Difference between revisions of "Midlands"

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The Midlands were a group of prosperous kingdoms of the [[Green Isle]]. To their northwest lay the [[Broken Mountains]]; to their northeast, the [[Oldwood Forest]]; to their southeast, [[Clearwater|Clearwater Port]]; and to their southwest, [[Southbay]]. They were important trade partners with the other kingdoms of the Green Isle, especially Southbay, exporting large amounts of grain as well as lumber and gemstones. When the orcs invaded the Green Isle, they advanced upon the Midlands, sacking the kingdoms. The orcish warlords [[Tan-Vrodis]], [[Tan-Bok]], and [[Tan-Hogar]] were left to guard its smoking ruins. The orcs did not expect to encounter any further enemies at the Midlands.<ref name="midlands">{{Cite|midlands}}</ref>
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The Midlands were a group of prosperous kingdoms of the [[Green Isle]]. To their northwest lay the [[Broken Mountains]]; to their northeast, the [[Oldwood Forest]]; to their southeast, [[Clearwater|Clearwater Port]]; and to their southwest, [[Southbay]]. They were important trade partners with the other kingdoms of the Green Isle, especially Southbay, exporting large amounts of grain as well as lumber and gemstones. When the orcs invaded the Green Isle, they advanced upon the Midlands, sacking the kingdoms. The orcish warlords [[List of supporting characters from The Rise of Wesnoth#Tan-Vrodis|Tan-Vrodis]], [[List of supporting characters from The Rise of Wesnoth#Tan-Bok|Tan-Bok]], and [[List of supporting characters from The Rise of Wesnoth#Tan-Hogar|Tan-Hogar]] were left to guard its smoking ruins. The orcs did not expect to encounter any further enemies at the Midlands.<ref name="midlands">{{Cite|midlands}}</ref>
 
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Latest revision as of 21:49, 20 September 2019

This article is about the kingdoms. For the scenario, see The Midlands.
Midlands

green_isle.png new-journey.png

The Midlands on a map of the Green Isle.
Races Humans


The Midlands were a cluster of kingdoms on the Green Isle.

History

trow_story_04b-The_Midlands.jpg
Prince Haldric sees the ruins of the Midlands.
To the southwest lay the Midlands. These were prosperous kingdoms, nestled between hill and forest.
—Lore describing the Midlands.

The Midlands were a group of prosperous kingdoms of the Green Isle. To their northwest lay the Broken Mountains; to their northeast, the Oldwood Forest; to their southeast, Clearwater Port; and to their southwest, Southbay. They were important trade partners with the other kingdoms of the Green Isle, especially Southbay, exporting large amounts of grain as well as lumber and gemstones. When the orcs invaded the Green Isle, they advanced upon the Midlands, sacking the kingdoms. The orcish warlords Tan-Vrodis, Tan-Bok, and Tan-Hogar were left to guard its smoking ruins. The orcs did not expect to encounter any further enemies at the Midlands.[1]

signpost.png Plot branch : Haldric chose to travel southwest.
While leading Stormvale refugees out of the southern pass, Prince Haldric was forced either to travel southeast through the Swamp of Esten or southwest through the Midlands. He chose the latter, despite his uncertainty as to whether the orcs had yet invaded the region.[2] Upon nearing the Midlands, he sighted smoke rising from the former kingdoms. His men fell upon the orcs, defeating them and killing the three leaders.[1]

References

Green Isle
Settlements
BlackmoreClearwaterJevyan's HavenMidlandsOldwood catacombsSouthbaySouthbay sewersStormvale
Natural Features
Broken MountainsFallen Lich PointOldwood ForestSwamp of Esten
This page was last edited on 20 September 2019, at 21:49.