Difference between revisions of "The Rise of Wesnoth"
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'''The Rise of Wesnoth''' is a campaign documenting the migration of humans from the Green Isle to the Great Continent, led by [[Haldric I|Prince Haldric]], and the subsequent founding of Wesnoth. | '''The Rise of Wesnoth''' is a campaign documenting the migration of humans from the Green Isle to the Great Continent, led by [[Haldric I|Prince Haldric]], and the subsequent founding of Wesnoth. | ||
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+ | The story begins during a war between Southbay and the Wesfolk, causing the Wesfolk's Lich-Lords to open gateways for armies of orcs to pour through on the Green Isle. The plot revolves around Haldric, who was forced to leave behind his sovereign father and lead the people of Stormvale south. When circumstance demanded that Haldric take an alternative route through the Oldwood Forest, he was able to retrieve the Ruby of Fire, a Lich-Lord artifact. He arrived at Clearwater Port, then continued to Southbay. | ||
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+ | On the advice of [[Jessene|Lady Jessene]], Haldric set sail eastward, bringing the Green Isle survivors with him. Upon arriving at the Great Continent, he was assigned four quests to complete before being allowed to settle in the land, courtesy of the elves. He found out, however, that the powerful [[Jevyan|Lich-Lord Jevyan]] had followed him, desiring the Ruby of Fire. Haldric hastened west, fighting against large numbers of orcs and undead, and eventually managed to destroy Jevyan, and in the process, convince the surviving orcs that he had given the Ruby of Fire to the elves. He founded the Kingdom of Wesnoth. | ||
== Plot == | == Plot == |
Revision as of 08:47, 7 July 2019
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The Rise of Wesnoth is a campaign documenting the migration of humans from the Green Isle to the Great Continent, led by Prince Haldric, and the subsequent founding of Wesnoth.
The story begins during a war between Southbay and the Wesfolk, causing the Wesfolk's Lich-Lords to open gateways for armies of orcs to pour through on the Green Isle. The plot revolves around Haldric, who was forced to leave behind his sovereign father and lead the people of Stormvale south. When circumstance demanded that Haldric take an alternative route through the Oldwood Forest, he was able to retrieve the Ruby of Fire, a Lich-Lord artifact. He arrived at Clearwater Port, then continued to Southbay.
On the advice of Lady Jessene, Haldric set sail eastward, bringing the Green Isle survivors with him. Upon arriving at the Great Continent, he was assigned four quests to complete before being allowed to settle in the land, courtesy of the elves. He found out, however, that the powerful Lich-Lord Jevyan had followed him, desiring the Ruby of Fire. Haldric hastened west, fighting against large numbers of orcs and undead, and eventually managed to destroy Jevyan, and in the process, convince the surviving orcs that he had given the Ruby of Fire to the elves. He founded the Kingdom of Wesnoth.
Contents
- 1 Plot
- 1.1 A Summer of Storms
- 1.2 The Fall
- 1.3 A Harrowing Escape
- 1.4 The Swamp of Esten
- 1.5 The Midlands
- 1.6 The Oldwood
- 1.7 Temple in the Deep
- 1.8 Return to Oldwood
- 1.9 Clearwater Port
- 1.10 Fallen Lich Point
- 1.11 Sewer of Southbay
- 1.12 A Final Spring
- 1.13 Peoples in Decline
- 1.14 Rough Landing
- 1.15 A New Land
- 1.16 The Ka'lian
- 1.17 A Spy in the Woods
- 1.18 The Vanguard
- 1.19 Return of the Fleet
- 1.20 The Plan
- 1.21 The Rise of Wesnoth
- 1.22 Epilogue
Plot
A Summer of Storms
The Fall
A Harrowing Escape
The Swamp of Esten
The Midlands
The Oldwood
Temple in the Deep
Return to Oldwood
Clearwater Port
Fallen Lich Point
Sewer of Southbay
A Final Spring
Peoples in Decline
Rough Landing
A New Land
The Ka'lian
The four quests
A Spy in the Woods
The Vanguard
Return of the Fleet
The Plan
The Rise of Wesnoth
Epilogue
The Rise of Wesnoth | ||
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