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  • This page describes the [[LuaWML]] functions for handling units. ...1}} These are now read/write under all circumstances, including for on-map units)
    26 KB (3,965 words) - 20:53, 5 June 2021
  • [[FrenchTranslation]] / '''Units'''
    8 KB (1,158 words) - 21:54, 19 February 2012
  • ...or than black, which invariably ends up getting used on the bodies of most units). ...GB: 22,0,52 the desired shape of the shadow you would like. Note for most units, that our perspective will make the shadow of most creatures somewhat wider
    2 KB (270 words) - 20:32, 6 September 2009
  • #REDIRECT [[LuaWML/Units]]
    26 bytes (3 words) - 03:42, 11 March 2016
  • ...rupper i en standardinstallation av Wesnoth. Se [http://units.wesnoth.org/ units.wesnoth.org] för en uppdaterad och mer överskådlig tabell över Wesnoths
    15 KB (1,858 words) - 12:45, 13 September 2011
  • ...のなので、能力とかは他のところみてください。 http://units.wesnoth.org/trunk/ja_JP/mainline.html とか。
    17 KB (1,023 words) - 11:00, 2 June 2013
  • The entire units module is only available in the game. It is not available to plugins or map === wesnoth.units.advance ===
    16 KB (2,308 words) - 17:52, 18 April 2024

Page text matches

  • * [//units.wesnoth.org/ Units] - Units advancement trees and stats ** [//units.wesnoth.org/1.16 Stable version]
    5 KB (698 words) - 01:23, 25 March 2024
  • ...ughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right stre ...y different sagas waiting to be played out. You can create your own custom units, and write your own scenarios or even full-blown campaigns. You can also ch
    21 KB (3,570 words) - 15:08, 7 April 2023
  • ...does originality factor in? I, too, felt that the game's focus was on the units rather than the strategy, that the building of my colourful army was more i I started with a few basic units, and two races: Orcs and Elves.
    16 KB (2,907 words) - 07:00, 16 May 2020
  • |wesnoth-units, thot, sof |wesnoth-units, DW
    3 KB (398 words) - 19:20, 30 October 2014
  • ...d fast Cavalry. Depending on the situation they can add highly specialised units such as Heavy Infantry, Mages, Meremen and Horseman. Finally their fencers ...on and kill strong units. You can have a lot of units, make some a level 2 units and never retreat, never surrender!
    4 KB (695 words) - 13:36, 26 April 2024
  • ...e (WML) is used to code almost everything in Wesnoth, including scenarios, units, savefiles, and the user interface layout. WML files are simple, human-read ...ature in WML, the most reliable way is to look at the WML code of existing units and campaigns that have done so.''
    7 KB (1,041 words) - 14:19, 27 April 2024
  • This page describes the [[LuaWML]] functions for handling units. ...1}} These are now read/write under all circumstances, including for on-map units)
    26 KB (3,965 words) - 20:53, 5 June 2021
  • ...by a unit as a single argument (as returned by the functions from [[LuaWML:Units]]). The second location is given by its coordinates. The last argument is a * '''ignore_units''': if set, the path will go through units and ignore zones of control. Note: hidden enemies are always ignored, wheth
    9 KB (1,522 words) - 13:32, 12 February 2021
  • |wesnoth-units
    9 KB (1,245 words) - 11:38, 4 April 2024
  • ...va) are taken into account (if the passed hex happens to be affected). The units' placement being considered is always the current one. * '''bonus_modified''': integer (bonus change by units)
    3 KB (395 words) - 21:05, 17 June 2021
  • ...ted and animated many replacement sprites (esp. ogre, orc assassin & spear units, and cockatrice) * antwerpz — sprite creator/animator for old saurian units
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ..., but our usage of it thus far is both minimal, and very different between units. We'd like to standardize it (like has been done with defense animations), We have portraits for some units, but we would like a full set (at least for the roots of most of our unit-c
    6 KB (1,073 words) - 16:08, 15 June 2010
  • <td>Units</td>
    4 KB (676 words) - 23:22, 27 January 2022
  • enemies in Survival do not recruit infinite numbers of units<br/>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • :edit units hitpoints :edit units experience
    6 KB (952 words) - 15:03, 10 May 2023
  • * '''Starting units:''' Tallin and Zlex, a loyal peasant. ...villages. Once the orcs are done fighting (one side will be mostly out of units), march your Woodsmen in a line and finish them off.
    48 KB (8,524 words) - 21:21, 19 April 2024
  • === Monster units === The new Caribe and Caribe Nibbler units have been added.
    783 bytes (111 words) - 16:52, 20 June 2022
  • ...te your defensive placement in such a way that the minimal number of enemy units could attack you. ...ut a unit with a lot of hp or a unit with great [[Resistances]] instead of units with high dodge.
    1 KB (233 words) - 03:10, 7 May 2023
  • # Units with great damage (poisoners > ranged > melee) ''' Close-to-level-up units '''
    4 KB (615 words) - 00:53, 20 July 2022
  • === Allied AI retreating injured units === ...no longer take villages controlled by the human player(s) to heal injured units.
    1 KB (206 words) - 17:13, 22 July 2022
  • === Flying units with leadership === Fixed flying units with leadership not being displayed correctly when on a water tile.
    2 KB (306 words) - 00:35, 22 August 2022
  • ...If you feel comfortable with turn-based games, especially ones featuring units moving on a hex map, then you can play the Tutorial and then dive right int * '''Starting units:''' Konrad, Delfador
    135 KB (22,121 words) - 11:14, 29 March 2024
  • Most portrait images in campaigns and for core units have been converted from png to webp, reducing Wesnoth's download size sign
    843 bytes (120 words) - 16:00, 16 May 2022
  • ...ny player of this campaign. Do not worry about any XP deficiency for other units. You will have plenty of chances to farm experience points. * Saurian Oracles and Saurian Soothsayers. Having these units will benefit you greatly, especially in the last scenario.
    16 KB (2,774 words) - 05:54, 21 January 2022
  • | wesnoth-units || Trupper | [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-units/sv.po 1.12]
    9 KB (1,247 words) - 07:57, 19 April 2023
  • <td>Översätta units</td> <td>110</td> <td>4</td> <td>Behöver adopteras</td> <td>Ingen</td>
    2 KB (285 words) - 04:22, 7 April 2014
  • The maximum possible movement range of your units is now shown immediately after ending your turn when hovering over them, ra
    553 bytes (78 words) - 00:12, 6 September 2022
  • "units/elves-wood/fighter.png~CROP(20,20,40,40)~CROP(10,10,10,10)" ...are set to zero initially, so one can use, e.g. ~CS(2,4) to add +2 and +4 units to the red and green channels respectively, leaving the blue channel intact
    18 KB (2,904 words) - 08:06, 19 April 2024
  • ...rst three or four scenarios, it's important not to be too reliant on horse units through the middle part of the campaign, as there are many hard levels unde ...otic troops to either continue the attack or to shield your healing lawful units.
    96 KB (17,109 words) - 21:59, 3 June 2021
  • <tr><td>Unitats</td><td>wesnoth-units</td><td>Miquel-Àngel B. i F.</td><td>Fet</td></tr>
    4 KB (693 words) - 12:50, 11 February 2021
  • Units from the first scenario will be available for recall in the second. ...en this is set to '''yes''' (default), the player wins once all non-allied units with '''canrecruit=yes''' (aka leaders) are killed. (Currently this only co
    13 KB (2,097 words) - 21:34, 10 December 2023
  • ...n every scenario of a campaign, in every map of a map-pack, or in multiple units of an era, then the macro will be expanded multiple times. If macro is an ' In this example I wanted to create additional units for each side at turn 10. Side 1 is undeads and side 2 is loyalists. Everyt
    12 KB (1,589 words) - 08:10, 24 August 2021
  • ...list can always be recruited by a leader on this side, in addition to any units in the individual leader's '''extra_recruit''' list. {{DevFeature1.13|?}} i ...ost, plus potentially a bonus for experience points). In 1.14 and earlier, units were not recalled by the AI in this case even if this was the only recall/r
    13 KB (2,170 words) - 05:23, 27 February 2024
  • ...nt from the '''[unit_type]''' in '''[units]''', which describes a class of units. However it takes many of the same keys and thus can generally override the ...for units present at start of the scenario, or as [[DirectActionsWML]] for units created during the game. (It is also used in save-files.)
    23 KB (3,672 words) - 13:27, 14 May 2024
  • == Recalling units == ...rly ones. Later in a campaign, you should usually have several high level units available to recall.
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  • * '''Starting units''': Gweddry, Dacyn. Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle o
    35 KB (5,862 words) - 20:06, 11 April 2024
  • == Legend of the Invincibles - Deadly units (2019 versions) == == Legend of the Invincibles - Deadly units (2015 to 2019 changes) ==
    10 KB (1,676 words) - 16:00, 3 July 2022
  • ...rd. Owaec commands horsemen of the clans, so Gweddry can now recruit those units. ...enges Mal-Ravanal to a "duel". Gweddry and Mal-Ravanal each select up to 6 units and battle for control of Wesnoth. Mal-Ravanal, however, has arranged the b
    5 KB (741 words) - 01:11, 26 August 2012
  • ...ic damage type, new weaponry and a new attack range, vehicles, and special units. Altogether, Thunderstone hopes to be the core for scenarios and campaigns ...ch as vehicles, thus making it an effective counter for otherwise powerful units.
    11 KB (1,629 words) - 03:26, 21 March 2013
  • ...f the campaign. More often than not, you can rely instead on fresh level-1 units and holding strategic locations in the maps you play in. ...d trolls, many players prefer strategies that involve using many low-level units instead of just a few high-level ones.
    67 KB (12,106 words) - 19:31, 21 December 2022
  • [[FrenchTranslation]] / '''Units'''
    8 KB (1,158 words) - 21:54, 19 February 2012
  • ...es will have trouble scrolling large maps or processing AI turns with many units. See the [http://www.wesnoth.org/forum/viewtopic.php?t=7384 forum thread] ...l make units move and fight faster. "Skip AI Moves" will not show the AI's units moving from hex to hex. Finally, you can turn off all combat animations via
    15 KB (2,581 words) - 15:11, 19 September 2023
  • * [http://units.wesnoth.org/ Units Reference]
    2 KB (187 words) - 08:44, 29 October 2021
  • ...oes not advance but gets an AMLA instead. Can be a comma-separated list of units that can be chosen from upon advancing. ...ost, plus potentially a bonus for experience points). In 1.14 and earlier, units were not recalled by the AI in this case even if this was the only recall/r
    23 KB (3,689 words) - 01:07, 25 February 2024
  • * [https://units.wesnoth.org/ Units Reference]
    2 KB (269 words) - 14:01, 12 April 2021
  • ...s and mermen. They have mighty knights, powerful mages and multiple proven units for every situation.<br><font color="darkgreen">Good faction for beginners< <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24
    8 KB (1,217 words) - 14:30, 12 April 2021
  • ...p' tag is to define where the main game display (i.e. all the hexagons and units) is displayed. The rect field defines the rectangle the map is displayed on * __unitlist__ list units
    7 KB (1,102 words) - 22:33, 11 November 2010
  • defines where the main game display (i.e. all the hexagons and units) is displayed. ** '''unitlist''': list units
    9 KB (1,463 words) - 23:21, 11 April 2023
  • ...e hex (which is 72 pixels wide and 72 pixels tall). It is drawn underneath units. ''('''Hint:''' If using an image smaller than 72x72, then it might be usef * '''halo''': an image to place centered on the hex. It is drawn on top of units. Use this instead of ''image'' if the image is bigger than the hex or if yo
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...Javelineers, and all Elvish Fighters advance to Elvish Heroes. All other units follow their usual advancement choices as determined by the AI. '''Importa ...k evaluation, each attack (this includes attack combinations of several AI units against the same enemy unit) is assigned a score. The attack with the high
    35 KB (5,668 words) - 01:32, 25 February 2024
  • ...er placement behind injured units and more assertive retreating of injured units to healing locations. ...o the default Experimental AI algorithm resulting usually in very few such units being recruited.
    8 KB (1,311 words) - 23:14, 22 June 2022
  • ...ayout of the map, the locations and type of units on the map, the types of units your side can recruit, and information about your allies and enemies. ...''destination -> source'' map, which associates all the locations all the units a side has can get to, to all the places they are now.
    19 KB (3,084 words) - 00:20, 26 June 2014
  • ctrl-e: Toggle ellipses (displayed under units) Therefore I hate games that move units with w/a/s/z keys,
    6 KB (939 words) - 07:03, 19 January 2015
  • There are two types of abilities: ones that apply to units (called ''abilities'') and ones that only apply when using a particular att ...used to determine when the ability is active. Weapon specials apply to two units, which can be filtered either as "attacker" and "defender" (with the obviou
    24 KB (3,749 words) - 16:38, 25 April 2024
  • ...[scenario]''' tag) the ID of the next scenario that should be played. All units that side 1 controls at this point become available for recall in ''next_sc ...d for units that must survive the previous scenarios, as it would recreate units if they died in a previous scenario.
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ...t the effect actually affects. New effect types can be added with [[LuaWML/Units#wesnoth.effects]]. Wesnoth 1.14 introduced vision points; by default units have the same number of vision points as their max movement points. However
    23 KB (3,461 words) - 00:56, 1 May 2024
  • ...WML''') is used to code almost everything in Wesnoth, including scenarios, units, savefiles, and the user interface layout. WML files are simple, human-read
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ...ughest warriors and form a deadly host that none can stand against! Choose units from a large pool of specialists, and hand-pick a force with the right stre ...solutely huge and only limited by your creativity — make your own custom units, create your own maps, and write your own scenarios or even full-blown camp
    3 KB (462 words) - 02:31, 12 August 2017
  • this game makes commanding a whole bunch of units spread out over a map much easier and less harrowing than some others gameplay's simple - you basically just generate units, move, and fight. BFW doesn't make you think about a lot of
    18 KB (3,081 words) - 09:08, 24 May 2021
  • #* Units * Not all units and terrain are 72x72
    15 KB (2,499 words) - 01:27, 23 May 2014
  • ...y. Their high cost and low hitpoints force them to be used only as utility units, not as the front line or core of an army. ...s the utility of your army, the unit that picks off those annoying wounded units in villages, or softens up the enemies that would otherwise have too much H
    10 KB (1,865 words) - 18:01, 22 July 2008
  • ...Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns! * [[BuildingUnits|Custom Units]]
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  • difficulty_descriptions="&" + "units/elves-wood/elvish-fighter.png~TC(1,magenta)" + "=" + _"Fighter" + "=" + _"( ";*" + "&" + "units/elves-wood/elvish-hero.png~TC(1,magenta)" + "=" + _"Hero" +
    4 KB (663 words) - 00:01, 25 July 2023
  • === Don't waste units === Do not send wounded units to a sure death. Once a unit loses more than half of its hit points (HP), y
    8 KB (1,406 words) - 03:15, 9 April 2023
  • ...https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-units/ru.po wesnoth-units] || || ||
    16 KB (940 words) - 07:46, 19 April 2023
  • Здесь будут собраны все названия бойцов (units) плюс (возможно) их описание. Данный списо
    34 KB (2,177 words) - 03:58, 31 July 2014
  • ...y kids: they still play and always want the newest version (they know most units stats... like they knew all the pokemons). showed it to my friends: lots of
    4 KB (595 words) - 09:48, 30 August 2013
  • ...ed by this unit? (this possibility would increase with the number of enemy units near to the area guarded by unit)
    12 KB (1,984 words) - 15:09, 19 March 2014
  • ## of this macro can create different units. (See [[SingleUnitWML]] for further information on creating units using WML.)
    22 KB (3,254 words) - 03:31, 16 January 2024
  • Stores locations reachable by the given units. Can store either the movement, attack or vision ranges. ...: a [[StandardUnitFilter]]. The locations reachable by any of the matching units will be stored.
    37 KB (5,920 words) - 05:49, 27 February 2024
  • Filters are used to describe a set of units, hexes, weapons or something else. == Filtering Units ==
    9 KB (1,508 words) - 10:39, 11 November 2023
  • From [[FilterWML]], this is the standard way of filtering units. When a unit filter is applied to a map, first it applies to all units on the field,
    13 KB (1,965 words) - 15:41, 26 April 2024
  • * [//units.wesnoth.org/trunk/mainline/en_US/The_Rise_of_Wesnoth.html Custom units] ...wesnoth.org/trunk/mainline/en_US/Secrets%20of%20the%20Ancients.html Custom units]
    19 KB (2,774 words) - 00:40, 22 March 2024
  • ...often somewhat symmetrical, feature many types of terrains to benefit all units, and are often in not-rectangle shapes. <br><br> ...keeps to recruit on, and roads or flat terrain for units to move on (most units move best on Flat terrain such as roads, grass, or dirt). Add these now, ma
    6 KB (1,112 words) - 20:40, 23 March 2021
  • ...everything about, and what occurs in, a scenario, from the setup of sides, units, music, events, and so on. Both files are plaintext are can be edited in an
    5 KB (772 words) - 12:46, 14 April 2023
  • ...t. All units shipped with the game can be found in the game's <i>data/core/units</i> directory (see [[EditingWesnoth]] for how to find it). ...e include for this directory, however, should be wrapped in a <b>[+units][/units]</b> tag pair. See [[AddonStructure]] for an example.
    4 KB (681 words) - 08:13, 3 November 2020
  • ::icon="units/elves-wood/archer+female-sword-1.png~RC(magenta>brightorange)" ::icon="units/human-peasants/peasant-ranged.png~RC(magenta>white)~CS(24,24,24)"
    13 KB (1,973 words) - 08:08, 19 April 2024
  • ...d attacks, the length of the animation isn't quite as important, since the units aren't taking turns in sliding back and forth (as is the case with melee co ...sk trivial. Below is an example of how FRAME_OF_POISON is used on mainline units (also note the use of the above-described HIT_MISS_SOUNDS):
    7 KB (1,093 words) - 06:40, 18 October 2014
  • * wesnoth-units
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  • * Rebalance prices of monster units & Chocobone (Sevu)
    7 KB (1,069 words) - 14:39, 2 September 2021
  • Most of the Dunefolk faction's units have new and-or updated animations. There is also a new unit called falcon ...he Burning Suns has been fully rebalanced, including all scenarios and all units in the Quenoth faction. Generally, the campaign is now more challenging. T
    8 KB (1,301 words) - 18:23, 22 August 2020
  • ...' when omitted from the .cfg) whether to show the orb for the player's own units when they're in the given state ...ults to 'yes' when omitted from the .cfg) whether to show an orb on allied units
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  • {CAMPAIGN_DIFFICULTY EASY "units/human-peasants/peasant.png~RC(magenta>red)" ( _ "Civilian") ( _ "Beginner") {CAMPAIGN_DIFFICULTY NORMAL "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Soldier") ( _ "Normal")}
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  • Keep your recall list small, no leader needs more than a dozen of units, since all require upkeep (even when idling on the recall list). Always hav
    3 KB (443 words) - 15:08, 7 April 2023
  • '''Faction/Era:''' Many custom units '''Faction/Era:''' Default+War of Legends+Custom units
    48 KB (7,479 words) - 07:52, 19 April 2023
  • Here's the information needed to start doing units art for Wesnoth. Please update the wiki with links to examples and other ti ...u use pixel art for the sake of consistency with mainline units), but only units drawn in pure pixel art will be accepted into mainline.
    5 KB (932 words) - 04:33, 25 February 2019
  • You fight this campaign almost entirely with the four classic Dwarven units: Fighter, Thunderer, Scout and Guardsman (and their leveled versions). ''He * Starting units: Rugnur and Alanin.
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  • good for the positioning of units, but not so for villages near castles)
    11 KB (1,800 words) - 03:18, 9 April 2023
  • == Basque Units == The following is a list of the units in game and proposed translations:
    4 KB (541 words) - 22:10, 21 February 2008
  • ...for example, lava (light=25, max_light=35) provides a 35% boost for lawful units at daytime.
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  • * [[Creating Shadows Under Units]] - How we create the shadows for the units in-game.
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  • In a Keep of 5 castles the basic build is 2 melee units (e.g fighters), 1 ranged unit (e.g archers), 1 scout (e.g bat/horsemen) and ...and 1 Elvish shaman. Of course in this tutorial you only have 3 different units to actually use and only 1 race as well (Elves in this case).
    2 KB (409 words) - 18:58, 6 April 2014
  • The attribute '''disallow_recall=yes''' prevents the player from recalling units in this scenario. ...files hold the ground tiles. This is the very bottom layer of things. The units walking around during a game are on the very top layer. This is all well an
    6 KB (924 words) - 22:05, 10 October 2018
  • ...s counterparts; '''[store_unit]'''. [store_unit] stores a unit, or several units, in a variable you choose. You can then manipulate those variables as descr
    7 KB (1,140 words) - 08:24, 23 April 2021
  • ...memories are fading. He still maintains the use of the word and the other units fight better under his control than he (after all, many of them were part o
    56 KB (9,787 words) - 08:50, 14 May 2021
  • The '''[units]''' tag is a [[ReferenceWML#WML_toplevel_tags|top-level WML tag]] which def A '''[units]''' tag primarily contains [[UnitTypeWML|[unit_type]]] tags, each of which
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  • This page covers unit animations. At any point in a game, units are playing an animation. Even when the unit is standing, it is actually pl This starting time is very important when multiple animations from different units are played synchronously. Typically a fight involves a unit playing its de
    41 KB (6,114 words) - 01:16, 19 April 2024
  • ...g unit sides, and some additional [[CommandMode]] commands. If you create units in debug mode, you can then use the :unit command to set the unit's attribu
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  • ...ch súborov: "scenarios" na scény, "maps" na mapy, "images" na obrázky, "units" na vlastné jednotky, atď.
    3 KB (457 words) - 19:57, 6 August 2012
  • ...designated as the team-colored piece of their outfit; It's best to design units around having this. The easiest way to designate this, is to define a new If units are drawn with a small color set, as used in traditional sprite art, you ca
    7 KB (1,159 words) - 19:16, 12 June 2022
  • ...or than black, which invariably ends up getting used on the bodies of most units). ...GB: 22,0,52 the desired shape of the shadow you would like. Note for most units, that our perspective will make the shadow of most creatures somewhat wider
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  • The time of day influences damage done by lawful and chaotic units; this makes timing of your attack important. ...nus'' can be a negative number. This is useful if you want to give Chaotic units an advantage instead of Lawful ones.
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  • That will cause the matched units to turn around.
    13 KB (2,092 words) - 14:57, 26 February 2024
  • ...ains the carryover data from the previous scenario, like retained gold and units. It is also used to store in-game data required in the next level, such as
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  • * number of units recruited * number of units recalled
    3 KB (428 words) - 15:09, 9 November 2018
  • ...n.png''''', it'll now be able to find and use the file '''''MyAddOn/images/units/humans/footman.png'''''.
    3 KB (584 words) - 14:35, 23 July 2023
  • ...ther units that you have or want to keep alive. There may also be certain units you must kill in order to succeed. At its core however, each scenario is a ...a huge effect on the difficulty of the battle. For example, a player whose units are broadly loyalists will have a disastrous time trying to root Elves out
    15 KB (2,547 words) - 19:42, 19 June 2015
  • ...ou keep being given a clean slate; conversely, if you are short some vital units, you might have to go back ten whole levels to fix that. ...be available to you on this campaign; this means that practically all your units (including your heroes, in scenarios where they do not act as leaders) will
    53 KB (9,305 words) - 15:32, 7 April 2023
  • The orb above units' hitpoint and experience bars now shows a new state. Units that can move but can't attack are now shown with an orb that is part yello ...en fixed. This most notably affected the Dune Raider and Falconer mainline units in 1.15.x during their standing animations.
    3 KB (490 words) - 18:01, 21 February 2021
  • ...rced into a cartesian grid. You can create pixels along the edges of your units that are the same color as the edge, but with variable transparency. We ca
    6 KB (973 words) - 23:02, 2 September 2021
  • ...th big amounts of gold and units. Also sometimes you can see AI-controlled units just getting stuck and not moving. I would like to contribute to creating a ...As a Multiplayer Developer I have a lot gaming experience, knowledge about units statistics, usage, strong and weak sides. I know many tactics and strategie
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...n to ask about anything in '''src/ai'''. He also knows much about campaign units/leaders persistence.
    8 KB (1,354 words) - 12:46, 8 February 2014
  • # support easy limiting of recruitable units. # recruit units that are more useful
    11 KB (1,872 words) - 12:04, 5 April 2012
  • ...back attack, it is immediately pushed back one hex away from the attacker. Units cannot be knocked back into an occupied hex, out of villages or onto terrai ...back attack, it is immediately pushed back one hex away from the attacker. Units cannot be knocked back into an occupied hex, out of villages or onto terrai
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  • https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/human-loyalists/marshal-leading.png | units=Cavalryman, Horseman, Spearman, Fencer, Heavy Infantryman, Bowman, Mage, Me
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  • https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/elves-wood/marshal-leading.png | units=Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman, Mage, Merman Hu
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  • https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/units/orcs/warrior.png | units=Goblin Spearman, Naga Fighter, Orcish Archer, Orcish Assassin, Orcish Grunt
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  • trees = [https://www.wesnoth.org/units/1.16/mainline/en_US/mainline.html Wesnoth Unit Trees (1.16)] | ...snoth. It currently contains six factions, consisting of a wide variety of units.
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  • https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/undead-necromancers/lich-magic-3.png | units=Dark Adept, Ghost, Ghoul, Skeleton, Skeleton Archer, Walking Corpse, Vampir
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  • https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/dwarves/lord-se-hammer.png | units=Dwarvish Guardsman, Dwarvish Fighter, Dwarvish Ulfserker, Dwarvish Thundere
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  • https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/drakes/flameheart-lead-2.png | units=Drake Burner, Drake Clasher, Drake Glider, Drake Fighter, Saurian Skirmishe
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  • === Custom Units ===
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  • # Create Units to move # Move Units
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  • image="units/saurians/ambusher.png" {DEFENSE_ANIM "units/saurians/ambusher-defend.png" "units/saurians/ambusher.png" hiss-hit.wav }
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  • image="units/saurians/flanker.png" {DEFENSE_ANIM "units/saurians/flanker-defend.png" "units/saurians/flanker.png" hiss-hit.wav }
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  • ...the tribe. They wield huge axes which they use to take down heavily armed units and then gather their grimly trophies. The tougher the enemy, the greater t
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  • {DEFENSE_ANIM "units/saurians/Witch_Doctor/witch-doctor-defend.png" "units/saurians/witch-doctor.png" hiss-hit.wav }
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  • # A dummy side is needed for highlights and dummy units. This macro defines a # Highlights a hex for a moment by flashing it. Uses [hide_unit], so no units
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  • | wesnoth-units || Jorge Cardnes || Helkion || se está traduciendo || no revisado || ...
    24 KB (3,430 words) - 04:28, 3 May 2023
  • In order to create add-ons, including campaigns, custom units, and even collections of maps with advanced scenario features (such as dial
    6 KB (1,044 words) - 18:37, 3 September 2020
  • ...ints of 'rest-healing'. A unit with cures can remove poison from up to six units at a time. ...to a unit with the cures ability. Units with heals +4 can treat up to six units at a time.
    7 KB (1,035 words) - 20:47, 1 November 2010
  • ; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "h ; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplaye
    11 KB (1,773 words) - 03:08, 24 December 2023
  • 3 KB (52 words) - 15:24, 1 July 2021
  • ...ttyvä tieto tulisi kirjata tälle sivulle (yksiköiden nimet ovat [http://units.wesnoth.org omalla] sivullaan). | manual, units, httt, nr, sof, thot ||
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  • finds the total damage your units have taken. ...tem <code>a</code> and its successor <code>b</code>. For instance, sorting units according to hitpoints would be done by:
    48 KB (7,291 words) - 01:30, 30 March 2024
  • <div class="tright" style="width: 300px; height: 300px;>https://units.wesnoth.org/1.15/pics/core%24images%24portraits%24orcs%24grunt.png</div> ==Orc units==
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  • ** They use the current moves of the enemy units, which generally are all zero. ** Hexes occupied by other enemy units count as not reachable.
    10 KB (1,642 words) - 17:23, 29 April 2024
  • ...ship, they can even be extremely potent damage dealers, especially against units weak to arcane such as drakes. ...e drakes in the beginning, but they become very useful later against other units such as undead and trolls. It's recommended to level them into Furnace Beas
    59 KB (10,011 words) - 21:46, 16 October 2016
  • ...a2 at priority level medium - makes the ai favor moves that cause affected units to move toward area2 ...not really an AI expert, but i don't think so. i think you can make the AI units execute certain moves if the specified conditions are true, but i don't thi
    39 KB (6,881 words) - 19:37, 20 March 2013
  • # protect units close to level up better. ...it possible for an ally to save you (by retreating the leader and critical units, for example)
    9 KB (1,519 words) - 19:40, 20 March 2013
  • <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24 <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div>
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  • ...units that are damaged or have been poisoned, rather than often having the units run as far away as possible.
    3 KB (410 words) - 05:48, 21 March 2021
  • ...its that are not necessarily of the same [[races|race]]. These are sets of units available to a particular leader and often reflect alliances between variou ...frequently during the history of Wesnoth, such as [[Undead]]. In eras, the units a particular faction can recruit are internally consistent with the version
    2 KB (367 words) - 16:41, 10 February 2021
  • ...own''' containing all units that may attack and '''enemy''' containing all units that may be attacked. ...ne the AI considers best) is listed. In other words, permutations of those units placed on different hexes are not included, as that would result in too lon
    12 KB (1,806 words) - 00:39, 11 February 2024
  • <div class="tright" style="width: 300px; height: 300px;>https://units.wesnoth.org/1.15/pics/core%24images%24portraits%24drakes%24fighter.png</div ==Drake units==
    39 KB (6,617 words) - 23:51, 19 January 2022
  • https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/dunefolk/rover/rover.png | units=Dune Burner, Dune Herbalist, Dune Rider, Dune Rover, Dune Skirmisher, Dune
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  • ===Units=== *A large part of this campaign takes place underground, making undead units especially ideal. Spectres are perhaps the most useful unit throughout the
    59 KB (10,605 words) - 17:03, 2 October 2017
  • [[IndonesianTranslation]] / '''Units''' / [[IndonesianUnitsTable|Table]] Gambar http://units.wesnoth.org/trunk/en_US/mainline.html#Elves
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  • |Units * fire breath : napas api (dipakai oleh Fire Dragon, Drake units)
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  • trees = [http://units.wesnoth.org/1.12/Imperial_Era/en_US/era_imper.html IE Unit Trees] | ...nters and skilled beast-tamers, and have developed some highly specialized units that maximize their snowy, icy environment.
    4 KB (597 words) - 02:46, 13 November 2016
  • ...th to the core files is needed to let wmllint know about e.g. defined core units, followed by the path to the add-on that shall be checked; the last two com * unknown races or movement types in units
    29 KB (4,777 words) - 09:01, 30 December 2023
  • ...attacks per turn and her bow costs 2 attacks, she could attack 2 different units or the same unit twice. * Some units (Sun Singers, Kaleh, Nym) have multi-hex attacks. These DO FRIENDLY FIRE DA
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...WML editing functionality, for more complex scenarios, and with positions/units/etc in WML linked to a graphical icon in the terrain view
    6 KB (1,062 words) - 21:32, 29 March 2008
  • An issue has been fixed with the Dune Raider and Marauder units where the team colors were not always correctly set.
    2 KB (268 words) - 18:19, 16 January 2021
  • Previously when reloading a turn as any side other than side 1, that side's units were unable to move or take any action until their next turn.
    905 bytes (127 words) - 21:39, 27 May 2023
  • ...ther languages - for example, if a string is used both for male and female units.
    3 KB (399 words) - 03:03, 29 December 2017
  • ...ant both have unique advancement paths in this campaign. When one of these units reaches its xp cap, you will be offered a choice of several possible "AMLA" In total, these units will end up requiring much more xp to reach level 3 than an ordinary dark a
    61 KB (10,978 words) - 16:19, 18 January 2023
  • * '''Starting units:''' Arvith and lots of loyal units ...ll them later, they will save you a lot of gold and enable recruiting more units throughout the game.
    13 KB (2,225 words) - 03:20, 9 April 2023
  • ..., accounting for time areas. This does not include illuminate effects from units, nor lighting effects from specific terrains. ...rent hex, accounting for time areas. This includes illuminate effects from units and lighting effects from specific terrains.
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  • <div class="tright" style="width: 300px; height: 300px;>https://units.wesnoth.org/1.15/pics/core%24images%24portraits%24undead%24skeleton.png</di ==Undead units==
    39 KB (6,715 words) - 19:34, 19 April 2021
  • ...emies, such as those with arcane or impact attacks, and to avoid promoting units that do poorly against these enemies, such as those with primarily piercing * Starting Units: Deoran, Moreth
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  • <div class="tright" style="width: 300px; height: 300px;>https://units.wesnoth.org/1.15/pics/core%24images%24portraits%24elves%24archer.png</div> ==Elvish units==
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  • <div class="tright" style="width: 300px; height: 300px;>https://units.wesnoth.org/1.15/pics/core%24images%24portraits%24humans%24horseman.png</di ==Loyalist units==
    45 KB (7,464 words) - 20:58, 7 November 2021
  • ...t it can also form your front line of combat or hang back and kill wounded units in the middle of a battle. It has high HP, a good attack, many moves, and r ...the real heavy work of a battle. The Grand Knight is one of the highest-HP units in the game, so it makes a very good line-holder in an open area without no
    9 KB (1,695 words) - 19:12, 17 June 2009
  • ...revent the enemy from reaching a wounded unit behind. He has to defeat the units imposing the ZOC first. If the enemy can barely reach it, even a single uni By lining up many units directly adjacent or with at most 1 hex space between them, you can build u
    8 KB (1,420 words) - 08:15, 20 August 2019
  • ...an be used to customize the directions into which the default AI moves its units. However, both their [[AiWML#AI_Targets_and_Goals|syntax]] and their inter ...s no parameters and executes all Formula AI formulas which are attached to units. Example:
    39 KB (6,494 words) - 23:25, 9 April 2024
  • // This is shown when a move is interrupted because units were revealed from the fog of war. message = VNGETTEXT("Enemy unit sighted!", "$enemies enemy units sighted!", enemy_count_, symbols);
    19 KB (2,953 words) - 13:45, 29 April 2024
  • n: Cycle through units that have movement left Enemy units have no orb on the top of their energy bar. (In older versions < 0.5.2 ther
    15 KB (2,410 words) - 06:43, 23 February 2008
  • * Do you have enough units (leaders, tankers, melee and ranged units, magic unit, healer...)? Choose some of your units that fits together(same race, lives near together) and give them a name.
    1 KB (182 words) - 18:32, 9 September 2022
  • == Raser och trupper (races and units) == ...gra allmäna hänvisningar vad gäller truppnamn. Se [[SwedishTranslation/Units|trupplistan]] för en genomgång av alla trupper i officiella Wesnoth grupp
    9 KB (1,235 words) - 13:56, 14 March 2020
  • ...every turn, so it is best used for very simple sides (a couple of special units which should have semi-scripted moves, or a simple handling followed by cal Units with highest priority get their formula executed first.
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  • #REDIRECT [[LuaWML/Units]]
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  • ...its. A default recruitment strategy will be provided that selects the best units for the desired scenario goal. ...associated to units by default, for instance a 'healing' rule for healing units, 'backstab' to thieves, etc.
    10 KB (1,601 words) - 03:20, 16 November 2022
  • ...recreating the add-on server as well as improvements for our AI to ensure units are recruited smartly.
    23 KB (3,846 words) - 19:14, 20 February 2015
  • ...s, grouping units to attack, holding its ground, protecting weak/important units). Moreover most plug-in entries should be available and a test-case for the
    4 KB (720 words) - 03:25, 16 November 2022
  • ...to define the terrain. The scenario editor has to allow placing events and units and other things, so it will need a way to display maps as well. Would be w
    7 KB (1,170 words) - 14:30, 9 December 2022
  • ...s, of different sizes, and different units. Players can even add their own units. This makes it much more difficult to make a general AI. ...ps of this size. This is without even considering the many combinations of units that can be on the map, in different locations, in different states of heal
    4 KB (771 words) - 03:22, 7 May 2023
  • ...ample, if one powerful unit could defeat the enemy, and we have two weaker units, maybe their combined power can defeat the enemy too). This type of strateg ...ats would be able to hold the information on the units. The information on units can be collected from the unit .cfg files, and accessed easily from any oth
    7 KB (1,183 words) - 00:28, 12 April 2008
  • - Adding/removing/editing WML events by clicking on specific units, locations, or list of turns
    8 KB (1,290 words) - 10:44, 13 December 2022
  • ...ific campaign parts (this could be implemented by tagging units as special units without any back-end changes).
    9 KB (1,523 words) - 19:39, 19 May 2008
  • ...a less traditional method of valuing units that places different types of units (i.e. support, long range, or meat shield) into different categories, and c ...the Resource Management subsection, that I will have each goal valued like units are valued. One of the influencing factors will be the movements of the AI
    3 KB (579 words) - 21:36, 25 March 2008
  • #redirect [[FrenchTranslation/Units]]
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  • <units list> = close_enemies( <location> , <distance> ) ...to <location B>. This function takes into account zone of control of enemy units.
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  • local units = wesnoth.get_units { if units[1] then return score end
    22 KB (3,300 words) - 03:48, 11 November 2022
  • ...very easy for the user to add the most common things to the map... that is units, events(occuring at a particular location), etc. Selection of these items s ...n-one campaign editor. That is it would be able to take you from designing units and maps to build entire campaigns. With this goal in mind from the outset,
    21 KB (3,707 words) - 10:13, 13 December 2022
  • ...t where you can still make a Python program which actually manages all AIs units. But here I would like to create another toolkit, which could create someth ** Units Formations (serried, fragmented)
    15 KB (2,545 words) - 11:54, 19 August 2020
  • * [http://units.wesnoth.org/1.10/Wild_Era/en_US/era_wild.html#Menn Unit Tree] * [http://units.wesnoth.org/1.10/Wild_Era/en_US/era_wild.html#Monsters Unit Tree]
    19 KB (3,056 words) - 14:56, 11 June 2018
  • ...ai and improve it.Basically i will start from a knowledge base with all of units statistics.When ai play should have a human behavior so it is possible to d
    4 KB (607 words) - 03:37, 16 November 2022
  • ...rio editors. This means having separate buttons for configuring objective, units, events, sides, time, etc. Clicking on each of those buttons will open up a
    13 KB (2,332 words) - 10:31, 13 December 2022
  • ==Faction Units== ==Non-factional Units==
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  • ...lue < 1 by the AI. This will decrease the chance of the AI choosing these units, even though the FormulaAI scores them fairly high.
    8 KB (1,413 words) - 17:59, 26 May 2008
  • ...l animations have been added for the Naga Shield Guard and Naga High Guard units.
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  • ...us ruler. And the game play would be focused on using the fewest number of units possible, rather than the usual bonuses.
    5 KB (915 words) - 02:26, 9 May 2008
  • ...s would solve most of the graphical cheapness that happens when one of our units plays an animation that depicts him swinging his weapon in the opposite dir - Giving our units walking animations. Far more difficult than the job I just mentioned, but t
    10 KB (1,803 words) - 02:25, 9 May 2008
  • ...would probably not have kept playing it after I had learned how to use the units to their maximum potential and beaten a few campaigns. If the game did not ...al creating some unit sprites, though he has been busy working on mainline units lately, which I believe we can all agree is more important than creating sp
    8 KB (1,424 words) - 02:25, 9 May 2008
  • ...ive every unit a generic portrait! There were many attempts to give single units portraits, but they all failed more or less in unifying the style and finis
    6 KB (1,128 words) - 02:26, 9 May 2008
  • ...only artwork the campaign still lacks are animation sets for these custom units (which I just started to make, see [http://www.wesnoth.org/forum/viewtopic. ...ement interface for units (which wold allow players to give items to other units after having picked them up, to drop them, etc.), which would make many RPG
    10 KB (1,835 words) - 15:09, 21 March 2013
  • ...you have him at L3, he gives even your L3 units a boost and makes your L1 units into cruise missiles). As if this weren't enough, he gains Cure at level 2 * Starting units: Aiglondur, Gryphon Rider
    33 KB (5,978 words) - 08:30, 27 December 2022
  • ...ecommended to take a moment to review their top level units; there are two units capable of flight! One of them is a curing healer +8, the other one is leve ...hal. The leadership skill will prove invaluable when you depend on level 1 units.
    36 KB (6,316 words) - 20:26, 4 November 2022
  • ...ch súborov: "scenarios" na scény, "maps" na mapy, "images" na obrázky, "units" na vlastné jednotky, atď.
    23 KB (4,113 words) - 06:42, 18 April 2023
  • If you feel comfortable with turn-based games, especially ones featuring units moving on a hex map, then you can play the Tutorial and then dive right int * Starting units: Erlornas and an Elvish Rider
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  • * [[BuildingUnits|Units]]
    4 KB (612 words) - 10:20, 10 September 2008
  • ...dossiers les plus importants sont les suivants: wesnoth/data, wesnoth/data/units, wesnoth/data/campaigns, wenoth/data/maps, wesnoth/data/scenarios et wesnot Les deux dossiers data/units et images sont très importants. Vous avez la possibilité d'y déposer de
    8 KB (1,231 words) - 12:03, 8 October 2020
  • *[[SwedishTranslation/Units | Erfarenhetsträd]] - För dig som översätter
    4 KB (671 words) - 07:25, 24 September 2008
  • and know how to push units around, and are now looking for insight in how to high-level units? Do you prefer to "roleplay" one race?
    37 KB (6,488 words) - 07:06, 16 May 2020
  • What is the difference between defense and resistance? Why some units have good defenses, while others have good resistances? For example, in Kna <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24ranger.png</div>
    5 KB (818 words) - 14:47, 18 March 2021
  • : This tag makes sense inside any sort of event - even those that don't have units, or custom events,... The event will only trigger if this condition evaluat ...based on variables/conditions which cannot be retrieved from the filtered units.
    44 KB (6,986 words) - 17:13, 24 March 2024
  • one or more new unit types to be included in the private units folder. ...-w Wesnoth path (in double quotes if containing spaces) to access original units.
    14 KB (2,279 words) - 18:14, 21 November 2019
  • | wesnoth-units || názvy a popisy jednotiek || '''Stanislav Hoferek''' | wesnoth-units || názvy a popisy jednotiek || Stanislav Hoferek, Martin Džbor
    15 KB (2,384 words) - 06:22, 4 November 2023
  • ...tend to play over and over, what are the most effective units and special units in a given 6) One particular user’s use of units and special units in a scenario and the result and the
    8 KB (1,314 words) - 23:55, 20 March 2013
  • ...he effect), a scenario designer will be able to make the AI think that his units have -40% defence in forests on grass, and plan its actions accordingly.
    2 KB (269 words) - 03:22, 6 March 2011
  • units, savefiles, and the user interface layout." (1)
    14 KB (2,067 words) - 03:24, 7 May 2023
  • .... From the third scenario onwards, your army will become regular (chaotic) units. ...des they might take less than half its HP off in one turn. None of your L1 units cause much damage except thugs. Having at least a few high level thugs and
    24 KB (4,349 words) - 20:16, 7 April 2022
  • ...ing in visible FPS drops when the unit is on the screen. If there are more units like this, it will get even more painful, because the save files will becom The trick is based on the fact that units' AMLA is irrelevant all the time, and is used only when it advances. Becaus
    19 KB (2,806 words) - 02:13, 14 February 2023
  • == Units == ...alled Great_Legends_Era. The macros folder must be included if any of the units have weapon specials or abilities that make use of those macros.
    6 KB (837 words) - 15:30, 9 November 2022
  • Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war. ...laying. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.
    15 KB (2,623 words) - 02:51, 26 May 2022
  • <YogiHH> basically, yes. The whole gamestate including all units on the field, their state, ...e that only control of the side is changed, not the units side (as in blue units join red forces) - this would be a gameplay change I don't intend on here.
    44 KB (7,542 words) - 19:06, 5 May 2023
  • ...o</i> struct and the <i>team</i> class share some information (for example units that belong to a certain side). Do you think it is feasible to mold those t
    10 KB (1,689 words) - 22:02, 25 March 2009
  • .... Use the floating tooltip function to explain what the slider is for, the units, and the maximum, minimum and default permissible values. Where the functio
    9 KB (1,564 words) - 10:14, 12 June 2023
  • '''Faction/Era:''' Many custom units ...1.10/A_Story_of_the_Northlands/en_US/A_Story_of_the_Northlands.html Custom Units]'''
    53 KB (8,158 words) - 07:43, 19 April 2023
  • ...d</code> (see above) of the scenario that is played after this one is won. Units from this scenario will be available for recall (unless you modify the reca ...ype of unit the leader will be. The possible values are listed in [http://units.wesnoth.org the Wesnoth unit tables].
    16 KB (2,648 words) - 22:06, 10 October 2018
  • I want to implement squad_leader attribute to all units then we can check if the selected unit chose as squad_leader.(squad_leader ...value which is how many unit needed in squad.In squad idea Ai will divide units to squads -squad number will independent and will be selected by function-
    17 KB (2,894 words) - 00:07, 21 March 2013
  • ...sions (including formula evaluation), *think*, that those forests give its units -40% defence from the standard %value (so, naturally, it will prefer to use x<sub>1</sub>,x<sub>2</sub>,x<sub>3</sub>,...,x<sub>n</sub> - our units
    41 KB (7,000 words) - 02:53, 21 March 2013
  • ...h sides, and just within a very restricted scenario for GSoC, say with 2-3 units on each side..), - RecruitOnlyAction //this only recruits units, then ends turn
    35 KB (5,527 words) - 00:08, 21 March 2013
  • CREATE TABLE UNITS (
    3 KB (460 words) - 03:23, 6 March 2011
  • ...the specific source of the bug (misplaced units/non-existing locations for units?) ...with respect to multiplayer campaigns: Several teams might have recallable units and carryover gold from previous scenarios.
    36 KB (5,842 words) - 01:09, 21 March 2013
  • * '''count''': ''(Optional)'' If used, a number of units equal to the value must match the filter. Accepts a number, range, or comma
    20 KB (3,075 words) - 03:38, 22 February 2024
  • * Total number of special units created; Average level and experience. * Total number of units, number per level, grouping by unit type
    5 KB (933 words) - 22:00, 3 April 2009
  • http://www.wesnoth.org/units/1.6/pics/00087_peasant.png<hr> http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png<hr>
    12 KB (1,967 words) - 02:36, 12 August 2017
  • ...L]] configuration - without the SIDE tag itself). The test will be loaded (units will appear inside the Arena) and selected AI will be hot-redeployed).
    3 KB (570 words) - 15:12, 30 November 2017
  • ..., special units and units are models. Each game has many special units and units, each special unit and unit belongs to a game. Models maintain the data in
    12 KB (1,985 words) - 00:19, 21 March 2013
  • #Single unit control components (manage specific scenario units, manage leader's moves, do recruitment)
    984 bytes (146 words) - 03:21, 6 March 2011
  • <td>units available for recruiting</td>
    18 KB (3,081 words) - 03:23, 6 March 2011
  • ...t already such functionality) and color in each tile according to how many units were killed on it. This will be generated nightly and used for the killgrap | Created a recruited units window, a dead units window, and a unit by level breakdown in addition to improving the things c
    13 KB (2,161 words) - 00:17, 21 March 2013
  • precondition would be used to create vector or map with units. Then based on outcome, evaluation would be run, and finally, action. Thank Simple idea, simmilar to "attack" candidate move, just working for 2 units of the same side.
    26 KB (4,338 words) - 00:22, 21 March 2013
  • ...n, only if the number of units is comparable). Similarly the health of the units under a player's control has a direct influence on the value of his materia ...overall strategical considerations as well as complex interactions between units.
    10 KB (1,693 words) - 15:15, 9 April 2009
  • ...the solutions map a particular AI unit to a valid action, for each of the units an AI controls. The evaluation function would be a function that looks at ...tty easy, as it's simply a multi-dimensional matrix based on the number of units and the moves available to them. Also, having the AI come up with solution
    20 KB (3,488 words) - 21:58, 3 April 2009
  • ...s, and again I mainly contributed ideas, especially in the domain of AMLA (units improving beyond their maximum XP level). * can_recruit (Units the player has the ability to recruit)
    28 KB (4,753 words) - 03:32, 21 March 2013
  • [[IndonesianTranslation]] / [[IndonesianUnits|Units]] / '''Table''' From "animation statistics" [http://www.wesnoth.org/units/1.6/animations.html]
    32 KB (2,440 words) - 06:58, 8 April 2009
  • ...s will recover 8 hitpoints every turn. Injured units that are adjacent to units with the 'heal' or 'cure' abilities will also heal. A unit that does not m
    16 KB (2,174 words) - 06:19, 17 April 2023
  • msgid_plural "$friends friendly units sighted" find data/core/units -name '*.cfg' -print
    22 KB (3,722 words) - 22:57, 8 May 2023
  • |'''Unit Trees''' || [https://units.wesnoth.org/1.16/Ageless_Era/en_US/Ageless%20Era.html Unit tree] ====http://www.wesnoth.org/units/trunk/pics/00189_lieutenant.png Loyalists====
    44 KB (6,780 words) - 07:45, 19 April 2023
  • ...f Thursagan portraits (currently being replaced by DUHH), Dwarf Scout line units (in progress, will eventually include portraits), and the Water Serpent uni ...are some available sprites for all of the level 1 units and a few level 2 units - I plan to first animate those sprites, and develop accompanying portraits
    6 KB (1,057 words) - 22:47, 8 July 2009
  • ...layer with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a uni
    5 KB (927 words) - 11:17, 7 April 2014
  • <div class="tright" style="width: 300px; height: 300px;>https://units.wesnoth.org/1.15/pics/core%24images%24portraits%24dwarves%24fighter.png</di ==Dwarvish units==
    43 KB (7,317 words) - 16:13, 19 June 2021
  • ...at's it for diplomacy then. Haldric, we should avoid calling upon too many units, and avoid fighting them. There has to be a peaceful resolution to this. ====Nonessential Units Have Survived====
    101 KB (17,690 words) - 15:56, 5 November 2019
  • ...= Skeleton Archer, Skeleton'' for ''side = 2''. This tells the game which units the side can recruit, of course, and the value should be a comma-separated
    16 KB (2,681 words) - 09:53, 18 January 2022
  • ===New Turn: Enemy Has No Units=== ====Enemy Has Units====
    73 KB (12,735 words) - 15:34, 7 April 2023
  • ...ecruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again. ...as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest th
    120 KB (21,542 words) - 07:36, 3 February 2023
  • === Units === === Units ===
    2 KB (354 words) - 16:31, 20 February 2023

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