Difference between revisions of "The Vanguard"
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'''The Vanguard''' is the seventeenth scenario in [[The Rise of Wesnoth]] campaign. | '''The Vanguard''' is the seventeenth scenario in [[The Rise of Wesnoth]] campaign. | ||
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+ | == Background == | ||
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+ | The arrival of the orcs on the Green Isle forced many humans to flee their homes and travel to Southbay, from which they were evacuated across the Great Ocean to the Great Continent. Their leader, [[Haldric I|Prince Haldric]], inadvertently attracted the attention of the orcs' leader, [[Jevyan|Lich-Lord Jevyan]], by wielding the Ruby of Fire. As he left, Haldric promised to send back ships to search for survivors.<ref name="final">A Final Spring, The Rise of Wesnoth</ref> [[Jevyan's familiar]] followed the humans across the Great Ocean, spying upon the refugees.<ref name="peoples">Peoples in Decline, The Rise of Wesnoth</ref><ref name="rough">Rough Landing, The Rise of Wesnoth</ref><ref name="new">A New Land, The Rise of Wesnoth</ref> | ||
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+ | Upon arriving at the Great Continent, Haldric sent a third of his ships back to the Green Isle.<ref name="new"/> One of the men saved thereby was [[Aethyr|Commander Aethyr]]. Haldric formed a Pact of Mutual Aid with the Ka'lian, such that they agreed to come to each other's aid in the event of trouble. Before Haldric departed the elves, however, Aethyr found him and covertly informed him that they had been followed by the orcs.<ref name="kalian">The Ka'lian, The Rise of Wesnoth</ref> Though they hastened west to meet the orcs, [[Jessene|Lady Jessene]] remained behind to spy on the elves, and discovered that they had found out about the orcs and agreed to break the Pact of Mutual Aid if the humans continued to attract orcs to the Great Continent.<ref name="spy">A Spy in the Woods, The Rise of Wesnoth</ref> Jessene swiftly caught up with Haldric, who was preparing to battle the approaching threat.<ref name="vanguard">The Vanguard, The Rise of Wesnoth</ref> | ||
== Notes == | == Notes == | ||
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{{Note item | {{Note item | ||
|no=1 | |no=1 | ||
− | |text=Typhon's merfolk were recruitable only on easy difficulty. On other difficulties, only merfolk veterans could be recalled.<ref name="new" | + | |text=Typhon's merfolk were recruitable only on easy difficulty. On other difficulties, only merfolk veterans could be recalled.<ref name="new"/> |
}} | }} | ||
{{Note item | {{Note item |
Revision as of 07:04, 29 July 2019
The Rise of Wesnoth scenario | |||||
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A Final Spring | |||||
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Belligerents | |||||
Stormvale refugees Wesfolk Clearwater refugees Kingdom of Southbay Typhon's mermen[a] |
Jevyan's orcs
Troll mercenaries Jevyan's undead |
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Leaders | |||||
← A Spy in the Woods | |||||
Return of the Fleet → |
The Vanguard is the seventeenth scenario in The Rise of Wesnoth campaign.
Background
The arrival of the orcs on the Green Isle forced many humans to flee their homes and travel to Southbay, from which they were evacuated across the Great Ocean to the Great Continent. Their leader, Prince Haldric, inadvertently attracted the attention of the orcs' leader, Lich-Lord Jevyan, by wielding the Ruby of Fire. As he left, Haldric promised to send back ships to search for survivors.[1] Jevyan's familiar followed the humans across the Great Ocean, spying upon the refugees.[2][3][4]
Upon arriving at the Great Continent, Haldric sent a third of his ships back to the Green Isle.[4] One of the men saved thereby was Commander Aethyr. Haldric formed a Pact of Mutual Aid with the Ka'lian, such that they agreed to come to each other's aid in the event of trouble. Before Haldric departed the elves, however, Aethyr found him and covertly informed him that they had been followed by the orcs.[5] Though they hastened west to meet the orcs, Lady Jessene remained behind to spy on the elves, and discovered that they had found out about the orcs and agreed to break the Pact of Mutual Aid if the humans continued to attract orcs to the Great Continent.[6] Jessene swiftly caught up with Haldric, who was preparing to battle the approaching threat.[7]
Notes
- ^ Typhon's merfolk were recruitable only on easy difficulty. On other difficulties, only merfolk veterans could be recalled.[4]
- ^ a b c d These units did not appear on easy difficulty.
- ^ a b These units only appeared on hard difficulty.
References
The Rise of Wesnoth | ||
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