Cursed Isle
The Rise of Wesnoth scenario | |||||
---|---|---|---|---|---|
Cursed Isle | |||||
| |||||
Belligerents | |||||
Stormvale refugees Wesfolk Clearwater refugees Typhon's mermen[a] |
Midnight Queen's forces |
||||
Leaders | |||||
← The Ka'lian | |||||
The Ka'lian → |
Cursed Isle is a scenario in The Rise of Wesnoth campaign. Depending on in-game decisions, it can be the fourteenth, fifteenth, sixteenth, or seventeenth scenario in the campaign, alongside The Dragon, Lizard Beach, and Troll Hole.
Background
After orcs invaded the Green Isle,[1] its human populace was forced to flee east to the Great Continent, led by Prince Haldric.[2] Upon arriving at the Great Continent, the refugees were met by Lady Dionli, who brought them before the Ka'lian.[3] The council eventually agreed to allow the humans to settle in the plains surrounding the Great River and the hills to the south of the Great River, on the condition that Haldric complete four quests.[4]
Lord El'Isomithir decreed that Haldric be made to travel to the Isle of Tears, which had fallen under a curse, and put its souls to rest.[4] The voyage by sea was short, and Haldric shortly thereafter made landfall on the island.[5]
Notes
- ^ Typhon's merfolk were recruitable only on easy difficulty. On other difficulties, only merfolk veterans could be recalled.[3]
- ^ a b c These units did not appear on easy difficulty.
References
The Rise of Wesnoth | ||
---|---|---|
|