GCI/Playtesting/Northern Rebirth/Normal

From The Battle for Wesnoth Wiki

Tester:Aurora/Narnian/David Neil

What difficulty levels and what version of Wesnoth have you played the scenario on? Normal difficulty (easiest option for campaign) with 1.9.2+s­­v­­n.

01-Breaking the Chains

"only chance we got to" should be "only chance we have got to" (we have can become we've)

Hoping I would get some special things I went on the troll cave, very unfortunate.

Sent my king out too soon, had to go back to recruit more (I had already killed green king). thought about sending him to greens old castle, too far.

massing woodsmen now, peasants are a waste of money. And then I lost. Let's try again without trolls.

I finished it 41 turns early, so I am starting next campaign with 1830 gold.

How difficult did you find the scenario? (1-10) 5

How clear did you find the scenario objectives? Clear

How clear and interesting did you find the dialog and storyline of the scenario? typical, but good.

What were your major challenges in meeting the objectives of the scenario? none.

How fun do you think the scenario is? (1-10) 6

What, if any, are changes you would have made to the scenario to make it more fun? place starting base a few hexes closer to the battle arena.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Troll Cave.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Very well written, inline comments even.

02-Infested Caves

Okay, scenario objectives just showed that I lose if someone who I have never seen dies.

Turns take too long and I can't see what is happening. So many bad guys. Maybe this is why it gives so much extra money. I am already down to 1350.

It said something about like staying small, but I am so spread I am just going to keep pressing on them.

overwhelming, pulling back and letting them fight.

hidden passage, trixy.

It appears when white skeletons stand on a village it becomes un-claimed.

I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.

How difficult did you find the scenario? (1-10) 3 (so much money never had to worry about anything, but it was hard)

How clear did you find the scenario objectives? I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.

How clear and interesting did you find the dialog and storyline of the scenario? neep neep! very interesting.

What were your major challenges in meeting the objectives of the scenario? the tunnels made huge backups with only 2 or 3 people actually fighting.

How fun do you think the scenario is? (1-10) 2

What, if any, are changes you would have made to the scenario to make it more fun? bigger tunnels.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? none.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win. And I found it without a problem so it must be good.

03-To The Mines

I owned those puppies.

How difficult did you find the scenario? (1-10) 2

How clear did you find the scenario objectives? Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.

How clear and interesting did you find the dialog and storyline of the scenario? funny, clear.

What were your major challenges in meeting the objectives of the scenario? none.

How fun do you think the scenario is? (1-10) 9

What, if any, are changes you would have made to the scenario to make it more fun? none.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? nope.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? bueno.

04-Clearing The Mines

>< so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.

How difficult did you find the scenario? (1-10) 10/IMPOSSIBLE

How clear did you find the scenario objectives? Clear

How clear and interesting did you find the dialog and storyline of the scenario? Interesting, but retarded.

What were your major challenges in meeting the objectives of the scenario? the fact that 41 enemies spawn AT THE SAME TIME!

How fun do you think the scenario is? (1-10) 0

What, if any, are changes you would have made to the scenario to make it more fun? maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? (debug mode saved me) the swamp ogre people.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.

05a-The Pursuit

Revenants are hard, should have run past and fought from back.

Because there are so many places to go I am using debug to move my people.

Rod of justice with my invincible white mage, Morvin (when one dies it revives next to the other one)

If I get to keep Morvin hehehe, hehe....

How difficult did you find the scenario? (1-10) 8

How clear did you find the scenario objectives? Clear.

How clear and interesting did you find the dialog and storyline of the scenario? Clear, so many things can happen

What were your major challenges in meeting the objectives of the scenario? the tunnels made huge backups with only 2 or 3 people actually fighting.

How fun do you think the scenario is? (1-10) 7

What, if any, are changes you would have made to the scenario to make it more fun? maybe default to no shroud.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? none.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? It is fine.

06a-Old Friend

This is impossible to kill them, it is easier to just defend for 18 turns.

my super powered roster might be able to.

just sent the two white mages together, un-freaking stoppable.

How difficult did you find the scenario? (1-10) 3/9 hold out for 18 turns/kill people.

How clear did you find the scenario objectives? Clear.

How clear and interesting did you find the dialog and storyline of the scenario? It never ceases to amaze me.

What were your major challenges in meeting the objectives of the scenario? ARMIES OF WOLVES!

How fun do you think the scenario is? (1-10) 1, AI turns take way too long (5+ minutes)

What, if any, are changes you would have made to the scenario to make it more fun? less wolves, more pow-wow.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? no.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? good.

07a-Settling Disputes

How difficult did you find the scenario? (1-10) 3

How clear did you find the scenario objectives? Got confused because their names are so similar.

How clear and interesting did you find the dialog and storyline of the scenario? again, awesome.

What were your major challenges in meeting the objectives of the scenario? none.

How fun do you think the scenario is? (1-10) 5

What, if any, are changes you would have made to the scenario to make it more fun? none.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? no.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? good.

08a-Elvish Princess

How difficult did you find the scenario? (1-10) 4

How clear did you find the scenario objectives? "to the south" everything is to the south!

How clear and interesting did you find the dialog and storyline of the scenario? not as good as the rest but still good.

What were your major challenges in meeting the objectives of the scenario? none.

How fun do you think the scenario is? (1-10) 4

What, if any, are changes you would have made to the scenario to make it more fun? none.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? no.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? good.

09a-Introductions

WHAT IS UP WITH MASS ARMIES!!! (not as big as I thought, and good thing.)

Why is Eryssa dying not a loss objective?

How difficult did you find the scenario? (1-10) 3

How clear did you find the scenario objectives? clear

How clear and interesting did you find the dialog and storyline of the scenario? I looked in the code and it had stuff about and evil Eryssa, made me interested. Clear.

What were your major challenges in meeting the objectives of the scenario? none.

How fun do you think the scenario is? (1-10) 5

What, if any, are changes you would have made to the scenario to make it more fun? none.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? no.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Very good.

10a-Stolen Gold

and I lost...debug, gold.

How difficult did you find the scenario? (1-10) 7

How clear did you find the scenario objectives? Clear

How clear and interesting did you find the dialog and storyline of the scenario? meh.

What were your major challenges in meeting the objectives of the scenario? Money, just fighting against a mob.

How fun do you think the scenario is? (1-10) 3

What, if any, are changes you would have made to the scenario to make it more fun? maybe make all 3 enemies on one side, and a fourth coming from the cave.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? well Eryssa died so I went back a turn cause I had a feeling that would be bad.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Good.

11a-The Eastern Flank

AGAIN WITH THE DANG HORDES!

How difficult did you find the scenario? (1-10) 6

How clear did you find the scenario objectives? Clear

How clear and interesting did you find the dialog and storyline of the scenario? good.

What were your major challenges in meeting the objectives of the scenario? none.

How fun do you think the scenario is? (1-10) 5

What, if any, are changes you would have made to the scenario to make it more fun? make starting base closer to combat area.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? nope.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? very good.

12a-Get The Cold

How difficult did you find the scenario? (1-10) 3

How clear did you find the scenario objectives? Clear

How clear and interesting did you find the dialog and storyline of the scenario? good.

What were your major challenges in meeting the objectives of the scenario? none.

How fun do you think the scenario is? (1-10) 7

What, if any, are changes you would have made to the scenario to make it more fun? none.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? nope.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? very good.

13a-Showdown

How difficult did you find the scenario? (1-10) 8

How clear did you find the scenario objectives? Clear

How clear and interesting did you find the dialog and storyline of the scenario? boring.

What were your major challenges in meeting the objectives of the scenario? The giant fortress was problematic.

How fun do you think the scenario is? (1-10) 7

What, if any, are changes you would have made to the scenario to make it more fun? make only one side human controlled, it was just too time consuming to control it all.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? no.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? good.

14a-Epilogue

It was fun, time for my life.

This page was last edited on 21 March 2013, at 03:43.