Difference between revisions of "Ruddry"
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− | '''Ruddry''' (also known as '''Sir Ruddry''') was a knight and member of the Clearwater Port expeditionary force. | + | '''Ruddry''' (also known as '''Sir Ruddry''') was a knight and member of the [[Clearwater|Clearwater Port]] expeditionary force. |
== Biography == | == Biography == | ||
− | Sir Ruddry was a knight of Clearwater and a member of the Clearwater Port expeditionary force. His companions ran into a very large army of orcs, and he was the sole survivor.<ref name="swamp">The Swamp of Esten, The Rise of Wesnoth</ref> | + | Sir Ruddry was a knight of [[Clearwater]] and a member of the Clearwater Port expeditionary force. His companions ran into a very large army of orcs, and he was the sole survivor.<ref name="swamp">The Swamp of Esten, The Rise of Wesnoth</ref> |
=== Return to Clearwater Port === | === Return to Clearwater Port === |
Revision as of 08:35, 2 August 2019
Ruddry (also known as Sir Ruddry) was a knight and member of the Clearwater Port expeditionary force.
Contents
Biography
Sir Ruddry was a knight of Clearwater and a member of the Clearwater Port expeditionary force. His companions ran into a very large army of orcs, and he was the sole survivor.[1]
Return to Clearwater Port
I'm the sole survivor of the Clearwater Port expeditionary force. Trust me, you can't continue down this road, Sir. Especially with the refugees, you'll be slaughtered. |
—Sir Ruddry tells Prince Haldric not to continue towards Clearwater Port. |
Plot branch : Haldric chose to travel southeast |
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After avoiding being killed by the orcs, Ruddry came across a group of humans marching through the Swamp of Esten, traveling in the direction of the orcish army. He warned them of the danger there, and the leader of the humans identified himself as Prince Haldric, asking if Ruddry had abandoned his post. Ruddry spoke of how his force had been routed. After Haldric inquired as to whether Clearwater Port was still standing, Ruddry spoke of it as likely, even in spite of the number of orcs attacking it. Haldric realized that he would have to change course as a result, traveling to Clearwater Port through the Oldwood Forest instead of continuing directly to Southbay. Ruddry offered his services for the march ahead.[1]
Ruddry accompanied Haldric's refugees through the Oldwood Forest where they aided Elilmaldur-Rithrandil's woses against a band of orcs. In return, Elimaldur-Rithrandil opened some temple catacombs for Haldric's forces to search for the Ruby of Fire.[2] Ruddry helped Haldric to destroy the Lich-Lord Lenvan and escape with the Ruby of Fire.[3] They returned to the surface late into the fall, uncertain what to do next. Lady Jessene appeared and advised that they travel to Clearwater Port instead of Southbay.[4] Upon arriving at Clearwater Port with the orcs close behind, Ruddry was relieved to see that it had not yet fallen. Haldric quickly realized that they would need to hold out against the orcs until enough ships came to evacuate as many of the refugees to Southbay as possible. Ruddry aided Haldric in the evacuation until they were forced to flee before the port froze over. Instead of sailing directly to Southbay, they chose instead to take an alternative route, and claim a valuable artifact from Fallen Lich Point.[5] |
Fleeing the Green Isle
Plot branch : Haldric chose to travel southeast |
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When they landed at Fallen Lich Point, they found the petrified Lich-Lord Caror. Haldric uttered the magic words which freed Caror, who immediately cried out for the Ruby of Fire. Ruddry helped Haldric to kill him and seize the Book of Fire and Darkness, an artifact necessary for using the Ruby of Fire. They then hurried into the sewers, which were protected by a group of orcs.[6]
Haldric's forces made their way through the sewers, fighting off a pair of banished magi there, eventually reaching the other side.[7] They emerged in Southbay and earned an audience with King Addroran, who requested that they provide martial aid until they could evacuate.[8] They held out against a group of orcs and undead, lead by the Lich-Lord Jevyan, before rigging the ships and setting sail east for the Great Continent.[9] Haldric laid anchor at a drake-infested volcanic island to re-provision his ships. Ruddry aided the refugees in pacifying the drakes there before they set sail once more.[10] As they continued sailing, the weather became quite severe, forcing them to make an emergency landing at a nearby archipelago. They fought against a number of nagas before they managed to regroup their ships.[11] They set sail again, and eventually landed at the Great Continent during the summer.[12] Upon landing, however, they were confronted by a group of hostile elves and dwarves, and nearly engaged in battle, only to be interrupted by Lady Dionli, who demanded that the fighting cease and requested that they make their way to the Ka'lian, a ruling group of elves.[12] |
Settlement
For all of the good people of Clearwater Port! |
—Sir Ruddry charges into battle against Jevyan's forces. |
Plot branch : Haldric chose to to travel southeast | |||||||||
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Brought before the Ka'lian, Haldric struck a deal, allowing his refugees to settle in the Great Continent undisturbed provided that he carry out a group of four quests for the elves.[13]
Having completed each of the quests, Haldric was granted an area of land to settle in. He was however compelled to make a 'Pact of Mutual Aid', such that he would come to the aid of elves if it were ever required of him. Before they could leave, Commander Aethyr from Clearwater Port appeared and subtly informed them that they had been followed by the orcs. They hastened west to meet the oncoming army.[13] They met the vanguard of the orcish force, as well as a group of undead, allied together. After a fierce battle, they slew the leaders of the vanguard, before continuing west.[18] Upon reaching the coast, they saw that the remaining refugee ships were prevented from landing by various undead and orcish troops. Despite Jevyan's influence in the battle, they cleared the shoreline, allowing the last of the refugees to land.[19] The group found where Jevyan's had first made landfall and Haldric tricked Jevyan and the majority of his troops into believing that the Ruby of Fire had been given to the elves. Despite the perceived loss of a valuable artifact, neither Edren nor the other men were not discouraged. Their forces met in battle, and though Aethyr was eventually slain at Jevyan's hands, the battle turned in Haldric's favour. All but one of the orcish warlord who had served Jevyan were slain, while Jevyan himself was killed. The final orcish warlord fled west back to the Green Isle, signifying a victorious battle.[20] |
Later life
Lord, I shall guard your secret until the day of my death. |
—Sir Ruddry swears never to speak of Haldric's subterfuge. |
Plot branch : Haldric chose to to travel southeast |
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Ruddry attended a funeral service for Aethyr officiated by Minister Edren, with Haldric's closest friends in attendance, specifically Jessene and Burin. The company were sworn to secrecy regarding a secret Haldric wished to share. He then revealed that he had never given the Ruby of Fire to the elves, rather that they had forged a false treaty to confuse the orcs, and that the Ruby of Fire was merely hidden.[21]
Each of the company were asked what they would do from there on. Ruddry decided that he would serve Haldric's new kingdom by establishing an order of knights. He also witnessed the establishment of the nation of Wesnoth, as well as the engagement of newly crowned King Haldric and Jessene.[21][21] |
References
- ↑ 1.0 1.1 The Swamp of Esten, The Rise of Wesnoth
- ↑ The Oldwood, The Rise of Wesnoth
- ↑ Temple in the Deep, The Rise of Wesnoth
- ↑ Return to Oldwood, The Rise of Wesnoth
- ↑ Clearwater Port, The Rise of Wesnoth
- ↑ Fallen Lich Point, The Rise of Wesnoth
- ↑ Sewer of Southbay, The Rise of Wesnoth
- ↑ Southbay in Winter, The Rise of Wesnoth
- ↑ A Final Spring, The Rise of Wesnoth
- ↑ A Peoples in Decline, The Rise of Wesnoth
- ↑ Rough Landing, The Rise of Wesnoth
- ↑ 12.0 12.1 A New Land, The Rise of Wesnoth
- ↑ 13.0 13.1 The Ka'lian, The Rise of Wesnoth
- ↑ The Dragon, The Rise of Wesnoth
- ↑ Lizard Beach, The Rise of Wesnoth
- ↑ Troll Hole, The Rise of Wesnoth
- ↑ Cursed Isle, The Rise of Wesnoth
- ↑ The Vanguard, The Rise of Wesnoth
- ↑ Return of the Fleet, The Rise of Wesnoth
- ↑ The Rise of Wesnoth, The Rise of Wesnoth
- ↑ 21.0 21.1 21.2 Epilogue, The Rise of Wesnoth
The Rise of Wesnoth | ||
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