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  • ...this template page to your own new page, enter the desired URL for the new page in your browser's address bar, e.g. <code><nowiki>http://wiki.wesnoth.org/N ...14_Template_of_Student_page&action=edit) and copy the contents to your new page. '''DO NOT ACTUALLY EDIT ANYTHING IN THIS TEMPLATE!'''
    2 KB (262 words) - 16:46, 20 March 2014
  • #REDIRECT [[A SoC Template of Student Page]]
    44 bytes (7 words) - 00:17, 24 March 2010
  • '''DO NOT EDIT THIS PAGE, SOC_Template_of_Student_Page, - MAKE A COPY!''' <h4>TODO: Copy this page and write your proposal summary in it</h4>
    820 bytes (136 words) - 11:48, 6 April 2010
  • '''DO NOT EDIT THIS PAGE, SoC2011_Template_of_Student_Page, - MAKE A COPY!''' <h4>TODO: Copy this page and write "your name - proposal title" in this h4 section </h4>
    907 bytes (149 words) - 07:16, 31 March 2011
  • 6 KB (968 words) - 04:33, 7 April 2014
  • ...autions must be taken to make ensure that save games are not broken and no new issues are introduced. In addition, the individual proposed changes must be * If I have the time, I will create new, defined-in-Lua WML tags that utilize wesnoth.ui so that one does not have
    35 KB (5,933 words) - 02:38, 24 April 2023
  • ...ty), however, I'd like to get away with the most complex scenario that the new format will manage. For both the code changes and the new Lua format. This is extremely important in this project as it is something
    17 KB (2,867 words) - 12:25, 9 April 2011
  • '''DO NOT EDIT THIS PAGE, SoC2012_Template_of_Student_Page, - MAKE A COPY!''' <h4>TODO: Copy this page and write "your name - proposal title" in this h4 section </h4>
    699 bytes (109 words) - 22:23, 29 March 2012
  • '''DO NOT EDIT THIS PAGE, SoC2013_Template_of_Student_Page, - MAKE A COPY!''' <h4>TODO: Copy this page and write "your name - proposal title" in this h4 section </h4>
    767 bytes (121 words) - 19:57, 26 March 2013
  • 28 bytes (2 words) - 03:07, 16 October 2013

Page text matches

  • ...esnoth.org/forum forum], and a [https://github.com/wesnoth Github project page]. * [[Special:Categories|List of all page categories in this wiki]]
    5 KB (698 words) - 01:23, 25 March 2024
  • ...ell as other Wesnoth resources, see the [http://status.wesnoth.org/ status page].
    2 KB (333 words) - 11:00, 30 April 2024
  • Cette page sous-entend que le [http://www.wesnoth.org/wiki/GettingStarted Guide de Dé
    26 KB (4,416 words) - 02:28, 12 August 2017
  • This page describes the definition of all widgets in the toolkit. Every be tuned. This page will describe what can be tuned.
    4 KB (695 words) - 13:36, 26 April 2024
  • This page is a collection of pointers to different common WML structures.
    7 KB (1,041 words) - 14:19, 27 April 2024
  • |Home Page || https://www.wesnoth.org/ |GitHub Project Page || https://github.com/wesnoth/
    3 KB (366 words) - 16:40, 13 March 2024
  • This page describes how the campaign is displayed in the "Campaign" menu, and how it
    7 KB (1,069 words) - 01:47, 25 February 2024
  • This page describes the [[LuaWML]] class for handling location sets and location maps Returns a new set containing all the locations of the set for which the given function re
    7 KB (1,100 words) - 13:34, 12 February 2021
  • This page describes the [[LuaWML]] functions for handling units. ...elds are unit methods synonymous to one of the functions described on this page:
    26 KB (3,965 words) - 20:53, 5 June 2021
  • This page describes the [[LuaWML]] functions and helpers for finding paths.
    9 KB (1,522 words) - 13:32, 12 February 2021
  • ...d-on and language. Then read the information '''for translators''' on this page here to know whom to tell what you are working on, and where to submit your
    2 KB (299 words) - 23:43, 22 May 2021
  • * [https://github.com/wesnoth/wesnoth/issues/ Wesnoth bugs page on Github] ...ory/flavor text errors should be reported on the [[SpellingMistakes]] wiki page.
    6 KB (988 words) - 20:44, 26 August 2021
  • * Start a wiki page about your idea, add a link on the bottom of this page and add this information on it: ...you can start a new wiki page by just typing in a new url, and editing the page; e.g. going to www.wesnoth.org/wiki/John_Doe's_WSAS_project
    6 KB (1,073 words) - 16:08, 15 June 2010
  • ...ch where it hadn't been updated since 2/22/14, so much of the info on this page may still be out-of-date) Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.<br/>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • Page for the idea: [[SoC_Ideas_Unify_SP_and_MP_2014]] |category=Summer of Code 2014 Student Page&SoC_Ideas_Unify_SP_and_MP_2014
    2 KB (243 words) - 23:19, 12 March 2014
  • Dunefolk is a relatively new faction of humans from far desert lands, who choose to not use magic. There The [[SecretLore]] page contains game secrets intended for campaign designers. We cannot stop anyon
    12 KB (1,975 words) - 16:05, 13 September 2022
  • Welcome to the ''Battle for Wesnoth'' downloads page. The BfW project team officially releases the source code and builds for Wi ...ent release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your distribution.
    3 KB (487 words) - 00:45, 22 March 2024
  • * Read the [[How to play Drakes|How-To-Play Drakes]] page if you are not familiar with how Drakes are played. You start at a new eerie establish on the volcanic mountain range. '''You can recruit level 2
    16 KB (2,774 words) - 05:54, 21 January 2022
  • This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 201 On the official FOSDEM page [https://fosdem.org/2013/practical/accommodation/ some more possible hotels
    6 KB (960 words) - 08:59, 1 February 2013
  • This is the wiki page of the Swedish translation team. The purpose of this page is the following:
    9 KB (1,247 words) - 07:57, 19 April 2023
  • Cette page sert à mieux coordonner l'effort de tous et à donner les informations sou Une alternative est de consulter cette page sur l'état d'avancement : http://www.wesnoth.org/gettext/?view=langs&versi
    11 KB (1,664 words) - 09:26, 22 October 2019
  • Each '''[part]''' tag represents one "page" of a story sequence, with its own text and images. The player advances thr
    5 KB (852 words) - 04:37, 6 March 2024
  • I ([[User:Ashes]]) created this wiki page to share tips and tricks for Legend of the Invincibles, and mainly to share
    10 KB (1,676 words) - 16:00, 3 July 2022
  • ...t are useful for implementing custom Action WML tags. All examples on this page will assume it has been loaded by: ...al counter. Thus, calling '''write''' multiple times will successively add new elements to the array.
    6 KB (947 words) - 18:05, 18 April 2024
  • ...s always a bit flat, or if yours had some funny lump in it; but any brand new ball from a local store would be fine. With these things, there is a point ...l is close to the page and the lead falls down and onto the surface of the page. A good mechanical pencil like mine solves this problem.
    9 KB (1,577 words) - 19:30, 21 February 2008
  • This page contains plot spoilers to several campaigns. * A new treaty between humans and elves is signed and King Haldric II allows emissa
    32 KB (5,107 words) - 13:43, 10 February 2024
  • ===How to get informed about new releases?=== Check the front page of the website.
    15 KB (2,581 words) - 15:11, 19 September 2023
  • ...lled by a weapon with the plague special, this variation is applied to the new plague unit that is created, whatever its type. For example, if the plague ...ed as variation of the base unit in its own help page, but not in the help page of the base unit.
    23 KB (3,689 words) - 01:07, 25 February 2024
  • * [[Download|Downloads and Source Code Page]]
    2 KB (269 words) - 14:01, 12 April 2021
  • ...f Wesnoth from either branch, either get the sources from the [[Download]] page and [https://github.com/wesnoth/wesnoth/blob/master/INSTALL.md compile them
    7 KB (962 words) - 12:47, 26 August 2022
  • This page is for code fragments for dropping items.
    3 KB (402 words) - 04:59, 23 January 2021
  • ...y interact. If you do not know these things yet, check out the [[RCA AI]] page. This page contains:
    35 KB (5,668 words) - 01:32, 25 February 2024
  • * New and improved recruiting ...r to be recruited. This is defined as fraction of units on the map, not of new units being recruited during a turn or over several turns (which makes a di
    8 KB (1,311 words) - 23:14, 22 June 2022
  • '''THIS PAGE IS UNDER CONSTRUCTION.''' '''THIS PAGE IS HIDEOUSLY OUT OF DATE.'''
    19 KB (3,084 words) - 00:20, 26 June 2014
  • page down: Move action later page up: Move action earlier
    6 KB (939 words) - 07:03, 19 January 2015
  • ...an improved map editor comprise only a small fraction of the changes this new version has to offer to veterans from previous versions. For more informati ...e OS X, and OpenPandora, are already available on the [[Download|downloads page]].
    23 KB (3,484 words) - 06:28, 24 January 2015
  • * '''apply_to''': describes what the effect actually affects. New effect types can be added with [[LuaWML/Units#wesnoth.effects]]. ** '''set''': new value for fearless (boolean). Defaults to '''yes'''.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • This page describes the definition of all widgets in the toolkit. Every == Multi page ==
    29 KB (4,737 words) - 03:17, 8 May 2024
  • ...t? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns! If you want to be creative without having to invent an entire new campaign, we have some hidden treasures:
    4 KB (610 words) - 00:47, 7 January 2022
  • This page is an example of how these wikis should be formatted: Description of the page
    972 bytes (140 words) - 21:24, 31 December 2011
  • == What this page is about ==
    4 KB (595 words) - 09:48, 30 August 2013
  • <!-- single enters on this page are intentional --> ...eed to know where the game's resources are and where to put your own. This page will explain how to find both the <b>data</b> (core game resources) and <b>
    6 KB (940 words) - 17:06, 21 May 2023
  • This page is designed to be a guide for aspiring Wesnoth programmers on what they nee ...rs, but they tend to have widely varying levels of skills and styles. This page is designed to be a guide as to the skillset needed to contribute to Wesnot
    8 KB (1,350 words) - 13:01, 22 April 2013
  • * '''formula''': Calculate the new value of the variable from a [[Wesnoth_Formula_Language|WFL]] formula opera ...modify the first '''[attack]''' tag of '''name''' rather than appending a new '''[attack]''' tag. A few special syntaxes are supported:
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...nd how maps work, you should read a little about the map data format. This page explains that format, and then has some pointers about the editor, saving f [http://forums.wesnoth.org/viewtopic.php?f=10&t=36323 New map format]
    6 KB (987 words) - 04:25, 29 April 2014
  • This page has been moved to the Forums, see: https://forums.wesnoth.org/viewtopic.php
    98 bytes (18 words) - 11:17, 19 March 2021
  • ...atuses active (note: possible statuses are listed on the [[SingleUnitWML]] page).
    13 KB (1,965 words) - 15:41, 26 April 2024
  • ...tag and its usage. The new "Lua API" should then be documented on its own page by the same name. ...osed manner). These portions have been removed from this document; see the page history for more information on removed portions.
    9 KB (1,398 words) - 19:50, 20 March 2023
  • ...more on terrain codes and the map data format, see the [[TerrainCodesWML]] page. ...enario. More information on how to proceed is on the [[BuildingScenarios]] page.
    6 KB (1,112 words) - 20:40, 23 March 2021
  • ...ides with different characters, custom items, and complicated events. This page is split into several sections, starting with the basics and moving into mo ...-based syntax, a complete guide to which can be found on the [[SyntaxWML]] page.
    5 KB (772 words) - 12:46, 14 April 2023
  • ...-on set up with a basic _main.cfg as described in [[AddonStructure]], this page will guide you through the use of the [campaign] tag, as well as some gener ...g with one in use can be found on the [[BuildingCampaignsTheCampaignFile]] page. If you run into errors while putting things together, [[DebuggingCampaigns
    7 KB (1,253 words) - 20:43, 24 November 2021
  • ...create a cool new unit. This page will walk you through the creation of a new unit and discuss how you can use it in-game. ...e remember that the <b>[[UnitTypeWML | [unit_type]]]</b> tag will create a new type of unit, while the <b>[[SingleUnitWML | [unit]]]</b> tag allows you to
    4 KB (681 words) - 08:13, 3 November 2020
  • This page is definitely not finished yet
    9 KB (1,592 words) - 22:10, 20 March 2014
  • ...ailed instructions on the syntax of the file are located on the [[PblWML]] page. The <b>_main.cfg</b> file is also required, even for resource add-ons.
    3 KB (579 words) - 12:28, 12 May 2021
  • ...know of the project, but it's still vague. I will continue improving this page as I learn more about the code base and the needs of this project, and I ca ...ware before, and GSoC seems like a good way for me to experience something new while at the same time learning more about programming than if I just try t
    12 KB (2,052 words) - 13:11, 19 March 2014
  • This page deals with how to write the [[AnimationWML|animation WML]] when you got the === Simple way of getting new drawn frames ===
    7 KB (1,093 words) - 06:40, 18 October 2014
  • ...set up, someone is already the maintainer, and the pages linked from that page say where to go and how to introduce yourself to the team. The effort is sp ...ion, then the next place to read would be the [[WesnothTranslationsHowTo]] page.
    14 KB (2,215 words) - 20:20, 29 February 2024
  • This page is for consolidating and planning when new features and fixes are intended to land in the 1.15 development branch. The * Add missing Naga portraits - 1 new portrait, 3 level up variants (Lordbob)
    7 KB (1,069 words) - 14:39, 2 September 2021
  • == New Content == ...our addon, see the [https://wiki.wesnoth.org/PblWml#.5Btranslation.5D wiki page].
    8 KB (1,301 words) - 18:23, 22 August 2020
  • {{Note|This page is very outdated, and will take multiple edits to update.}}
    6 KB (989 words) - 06:15, 31 January 2023
  • This page contains information on how-to translate and submit translation updates. The translation maintainers should send the updated/new translation
    6 KB (905 words) - 15:54, 2 March 2024
  • This syntax applies only to including new units; if you need to include any other folder (macros, music, etc.), all y For more information, see the [[CampaignWML]] page.
    9 KB (1,307 words) - 20:00, 25 December 2018
  • On this page, there are links to several tutorials covering all manner of artwork, inclu ...ngs though, they will help you more than the rest of the tutorials on this page, combined.
    8 KB (1,256 words) - 14:15, 16 December 2012
  • ...d available in source on GitHub, but Windows/MacOsX binary is sold on home page. [http://jdraw.sourceforge.net/index.php?page=6 '''JDraw'''] (for anything that can run Java - mac and windows included)
    8 KB (1,313 words) - 17:41, 29 March 2024
  • ...about whether the campaign is already available for Wesnoth 1.14, and the new name if it's been renamed. ...wondering about taking it over, please ensure that its entry on this wiki page is up to date, add a link to the add-on's feedback thread in the forums, an
    48 KB (7,479 words) - 07:52, 19 April 2023
  • ...with links to examples and other tips and tricks realted to unit art. This page started from [http://www.wesnoth.org/forum/viewtopic.php?p=104809#104809 th
    5 KB (932 words) - 04:33, 25 February 2019
  • This page describes the WML commands exchanged between the add-ons server (<b>[[campa ...enerating the response. You shouldn't count on this as a guarantee that no new add-ons will appear with previous update times. This could be used to detec
    12 KB (1,849 words) - 15:14, 7 April 2023
  • ...our add-ons folder. Refer to this [[Editingwesnoth#The_user_data_directory|page]] if you are not sure where it is. * In the add-ons folder, make a new directory (or new folder) named '''Sample_Map_Pack'''. Please note the underscores and the up
    7 KB (1,170 words) - 18:20, 23 March 2021
  • This page links to topics [https://forums.wesnoth.org/viewforum.php?f=68 collecting r ...ttps://forums.wesnoth.org/viewtopic.php?f=68&t=49509#p639330 S2: Something New] ===
    137 KB (19,530 words) - 21:51, 3 January 2021
  • ...t defined uses symbol_image. This image will also be displayed in the help page for this terrain. ...topic_text''': a long description, which will be shown as part of the help page for this terrain.
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  • ...elopers - can post there). The former is a great place to post and discuss new and current mainline Wesnoth art and graphics, and the latter to see what t ...ps on drawing in general. Especially useful is the [[External Tutorials]] page which lists a large number of art tutorials available on the web.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • ...the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth. ...in the 1.5.x tree. Over the last 7 weeks many changes were implemented. A new campaign was added, and a really popular campaign was brought back into sha
    40 KB (6,577 words) - 16:42, 26 January 2014
  • ...as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. ...he rugged wilderness inhabited only by lumberjacks; and then, thanks to my new companions, I feel safe on my journey in the light of day. I will go east a
    56 KB (9,787 words) - 08:50, 14 May 2021
  • The purpose of this page is to list conventions of WML --
    4 KB (735 words) - 08:16, 24 August 2021
  • ...thing special about this movetype. It will be displayed in the unit's help page. For typical movetypes this is not set. An example are horses with the ''mo
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  • This page covers unit animations. At any point in a game, units are playing an animat This page will deal with the two problems of animations:
    41 KB (6,114 words) - 01:16, 19 April 2024
  • ...or|topic|'''[topic]'''}}: The topic tag describes one topic, i.e, one help page. The keys that are meaningful in the topic tag: ...to display as a link to '''dst'''; i.e. when '''text''' is clicked on the page '''dst''' will be linked to.
    7 KB (1,043 words) - 05:57, 27 February 2024
  • * '''VERY IMPORTANT''' Update the wiki page about your idea: ...st database at gna. When you implement something, also list it on your own page with a reference to the patch. This should give you a good idea what the We
    4 KB (629 words) - 20:10, 15 May 2020
  • ...It is better to find a category in which your code fits and add it to that page.
    2 KB (356 words) - 13:27, 13 September 2022
  • ...changing the magenta in a sprite to blue or red), see the [[TeamColoring]] page instead. ...ts around having this. The easiest way to designate this, is to define a new layer in a capable program (photoshop, gimp, etc), overlaid on the rest of
    7 KB (1,159 words) - 19:16, 12 June 2022
  • ...ate work on the russian translation of the campaign [[CampaignANewOrder|"A New Order"]]. ...русским переводом кампании [[CampaignANewOrder|"A New Order"]].
    28 KB (721 words) - 04:51, 16 April 2024
  • In this page you can see different techniques of creating a shop.
    12 KB (872 words) - 22:05, 30 June 2019
  • This page is intended to help Translators figure out how characters should be transla ...nlineCampaigns | Storyline, Walkthrough and more]] are accessible via this page as well.
    48 KB (7,351 words) - 04:21, 3 May 2023
  • This page contains basic examples of WML.
    4 KB (448 words) - 18:49, 11 March 2014
  • This page is created to coordinate work on the russian translation of the campaign [[
    11 KB (365 words) - 11:59, 9 October 2009
  • Si cela vous intéresse, allez voir la page [[Create/fr]]([[Create|en]]) pour plus d'informations sur la création de c
    5 KB (703 words) - 16:26, 10 February 2021
  • This page contains a formal grammar of the Wesnoth domain-specific languages, includi
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  • == New Content == New north-facing animations have been added for the Loyalist Bowman, Troll Whel
    3 KB (490 words) - 18:01, 21 February 2021
  • The central organizing page for coordinating work on terrain.
    1 KB (203 words) - 05:02, 8 May 2023
  • # Note that this uses the IF macro given earlier on this page.<br>
    5 KB (570 words) - 21:20, 2 July 2019
  • ...our idea, using our '''[[SoC2014 Template of Student page|student proposal page template]]''' as base. ** To create a new page, enter the desired URL for the page in your browser's address bar, e.g. <code><nowiki>http://wiki.wesnoth.org/N
    6 KB (970 words) - 20:09, 15 May 2020
  • ...this template page to your own new page, enter the desired URL for the new page in your browser's address bar, e.g. <code><nowiki>http://wiki.wesnoth.org/N ...14_Template_of_Student_page&action=edit) and copy the contents to your new page. '''DO NOT ACTUALLY EDIT ANYTHING IN THIS TEMPLATE!'''
    2 KB (262 words) - 16:46, 20 March 2014
  • ...expert. Also, many of the possible projects currently listed on the ideas page require GUI parts to work. Mordante is currently busy rewriting the old gui ...ng on applying patches. He is particularly used to answering question from new coders, and doesn't mind explaining trivial stuff. He was the one who start
    8 KB (1,354 words) - 12:46, 8 February 2014
  • A template for the Summer of Code 2014 Idea Page. Copy this to the new idea page, and edit it accordingly. ===New idea template title===
    862 bytes (119 words) - 22:11, 14 February 2014
  • Page for the idea: [[SoC_Ideas_AI_Recruitment_2012]] |category=Summer of Code 2012 Student Page&SoC_Ideas_AI_Recruitment_2012
    11 KB (1,872 words) - 12:04, 5 April 2012
  • Please check the discussion page of each scenario to see its story and anything that still need to be design
    3 KB (347 words) - 15:23, 26 April 2010
  • This scenario is still unfinished. Check out the discussion page to see what is stil missing
    30 KB (3,889 words) - 12:48, 23 March 2008
  • ...submit the results to me (Ranger M), and also so that people can download new scnearios as I make them, and edit them where they can improve them. You ca There is a story page which outlines my purpose for the storyline one or two scenarios ahead, and
    2 KB (285 words) - 20:52, 20 January 2013
  • This page is created to coordinate work on the russian translation of "Wesnoth Tutori
    541 bytes (34 words) - 20:04, 27 September 2009
  • == Sobre esta página (About this Page) == | A New Order || Toranks || ... || se está traduciendo || no revisado || ...
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  • ..._Beginners_(Updated):_Part_1#NavTab|the navigation tab]] at the end of the page to go between pages and the index. ...ions of your code. The following example uses code previously seen in this page but features comments:
    6 KB (1,044 words) - 18:37, 3 September 2020
  • ...'[tile]''' element, in a '''[terrain_graphics]''' rule, adds one (or more) new constraints to a rule. It may contain the following child tags: This page originated as a wikified version of the unfinished second half of Ayin's [h
    10 KB (1,505 words) - 20:52, 29 December 2023
  • This page is related to the translation of Wesnoth to the portuguese language. For mo
    7 KB (1,035 words) - 20:47, 1 November 2010
  • ...your canvas. Yes, this is a position on the page you're drawing on - that page exists in both the real world, and is also a window into the world you're d ...the exact same path, except in reverse! Straight into your eye/ onto your page!
    11 KB (2,062 words) - 08:02, 1 May 2006
  • Page for the idea: [[SoC_Ideas_SDL2]] ...esnoth project uses the [http://www.libsdl.org/ SDL] library. Last year, a new major version (2.0) of SDL was released. This version of the library has be
    2 KB (229 words) - 23:15, 12 March 2014
  • ...le contenu scénaristique de l'éditeur de carte peut être trouvé sur la page [[BuildingScenarios|Créer un scénario (en)]]. ...rte dans un scénario. Plus d'informations à ce sujet sont données à la page de [[BuildingScenarios|création des scénarios (en)]].
    8 KB (1,376 words) - 14:11, 23 October 2019
  • This page is dedicated to the syntax modifications necessary to enable a scenario or <b>Note:</b> This page assumes you have a basic add-on set up as described in [[AddonStructure]],
    5 KB (776 words) - 04:58, 10 December 2023
  • ...tego jeśli tworzysz tłumaczenie strony ''"Random Page" nazwij je "Random Page/pl".
    1 KB (181 words) - 16:51, 12 January 2014
  • '''This page is outdated. For an up to date list of good starting issues, see [https://g This page is here to document easy to do coding tasks. It is not here to double the f
    10 KB (1,642 words) - 17:23, 29 April 2024
  • ...age. We can say the same about the C++ part of the AI, if a person wants a new candidate action, for example, he will have to dig in the C++ code, underst ...I development for Wesnoth. It will help expand the current AI and teach it new tricks very easily. While improving the current AI in general will surely m
    39 KB (6,881 words) - 19:37, 20 March 2013
  • Cette page est un résumé des 7 factions de bases qu’un joueur peut contrôler dans <b>Dunefolk</b> is a new faction with sand people and nagas.<br>Best for experienced players.
    4 KB (654 words) - 17:27, 6 March 2021
  • ...ontrolling the AI and querying AI information. Thus, all functions on this page are only available to AI code. ...le in read-write mode will be tagged (mutable) in the descriptions on this page.
    12 KB (1,806 words) - 00:39, 11 February 2024
  • Page for the idea: [[SoC_Ideas_SpriteSheets2014]] |category=Summer of Code 2014 Student Page&SoC_Ideas_SpriteSheets2014
    2 KB (361 words) - 23:19, 12 March 2014
  • ...s a lot of good pictures, if you take the time to find them. The "reviews" page is a good place to start from.
    2 KB (432 words) - 13:26, 30 April 2014
  • This page lists projects which are considered a good idea by the developers but which If you are such a person, you should feel free to edit this page.
    15 KB (2,460 words) - 07:17, 6 May 2024
  • ..., we have surpassed the limits of our original wiki engine: Tinywiki. This page documents the thinking behind our choice of replacement.
    1 KB (202 words) - 22:57, 3 January 2009
  • This page is intended as documentation for users.
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  • ...etch image, and it will be easier to select the objects under it. Create a new layer under the sketch layer and name it "flat." Now you are ready to trace ...be useful to have the silhouette of the whole figure in one path. Create a new layer titled "silhouette," select all the flat paths and do "Edit -> Copy."
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  • This page features all news that were posted on the website in the year 2005. The german magazine [http://www.macup.com/ MACup] includes a half-page review of Wesnoth in their issue 01/2006:
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  • ...lready available on the [[Download#Development_.281.11_branch.29|downloads page]]. You may find packages for other platforms there as well as they become a Keep in mind that this is a development release likely to include a few new bugs in addition to the features and improvements mentioned in the release
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  • This page features all news that were posted on the website in the year 2006. ...from 1.0.x with the new 1.2 version. So if you have any problems with the new version, first follow the steps sugggested in [http://www.wesnoth.org/forum
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  • This page describes the [[WML]] used to communicate with the multiplayer server for W ...client sends four bytes, then the server replies with four bytes. To get a new connection number, the client will send these four bytes: 0x00 0x00 0x00 0x
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  • This page describes guidelines developers with push access to the Wesnoth repository * Check regularly if there are new bugs relevant to your code and, if any, assign them to you.
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  • Note: this page is outdated.
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  • An up-to-date (as of 1.14) version of this page is at [[Guide to UMC Content]]. <br> ''A new recruit in the Imperial Army jumps on the first opportunity to transfer to
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  • This page describes tags and syntax used for enabling translation in your user made c
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  • ...ainly intended to introduce new players to the mechanics of the game. This page is the walkthrough for it; for a recap of the story, see [[A Tale Of Two Br ...units at the start of this scenario helps save up enough gold to get those new recruits 10-20 turns later.
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  • ...as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. ...alenz:''' Do as Cleodil says. We have enemies sufficient without provoking new ones.
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  • Cette page est un résumé des 7 factions de base qu’un joueur peut contrôler dans
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  • This page features all news that were posted on the website in the year 2007. ...iplayer campaigns (finally they really should be possible). There are more new and changed things but if you want some more info about what changed, have
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  • |category=Summer of Code 2011 Student Page&SoC_Ideas_Schema_Validation2011 |format=,,<br/>See [[%PAGE%|%TITLE%]] for more information.<br/><br/>,
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  • This page documents the design of wesnothd, Wesnoth's multiplayer server. This docume set_child(const char* name): this function creates a new child node and returns a reference to it. The name will be treated as in se
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  • * Updating the download page on the wiki * Updating the front page
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  • This page is intended as a practice guideline for wiki moderators. ...pages that were junk or obsolete, and a lot of links that had not followed page revisions as they should. A large part of the reason these pages fell thro
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  • ...e default AI moves, or replace the default AI entirely, but also to insert new behavior routines in between existing components. This can be done either ...plaining how to customize and modify the existing AI or write a completely new AI.
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  • Warning: The following page contains game secrets intended for campaign designers. We cannot stop anyo
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  • This page is used to help Wesnoth developers and UMC authors to work with the interna ...re expected to be used in a place where the [tag] is already open. Writing new macros using this isn't recommended; instead please ask in the WML Workshop
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  • Read the how to play page for the other faction. If you know what your enemy will recruit, you can co
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  • More useful software is listed on the [[Tools for Creating Music]] wiki page. Yes, see the [[Music Tutorials]] wiki page.
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  • ...rting a translation from scratch will definitively be a teams work - For a new language contact Ivanovic (crazy-ivanovic AT gmx DOT net). But even single ...by itself, if you put up a formal "call for help" by starting an own wiki-page for your [[WesnothTranslations | language]]. If you prefer the multiplayer
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  • ...tion of AIs for Wesnoth. In addition to the technical information on this page, a tutorial-style guide is also available at [[Formula AI Howto]]. To add a new candidate move to the RCA AI ''main_loop'' stage, use the following syntax:
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  • I'll be adding more to this page as I have the time. Please feel free to contact me if you have any questio Documentation can be found on the [[FormulaAI|FormulaAI]] wiki page and also on the [http://www.wesnoth.org/forum/viewtopic.php?f=10&t=20471&st
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  • === First page of questions === ...t and a very solid, fun product already created, there are still plenty of new developers</li>
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  • Page for the idea: [[SoC_Ideas_Your_Own_Ideas_2014]] |category=Summer of Code 2014 Student Page&SoC Ideas Your Own Ideas2014
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  • A template for the Summer of Code 2012 Idea Page. Copy this to the new idea page, and edit it accordingly. <h2>New idea template title</h2>
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  • {{Delete|Reason: This page predates Wesnoth 1.5, it was written when the editor was a separate program a new map and helping the terrain artists to test their new terrains.
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  • ...e|Reason: a 2008 GSoC application. While the idea sounds interesting, this page only has the summary of it.}}
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  • This page provides some '''advice and requirements for prospective code contributors' ...b is better suited for that. '''See the <cite>[[WesnothRepository]]</cite> page for help with Git and GitHub.'''</p>
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  • ...simple list format with a scrollbar. It would be pretty inconvenient for a new player entering the server to choose a game of his liking with the current ...of the time, but if I'm not, please list your tips in this section of the page if you want to. Emailing me would be appreciated, but I can understand the
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  • ...hat many of the questions have been answered on the previous page and this page is simply to supplement, not reiterate.
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  • This information is all contained in my wiki-page at [[IntuitiveScenarioEditor]]
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  • This is an auto-generated wiki page listing all the items currently available in the campaign "Legend of the In As this is auto-generated, DO NOT EDIT THIS PAGE.
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  • ...Is|a new method]] is now available for this and should be used instead for new AI development. Also note that this page is not being updated any more.
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  • ...nswers to some of the questions from the questionnaire they are at another page [[cjhopman SOC questionnaire]]. Most of that information was duplicated in ...student questionnaire they are [[cjhopman SOC questionnaire | here]]. This page is mostly a trimmed down version of that (some of it is exactly the same),
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  • ...s not in good shape. Apart from the features mentioned on the project idea page, I think solid internal structure of the editor should be the focus of the ...viously, where the code is good enough, it could be simply adjusted to the new design to save time.
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  • ...Imperial Era and Feudal Era, and (currently) six campaigns for them. This page is designed to give a basic overview of the Orbivm project as it currently ...uiltiplayer era containing the Loyalist and Elvish factions as well as two new historically themed factions based on the Roman Legion and the Barbarian ho
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  • Page for the idea: [[SoC_Ideas_Sprite_Sheets2011]] |category=Summer of Code 2011 Student Page&SoC Ideas Sprite Sheets2011
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  • |category=Summer of Code 2011 Student Page&SoC Ideas Whiteboard 2011 |format=,,<br/>See [[%PAGE%|%TITLE%]] for more information.<br/><br/>,
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  • my project. See the original wiki page, [[Map Editor Ilor]], for my questionaire ...nchmarking code can serve as a reasonably comprehensive test suite for the new WML implementation. This part should not take much time, and more tests can
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  • ...it in a class, but I knew a lot about C and Java. It was fun learning the new language and I enjoyed it a lot; Xan was a good tutor when I had a question '''2) You dedicated to improving the WML. Are you coding in any new features at this moment? Is it difficult to manipulate WML at the source le
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  • ...any nostalgia for the old graphics, mostly because (at least ideally) the new graphics have preserved everything that was good about the old ones, and di '''4) What do you think of the new animations that the 1.3.x line introduced?'''
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  • <small>[[The Observer|Return to Front Page]] --> [http://www.wesnoth.org/mw/index.php?title=Category:Observer:Profiles
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  • <small>[[The Observer|Return to Front Page]] --> [http://www.wesnoth.org/mw/index.php?title=Category:Observer:Profiles
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  • ...attack symbols projects. We want to upgrade all existing portraits and add new ones in the style I established: inked outlines, soft digital shading and r ...t direction, I believe - I could imagine that we could perhaps improve our new art blood recruitment by offering more workshops and coaching.
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  • '''I see on your [http://www.wesnoth.org/wiki/User:ShikadiLord wiki page] that you have made many contributions to the C++ side of Wesnoth. In your ...ics (adding team-color pixels in the way), which is why the task of making new animations is mostly left to the vast community of Wesnoth, rather than the
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  • This page contains a summary of the major Lua API changes between 1.12 and 1.15, to h ...ion is a drop-in replacement for the old one. When it says "replaced", the new function probably has a different API (such as different arguments) or migh
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  • ...Wesnoth prejdite na stránku "[[Download#Stable_.281.8_branch.29|download page]]". ...cie, prípadne stiahnuť na stránke "[[WesnothBinariesLinux|Linux binary page]]".
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  • <!-- single enters on this page are intentional --> ...rouverez plus d'informations à ce sujet dans [[BuildingCampaigns/fr|cette page]] ([[BuildingCampaigns|en anglais]]. En tout cas, il est important de compr
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  • This page assumes that the reader has read [[GettingStarted]] and is familiar with th you need to level up new units to replace them.
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  • This page is meant to explain how to use the tests and how to add new tests. Similarly, if you add new graphical features, it might be a good idea to add them to the graphical te
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  • This page collects information about tools in the Wesnoth source tree that are intend In Layers, create a ''New Layer'' of type ''Object Layer''. A typical name for this layer is '''JOURN
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  • This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 200 On the official FOSDEM page [http://fosdem.org/2009/practical/accomodation some possible hotels/hostels
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  • Don't be daunted by the length of this page. It's not a required read, meant mostly as a bulletproof description on how A new window will pop-up, asking you what kind of multiplayer game you want to pl
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  • ...nt interested to work on Wesnoth as part of Summer of Code should create a page of his own where several things should be listed. Here is a short list of w The new idea and aproach using strategic and inside game knowledge
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  • ...lready available on the [[Download#Development_.281.13_branch.29|downloads page]]. You may also find packages for other platforms there as they become avai ...with major internal changes — as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encount
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  • This is a page containing details on implementation of [[SummerOfCodeIdeas#Reengineer_Wesn | - || June&nbsp;19 || Milestone 2: All mainline content is ported to the new syntax and therefore my code can receive heavy testing.
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  • * [http://www.wesnoth.org/forum/viewtopic.php?t=17171 Page du forum sur les campagnes abandonnées (en anglais)] * [[Abandoned/fr|Une page du wiki dédié aux campagnes abandonnées]] ([[Abandoned|en]])
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  • ...r simplifying,modularity and general use. Furthermore, I want to implement new types of evaluation for choosing candidate moves. Also i want to incorpora ...empty slot there unit will be added this squad. If not formula will create new squad and give him squad_leader promotion.Also there can be some improvemen
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  • ...bsystem to allow different people collaborate more efficiently on creating new AIs and improving AIs.</b><br/> 1.1 I will introduce a new AI development process. The two main goals:
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  • sides in mp campaigns. I have updated the corresponding wiki page accordingly. Creating and playing multiplayer campaigns should now be 1) the UML model of the new design
    36 KB (5,842 words) - 01:09, 21 March 2013
  • ...and I think I can improve the currently presented information on the Stats page. I think the project is doable in a smaller amount of time than the three m ...gold at end of game, average gold used for units (with the script for the page doing the calculations), average gold per turn per scenario
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  • New campaign stats page.<br/>
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  • ...hat by choosing the right tools I can finally contribute with a good stats page. ...Because I think I could be really useful to it and meanwhile I would learn new things too (I'm always willing to learn!)
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  • <h2>New Alliance system</h2> Page for the idea: [[SoC_Ideas_New_Alliance_System]]
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  • ...If you encounter any problems with the Arena itself or the content of this page, please let us know either on the forums or the developer IRC channel. == Creating new challenges ==
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  • This page provides a brief summary of the available AIs and of the methods, tools and Finally, the link to the AI Category at the bottom of this page includes links to all the remaining AI-related pages.
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  • ...my knowledge of C and C++ to be competent but I am always looking to learn new skills and improve my knowledge of the language. ...st efforts to complete one of the EasyCoding tasks listed on the main GSoC page. Unfortunately I am extremely busy with university work as I am now in my f
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  • ...mentorship helps make getting involved less imposing to students and those new to the community. Due to how I am rather new to online gaming, I lack an effective strategy for human players. I prefer
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  • ...a page for adding new graphs. <- (edit 8/17/09): still haven't thought of new pie/line/bar graphs, but I have two ideas for hexmaps (aka killmaps) that w | Add new stat windows to the website
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  • ...marked as experimental due to some unresolved issues. Improvements in the new lobby include: ** More chat space with new whisper/room interface
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  • ...ings is slow. Basically, our needs are low memory overhead, fast lookup of new (unknown) strings, fast lookup by "index", and fast insertion.<br> ...is project. I have some results of this up at another [[cjhopman_profiling|page]].<br>
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  • =Ryan's Application Page= ...n continued implementation of discussed and agreed-upon solutions (no more new stuff).
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  • ...patch to add a new WML attribute (a tasked picked from the [[EasyCoding]] page). It's smallish and I'm not sure it shows anything about my abilities, but '''''Weeks 7-10:''''' Implement Single-player using the new save code
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  • ...list steps required to add new campaigns (changing textdomains) as well as new languages. ...ng, a copy of this file is basically what the gettext tools use to start a new translation. This is the file that is basically updated in a so called ''po
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  • ## The proposal should be done on a wiki page at Wesnoth.org
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  • ...orm support (in principle), and other things (probably!). Outlined on this page is an in-depth proposal <td align="center">4.7 [[#step-4.7|Request New Password]]</td>
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  • This page is the hub for the transcription of campaign dialogue into the wiki as a re
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  • ...as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. The new Crown Prince departed with the largest army ever assembled on the Isle to m
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  • This page exists to collect some notes for non-native speakers of English, who have a ...wields his father's enchanted sword and boots' implies the existence of a new martial art of some kind. Presumably you tie the laces together and use the
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  • This page includes '''unmarked spoilers''' revealing the plot of the aforementioned c ...has been split into two separate articles, transcluded here into a single page using MediaWiki markup. For editing, refer to [[Late History]] and [[Irdya
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  • ...as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. {{Note|This page needs updating, most of the text is from the 1.8 version of Wesnoth}}
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  • ...as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. The New Mage Ceremony
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  • ...as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. ...hey are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!
    120 KB (21,542 words) - 07:36, 3 February 2023
  • ...as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. I shall win the new flight myself, so that with it the Domain of Vladnir will hold!
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  • ...as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. ...All things of this world come to an end, but the power of Eloh endures. A new one shall grow in its place. Come now, let us see to the needs of our peopl
    277 KB (51,172 words) - 06:38, 10 July 2022
  • ...as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. ...take them so long. So they quickly returned to the dwarven city, with two new members of their party - one expected, and one not.
    51 KB (9,142 words) - 13:28, 6 February 2012
  • ...as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. ...nor sleep? Prepare to meet your makers, orc. Drogan, I'll show you what my new powers are capable of. You'll see how foolish you are to oppose me.
    76 KB (13,273 words) - 07:19, 7 April 2023
  • ...as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. ...-Skraat:''' Don't be scared, Kala. Look at how haggard they are! I bet the new ewcruit can handle them by himself.
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  • ...as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. '''Note:''' This Page will be updated as new scenarios are released.
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  • This page is hilariously out of date, you should visit GitHub instead.
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  • ...south of wesnoth. This should eventually be moved, or we could rename the page. * The settlers found a number of new settlements on the edge of the Kerlath hills and the Sandy Wastes.
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  • ...only improve the current network stack implementation but will also bring new features such as proxy support, configurable timeout values for connections Please see more details on my page.
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  • ...fend. How these candidate actions will act, is described at the top of the page.
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  • {{SoC2010Student_2|greywhind|SoC Ideas New Alliance System}} [[Category:SoC Ideas New Alliance System]]
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  • ...ore about it on Wikipedia's [http://en.wikipedia.org/wiki/Shavian Shavian] page. ...th.org/gettext/index.lang.php?lang=en@shaw&version=trunk current progress] page.
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  • ...s. See [[Wesnoth AI]] for a summary of the available documentation. This page is a reference guide to the Lua AI functions, variables and component synta These functions are now deprecated. The new standard way of accessing aspect values is through the <code>ai.aspects</co
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  • ...standard GUI2 markup that constructs most of Wesnoth's built-in UIs. This page is dedicated to a fully-working example that demonstrates some of the intri -- Add a new blank item to the list
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  • This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 201 On the official FOSDEM page [http://fosdem.org/2010/practical/accomodation some more possible hotels/ho
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  • ...t'' event, or in any other event. We therefore refer to the [[Micro AIs]] page for this. ...n it might be necessary to replace the existing facet rather than adding a new one. This can also be done using the [modify_ai] tag as described below.
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  • I only started playing when I saw the Project on the GSoC page, though it does resemble in part Fire Emblem which I have played intensivel
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  • ...can display proper error messages for non-macro related WML errors. Make a page on the wiki on how to fix your macro's with the, hopefully, now functioning ...e OpenGl, Quicktime, and briefly GStreamer API's to write C files that add new features to the graphical language LabVIEW. Through my four years at school
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  • Page for the idea: [[SoC_Ideas_WML_Debugging]] |category=Summer of Code 2010 Student Page&SoC Ideas WML Debugging
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  • <h2>Addon Server: Create a new and shiny one</h2> Page for the idea: [[SoC_Ideas_Addon_Server_2013]]
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  • ...mid-2006, having produced many new features, created a google code project page, and organized the development of many more during that time. ...e STL, and worked almost exclusively with SDL on ScummVM last summer. I am new to Boost, but in the past I have been able to catch on to these things fair
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  • Please add a link to your wiki page below. [[SummerOfCodeProposal_carlestyle| carlestyle - New campaign stats page]] ''withdrawn''
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  • '''DO NOT EDIT THIS PAGE, SOC_Template_of_Student_Page, - MAKE A COPY!''' <h4>TODO: Copy this page and write your proposal summary in it</h4>
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  • Page for the idea: [[SoC_Ideas_Lua_AI]] |category=Summer of Code 2010 Student Page&SoC Ideas Lua AI
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  • Page for the idea: [[SoC_Ideas_Network_Stack_Rewrite]] |category=Summer of Code 2010 Student Page&SoC Ideas Network Stack Rewrite
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  • Page for the idea: [[SoC_Ideas_Persistent_Gameworld]] |category=Summer of Code 2010 Student Page&SoC Ideas Persistent Gameworld
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  • |category=Summer of Code 2012 Student Page |nottitlematch=SoC2012 Template of Student page
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  • Page for the idea: [[SoC_Ideas_Gui2_Input]] |category=Summer of Code 2010 Student Page&SoC Ideas Gui2 Input
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  • Page for the idea: [[SoC_Ideas_SpriteSheets]] |category=Summer of Code 2010 Student Page&SoC Ideas SpriteSheets
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  • The fourth beta for 1.8 is ready. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;t=28 ...he [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might inc
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  • Page for the idea: [[SoC_Ideas_Eclipse_Plugin]] |category=Summer of Code 2010 Student Page&SoC Ideas Eclipse Plugin
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  • Page for the idea: [[SoC_Ideas_Your_Own_Ideas]] |category=Summer of Code 2010 Student Page&SoC Ideas Your Own Ideas
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  • ...ms of performance. I'm also thinking of adding a tool to port existing and new contents to this format. I think I'm pretty fluent with written English, maybe this page itself could serve as a reference. I've lived for a couple of months in the
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  • This page describes the [[LuaWML]] functions and helpers for handling WML variables a
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  • This page describes the [[LuaWML]] functions and helpers for interacting with events The new tag can now be used in plain WML code.
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  • This page describes the [[LuaWML]] functions for handling terrains and tiles. The ''i
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  • This page describes the [[LuaWML]] functions and helpers for handling sides and villa Like add_ai_component, but replaces an existing component instead of adding a new one.
    8 KB (1,082 words) - 13:31, 12 February 2021
  • This page describes the [[LuaWML]] functions and helpers for interfacing with the use ...her, this will return information on the second-to-last track added to the new playlist, not the track you actually heard playing from the playlist that w
    32 KB (4,945 words) - 16:24, 29 April 2024
  • {{SoC2010Student_2|aranair|SoC Ideas New Alliance System}} [[Category:SoC Ideas New Alliance System]]
    33 KB (5,803 words) - 00:12, 21 March 2013
  • This page describes the [[LuaWML]] functions for handling Lua files.
    3 KB (496 words) - 13:33, 12 February 2021
  • This page describes miscellaneous [[LuaWML]] objects and helpers. ...f generator. The function returns a callable userdata, which will return a new name each time it is called (with no parameters).
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  • Page of the idea: [[SoC_Ideas_UMCD_2014]] Improving and completing the new add-ons server, '''UMCD''' (User-made Content Daemon).
    4 KB (545 words) - 20:11, 15 May 2020
  • <b>Revision 0</b> : April 9 - Initial Wiki page for application deadline. ...is sent using the current network module and how will this change with the new implementation.
    36 KB (6,071 words) - 04:17, 3 May 2023
  • ...to [[GSoC-WesnothWhiteboard_Gabba#Optional.2FFuture_developments|the main page]].
    2 KB (354 words) - 00:28, 11 April 2010
  • Return to [[GSoC-WesnothWhiteboard_Gabba#Gameplay_considerations|the main page]]. Do we remove the current undo system, or build this new system on top of it?
    9 KB (1,508 words) - 22:48, 10 April 2010
  • ...ple, assuming that upthorn began work on the campaign on the day this wiki page was created, the resulting namespace would be "foo_may2010" ..."upthorn" were to begin development on a "hypothetical" world the day this page was created, this would result in a namespace of either "upthorn_hypothetic
    13 KB (2,073 words) - 21:11, 28 November 2022
  • == New Content == ...our addon, see the [https://wiki.wesnoth.org/PblWml#.5Btranslation.5D wiki page].
    2 KB (377 words) - 05:51, 12 September 2020

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