Difference between revisions of "The Rise of Wesnoth"
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|branch text=Haldric chose to travel southeast | |branch text=Haldric chose to travel southeast | ||
− | |contents=The refugees then came to the swamp of Esten. Shortly thereafter, they found [[Edren|Minister Edren]] in one of the temples. Bringing Edren along with them, they fought their way through various undead forces, finding and killing the three cultists who occupied the swamp, allowing the refugees to pass through. Before they could proceed, they were intercepted by [[Ruddry|Sir Ruddry]], who warned Haldric of forces blocking the path to | + | |contents=The refugees then came to the swamp of Esten. Shortly thereafter, they found [[Edren|Minister Edren]] in one of the temples. Bringing Edren along with them, they fought their way through various undead forces, finding and killing the three cultists who occupied the swamp, allowing the refugees to pass through. Before they could proceed, they were intercepted by [[Ruddry|Sir Ruddry]], who warned Haldric of forces blocking the path to Clearwater Port, forcing the refugees to make a detour through the Oldwood Forest.<ref name="esten">The Swamp of Esten, The Rise of Wesnoth</ref> |
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=== The Midlands === | === The Midlands === | ||
{{Main|The Midlands}} | {{Main|The Midlands}} | ||
− | + | {{Plot branch | |
+ | |branch text=Haldric chose to travel southwest | ||
+ | |contents=The refugees then arrived at the Midlands, which had been sacked by a group of orcs. Haldric's men swiftly responded by killing the orcish warlords there. Before they could proceed, they were intercepted by [[Ladoc|Sir Ladoc]], who warned Haldric of forces blocking the path to Southbay, forcing the refugees to make a detour through the Oldwood Forest.<ref name="midlands">The Midlands, The Rise of Wesnoth</ref> | ||
+ | }} | ||
=== The Oldwood === | === The Oldwood === | ||
Revision as of 07:03, 13 July 2019
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The Rise of Wesnoth is a campaign documenting the migration of humans from the Green Isle to the Great Continent, led by Prince Haldric, and the subsequent founding of Wesnoth.
The story begins during a war between Southbay and the Wesfolk, causing the Wesfolk's Lich-Lords to open gateways for armies of orcs to pour through on the Green Isle. The plot revolves around Haldric, who was forced to leave behind his sovereign father and lead the people of Stormvale south. When circumstance demanded that Haldric take an alternative route through the Oldwood Forest, he was able to retrieve the Ruby of Fire, a Lich-Lord artifact. He arrived at Clearwater Port, then continued to Southbay.
On the advice of Lady Jessene, Haldric set sail eastward, bringing the Green Isle survivors with him. Upon arriving at the Great Continent, he was assigned four quests to complete before being allowed to settle in the land, courtesy of the elves. He found out, however, that the powerful Lich-Lord Jevyan had followed him, desiring the Ruby of Fire. Haldric hastened west, fighting against large numbers of orcs and undead, and eventually managed to destroy Jevyan, and in the process, convince the surviving orcs that he had given the Ruby of Fire to the elves. He founded the Kingdom of Wesnoth.
Contents
- 1 Plot
- 1.1 A Summer of Storms
- 1.2 The Fall
- 1.3 A Harrowing Escape
- 1.4 The Swamp of Esten
- 1.5 The Midlands
- 1.6 The Oldwood
- 1.7 Temple in the Deep
- 1.8 Return to Oldwood
- 1.9 Clearwater Port
- 1.10 Fallen Lich Point
- 1.11 Sewer of Southbay
- 1.12 A Final Spring
- 1.13 Peoples in Decline
- 1.14 Rough Landing
- 1.15 A New Land
- 1.16 The Ka'lian
- 1.17 A Spy in the Woods
- 1.18 The Vanguard
- 1.19 Return of the Fleet
- 1.20 The Plan
- 1.21 The Rise of Wesnoth
- 1.22 Epilogue
- 2 References
Plot
A Summer of Storms
During the summer harvest, a group of Wesfolk seized the Kingdom of Stormvale's Nothern Keep. King Eldaric IV allowed his son, Prince Haldric to lead a retaliatory assault. They defeated the Wesfolk, and captured their leader,[1] later revealed to be Lady Jessene.[2] She explained that the Wesfolk were fleeing from their own Lich-Lords, who had opened gateways for orcs to invade the Green Isle. Eldaric accepted Jessene's surrender.[1]
The Fall
Although Eldaric IV attempted to defend Stormvale against the orcs, his forces were routed. Before he could evacuate the populace, he realized that Jessene had returned and settled in the south pass. With Haldric's help, he successfully captured Jessene again, allowing the people of Stormvale to hasten through the south pass. Eldaric tasked Haldric with leading the refugees south while he held the orcs back.[3]
A Harrowing Escape
While traveling through the Southern Pass, the refugees were blocked by a group of orcs. Haldric's army were forced to clear the way, although they received help from Burin the Lost, a dwarf, who lived in the surrounding mountains. Upon defeating the orcs, Haldric was forced to choose between traveling southeast through the Midlands or southwest through the Swamp of Esten.[4]
The Swamp of Esten
Plot branch : Haldric chose to travel southeast |
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The refugees then came to the swamp of Esten. Shortly thereafter, they found Minister Edren in one of the temples. Bringing Edren along with them, they fought their way through various undead forces, finding and killing the three cultists who occupied the swamp, allowing the refugees to pass through. Before they could proceed, they were intercepted by Sir Ruddry, who warned Haldric of forces blocking the path to Clearwater Port, forcing the refugees to make a detour through the Oldwood Forest.[5] |
The Midlands
Plot branch : Haldric chose to travel southwest |
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The refugees then arrived at the Midlands, which had been sacked by a group of orcs. Haldric's men swiftly responded by killing the orcish warlords there. Before they could proceed, they were intercepted by Sir Ladoc, who warned Haldric of forces blocking the path to Southbay, forcing the refugees to make a detour through the Oldwood Forest.[6] |
The Oldwood
Temple in the Deep
Return to Oldwood
Clearwater Port
Fallen Lich Point
Sewer of Southbay
A Final Spring
Peoples in Decline
Rough Landing
A New Land
The Ka'lian
The four quests
A Spy in the Woods
The Vanguard
Return of the Fleet
The Plan
The Rise of Wesnoth
Epilogue
References
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