GCI/Playtesting/The South Guard/Normal

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Scenario 1: Born to the Banner

Scenario: Quite fun, a little bit challenging. I think that the main force should be delayed 1 or 2 more turns before they arrive at the gate. A little too hard for a first scenario, but it is OK. Dialogue fun and engaging, and objectives clear.

Fun: 6

Difficulty: 7


Scenario 2:

I think there are a little too many bandits around, because in my game, the blue forces arrived in the castle before the hero did. I think either a little less bandits, or once again, delaying the reinforcements. Also, the villain raises undead a full turn before he is says his line about how he will now raise undead. Also, when a skeleton enters the village just north of the river, it fails to burn down.

Difficulty: 8

Fun: 5


Scenario 3:

Again, it was a little too difficult IMO. Particularly because there is only one unit that is good against undead in the army. But otherwise good. I would get the bandit to make more humans than undead, and also rid him of the ability to maje bats because dialoguewise, that makes little sense, as hthe villain is raising undead, not bats. Dialogue and objectives clear.

Difficulty: 7

Fun: 6


Scenario 4:

Once again, difficult. I think that it would be great if the AI could only recall lvl 2 troops and not recruit, as it is extremely difficult to get past the undead. My main difficulty was in getting through the first undead horde. When I put that down, the rest became gradually easier. Also, the journey from the last citadel to the house could be shortened.

Scenario 5: A choice in the fog. Very interesting scenario. The scenario was somewhat difficult, but I had no particular difficult moments. A good scenario. THe dialogue was interesting and engaging. No problem understanding the scenario, but I think taht when I spot the lich, there should be a text, like the mage saying "I feel the root of this fog now", and then an objective change, so we know we must kill the lich. I think that

Fun: 7

Difficulty:8


ELF PATH:


Mission 5: not too difficult. It was difficult with limited recruits, but with the right combination of elves, it became less difficult. Scenario was clear. Dialogue was too.

Fun: 7

Difficulty: 6


Scenario 6: Ok. Objective issue. I found malbrin. Now what do I do? The objectives tell me to find the the lich. I did. Maybe an objective change would be in order? I get I must kill the lich, but the objectives dont say that.

Difficulty : 7

Fun: 7


Scenario 7: Another bug: I cannot see where I go, nor can I see where the villain is. I guess I should head north, but that is not clear. Perhaps the northern edge needs to be revealed... Also: This scenario is way too easy. I would diminish the starting gold, and add a single lvl 3 unit here.

Fun: 7

Difficulty: 4


Scenario 8:

ERROR: When the elf says "help", there is no face, and the screen does not move to her. Instead, it is the sword-and-shield logo that appears. I think that maybe that needs to be changed, and the peasant needs to be onscreen from the start.

Also, I think it should be impossible for an elf to stand on the same tile as the tree, to make things easier.

I faced this scenario by moving all my men south except for the pathfinders south as a lure, while the lone elven hero went north as bait. The most difficult part was finding a strategy to beat the elves. But very fun.

Scenario clear, dialogue clear, conclusion clear.

Fun: 8

Difficulty: 7. It takes time to realize how to beat the elves, and then a couple of tries to get things right and get the elves to take your bait. But it works, and not much luck is needed when you master this.


BANDIT PATH


Scenario 7:

Quite difficult. My biggest difficulty was in avoiding the elfs ambushes, which took a lot of game reloads to do. A fair scenario, but a bit too hard. In addition, I found the fact that there was only one river crossing slightly annoying. Perhaps the whole river should be shallow? Dialogue and objectives clear, once again, a reveal of the path through the river would be helpful. Also, the dialogue tells me to follow the bandit leader, but he moves nowhere. Perhaps this should be changed.

In addition, why are there Nagas at the river? I do not think the dialogue accounts for this, though I may be mistaken.

Difficulty: 9

Fun: 6


Scenario 8:

Difficult scenario. No major issues with dialogue or objectives. I think that this scenario is a bit too hard. I only managed to survive 10 turns. Perhaps Mal Brin should only be able to recruit level 2s, but start with a few level 3s? Anyhow, since this scenario is not winnable, it is not that bad.

Fun: 7

Difficulty: 8


Scenario 9:

Dialogue and objectives clear. A fun end of campaign. Quite balanced too. The campaign becomes much easier when the council arrives. My biggest difficulty was in combating flanking shadows that village steal north west. No major difficulties however.

Fun: 8

Difficulty: 7


Endof Campagin: Error at beggining. Not major, and of system. During the cutscene, a message asks if I want to overwrite a certain save. When I move my cursor around, the image of the castle and text, etc. turns to black wherever my mouse roams. Not that big of an issue though.

A bigger error is the fact that when the king wants to meet with Deodran, nothing happens. What occurs during this meeting? It seems kind of strange. Maybe there should be a continuation to this campaign? Like Deodran against the naga invasion.

This page was last edited on 6 March 2011, at 03:03.