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  • |quote=Only a human could take such a lovely cave and fill it with refuse. Humans. ...e a cave.<ref name="sewer"/> Frequently, Burin would voice his dislike for human craftiness.<ref name="spring"/><ref name="epilogue"/>
    15 KB (2,457 words) - 01:38, 10 April 2023
  • | race=[[Humans|Human]]
    12 KB (1,906 words) - 02:11, 10 April 2023
  • | race=[[Humans|Human]]
    11 KB (1,742 words) - 01:29, 10 April 2023
  • ...the city long enough for reinforcements to arrive.<ref name="human">{{Cite|human alliance}}</ref> Kalenz revealed the dangers of the ruby, and advised Haldr
    12 KB (2,026 words) - 07:20, 14 October 2019
  • | race=[[Humans|Human]]
    11 KB (1,730 words) - 01:23, 10 April 2023
  • ...[Oldwood Forest]]. During the [[First Wesfolk War|first Wesfolk War]], the human kingdoms managed to seal the [[Lenvan|Lich-Lord Lenvan]] within the temple'
    2 KB (323 words) - 07:21, 14 October 2019
  • * [[Humans|Human]]
    3 KB (408 words) - 02:15, 10 April 2023
  • | race=[[Humans|Human]]
    7 KB (1,092 words) - 01:33, 10 April 2023
  • * [[Humans|Human]]
    3 KB (412 words) - 02:16, 10 April 2023
  • * [[Humans|Human]] ...ontinent, a portion of Jevyan's forces seized the coast to prevent further human refugees from landing, but were later defeated.
    7 KB (1,184 words) - 02:14, 10 April 2023
  • ...wasted natural resources. Before they could argue further, Glimir spotted human ships on the horizon, mistaking them for an invasion, and they both agreed
    2 KB (347 words) - 01:44, 10 April 2023
  • ...I|Prince Haldric]] land on which to settle. He came to the defense of the human [[Wesnoth|Kingdom of Wesnoth]] years later. He was killed in a civil war by === Human settlement ===
    5 KB (826 words) - 01:45, 10 April 2023
  • |quote=We will suck the marrow from your bones human!
    2 KB (272 words) - 01:58, 10 April 2023
  • Locks or unlocks gamemap view scrolling for human players. If true is passed as the first parameter, the view is locked; pass Human players cannot scroll the gamemap view as long as it is locked, but Lua or
    22 KB (3,378 words) - 17:42, 18 April 2024
  • ...gateways to the [[Old Continent]], allowing orcs onto the Green Isle. The human Wesfolk were forced to flee from their home. One such Wesfolk noble, [[Jess
    3 KB (457 words) - 23:31, 2 September 2019
  • After the invasion of the [[Green Isle]] by the orcs, various human factions fled, including the Wesfolk,<ref name="summer"/> the [[Stormvale|K
    4 KB (551 words) - 00:40, 12 October 2019
  • ...vasion. Dursil suggested that they join forces temporarily to fend off the human threat. When Haldric made landfall, his attempts at diplomacy were ignored.
    7 KB (1,114 words) - 08:29, 13 October 2019
  • * Elves give the human refugees a portion of their land. ...ed to die in battle there, he was hit on the head shortly after sighting a human controlled ship, then woke up at sea. He made his way to the Great Continen
    5 KB (863 words) - 08:30, 13 October 2019
  • ...cs invaded the [[Green Isle]],<ref name="summer">{{Cite|summer}}</ref> its human populace was forced to flee east to the [[Great Continent]], led by [[Haldr
    5 KB (776 words) - 08:07, 8 October 2019
  • ...cs invaded the [[Green Isle]],<ref name="summer">{{Cite|summer}}</ref> its human populace was forced to flee east to the [[Great Continent]], led by [[Haldr
    5 KB (802 words) - 19:16, 11 October 2019
  • ...cs invaded the [[Green Isle]],<ref name="summer">{{Cite|summer}}</ref> its human populace was forced to flee east to the [[Great Continent]], led by [[Haldr
    5 KB (748 words) - 19:59, 11 October 2019
  • ...cs invaded the [[Green Isle]],<ref name="summer">{{Cite|summer}}</ref> its human populace was forced to flee east to the [[Great Continent]], led by [[Haldr
    6 KB (860 words) - 20:22, 11 October 2019
  • |result=Beachhead secured for human refugees to make landfall. ...t her mission to hide the Ruby of Fire had been successful, and joined the human efforts against Jevyan's forces. Eventually, once they had killed the orcis
    10 KB (1,516 words) - 08:31, 13 October 2019
  • ...ntinent]], allowing orcs to invade the Green Isle. That summer, a group of human Wesfolk, led by [[Jessene|Lady Jessene]], fled their undead masters and sei
    3 KB (489 words) - 20:02, 14 October 2019
  • ...ombs]] thereunder. During the [[First Wesfolk War|first Wesfolk War]], the human kingdoms managed to seal the [[Lenvan|Lich-Lord Lenvan]] within the temple' ...valuable artifact from Lenvan. The woses decided against accompanying the human refugees on their exodus south, however, stating that they would be unhelpf
    2 KB (390 words) - 07:30, 14 October 2019
  • ...an island to the west of the [[Great Continent]]. It was evacuated by its human populace after being invaded by the orcs. |message=Human settlers on the Green Isle.
    3 KB (442 words) - 03:21, 7 January 2023
  • ...h the island. She helped [[Haldric I|Prince Haldric]] and the Green Isle's human refugees reach the drake island, believing it to be suitable for re-provisi
    5 KB (733 words) - 18:33, 7 December 2019
  • ...y with the dwarves. After being forced to flee the [[Green Isle]], various human refugees led by [[Haldric I|Prince Haldric]] sailed across the Great Ocean
    4 KB (679 words) - 23:29, 4 October 2019
  • |quote=Human, it is by luck alone that I am here to spare you. For on this day the Counc
    5 KB (747 words) - 23:18, 23 December 2019
  • ...noth''' (also known as the '''Empire of Wesnoth''' or '''Wesnoth''') was a human kingdom on the [[Great Continent]]. It was founded by [[Haldric I|King Hald ...tlefield and prevented Tath from being overrun.<ref name="alliance">{{Cite|human alliance}}</ref> Haldric II arrived shortly thereafter and signed a new tre
    27 KB (4,481 words) - 08:32, 13 October 2019
  • ...name="kalian">{{Cite|the ka'lian}}</ref> Shortly after this agreement, the human leader, [[Haldric I|Prince Haldric]], was forced to defend the plains from
    2 KB (350 words) - 00:07, 13 October 2019
  • ...of man and beast. We needed vision that extended beyond the meager span of human years. The art of necromancy allowed our best and brightest to live forever ...to the Old Continent, allowing orcs to invade. Those of the Wesfolk still human were faced with slavery or death, so their noblewoman, [[Jessene|Lady Jesse
    4 KB (630 words) - 19:23, 14 October 2019
  • ...="vanguard">{{Cite|vanguard}}</ref> There he was defeated in combat by the human refugees.<ref name="rise">{{Cite|rise}}</ref>
    4 KB (544 words) - 19:14, 14 October 2019
  • ...ed Galtrid to Tath, saving the settlement from sure destruction.<ref name="human"/> Kalenz also disobeyed the Ka'lian by assassinating the Great Chief Bruba
    6 KB (984 words) - 09:18, 18 September 2019
  • ...ish lands. He briefly aided the elves in holding the shoreline against the human settlers. ...heir to the Southbay throne and son of Addroran IX. He was the first known human from the Green Isle to reach the Great Continent, but died shortly thereaft
    54 KB (8,180 words) - 07:32, 14 October 2019
  • ...e="final">{{Cite|a final spring}}</ref> although were less tolerant of the human Wesfolk. Betrayed by their masters, the Wesfolk fled as refugees before the
    3 KB (426 words) - 19:32, 14 October 2019
  • ...t, they spotted some humans on a nearby island. They collectively slew the human men, sparing however the women and children.<ref name="hunt"/> Over the cou
    14 KB (2,262 words) - 01:56, 3 January 2020
  • ...t Galun to the humans' presence. With their hunters, they slew each of the human males, sparing only the females and children. They did not stay there long,
    10 KB (1,690 words) - 01:49, 3 January 2020
  • * Black magic goes back to the Lich Lords, a group of powerful (non-human) necromancers among the Wesfolk who learned from a secret cache of knowledg ...ent Whitefang clan in DiD). While out of habit, they may continue raids on human lands and/or attack other nearby races, some clans begin to grow more peace
    37 KB (6,160 words) - 22:30, 4 August 2020
  • image = "units/human-loyalists/bowman.png" image = "units/human-loyalists/longbowman.png"
    19 KB (2,809 words) - 15:24, 25 November 2021
  • ...ll the orcish leader outside, you will gain the ability to recruit chaotic human units. I split my troops, sending the elves outside along with Stormrider,
    19 KB (3,537 words) - 22:52, 8 April 2024
  • ...umans, and charge ahead with Efraim and Lethalia until you crush the other human leader. The saurians should only last a few turns, at most, so you can ign
    6 KB (1,143 words) - 16:22, 14 January 2024
  • ...your recall list, so it may make sense to spend some extra gold recruiting human fodder to protect the elves. The southern enemy will probably go down firs ...f your new elves, and use the forest to protect them. Recall some of your human troops, and use the river to protect them. Kill the first enemy leader, th
    16 KB (2,927 words) - 02:02, 5 April 2024
  • controller = human
    24 KB (3,693 words) - 16:05, 25 November 2021
  • ...enötigt innerhalb ihres <code>[side]</code>-Tags den Key <code>controller=human</code>, um im Netzwerkmodus zu funktionieren.
    6 KB (869 words) - 09:40, 22 February 2022
  • ...are hosted by bots are now shown separately from games that are hosted by human players.
    588 bytes (86 words) - 19:05, 16 October 2022
  • ...label = "units/human-loyalists/marshal.png"
    83 KB (8,010 words) - 20:22, 29 April 2024

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