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The Rise of Wesnoth (scenario)

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Revision as of 09:07, 30 July 2019 by Sub2pewds (talk | contribs) (Added background)


The Rise of Wesnoth is the nineteenth and final scenario in The Rise of Wesnoth campaign.

Background

After the Lich-Lords opened gateways to the distant west, allowing orcs to invade the Green Isle,[1] Prince Haldric led an evacuation of the people of the Stormvale.[2] During this exodus, he came across the Ruby of Fire, a valuable artifact.[3]

Notes

  1. ^ Typhon's merfolk were recruitable only on easy difficulty. On other difficulties, only merfolk veterans could be recalled.[4]
  2. ^ a b c d These units did not appear on easy difficulty.
  3. ^ a b These units only appeared on hard difficulty.

References

  1. ↑ A Summer of Storms, The Rise of Wesnoth
  2. ↑ The Fall, The Rise of Wesnoth
  3. ↑ Temple in the Deep, The Rise of Wesnoth
  4. ↑ A New Land, The Rise of Wesnoth
The Rise of Wesnoth
Storyline • Walkthrough
Main characters
Haldric I • Jessene • Aethyr • Typhon • Jevyan • Dionli • Eldaric IV • Addroran IX • Elilmaldur-Rithrandil • Second Crown Prince of Southbay • Caror • Lenvan • Burin • Edren • Ruddry • Ladoc • (more)
Scenarios
A Summer of Storms • The Fall • A Harrowing Escape • The Swamp of Esten/The Midlands • The Oldwood • Temple in the Deep • Return to Oldwood • Clearwater Port • Fallen Lich Point • Sewer of Southbay • Southbay in Winter • A Final Spring • Peoples in Decline • Rough Landing • A New Land • The Ka'lian (The Dragon/Lizard Beach/Troll Hole/Cursed Isle) • A Spy in the Woods • The Vanguard • Return of the Fleet • The Plan • The Rise of Wesnoth • Epilogue