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  • ...Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. There is no government of the Northlands. Various groups of orcs, dwarves,
    21 KB (3,570 words) - 15:08, 7 April 2023
  • * [http://www.eastwestsamples.com/details.php?cd_index=797 East West Samples (Platinum, Gold, Silver)] Check other websites for much lower pri
    2 KB (252 words) - 04:55, 8 May 2023
  • * Mattias Westlund (West) — new color cursors * Mattias Westlund (West) — music coordinator/composer
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ...lease the hounds" - remove the stalemate lines against Troll Whelps in the west, allowing them to pour into the main chamber. This will entertain the orang ...not advisable. When you move far enough from your keep towards the south-west, Rakshas triggers the appearance of Goblin Knights on all the mountain tile
    48 KB (8,524 words) - 21:21, 19 April 2024
  • On Easy and Normal difficulties, send Konrad by himself west to the Elvish Shyde's keep and then north, while Delfador and all of your e ...outheast to meet Delfador, leaving Konrad an open lane to just walk up the west edge of the map without fighting much. Note that this ruse with Delfador is
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...drake flight and the saurians to spawn. Karron's flight will spawn to the west of the human fort and saurians will attack from the north. You have been gi
    16 KB (2,774 words) - 05:54, 21 January 2022
  • ...rth, you can just ignore it at first to focus on the heavy fighting to the west. Eventually the units the opponent sent to the northern villages will come ...and King Eldaric has placed some one-hex fort pairs on the road due North-West. He also manned the upper pair of hexes with his personal guard - a troupe
    96 KB (17,109 words) - 21:59, 3 June 2021
  • ...ccurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite ...enario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East
    35 KB (5,862 words) - 20:06, 11 April 2024
  • ...captures a nearby fort and summons his troops, breaking free to either the west or east. Scenario 4A-An Elven Alliance: (to the west) Gweddry meets elven allies in the forest. He must defeat a band of mountai
    5 KB (741 words) - 01:11, 26 August 2012
  • ...keep or fight from your keep and the village and woods to the north. Going west has the disadvantage of putting you into dwarf-friendly terrain. Going nort ...clockwise. Take your troops south to knock out the elves there first, then west, then north. One problem is that it's easy to get pinned in and overwhelmed
    67 KB (12,106 words) - 19:31, 21 December 2022
  • * Humans inhabit the distant West. ...phy_of_Wesnoth#The_Green_Isle|Green Isle]] from a continent further to the west.
    32 KB (5,107 words) - 13:43, 10 February 2024
  • ** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it. ** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent. Home of the Great Academy of Magic and a tra
    28 KB (4,457 words) - 06:42, 17 April 2023
  • *'''gravity''': One of 'south', 'east', 'north', 'west', 'auto'.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...powerful defensive line. Note that, because Wesnoth uses hexes, a east-to-west "line" is not a straight line but a zig-zag curve. The north south line and
    8 KB (1,406 words) - 03:15, 9 April 2023
  • |quote=But we spoke a Pact with this Haldric and these men of the west-north...
    6 KB (1,019 words) - 01:35, 10 April 2023
  • US, West Coast. I'm most likely going to be on really late, from 8 PM to 2 AM Pacifi
    12 KB (2,052 words) - 13:11, 19 March 2014
  • ''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''
    48 KB (7,479 words) - 07:52, 19 April 2023
  • because he is the tallest singing Dwarf of the West. Hordes of gnus will be assembling. Plans to fight our common
    2 KB (438 words) - 21:28, 24 February 2008
  • ...lls and mountains towards a Dwarvish keep at the other edge. On the South-West edge, near the road, is the keep controlled by your ally, king Haldric II; ...will not outflank you next turn. Your Dwarvish recruits should move South-West as fast as possible (again, Scouts might be relevant), and when they reach
    31 KB (5,538 words) - 08:23, 21 August 2022
  • Description: The dwarfish captain of Kal Kartha's guard at the West Gate, a good dwarf unknowingly working for an evil master. Aiglondur's coun
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ...rticularly on the first night, use the line of woods and castle tiles just west of your start. Your Horsemen can ride out, take villages, and make it back ...rmen, including one or two level 2 ones. March up to the ford to the north-west and build a defensive position for the night; keep the front line together
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ...ers, in the west, in the east, and in the center, and our target is in the west, it would make sense to recruit with the western leader first and most.
    11 KB (1,872 words) - 12:04, 5 April 2012
  • ...st appeared on the Great Continent from a land far across the ocean to the West, the Green Isle, and soon established their capital at the inland city of W
    3 KB (524 words) - 17:01, 13 September 2022
  • ...her way. Another bridge crosses The Great River but it lies further to the west, towards the sea. I'm afraid we'll have to go through the forest to reach i
    30 KB (3,889 words) - 12:48, 23 March 2008
  • ...it would be something that is perpendicular to both north-south, AND east-west. The only option for that is either straight up or straight down. So, if
    11 KB (2,062 words) - 08:02, 1 May 2006
  • ...path will split into an upper and lower path. The upper path curves to the west and eventually leads to a fight with the green trolls (it's a long hike, so ...e two eastern leaders before the hordes of drakes and charioteers from the west catch up to you. On turn 1, recruit some durable sacrificial units (such as
    59 KB (10,011 words) - 21:46, 16 October 2016
  • ...m approach (civilians and fresh recruits, mixed with some veterans) in the west. An alternate strategy is to recruit only civilians initially and send them ...r income; there aren’t any more villages for a long time). Start heading west, where you’ll encounter some very weak undead. There will also be some sc
    59 KB (10,605 words) - 17:03, 2 October 2017
  • ...16, the Quenoth hunting party returns on the North edge of the map, to the west of Xanthos. ...an desert, dunes and mountains, are 4 oases; these are located at east and west edges of the level, with occasional short stretches of road peeking out of
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...ceed, or he will be forced back into sleep by three champions, on from the west, one from the north, and one from the east. Now the world has been ignited
    18 KB (2,749 words) - 16:43, 28 August 2019
  • ...he lines go from SE to NW and SW to NE rather than from south to north and west to east. So if your pattern has strong lines vertically or horizontally, yo
    4 KB (672 words) - 04:59, 8 May 2023
  • ...2 Orc Warrior enemy leader's - slightly farther away to its north. To your west, Drogan occupies another fort. ...orcs overrun your starting keep, as long as you don't let them get as far west as the signpost.
    61 KB (10,978 words) - 16:19, 18 January 2023
  • ...you're given a few extra turns, which should be enough time to move Arvith west to Baran's cell, and a fast unit east to get the treasure chest.
    13 KB (2,225 words) - 03:20, 9 April 2023
  • In the forested hills on the west bank of the river Telfar? ''Forested hills on the west bank of the river Telfar''
    66 KB (11,665 words) - 04:34, 8 May 2023
  • ...set up defensive lines on your side of the river. You can then send Moreth west to activate the water village on turn 5. Remember to use Sir Gerrick's lead ...crossed the river, leave them behind as a rear guard or send them down the west side of the map through the swamps.
    47 KB (8,402 words) - 23:54, 30 March 2022
  • ...powerful defensive line. Note that, because Wesnoth uses hexes, a east-to-west "line" is not a straight line but a zig-zag curve. The north south line and
    8 KB (1,420 words) - 08:15, 20 August 2019
  • | Return to Wesnoth || 3:56 || Matthias Westlund (West) || return_to_wesnoth.ogg || The new main menu theme. Traces of the origina | Silvan Sanctuary || 3:36 || Matthias Westlund (West) || silvan_sanctuary.ogg || Starts off with nature noises. A good forest-y
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...rom [http://www.wesnoth.org/forum/viewtopic.php?t=20025 this forum post by West] (but, since this is a wiki, user edits have led to the text diverging).
    7 KB (1,161 words) - 04:54, 8 May 2023
  • ...n kills Darken, steals the book back, and retreats to the mountains in the west.
    7 KB (1,200 words) - 10:59, 28 August 2010
  • ...cei Gladiatores mixed back in with the remnants of the Orcish Horde to the West of the continent and became the Steppe Orcs. Extremely tribal, they largely
    19 KB (3,056 words) - 14:56, 11 June 2018
  • This is a small level with the eponymous pass running through its middle, West to East. When you start scouting (with your Gryphon Master, which you reall South-west there's a lot of rails and gates, but none of these gates open. There is no
    33 KB (5,978 words) - 08:30, 27 December 2022
  • ...he island at first, so half your army will spill over to the forest on the west bank. The dwarves help by putting units in water and doing other things to ...re going up, North, to try to flank me, so I put a (sort of) a line on the West bank as well, and managed to kill them off with some unit rotations, dwarf
    36 KB (6,316 words) - 20:26, 4 November 2022
  • ...level. Send a scout west over the river to grab villages and distract the west trolls, and throw the rest of your forces in a quick knock-out against the ...attack you. Use your fighters to lure the enemy units first south and then west. When all of the enemy units are attacking your fighters, use your scout(s)
    9 KB (1,698 words) - 16:16, 7 April 2023
  • ...ht down the center of the map, so a quick footpad can often sneak down the west side of the map and claim several villages without being noticed. You can a ...t gate. After those three are down, squeeze some Outlaws from the north or west to the southeast, at any cost. In all likelihood, the northeast Outlaw will
    24 KB (4,349 words) - 20:16, 7 April 2022
  • ''The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or
    53 KB (8,158 words) - 07:43, 19 April 2023
  • ...an Empire, the Orcish peoples revealed their true power, coming out of the west and doing great damage to the lands of Arendia and Ceresia. They were ruled
    44 KB (6,780 words) - 07:45, 19 April 2023
  • ...founded the country of Wesnoth, we came from an island kingdom far to the west... ...of some war, fleeing from their homes in a land even farther off into the west. The Wesfolk were not numerous, but they used dark magic, commanding vengef
    101 KB (17,690 words) - 15:56, 5 November 2019
  • ...rom being in a featureless plain, though; there are hills to the south and west.
    15 KB (2,582 words) - 11:45, 24 August 2023
  • '''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged! ...d reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?
    73 KB (12,735 words) - 15:34, 7 April 2023
  • ...elves to help us, and then you must make it to the sign post in the north-west. I will protect you! '''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot
    120 KB (21,542 words) - 07:36, 3 February 2023
  • ...s describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Resh '''Resha:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.
    74 KB (12,602 words) - 11:44, 1 May 2024
  • ...I was fifteen I went on my first raid, against an orcish incursion to the west. A large band of orcs under some new banner had come out of the northern fo ...tunnels! Even more orcs are coming across the foothills from the east and west and flanking us. There's no way we can kill all these orcs and goblins. We'
    277 KB (51,172 words) - 06:38, 10 July 2022
  • ...an:''' This is all we need from these mines. Now we should go back further west, where there are no trolls and ogres, and mine there.
    51 KB (9,142 words) - 13:28, 6 February 2012
  • ...hings that I must attend to in preparation. In a few weeks, meet me to the west, near the town of Tath. ...in escapes into the forested hills north of the Great River. Some distance west, he finally stops after several days bereft of rest or sleep. He closes his
    76 KB (13,273 words) - 07:19, 7 April 2023
  • ...the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certa Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upo
    53 KB (9,234 words) - 12:45, 4 May 2024
  • I live on the west coast of the United States (GMT-7 during the summer), but my sleep schedule
    33 KB (5,376 words) - 00:03, 21 March 2013
  • ..., at what time are you most likely to be able to join IRC?</h4> I'm on the West coast of the United States of America, and thus I'm GMT -7, and while my sc
    9 KB (1,680 words) - 01:17, 21 March 2013
  • ...lians which came from the east as well as fighting Teutonic knights in the west, who still claim to come with intents to make Lithuania adopt Christianity.
    16 KB (2,765 words) - 01:24, 21 March 2013
  • ...ough violated forest. Erlornas and his party swiftly followed it north and west.
    19 KB (3,326 words) - 15:11, 9 June 2021
  • ...eryone will have to go; it is now deadly perilous here, and the open ocean west of Tirigaz can be dangerous for small groups. ...Tirigaz where Kai Laudiss had so soundly beaten the orcs. Bilheld was due west from there. The merfolk felt uneasy, so they took shelter in an abandoned o
    44 KB (7,834 words) - 16:35, 31 March 2021
  • ...ild creature. Perhaps the only real unease came from the Aethenwood to the west, where the elves lived in reserved aloofness, indifferent to the doings of '''Deoran:''' Look to the west! There lies the forest of the elves. Let us hasten across the river and the
    73 KB (12,872 words) - 10:08, 8 December 2021
  • ** Move Kai Krellis to the north-west corner of the map. He must be level 1 or higher. ...rtheast leader, you can consider the alternative of heading south and then west, to kill the final two leaders for a total victory.
    40 KB (7,082 words) - 20:10, 3 March 2021
  • Completed, as it is on this day, this sentinel of the west now towers hundred of paces tall, a great monolith looming sheer above the ...hear some of them Elensefar sailors talk about? We be heading there, south-west of the city and past the land's end. See you in the Three Sisters, old frie
    42 KB (7,387 words) - 08:21, 23 August 2022
  • ...onk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn. ...just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the
    6 KB (947 words) - 20:57, 29 January 2011
  • (7) 7 Do something with the west part of the map, maybe a special monsters commando (That would make assasin
    11 KB (1,833 words) - 02:59, 6 March 2011
  • ...rio was the first night, when you're trying to kill the east orc while the west one is attacking you on the other side.
    12 KB (1,914 words) - 02:59, 6 March 2011
  • ...gest difficulty was in combating flanking shadows that village steal north west. No major difficulties however.
    5 KB (947 words) - 03:03, 6 March 2011
  • #The map could have several more non-forested tiles in the top right to the west of blue's base so it's skeletons could catch up a little faster.
    9 KB (1,412 words) - 02:59, 6 March 2011
  • * Humans inhabit the distant West. ...phy_of_Wesnoth#The_Green_Isle|Green Isle]] from a continent further to the west.
    32 KB (5,072 words) - 06:36, 19 April 2023
  • Lately we had the problem that we lost our Lord of Music ''West''. We still have another Lord of Music in the team who is still active in t
    18 KB (3,078 words) - 17:43, 20 March 2013
  • ...rom being in a featureless plain, though; there are hills to the south and west.
    21 KB (3,766 words) - 09:02, 31 March 2021
  • I live on the west coast of the United States (UTC-7 during the summer), but my sleep schedule
    30 KB (4,934 words) - 00:55, 4 May 2023
  • ...respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them. ...ons to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a ye
    62 KB (10,875 words) - 20:36, 18 September 2023
  • ...ms. Aiglondur and his guards should start from an underground keep on the west edge of the map, set into the east edge of impassable mountains and marked ...by storyline is a west-to-east road; player's troops should start near its west end, enemy near the east.
    36 KB (5,972 words) - 19:01, 15 April 2011
  • A vast island, directly west from the Far North region of the Great Continent, and separated from the ma ...e they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).
    28 KB (4,440 words) - 03:25, 9 April 2023
  • ...etals deeper into Knalga. And d’ye ken those two rooms, one to the north-west and the other to the south-east? If we could capture those, we would gain o ...ai:''' I am Lord Abhai, the ruler... once... of a great kingdom far to the west. In time, as all men do, I grew old and passed to the Land of the Dead. I k
    123 KB (22,117 words) - 06:31, 8 September 2022
  • ...Lord Lenvan was a powerful wesfolk leader who lead their retreat from the west. He also advises that the powerful artifact, which , the lich owns may help ...Lord El'Isomithir are grumpy. Lord El'Isomithir accuses the humans of the west-north of planning to steal land. Lady Dionli suggests that the Ka'lian gran
    8 KB (1,465 words) - 15:06, 6 February 2024
  • ...ly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left. Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listr
    24 KB (3,093 words) - 05:46, 18 April 2023
  • ...its inhabitants and races. It is commonly divided into eight regions: the West, comprising elven lands such as Wesmere and the Aethenwood (and, later, hom ...ed by some as the hottest region of Irdya -; the Sapphire Bay to the south-west; the Windy Savannas of the north; and the Deva Mountains at the heart of th
    28 KB (4,554 words) - 22:19, 12 February 2021
  • ...ers, in the west, in the east, and in the center, and our target is in the west, it would make sense to recruit with the western leader first and most.
    11 KB (1,905 words) - 03:06, 13 April 2013
  • ...aster to just kill every enemy unit. When you move to the jailhouse in the west, two loyal level 0 units will join you (if you don't find them during the s ...of the turns remaining, because there is a second horde of spiders in the west blocking the exit. It's actually possible to sneak past them without fighti
    28 KB (4,951 words) - 08:57, 15 September 2020
  • ...r to break the pact should the humans attract more foes. Haldric hastened west to repel the orcs, meanwhile asking Jessene to hide the Ruby of Fire in the ...yan. Eventually, Haldric emerged victorious, and quickly proceeded further west.<ref name="vanguard">{{Cite|vanguard}}</ref>
    31 KB (5,084 words) - 01:17, 10 April 2023
  • ...s an awareness of the dangers the Wesfolk had escaped from the land to the west. During the time of peace between the two peoples of the [[Green Isle]], sh ...for the former Crown Prince of Southbay, and that unless they fled to the west, the orcs would kill them, a fate that had once befallen the majority of th
    30 KB (4,859 words) - 01:20, 10 April 2023
  • ...cond Wesfolk War|second Wesfolk War]] against the [[Wesfolk]] in the north-west.<ref name="summer">{{Cite|summer}}</ref>
    7 KB (1,072 words) - 01:36, 10 April 2023
  • ...ed the second Wesfolk War with [[Southbay]]'s historical foes in the north-west, the [[Wesfolk]].<ref name="summer">{{Cite|summer}}</ref>
    3 KB (477 words) - 01:29, 10 April 2023
  • ...uard,<ref name="vanguard">{{Cite|vanguard}}</ref> the group made their way west to the coastline, where a large group of stationed orcs and undead prevente
    15 KB (2,457 words) - 01:38, 10 April 2023
  • ...of some war, fleeing from their homes in a land even farther off into the west. The Wesfolk were not numerous, but they used dark magic, commanding vengef
    4 KB (528 words) - 19:14, 14 October 2019
  • ...ubtly informed them that they had been followed by the orcs. They hastened west to meet the oncoming army.<ref name="kalian"/> ...ted. Eventually, they finished the last of the vanguard, before continuing west.<ref name="vanguard">{{Cite|vanguard}}</ref> Upon reaching the coast, they
    12 KB (1,906 words) - 02:11, 10 April 2023
  • ...ubtly informed them that they had been followed by the orcs. They hastened west to meet the oncoming army.<ref name="kalian"/> ...a fierce battle, they slew the leaders of the vanguard, before continuing west.<ref name="vanguard">{{Cite|vanguard}}</ref> Upon reaching the coast, they
    11 KB (1,742 words) - 01:29, 10 April 2023
  • ...ubtly informed them that they had been followed by the orcs. They hastened west to meet the oncoming army.<ref name="kalian"/> ...a fierce battle, they slew the leaders of the vanguard, before continuing west.<ref name="vanguard">{{Cite|vanguard}}</ref> Upon reaching the coast, they
    11 KB (1,730 words) - 01:23, 10 April 2023
  • |quote=So you come to steal our land? We know your kind, humans of the west-north.
    5 KB (826 words) - 01:45, 10 April 2023
  • ...ord Jevyan]] had followed him, desiring the Ruby of Fire. Haldric hastened west, fighting against large numbers of orcs and undead, and eventually managed
    18 KB (2,918 words) - 19:14, 14 October 2019
  • ...upporting characters from The Rise of Wesnoth#Tan-Burg|Tan-Burg]] from the west, and [[List of supporting characters from The Rise of Wesnoth#Ut'Tan-Vrork|
    6 KB (910 words) - 08:29, 13 October 2019
  • ...sula on the southern end of the [[Green Isle]], inhabited by yetis. To its west lay [[Southbay]]; to the north, the [[Broken Mountains]] and [[Midlands]];
    2 KB (360 words) - 07:27, 14 October 2019
  • After the invasion of the Green Isle by orcs from the distant west,<ref name="summer">{{Cite|summer}}</ref> the [[Stormvale|Kingdom of Stormva
    7 KB (1,114 words) - 08:29, 13 October 2019
  • ...he orcs.<ref name="kalian">{{Cite|the ka'lian}}</ref> Though they hastened west to meet the orcs, [[Jessene|Lady Jessene]] remained behind to spy on the el
    8 KB (1,204 words) - 08:30, 13 October 2019
  • ...n tasked, Haldric defeated the vanguard of Jevyan's army, before hastening west to the beach.<ref name="vanguard">{{Cite|vanguard}}</ref> He arrived at the
    10 KB (1,516 words) - 08:31, 13 October 2019
  • ...efugees, and hastened to Haldric to share this news. While Haldric hurried west to face the approaching threat,<ref name="kalian"/> his [[Wesfolk]] compani
    5 KB (866 words) - 08:31, 13 October 2019
  • ...that they had been followed by the orcs. While Haldric and Aethyr hurried west to confront the enemy, Jessene remained behind to spy on the elves.<ref nam ...e named it "[[Wesnoth]]", referring to how the humans had arrived from the west-north. He also emphasized the importance of the unity between their two rac
    7 KB (1,067 words) - 08:31, 13 October 2019
  • When the [[Wesfolk]] migrated to the Green Isle from the west, Southbay engaged in the [[First Wesfolk War|first Wesfolk War]] against th
    4 KB (600 words) - 20:01, 14 October 2019
  • ...ds' decision to damage the land surrounding an important river road to the west, turning it into a swamp. Due to cultists regularly settling in the swamp,
    3 KB (562 words) - 07:30, 14 October 2019
  • ...urrounding the river during a great battle. To the north stretching to the west of the new swamp lay the [[Broken Mountains]], while the [[Oldwood Forest]]
    3 KB (450 words) - 07:30, 14 October 2019
  • The Oldwood Forest was situated in the heart of the [[Green Isle]]. To the west was the [[Swamp of Esten]], while in the south was [[Clearwater|Clearwater
    2 KB (390 words) - 07:30, 14 October 2019
  • The '''Green Isle''' was an island to the west of the [[Great Continent]]. It was evacuated by its human populace after be ...founded the country of Wesnoth, we came from an island kingdom far to the west...
    3 KB (442 words) - 03:21, 7 January 2023
  • ...lands in the [[Great Ocean]].<ref name="rough">{{Cite|rough}}</ref> To its west lay the northernmost island of [[Morogor]],<ref name="peoples">{{Cite|peopl
    2 KB (313 words) - 18:31, 7 December 2019
  • ...in the [[Great Ocean]], lying to the east of the [[Green Isle]] and to the west of the [[Great Continent]].<ref name="peoples">{{Cite|peoples}}</ref> Also ...rst colonized by drakes who had been driven from their own homeland in the west.<ref name="spiral">{{Cite|spiral}}</ref> The eruptions, despite their irreg
    5 KB (733 words) - 18:33, 7 December 2019
  • ...e far north, [[Halstead]]; to the northwest, the [[Three Sisters]]; to the west, the [[Great Ocean]]; to the southwest, the Isle of Alduin; and to the sout
    4 KB (679 words) - 23:29, 4 October 2019
  • ...Carcyn and the Great River; to the northwest, [[Halstead]]; to the distant west, the [[Great Ocean]];<ref name="woods">{{Cite|grey}}</ref> to the south, Ma
    5 KB (747 words) - 23:18, 23 December 2019
  • The '''Old Continent''' was a large landmass west of the [[Great Ocean]]. ...a great stone gate to the heart of the homeland of the orcs in the distant west! Now even we Wesfolk must flee or be slaves.
    1 KB (203 words) - 08:32, 13 October 2019
  • The Great Ocean was an ocean separating the [[Old Continent]] in the west from the [[Great Continent]] in the east. The ocean also contained a number
    3 KB (463 words) - 02:58, 2 September 2019
  • It grew especially strong in its second century, stretching all the way west to Elensefar. In the fourth century, however, the kingdom was plunged into ...tongue. It means 'People of the West'. The elves call us the people of the west-north. Under the same old tongue that would be 'Wes Noth'. So I suggest tha
    27 KB (4,481 words) - 08:32, 13 October 2019
  • ...the monument directly out of the rock. To the north lay Elensefar, to the west; the [[Western coast of the Great Continent|western coast]]; to the south, ...e|the elves besieged}}</ref> she used Halstead as her main garrison in the west to assert control over the villages near Elensefar.<ref name="unlawful">{{C
    3 KB (403 words) - 23:56, 11 October 2019
  • ...the shoreline. Kafka was nonetheless defeated, allowing Haldric to proceed west.<ref name="vanguard"/> ...the shoreline. Norte was nonetheless defeated, allowing Haldric to proceed west.<ref name="vanguard"/>
    54 KB (8,180 words) - 07:32, 14 October 2019
  • ...lo revealed his knowledge that the drakes had once come from a land to the west as refugees, and that the world was in fact round and "in the shape of a dr
    14 KB (2,262 words) - 01:56, 3 January 2020
  • ...e shape of Irdya was round, and also that the drakes had originated in the west long before arriving at [[Morogor]].<ref name="spiral">{{Cite|spiral}}</ref ...had not always lived in Morogor, rather they had migrated from land to the west as refugees. He also confirmed the rumours which identified Irdya as round,
    5 KB (818 words) - 21:11, 3 January 2020
  • ...ly) south along the east edge. Send a couple other units, perhaps rogues, west then south going around the Orc forces to eventually meet Delly at the Orc ...HU]'''Start with a couple recruits/recalls, focusing on speed. Send Delly west (assuming she still has the Twinkling Sword and its +2 move), and the rest
    22 KB (4,166 words) - 21:23, 6 April 2024
  • ...elves and undead. If the Beelezebub monument is present, it will be on the west side of the map - I suggest heading for it first and having that fight firs ...fast-moving Fairies and Seers go to with Lethalia south and then down the west side of water to take pressure off of the Merfolk - they will get attacked
    10 KB (1,889 words) - 20:21, 27 February 2024
  • .... After you enter the cave, there is a lake full of souls to eat. On the west side of the lake is a chest of gold. One leader can easily clear the path ...not strictly necessary if you just keep moving south. If you choose to go west, look for the entrance to a secret passage to the south, there's a piece of
    19 KB (3,537 words) - 22:52, 8 April 2024
  • ...tle feels like it's going to be a win, start spawning ghosts and send them west. When the leader is dead, send the doppleganger after the southwest leader ...h leader. I usually send a handful of ghosts north at the beginning, then west, keeping a unit on the village and just generally harassing the northern fo
    18 KB (3,263 words) - 15:46, 30 March 2024
  • ...Protect your leaders with terrain. After the first wave is broken, head west, then north, and finally northeast. ...ast, slowly. You may want to send a ghost to the north, staying along the west side where possible, to make a quick end to the scenario once you complete
    10 KB (1,830 words) - 21:59, 28 March 2024
  • ...ies. After a few turns you'll find a passage through the mountains to the west which leads to a cave with a lich and some minions. Four or five heavy hit ...s, which is not where you want to cross. Cross about a dozen tiles to the west. It's slower, but safer. Follow the arctic wasteland tiles until you come
    16 KB (2,927 words) - 02:02, 5 April 2024
  • ...isely), you should be able to roll right over them when you're done in the west. ...uth of your starting position. Also a Beelezebub monolith is possible just west of center in center of map. You cannot reach the southern edge of the map i
    19 KB (3,565 words) - 17:05, 6 April 2024
  • ...nce Transporting Facility is clear of enemy leaders, I find exiting to the west (Doom Ford) and exploring generally clockwise is easier.
    9 KB (1,596 words) - 12:38, 29 June 2023
  • '''[WHU]''' Most of the fight will be along the river to the west of your keep. Keep it well covered so the enemy can't cross, leaving his f ...e center. At this point, you'll have enemies constantly upon you from the west and south, and soon possibly demons from the northeast. There's a castle d
    13 KB (2,430 words) - 14:13, 15 March 2024
  • ...l be ambushed by some seriously bad dudes and unable to run away. Proceed west to the traders and another mercenary, then into the building to meet with L
    10 KB (1,771 words) - 05:16, 29 July 2023
  • ...remember, the leader in the west is still recruiting too), and then charge west. The river seems useful, but you don't have the turns to spend much time t ...ypoint (always contact the waypoint the first time you visit a map). Move west, triggering some enemies. Retreat to the villages and defeat the enemies.
    11 KB (1,949 words) - 05:21, 21 March 2024
  • North-west glyph, south glyph, south-east glyph, north-east glyph, south-west glyph. north-east, south-west, south-east, north-west, south, north
    7 KB (1,199 words) - 12:05, 26 March 2023
  • ...Continent is never pictured in its entirety and Wesnoth is located on the west coast of the Great Continent toward the north, but not in the far north.
    3 KB (466 words) - 00:24, 25 March 2024
  • | Determines in which direction to expand, shows the north west marker. | Determines in which direction to expand, shows the west marker.
    43 KB (6,159 words) - 17:55, 27 April 2024