Difference between revisions of "Lizard Beach"
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'''Lizard Beach''' is a scenario in [[The Rise of Wesnoth]] campaign. Depending on in-game decisions, it can be the fourteenth, fifteenth, sixteenth, or seventeenth scenario in the campaign, alongside [[The Dragon (The Rise of Wesnoth)|The Dragon]], [[Troll Hole]], and [[Cursed Isle]]. | '''Lizard Beach''' is a scenario in [[The Rise of Wesnoth]] campaign. Depending on in-game decisions, it can be the fourteenth, fifteenth, sixteenth, or seventeenth scenario in the campaign, alongside [[The Dragon (The Rise of Wesnoth)|The Dragon]], [[Troll Hole]], and [[Cursed Isle]]. | ||
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+ | == Background == | ||
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+ | After orcs invaded the Green Isle,<ref name="summer">A Summer of Storms, The Rise of Wesnoth</ref> its human populace was forced to flee east to the Great Continent, led by [[Haldric I|Prince Haldric]].<ref name="final">A Final Spring, The Rise of Wesnoth</ref> Upon arriving at the Great Continent, the refugees were met by [[Dionli|Lady Dionli]], who brought them before the Ka'lian.<ref name="new">A New Land, The Rise of Wesnoth</ref> The council eventually agreed to allow the humans to settle in the plains surrounding the Great River and the hills to the south of the Great River, on the condition that Haldric complete four quests.<ref name="kalian">The Ka'lian, The Rise of Wesnoth</ref> | ||
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+ | Dionli decreed that Haldric be made to clear a nearby beach of its saurian metal traders who engaged in business with the nagas.<ref name="kalian"/> Haldric and his men then made their way to the beach to complete the quest.<ref name="lizard">Lizard Beach, The Rise of Wesnoth</ref> | ||
== Notes == | == Notes == | ||
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{{Note item | {{Note item | ||
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− | |text=Typhon's merfolk were recruitable only on easy difficulty. On other difficulties, only merfolk veterans could be recalled.<ref name="new" | + | |text=Typhon's merfolk were recruitable only on easy difficulty. On other difficulties, only merfolk veterans could be recalled.<ref name="new"/> |
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{{Note item | {{Note item |
Revision as of 09:52, 28 July 2019
The Rise of Wesnoth scenario | |||||
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Lizard Beach | |||||
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Belligerents | |||||
Stormvale refugees Wesfolk Clearwater refugees Typhon's mermen[a] |
Saurian traders |
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Leaders | |||||
← The Ka'lian | |||||
The Ka'lian → |
Lizard Beach is a scenario in The Rise of Wesnoth campaign. Depending on in-game decisions, it can be the fourteenth, fifteenth, sixteenth, or seventeenth scenario in the campaign, alongside The Dragon, Troll Hole, and Cursed Isle.
Background
After orcs invaded the Green Isle,[1] its human populace was forced to flee east to the Great Continent, led by Prince Haldric.[2] Upon arriving at the Great Continent, the refugees were met by Lady Dionli, who brought them before the Ka'lian.[3] The council eventually agreed to allow the humans to settle in the plains surrounding the Great River and the hills to the south of the Great River, on the condition that Haldric complete four quests.[4]
Dionli decreed that Haldric be made to clear a nearby beach of its saurian metal traders who engaged in business with the nagas.[4] Haldric and his men then made their way to the beach to complete the quest.[5]
Notes
- ^ Typhon's merfolk were recruitable only on easy difficulty. On other difficulties, only merfolk veterans could be recalled.[3]
- ^ a b c d These units did not appear on easy difficulty.
References
The Rise of Wesnoth | ||
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