Difference between revisions of "Cursed Isle"

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* [https://units.wesnoth.org/1.14/mainline/en_US/Mage.html Magi]
 
* [https://units.wesnoth.org/1.14/mainline/en_US/Mage.html Magi]
 
* [https://units.wesnoth.org/1.14/mainline/en_US/Spearman.html Spearmen]
 
* [https://units.wesnoth.org/1.14/mainline/en_US/Spearman.html Spearmen]
Wesfolk
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[[Wesfolk]]
 
* [https://units.wesnoth.org/1.14/mainline/en_US/Footpad.html Footpads]
 
* [https://units.wesnoth.org/1.14/mainline/en_US/Footpad.html Footpads]
 
* [https://units.wesnoth.org/1.14/mainline/en_US/Poacher.html Poachers]
 
* [https://units.wesnoth.org/1.14/mainline/en_US/Poacher.html Poachers]
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* [[Jessene|Lady Jessene]]
 
* [[Jessene|Lady Jessene]]
 
|leaders 2=
 
|leaders 2=
* '''[[Isorfilad]]''' †
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* '''[[List of supporting characters from The Rise of Wesnoth#Isorfilad|Isorfilad]]''' †
* '''[[Tinoldor]]''' †
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* '''[[List of supporting characters from The Rise of Wesnoth#Tinoldor|Tinoldor]]''' †
 
* [[Midnight Queen]] ?
 
* [[Midnight Queen]] ?
 
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|prev=[[The Ka'lian (scenario)|The Ka'lian]]
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== Background ==
 
== Background ==
  
After orcs invaded the [[Green Isle]],<ref name="summer">{{Cite|summer}}</ref> its human populace was forced to flee east to the Great Continent, led by [[Haldric I|Prince Haldric]].<ref name="final">{{Cite|a final spring}}</ref> Upon arriving at the Great Continent, the refugees were met by [[Dionli|Lady Dionli]], who brought them before the Ka'lian, situated in the [[Grey Woods]].<ref name="new">{{Cite|a new land-trow}}</ref> The council eventually agreed to allow the humans to settle in the plains surrounding the Great River and the hills to the south of the Great River, on the condition that Haldric complete four quests.<ref name="kalian">{{Cite|the ka'lian}}</ref>
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After orcs invaded the [[Green Isle]],<ref name="summer">{{Cite|summer}}</ref> its human populace was forced to flee east to the [[Great Continent]], led by [[Haldric I|Prince Haldric]].<ref name="final">{{Cite|a final spring}}</ref> Upon arriving at the Great Continent, the refugees were met by [[Dionli|Lady Dionli]], who brought them before the [[Ka'lian]], situated in the [[Grey Woods]].<ref name="new">{{Cite|a new land-trow}}</ref> The council eventually agreed to allow the humans to settle in the plains surrounding the Great River and the hills to the south of the Great River, on the condition that Haldric complete four quests.<ref name="kalian">{{Cite|the ka'lian}}</ref>
  
 
[[El'Isomithir|Lord El'Isomithir]] decreed that Haldric be made to travel to the [[Isle of Tears]], which had fallen under a curse, and put its souls to rest.<ref name="kalian"/> The voyage by sea was short, and Haldric organized for the ship to drop him off, then return to pick up the fighters later.<ref name="cursed">{{Cite|cursed}}</ref>
 
[[El'Isomithir|Lord El'Isomithir]] decreed that Haldric be made to travel to the [[Isle of Tears]], which had fallen under a curse, and put its souls to rest.<ref name="kalian"/> The voyage by sea was short, and Haldric organized for the ship to drop him off, then return to pick up the fighters later.<ref name="cursed">{{Cite|cursed}}</ref>
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|}
 
|}
  
After making landfall, Haldric cautioned them to be careful for more undead, while [[Jessene|Lady Jessene]] speculated that they would be different to the undead they had faced previously, due to having been elves previously. They were attacked by various undead forces upon their arrival, sent by [[Isorfilad]] and [[Tinoldor]], a pair of spectres.<ref name="cursed"/>
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After making landfall, Haldric cautioned them to be careful for more undead, while [[Jessene|Lady Jessene]] speculated that they would be different to the undead they had faced previously, due to having been elves previously. They were attacked by various undead forces upon their arrival, sent by [[List of supporting characters from The Rise of Wesnoth#Isorfilad|Isorfilad]] and [[List of supporting characters from The Rise of Wesnoth#Tinoldor|Tinoldor]], a pair of spectres.<ref name="cursed"/>
 
{{Plot branch
 
{{Plot branch
 
|branch text=Haldric happens across the Midnight Queen's temple.
 
|branch text=Haldric happens across the Midnight Queen's temple.
|contents=During the battle, one of Haldric's men came across one of the three temples in the centre of the island, wherein they found the [[Midnight Queen]], who attempted to ensorcel Haldric. Jessene helped him to regain his senses, and they slew the Midnight Queen, although not before she planted a curse upon Haldric. With her death, the remaining undead faded away.<ref name="cursed"/>
+
|contents=During the battle, one of Haldric's men came across one of the three temples in the centre of the island, wherein they found the [[Midnight Queen]], who attempted to ensorcel Haldric. Jessene helped him to regain his senses, and they defeated the Midnight Queen, although not before she planted a curse upon Haldric. With her demise, the remaining undead faded away.<ref name="cursed"/>
 
|branch text 2=Haldric does not happen across the Midnight Queen's temple.
 
|branch text 2=Haldric does not happen across the Midnight Queen's temple.
 
|contents 2=Haldric's forces fought their way across the island and killed the two spectres, each planting a curse upon Haldric before they died.<ref name="cursed"/>
 
|contents 2=Haldric's forces fought their way across the island and killed the two spectres, each planting a curse upon Haldric before they died.<ref name="cursed"/>

Latest revision as of 20:22, 11 October 2019


Cursed Isle is a scenario in The Rise of Wesnoth campaign. Depending on in-game decisions, it can be the fourteenth, fifteenth, sixteenth, or seventeenth scenario in the campaign, alongside The Dragon, Lizard Beach, and Troll Hole.

Background

After orcs invaded the Green Isle,[1] its human populace was forced to flee east to the Great Continent, led by Prince Haldric.[2] Upon arriving at the Great Continent, the refugees were met by Lady Dionli, who brought them before the Ka'lian, situated in the Grey Woods.[3] The council eventually agreed to allow the humans to settle in the plains surrounding the Great River and the hills to the south of the Great River, on the condition that Haldric complete four quests.[4]

Lord El'Isomithir decreed that Haldric be made to travel to the Isle of Tears, which had fallen under a curse, and put its souls to rest.[4] The voyage by sea was short, and Haldric organized for the ship to drop him off, then return to pick up the fighters later.[5]

Scenario

Victory:
  • Defeat all enemy leaders[c]
  • Defeat the Vampire Queen[d]
Defeat:
  • Death of Prince Haldric
  • Death of Lady Jessene
  • Turns run out
Gold carryover:
  • Early finish bonus.
  • 40% of gold carried over to the next scenario.

After making landfall, Haldric cautioned them to be careful for more undead, while Lady Jessene speculated that they would be different to the undead they had faced previously, due to having been elves previously. They were attacked by various undead forces upon their arrival, sent by Isorfilad and Tinoldor, a pair of spectres.[5]

signpost.png Plot branch : Haldric happens across the Midnight Queen's temple.
During the battle, one of Haldric's men came across one of the three temples in the centre of the island, wherein they found the Midnight Queen, who attempted to ensorcel Haldric. Jessene helped him to regain his senses, and they defeated the Midnight Queen, although not before she planted a curse upon Haldric. With her demise, the remaining undead faded away.[5]
signpost.png Plot branch : Haldric does not happen across the Midnight Queen's temple.
Haldric's forces fought their way across the island and killed the two spectres, each planting a curse upon Haldric before they died.[5]

Notes

  1. ^ Typhon's merfolk were recruitable only on easy difficulty. On other difficulties, only merfolk veterans could be recalled.[3]
  2. ^ a b c These units did not appear on easy difficulty.
  3. ^ This victory condition was only present before the Midnight Queen was discovered.
  4. ^ a b It is unclear as to whether these curses had any effect on Haldrid.
  5. ^ This victory condition was only present once the Midnight Queen was discovered.

References

The Rise of Wesnoth
Main characters
Haldric IJesseneAethyrTyphonJevyanDionliEldaric IVAddroran IXElilmaldur-RithrandilSecond Crown Prince of SouthbayCarorLenvanBurinEdrenRuddryLadoc(more)
Scenarios
A Summer of StormsThe FallA Harrowing EscapeThe Swamp of Esten/The MidlandsThe OldwoodTemple in the DeepReturn to OldwoodClearwater PortFallen Lich PointSewer of SouthbaySouthbay in WinterA Final SpringPeoples in DeclineRough LandingA New LandThe Ka'lian (The Dragon/Lizard Beach/Troll Hole/Cursed Isle) • A Spy in the WoodsThe VanguardReturn of the FleetThe PlanThe Rise of WesnothEpilogue
This page was last edited on 11 October 2019, at 20:22.