Soc ideas network stack rewrite
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This is a Summer of Code 2010 Idea |
Contents
Description
Rewrite wesnoth network stack using boost::asio
Page for the idea: SoC_Ideas_Network_Stack_Rewrite
Rewrite wesnoth network stack using boost::asio.
There are 2 submitted student proposals for this idea
Orfest - Rewriting network stack
gna.org : orfest
irc : orfest
I am really interested in rewriting network stack using boost::asio. This task will not only improve the current network stack implementation but will also bring new features such as proxy support, configurable timeout values for connections, connection multiplexing on the client.
Please see more details on my page.
See SummerofCode Orfest for more information.
Billynux - Rewrite Wesnoth network stack using boost::asio
- email : billybiset@gmail.com
- irc : billynux
- gna.org : billynux
The project consists of developing a network framework in the form of an API and subsequently an implementation that can be distributed as a library for the development of client/server applications. This library will be used to implement Wesnoth's network stack.
See SummerOfCodeProposal Billynux for more information.
Additional Information
Currently, wesnoth uses 'sdl net' for network layer. There's a number of issues with it. We want to recode wesnoth network layer (wesnothd server, wesnoth client, stats uploader) using a framework like boost::asio. Features wanted:
- proxy support.
- configurable timeout value for connections.
- ability for wesnoth client to multiplex connections to wesnoth server (allow client to connect to wesnoth server multiple times)
- ability to use wesnoth network client with a different c++ backend (e.g., use wesnoth network client as a library)
Questions
- what proxies (authentication types) we can support, if we code a network stack using boost::asio, and how hard it'll be ?
- what general architecture for the client you're going to use ?
- what general architecture for the server you're going to use ?
- how you'd allow the wesnoth client to multiplex connections to wesnoth server ?
- how you'd make it possible to use wesnoth network client with a different c++ backend?
- what problems and potential pitfalls do you see in the task?