A Spy in the Woods
The Rise of Wesnoth scenario | |||||
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A Spy in the Woods | |||||
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Belligerents | |||||
Wesfolk | Elves | ||||
Leaders | |||||
← The Ka'lian | |||||
The Vanguard → |
A Spy in the Woods is the fourth interlude in The Rise of Wesnoth campaign.
Background
The orcs invaded the Green Isle, causing most of the inhabitant humans to flee east across the Great Ocean to the Great Continent, led by Prince Haldric.[1] Before their departure, however, the Lich-Lord Jevyan sensed that Haldric possessed the Ruby of Fire. While the refugees sailed across the ocean, Jevyan's familiar spied upon them from a distance.[2] Jevyan took a group of orcs and, seizing the remaining ships on the Green Isle, set sail for the Great Continent himself.[3]
After Haldric negotiated a Pact of Mutual Aid with the continental elves, he was approached by Commander Aethyr, who covertly informed him that they had been followed. Though Haldric swiftly left to meet the orcish threat, Jessene decided to remain behind, suspicious of the elves.[4]
References
The Rise of Wesnoth | ||
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