Search results

  • ...from two sides who must fight each other to multiple sides with different characters, custom items, and complicated events. This page is split into several sect
    5 KB (772 words) - 12:46, 14 April 2023
  • Characters that appear in placeholders are letters, numbers, square brackets, undersco ...file, poedit unwraps all strings. Usually, all .po files are wrapped at 80 characters, so if you want smaller diffs and less merge conflicts, you can execute the
    14 KB (2,215 words) - 20:20, 29 February 2024
  • Translations in a language which use characters outside of the Latin, Greek and Cyrillic character sets may want to specify
    6 KB (905 words) - 15:54, 2 March 2024
  • ''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''
    48 KB (7,479 words) - 07:52, 19 April 2023
  • Binary data cannot contain null characters, as well as certain special characters. In order to build escape sequences for them, a single-byte value of <code>
    12 KB (1,849 words) - 15:14, 7 April 2023
  • ...d armour]] - Advice from zookeeper on designing realistic weapons for your characters.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • * terrain strings are composed from one or two terrain codes of 2 to 4 characters (bytes) each, separated by ^. * Empty lines are allowed before, after and between lines of characters, between lines is not advised.
    6 KB (920 words) - 05:30, 29 April 2024
  • ...like '''[xxx_frame]'''. The '''xxx''' can be any sequence of alphanumeric characters. However, prefixes beginning with an underscore are reserve by the engine f
    41 KB (6,114 words) - 01:16, 19 April 2024
  • This page is intended to help Translators figure out how characters should be translated. Sometimes, you need some information about a figure, ...th the flavor of your campaign to keep the high standard in all languages. Characters that do not appear repeatedly in the campaign are excluded from the charact
    48 KB (7,351 words) - 04:21, 3 May 2023
  • * The meta-characters * + ? | have the same meaning as is typical in regular expressions
    7 KB (1,115 words) - 16:24, 24 February 2024
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Talodulborentan]]
    84 bytes (11 words) - 08:13, 21 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Gullatendronnorbum]]
    87 bytes (11 words) - 08:15, 21 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Orofarnië]]
    79 bytes (11 words) - 02:04, 22 September 2019
  • *[[FL: The Characters]]
    3 KB (347 words) - 15:23, 26 April 2010
  • This is the file containing all the final words of dying key characters
    535 bytes (68 words) - 12:35, 23 March 2008
  • ...raint to match, the corresponding terrain tile's type must be one of those characters. <br> This string may contain the metacharacter "*" meaning "all terrains",
    10 KB (1,505 words) - 20:52, 29 December 2023
  • You can index the characters or words of a string with the following syntax: ...f the formula. This is easily done - simply enclose them in <code>#</code> characters, like this:
    48 KB (7,291 words) - 01:30, 30 March 2024
  • ...eparated list. This can also be used for macros that auto-recall a list of characters, some of which join later or may die at some point. If a definition for the
    29 KB (4,777 words) - 09:01, 30 December 2023
  • but do not do so when characters are speaking. Thus, the narrator
    3 KB (546 words) - 03:21, 12 August 2017
  • These characters don't level up like ordinary units, with individual trees with over 15 perk ...ounded character of yours if you just keep the hedgehog formation. If your characters have high HP, you have the option of just ignoring the Ghosts' harassment -
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...ld begin with a self-contained <b>summary/subject line</b> no more than 72 characters long. This is the first (and often the only) line someone using browsing to * Subsequent lines should also be no more than 72 characters long. Use blank lines to separate paragraphs and list items.
    5 KB (864 words) - 02:43, 16 December 2023
  • ...ands for any single character, <code>*</code> stands for any number of any characters). ...}}: <code>+</code> wildcards are also supported: it stands for one or more characters.
    2 KB (245 words) - 12:35, 21 December 2019
  • ...ntions of the original artists and maintain as much of the likeness of the characters to which Wesnoth players have become accustomed as possible. I would also a
    8 KB (1,351 words) - 11:18, 7 April 2014
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Irix]]
    73 bytes (11 words) - 08:02, 8 October 2019
  • * Events: results of normal game progression (user actions, death of characters, etc)
    6 KB (981 words) - 09:52, 13 December 2022
  • ie, for characters, *preambles between characters
    3 KB (526 words) - 08:36, 24 May 2021
  • ...ption is to simply use another font, which both has the glyphs of required characters, and is somewhat fantasy-looking.
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...f=23&t=17306&start=165 my artwork thread] in the forums) and portraits for characters. At the moment I'm using placeholder portraits (some of them recolored) to
    10 KB (1,835 words) - 15:09, 21 March 2013
  • ...lines, where one line contains the "characters text" and a prior line the "characters name". Without saving the file with poEdit, the number of text-lines would == Extracting a list of characters ==
    10 KB (1,685 words) - 10:01, 2 April 2021
  • Within the UI, there are only a handful of special characters needed. Use the correct Unicode symbol for the minus sign − U+2212 (8722)
    9 KB (1,564 words) - 10:14, 12 June 2023
  • ''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''
    53 KB (8,158 words) - 07:43, 19 April 2023
  • ...encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not n ...rating system), your system/editor/viewer/whatever is not displaying UTF-8 characters correctly.
    9 KB (1,538 words) - 03:45, 8 May 2023
  • ...paigns in detail, including various events taking place around certain key characters. Reading this timeline before playing the alluded content for the first tim
    1 KB (203 words) - 23:09, 21 February 2021
  • id = "characters" local characters = {
    8 KB (804 words) - 23:38, 5 July 2021
  • ...encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not g
    11 KB (1,809 words) - 21:14, 25 April 2014
  • Because (the first section) of a namespace will be the cfg file name, all characters in a namespace must be filename safe. That is, they cannot include '*', '?'
    33 KB (5,376 words) - 00:03, 21 March 2013
  • * ''max_length'' - Maximum input length in characters (defaults to 256).
    32 KB (4,945 words) - 16:24, 29 April 2024
  • ...ngth places a cap on the total length of the name. The default value is 12 characters.
    21 KB (3,124 words) - 10:01, 7 May 2021
  • ...act rule is: if there is no <code>|</code>, variable names span identifier characters (as defined in the preceding paragraph), balanced square brackets and some
    21 KB (3,325 words) - 16:25, 24 February 2024
  • ...t identifies one set of variables. A namespace may contain only alphabetic characters, digits, and underscores.
    13 KB (2,073 words) - 21:11, 28 November 2022
  • ...lled that had translations present. This was reported as affecting Chinese characters, however it likely would have affected others as well.
    2 KB (377 words) - 05:51, 12 September 2020
  • ....alistapart.com/articles/emen/ The Trouble with Em and En (and Other Shady Characters) '''Other Characters (for reference)'''
    21 KB (3,291 words) - 06:04, 14 June 2023
  • * inconsistent namings/backstory/ of characters
    3 KB (436 words) - 06:32, 18 April 2023
  • #The largest challenge seemed to be keeping characters alive. Linaera and the mages are especially prone to this if you try to att
    6 KB (891 words) - 02:58, 6 March 2011
  • # I didn't protect my main characters well enough. # Yes -- I didn't protect my main characters well enough. I loaded from an autosave and played with the knowledge that I
    7 KB (1,286 words) - 03:03, 6 March 2011
  • 8) death of mine lead characters
    2 KB (278 words) - 02:58, 6 March 2011
  • ...ious dialogue when they reach the sign, and if not have Hans run up to the characters and comment on their speed (or perhaps how they even eluded him) and then c ...nd testing it very enjoyable, and I especially liked how the storyline and characters develop. Overall, "Liberty" is an excellent addition to the Wesnoth world.
    8 KB (1,243 words) - 03:02, 6 March 2011
  • Scenario #12 (Evacuation): Clear, but wrong, as you also need to get the main characters over first. Scenario #12 (Evacuation): Keeping main characters alive.
    10 KB (1,513 words) - 03:03, 6 March 2011
  • Unexpected characters at line start, value ' ' at <unknown>:1
    21 KB (3,532 words) - 02:28, 31 December 2010
  • Please get an artist to remake the characters. The icons look really bad (portrait ones for text) ...I think that there is an issue because if I kill all the orcs before both characters come to shore, I have to wait until my other character comes to shore and t
    9 KB (1,580 words) - 03:03, 6 March 2011
  • &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3. I had all characters fully leveled up and with the extra two elves to help, I had no trouble kee
    30 KB (5,465 words) - 03:03, 6 March 2011
  • ...found it disappointing I had to start all over when it came to recruiting characters.
    12 KB (2,080 words) - 02:58, 6 March 2011
  • ...ne: its only 1 thing - Awaysome with some realy unexpected speech from the characters that made me laught. It needs absolutely no change(except the little one in
    7 KB (1,263 words) - 03:02, 6 March 2011
  • 5. The major challenge getting thought the shadow or fog with all my characters still alive. 5. The major challenge was building enough characters.
    13 KB (2,429 words) - 03:02, 6 March 2011
  • (All the characters are in a spritesheet and so are the character's speach animations)
    14 KB (2,515 words) - 01:21, 21 March 2013
  • ...rate on winning each other. Despite that, a beautiful storyline behind the characters and the world itself can certainly add to the pleasure gained while playing
    51 KB (7,944 words) - 00:50, 4 May 2023
  • ...es.Basically, the idea is to design two seperate spritesheet - one for the characters and the other for objects in the environment.It would be flexible and have ...ip the "copy-paste" process . This will also enable other users to add the characters of their choice- which they could design via photoshop/other image-editing
    7 KB (1,190 words) - 03:01, 21 March 2013
  • ...grips me, but I’m much less forgiving when it comes to a boring story or characters.
    12 KB (2,072 words) - 23:32, 20 March 2013
  • ** <b>RPG</b> = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or
    36 KB (5,529 words) - 05:45, 27 January 2024
  • * [[CharactersStorys| Characters' stories]]
    9 KB (1,258 words) - 11:36, 23 April 2018
  • :Tags can only contain alphanumeric characters (letters and numbers) and underscores "_". Notice I said earlier that "a ta ::Keys are sequences of lowercase alphabetic characters that tell the game what kind of information it is dealing with when it read
    14 KB (2,433 words) - 19:35, 29 January 2023
  • ...gn. The value of an "id" attribute can only contain lowercase alphanumeric characters and underscores. We are going to give this attribute the value "my_first_ca
    11 KB (1,732 words) - 19:52, 29 January 2023
  • ...acro. Think of it as the macro's id. Symbols can only include alphanumeric characters and underscores, and should be capitalized throughout. In the case of the e
    5 KB (769 words) - 20:41, 29 January 2023
  • ...h'': Places a cap on the total length of the name. The default value is 12 characters.
    40 KB (6,092 words) - 18:12, 17 April 2024
  • ...nts come into play in this scenario, as well as an introducing of many new characters and custom units. This episode brings together almost all the plot threads All in all, I thoroughly enjoyed this campaign and its story. The maps, characters, and gameplay had me hooked, and I recommend this campaign to anyone.
    60 KB (10,139 words) - 10:41, 11 August 2015
  • ...) and a type, which defines the kind of content of the variable (number, characters strings, and so on). Later in the program, instructions can be used to st ...ectly interpreted by the engine as variables names. Note that some special characters are forbidden in variable names: '''$ , . | {} [] =''' because they have a
    48 KB (6,497 words) - 12:57, 17 July 2019
  • ...someone using browsing tools will see</q>. It should ideally be at most 80 characters (TODO: inconsistent with current policy), and is like the subject line of a * try to keep the summary at 50 characters or less, maximum 72
    30 KB (4,947 words) - 06:25, 18 April 2023
  • ...This one was rather cliche. Two players sat down at a keyboard, selected characters, and proceeded to kill each other. I created a wide variety of characters, each with unique
    16 KB (2,529 words) - 21:12, 4 April 2014
  • ::A standard string is simply a sequence of ASCII characters that is neither a numerical nor a translatable string. For example, this is ::a sequence of numeric characters, like this:
    11 KB (1,130 words) - 03:59, 12 August 2017
  • The random-looking characters following the comma are the actual image data.
    2 KB (319 words) - 13:06, 4 July 2018
  • Attributes can have their values be interpreted differently according to what characters they contain. Some specific attributes will also require specific kinds of ..."553" is also considered part of the sequence and while they are numerical characters, in this specific context, they are also considered text). There are times
    9 KB (1,456 words) - 03:19, 7 May 2023
  • * ''max_length'' - Maximum input length in characters (defaults to 256).
    11 KB (1,793 words) - 14:59, 27 April 2024
  • ...from The Rise of Wesnoth#Tan-Schmog|Tan-Schmog]] and [[List of supporting characters from The Rise of Wesnoth#Tan-NauVong|Tan-NauVong]], entrenching themselves ...rs from The Rise of Wesnoth#Tan-Gralg|Tan-Gralg]] and [[List of supporting characters from The Rise of Wesnoth#Tan-Rugar|Tan-Rugar]]. Afterwards, Haldric inquire
    31 KB (5,084 words) - 01:17, 10 April 2023
  • ...re. [[Aethyr|Commander Aethyr]] informed him that the [[List of supporting characters from The Rise of Wesnoth#Final King of Clearwater|King of Clearwater]] and ...ters from The Rise of Wesnoth#Tan-Pulk|Tan-Pulk]] and [[List of supporting characters from The Rise of Wesnoth#Ut'Tan-Grilg|Ut'Tan-Grilg]], were garrisoned. Jess
    30 KB (4,859 words) - 01:20, 10 April 2023
  • [[Category:Major characters from Heir to the Throne]]
    619 bytes (83 words) - 15:27, 26 May 2023
  • [[Category:Major characters from Descent into Darkness]]
    953 bytes (120 words) - 02:13, 10 April 2023
  • ...ef><ref name="abez">{{Cite|abez}}</ref> For instance, [[List of supporting characters from The Rise of Wesnoth#Bitey|Bitey the Serpent]] protected one of these s
    2 KB (336 words) - 19:49, 13 October 2019
  • [[Category:Major characters from The Rise of Wesnoth]]
    6 KB (998 words) - 01:18, 10 April 2023
  • [[Category:Major characters from The Rise of Wesnoth]]
    7 KB (1,072 words) - 01:36, 10 April 2023
  • [[Category:Characters from The Rise of Wesnoth]]
    3 KB (495 words) - 23:28, 9 April 2023
  • [[Category:Major characters from The Rise of Wesnoth]]
    3 KB (477 words) - 01:29, 10 April 2023
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-Rarbag]]
    79 bytes (11 words) - 20:52, 20 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-Erang]]
    78 bytes (11 words) - 20:51, 20 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Galdred]]
    76 bytes (11 words) - 01:35, 19 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tromas]]
    75 bytes (11 words) - 01:35, 19 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-Schmog]]
    79 bytes (11 words) - 21:00, 20 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-NauVong]]
    80 bytes (11 words) - 21:04, 20 September 2019
  • ...from The Rise of Wesnoth#Tan-Schmog|Tan-Schmog]] and [[List of supporting characters from The Rise of Wesnoth#Tan-NauVong|Tan-NauVong]].<ref name="escape"/> ...d mudcrawlers. As they engaged in battle, the dragon, [[List of supporting characters from The Rise of Wesnoth#Shek'kahan|Shek'kahan]], emerged from the mountain
    15 KB (2,457 words) - 01:38, 10 April 2023
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Cleon]]
    74 bytes (11 words) - 21:22, 20 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Lollyra]]
    76 bytes (11 words) - 21:25, 20 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Clurka]]
    75 bytes (11 words) - 21:29, 20 September 2019
  • ...d mudcrawlers. As they engaged in battle, the dragon, [[List of supporting characters from The Rise of Wesnoth#Shek'kahan|Shek'kahan]], emerged from the mountain [[Category:Major characters from The Rise of Wesnoth]]
    12 KB (1,906 words) - 02:11, 10 April 2023
  • ...d mudcrawlers. As they engaged in battle, the dragon, [[List of supporting characters from The Rise of Wesnoth#Shek'kahan|Shek'kahan]], emerged from the mountain [[Category:Major characters from The Rise of Wesnoth]]
    11 KB (1,742 words) - 01:29, 10 April 2023
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-Vrodis]]
    79 bytes (11 words) - 21:39, 20 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-Bok]]
    76 bytes (11 words) - 21:43, 20 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Tan-Hogar]]
    78 bytes (11 words) - 21:46, 20 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Grilg]]
    74 bytes (11 words) - 21:54, 20 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Vrogar]]
    75 bytes (11 words) - 21:58, 20 September 2019
  • ...d mudcrawlers. As they engaged in battle, the dragon, [[List of supporting characters from The Rise of Wesnoth#Shek'kahan|Shek'kahan]], emerged from the mountain [[Category:Major characters from The Rise of Wesnoth]]
    11 KB (1,730 words) - 01:23, 10 April 2023
  • ...rs from The Rise of Wesnoth#Tan-Gralg|Tan-Gralg]] and [[List of supporting characters from The Rise of Wesnoth#Tan-Rugar|Tan-Rugar]] entered the Oldwood Forest a
    2 KB (323 words) - 07:21, 14 October 2019

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)