The Rise of Wesnoth (scenario)

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The Rise of Wesnoth is the nineteenth and final scenario in The Rise of Wesnoth campaign.

Background

After the Lich-Lords opened gateways to the distant west, allowing orcs to invade the Green Isle,[1] Prince Haldric led an evacuation of the people of the Stormvale.[2] During this exodus, he came across the Ruby of Fire, a valuable artifact.[3]

Notes

  1. ^ Typhon's merfolk were recruitable only on easy difficulty. On other difficulties, only merfolk veterans could be recalled.[4]
  2. ^ a b c d These units did not appear on easy difficulty.
  3. ^ a b These units only appeared on hard difficulty.

References

  1. A Summer of Storms, The Rise of Wesnoth
  2. The Fall, The Rise of Wesnoth
  3. Temple in the Deep, The Rise of Wesnoth
  4. A New Land, The Rise of Wesnoth
The Rise of Wesnoth
Main characters
Haldric IJesseneAethyrTyphonJevyanDionliEldaric IVAddroran IXElilmaldur-RithrandilSecond Crown Prince of SouthbayCarorLenvanBurinEdrenRuddryLadoc(more)
Scenarios
A Summer of StormsThe FallA Harrowing EscapeThe Swamp of Esten/The MidlandsThe OldwoodTemple in the DeepReturn to OldwoodClearwater PortFallen Lich PointSewer of SouthbaySouthbay in WinterA Final SpringPeoples in DeclineRough LandingA New LandThe Ka'lian (The Dragon/Lizard Beach/Troll Hole/Cursed Isle) • A Spy in the WoodsThe VanguardReturn of the FleetThe PlanThe Rise of WesnothEpilogue