    10 KB (1,690 words) - 01:49, 3 January 2020
  • * Black magic goes back to the Lich Lords, a group of powerful (non-human) necromancers among the Wesfolk who learned from a secret cache of knowledg ...ent Whitefang clan in DiD). While out of habit, they may continue raids on human lands and/or attack other nearby races, some clans begin to grow more peace
    37 KB (6,160 words) - 22:30, 4 August 2020
  • image = "units/human-loyalists/bowman.png" image = "units/human-loyalists/longbowman.png"
    19 KB (2,809 words) - 15:24, 25 November 2021
  • ...ll the orcish leader outside, you will gain the ability to recruit chaotic human units. I split my troops, sending the elves outside along with Stormrider,
    19 KB (3,537 words) - 22:52, 8 April 2024
  • ...umans, and charge ahead with Efraim and Lethalia until you crush the other human leader. The saurians should only last a few turns, at most, so you can ign
    6 KB (1,143 words) - 16:22, 14 January 2024
  • ...your recall list, so it may make sense to spend some extra gold recruiting human fodder to protect the elves. The southern enemy will probably go down firs ...f your new elves, and use the forest to protect them. Recall some of your human troops, and use the river to protect them. Kill the first enemy leader, th
    16 KB (2,927 words) - 02:02, 5 April 2024
  • controller = human
    24 KB (3,693 words) - 16:05, 25 November 2021
  • ...enötigt innerhalb ihres <code>[side]</code>-Tags den Key <code>controller=human</code>, um im Netzwerkmodus zu funktionieren.
    6 KB (869 words) - 09:40, 22 February 2022
  • ...are hosted by bots are now shown separately from games that are hosted by human players.
    588 bytes (86 words) - 19:05, 16 October 2022
  • ...label = "units/human-loyalists/marshal.png"
    83 KB (8,010 words) - 20:22, 29 April 2024

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)