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  • ...ot favour the AI as an opponent because its moves can be predicted. I find human opponents more unpredictable and hence exciting to fight, which makes me pl ...th despite its origins as an adventure game , makes an excellent human vs. human game , as an AI can only do so much when it comes to tactics in battle !
    18 KB (2,980 words) - 23:01, 11 April 2008
  • I plan on using the Formula AI to create a strategic AI that exhibits human-like planning. A Planner has goals based on sub-goals (which will probably ===Human-Like Behavior===
    3 KB (579 words) - 21:36, 25 March 2008
  • ***I prefer to play against human opponents rather than against AI, though I do enjoy finding the patterns to
    9 KB (1,507 words) - 23:46, 20 March 2013
  • This function allows to chose different AI or to human player, who will take control over side untill the end of current turn. For fallback( 'human' )
    13 KB (2,007 words) - 17:26, 18 March 2016
  • ...et the AI play through its first turn, and then change the controller to ''human'' for the second turn. This can be done either manually in debug mode usin controller=human
    22 KB (3,300 words) - 03:48, 11 November 2022
  • Human (also multiplayer campaigns are good ;)
    9 KB (1,437 words) - 23:53, 20 March 2013
  • The heart of the world of Orbivm, the Imperial Era features three human races, two elvish, and one each of dwarves and orcs. During this era, the E
    19 KB (3,056 words) - 14:56, 11 June 2018
  • ...m a knowledge base with all of units statistics.When ai play should have a human behavior so it is possible to do a wrong move but it will learn from its er
    4 KB (607 words) - 03:37, 16 November 2022
  • ...on [http://www-gs.informatik.tu-cottbus.de/~wwwgs/kloeck_st.pdf simulating human behavior through an agent based system] and won several Software developing
    6 KB (957 words) - 03:34, 16 November 2022
  • ===Human Troopers (Aethaeryn)=== *<font color="#FF0000">Transport (human)
    6 KB (851 words) - 02:39, 22 June 2010
  • ...y layer invisible, and make ''only'' the label layers visible: <tt>Wesnoth Human Names</tt>, <tt>Wesnoth early labels</tt>, <tt>Wesnoth late labels</tt>, an
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...(consider the difference between the drake and saurian portraits, and the human portraits).
    10 KB (1,803 words) - 02:25, 9 May 2008
  • In this scenario you interrupt a conflict between the masked dwarves and human peasants, and you all temporarily join forces to search for orcs. Every tim ...e able to spot Elvish Rangers or Woses because of their Ambush ability. A human playing the elves could take on almost any number of Dwarves; only the stup
    33 KB (5,978 words) - 08:30, 27 December 2022
  • ...gold reserve. Gold will become very important by the time you reach the ''Human Alliance'' scenario. == Human Alliance ==
    36 KB (6,316 words) - 20:26, 4 November 2022
  • === Človek (Human) ===
    15 KB (2,059 words) - 10:39, 12 October 2023
  • outthink the AI or a human opponent. You can misdirect the AI (and a surprising number of human opponents)
    37 KB (6,488 words) - 07:06, 16 May 2020
  • ...is involved. I.e. it happens at the middle of turn of human side 1 if the human player droids his side. It happens after the selection of ai to play the tu ...es that are not defeated are allied and if there is at least one human (or human networked) side among them. Especially this event triggers in a situaltion
    44 KB (6,986 words) - 17:13, 24 March 2024
  • ...(Footpads, Thugs, etc.). But Relana hasn't gone full outlaw and killed any human soldiers yet, so she and her troops are still neutral. ...ihood, the northeast Outlaw will have little resistance because of the orc/human fighting. Your leader can head northwest to the corner of the map for safet
    24 KB (4,349 words) - 20:16, 7 April 2022
  • ...%">&nbsp;&nbsp;'''''droid''''' ''side''&nbsp;&nbsp;switches between AI and human control</span>
    15 KB (2,623 words) - 02:51, 26 May 2022
  • ...tps://raw.github.com/wesnoth/wesnoth/1.16/data/core/images/terrain/village/human-tile.png ...tps://raw.github.com/wesnoth/wesnoth/1.16/data/core/images/terrain/village/human-cottage-ruin-tile.png
    40 KB (5,796 words) - 01:13, 24 October 2021
  • '''Faction/Era:''' Human outlaws, dwarves, undead ...aving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as
    53 KB (8,158 words) - 07:43, 19 April 2023
  • So far so good! The last necessary part describes what the players (both human and controller=human
    16 KB (2,648 words) - 22:06, 10 October 2018
  • Those who play well and are challenging to beat. Those can be both human or computer players.
    41 KB (7,000 words) - 02:53, 21 March 2013
  • ...action superclass. Each action should correspond roughly with something a human player might say they are 'doing' whilst playing a game of Wesnoth. They mi ...ehaviors whilst retaining a sense of the AI carrying out some coherent and human-like strategic actions.
    35 KB (5,527 words) - 00:08, 21 March 2013
  • scenarios in a campaign: at the start of my project, all sides with human controllers were automatically set as persistent. Now, by using the 'persistent' flag, ai sides can be made persistent aswell - and human sides can be set as non-persistent likewise. Additionally,
    36 KB (5,842 words) - 01:09, 21 March 2013
  • I prefer to face a human opponent.
    10 KB (1,742 words) - 02:54, 21 March 2013
  • ...lins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a
    12 KB (1,967 words) - 02:36, 12 August 2017
  • 1: Human (AI developer)
    3 KB (570 words) - 15:12, 30 November 2017
  • ...to how I am rather new to online gaming, I lack an effective strategy for human players. I prefer to play against AI, though will play multi-player games
    11 KB (1,795 words) - 01:11, 21 March 2013
  • My ideal human opponent is a mythical beast that does not exist. Someone who is respectfu
    12 KB (2,122 words) - 15:45, 3 April 2009
  • ...y, and there is always the joy of rubbing in your victory to the face of a human opponent.
    13 KB (2,161 words) - 00:17, 21 March 2013
  • ***I prefer human opponents much more than AI, but they have to be polite, civil and mature. ...s polite and mature one. Also, like I mentioned, multiplayer games against human opponents are for me much more enjoyable than single-player campaigns.
    26 KB (4,338 words) - 00:22, 21 March 2013
  • ...work connections, I propose to first build a database of games between two human players (if these players so consent). Armed with this it will be possible
    10 KB (1,693 words) - 15:15, 9 April 2009
  • ...inflexible and can be exploited if the formula is discovered; the coder is human and will include bias in determining what he thinks is a good actions in ce ...solutions on the fly has the potential to be very dynamic, reacting to the human player mid-game.
    20 KB (3,488 words) - 21:58, 3 April 2009
  • ...to them (examples: recruitment_pattern is an AI thing, available_units is Human-only as far as I know), we could consider creating subclasses of team calle * Possibly moving AI and Human-specific info into subclasses of the team class
    28 KB (4,753 words) - 03:32, 21 March 2013
  • | ||Human Commander||9 (3)||5 (3)||0||0||0||1||-||0||-||0||0||0||0||0||0||0
    32 KB (2,440 words) - 06:58, 8 April 2009
  • ...longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best The Undead are a faction of undead creatures and human practitioners of dark arts that usually accompany them. Often, these "Dark
    44 KB (6,780 words) - 07:45, 19 April 2023
  • ...n Alliance lands. They encounter Marth-Tak, an allied orc, who is beset by human outlaws.
    4 KB (699 words) - 10:58, 28 August 2010
  • ...tely human in an FPS. Puzzle games, I like to challenge myself, or another human player. AIs tend to feel too strong or too weak. In terms of the type of pe
    39 KB (6,571 words) - 22:12, 20 March 2014
  • '''Tan-Rarbag:''' So HUMAN, care to make your final stand? '''Hashnak:''' Die, human. '''''Note:''' This is apparently a misspelling of Hoshnak and probably nev
    101 KB (17,690 words) - 15:56, 5 November 2019
  • controller = human ...but not necessarily). It also has a mandatory ''controller='' key. It's ''"human"'' value tells the game that the player is the one playing this side.
    16 KB (2,681 words) - 09:53, 18 January 2022
  • === 150 BU: Intermediate period: Before (Human) Unification === ...t a rapid rate. What starts as a civil war among elves eventually receives human intervention. Bitter, the elves grow increasingly anti-technology.
    5 KB (771 words) - 20:48, 14 October 2009
  • ...ong after the Fall of the Third Sun, a new leader arises among the coastal human settlements in Kalari, and teaches a previously unknown form of magic to a ...and the changes she promises for the ravaged world of Irdya amongst other human settlements north and south of Kalari.
    19 KB (3,138 words) - 03:44, 6 November 2015
  • '''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfi =====Human=====
    15 KB (2,582 words) - 11:45, 24 August 2023
  • '''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band... ...rcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is somet
    73 KB (12,735 words) - 15:34, 7 April 2023
  • '''Human Advisor:''' Yes, let us rest a while! I am sure there are many challenges a '''Relgorn:''' Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of
    120 KB (21,542 words) - 07:36, 3 February 2023
  • Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the gr Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Kar
    74 KB (12,602 words) - 11:44, 1 May 2024
  • ...mmer and dwarven song and our jeweled halls glowed as brightly as the sun. Human and elf princes would pay us royally for the craftsmanship of our forges. B ...e heavily with humans that lived north of the mountains, but then some new human came to power and decreed that all contact with us should be cut off. We se
    277 KB (51,172 words) - 06:38, 10 July 2022
  • The difficulty has been toned down when playing with two human sides so that it's more possible to beat on default settings. Additionally,
    3 KB (392 words) - 17:09, 18 April 2021
  • Shaken by the loss of their commander, the human defense began to falter. The orcs roared in anticipation of victory, but be '''Young Ogre:''' No, me kill - I see human!
    76 KB (13,273 words) - 07:19, 7 April 2023
  • '''Prok-Bak:''' You human! Call us foul, will you?! ...elathsil:''' Impossible! I canna' believe any of my kin would ha' helped a human!
    53 KB (9,234 words) - 12:45, 4 May 2024
  • '''Badush:''' The human traitors are few and ill-prepared. Take them by storm and bring me their ca
    14 KB (2,563 words) - 06:46, 11 April 2014
  • ...the successor of Rahul I - tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands ...onies and villages on their lands. Then, Earl Lanbec'h - the most powerful human warlord of the North - determined to abolish the orcish menace raised an ar
    3 KB (467 words) - 03:08, 9 April 2023
  • * Human settlement of the Estmarks begins.
    3 KB (533 words) - 15:05, 14 June 2019
  • * '''Human''' — Людина
    17 KB (618 words) - 14:50, 31 March 2024
  • ...ight only) making it a passable archer-like creature. It may deal with the human mage too - in favorable conditions. You can have one around, but restrain f
    32 KB (6,006 words) - 06:35, 2 March 2011
  • ...moves, or doing this may happen after the system is fully implemented for human players.
    17 KB (2,910 words) - 20:03, 20 March 2013
  • image = "units/human-princess.png~RC(magenta>red)", image = "units/human-magi/elder-mage.png~RC(magenta>red)",
    8 KB (804 words) - 23:38, 5 July 2021
  • ...l, particularly if the forest the elf ruled was greater in extent than the human's kingdom. In terms of precedence, an elvish Lord is of roughly equal rank to an Earth human Lord, Count or Earl (all equivalent). An elvish High Lord would be given eq
    11 KB (1,809 words) - 21:14, 25 April 2014
  • '''Description:''' ''The human kingdom is in crisis as four invaders scheme to split it up!
    3 KB (472 words) - 15:40, 7 April 2023
  • ...I'll achieve this is by introducing a distinction between source material (human-friendly material artists work with) and generated material (optimized, mem ...code", that is, they are what contributors work with since it's handy and "human-friendly". However in the build process I intend to reorganize all frames f
    19 KB (3,096 words) - 23:21, 20 March 2013
  • <td width="46%">Various Human Warlords</td> <td width="30%">Various Human Warlords</td>
    4 KB (575 words) - 00:24, 11 December 2009
  • I prefer human opponents, specially if they're smart because you learn a lot and have to p
    11 KB (1,941 words) - 01:05, 21 March 2013
  • ...game from time to time. Also, it would be very interesting to see how the human teams may alliance with each other or even singly try to throw away the com
    1 KB (227 words) - 21:45, 9 April 2010
  • : The only possible values are 'human', 'ai' or 'null'. ...differentiated by this field. For example, remote humans will be shown as "human". Use 'is_local' field if you need to differentiate.
    8 KB (1,082 words) - 13:31, 12 February 2021
  • Locks or unlocks gamemap view scrolling for human players. If true is passed as the first parameter, the view is locked; pass Human players cannot scroll the gamemap view as long as it is locked, but Lua or
    32 KB (4,945 words) - 16:24, 29 April 2024
  • As I have mentioned above in my proposal, some form of human intervention will be needed and with this will come GUI changes as well. In
    33 KB (5,803 words) - 00:12, 21 March 2013
  • ...an adaptive one, growing in the difficulty as the game progresses. If it's human, I like all types, including campers because even this type of opponent is
    29 KB (4,996 words) - 06:48, 19 April 2023
  • -- Called only on the client handling the current side, if it is a human. ...ce returning a wml table. Unlike above, this function is called for ai and human sides (use if controller == "ai" for checking if it is a ai side)
    21 KB (3,124 words) - 10:01, 7 May 2021
  • ...me very much. I have no interest in playing myself against a single other human.
    9 KB (1,680 words) - 01:17, 21 March 2013
  • Human.
    36 KB (6,071 words) - 04:17, 3 May 2023
  • In the units' help, the Dunefolk and Human pages now link to each other, and clarify that the Dunefolk are a group of
    4 KB (595 words) - 20:29, 20 September 2020
  • '''Erlornas:''' Orcs? It seems unlikely. The human king, Haldric, crushed them when they landed on these shores, and since the ...arband of orcs, no women or children among them, besieges a tower. It's of human design...but we are far from the lands granted to humans by treaty, my lord
    19 KB (3,326 words) - 15:11, 9 June 2021
  • Mal-Ravanal, it seemed, was a great human wizard who had transformed himself into a lich. He had attacked the edges o About 200 years ago, a powerful mermaid named Imirna fell in love with a human wizard named Agnovon. Agnovon cared not for love, but he smiled falsely at
    44 KB (7,834 words) - 16:35, 31 March 2021
  • '''Linderion:''' Choose your words wisely, human. Know that the penalty for trespassing on our lands is death. What's your n '''Ethiliel:''' My answer will depend on your motives, human. What would you do, knowing the secrets of the unholy ones?
    73 KB (12,872 words) - 10:08, 8 December 2021
  • ...c speech by characters, and in-character use of jargon, (for example, if a human wizard used a word in the Drakish language), use &lt;i&gt;''i tags''&lt;/i&
    21 KB (3,291 words) - 06:04, 14 June 2023
  • * Siddry, a Human Poacher: He's not going to be much help here, and he won't come with you (s ...and they don't like you, or the Mermen priestesses. So like civilized non-Human beings they'll try to kill you and you'll try to kill them back, to get pas
    40 KB (7,082 words) - 20:10, 3 March 2021
  • '''Fal Khag:''' I long to burn human cities, but that weaselly witch thinks we're only good enough for these pun '''Lord Maddock:''' So, their human aspect returns. Whatever these creatures are, we shall crush them all under
    42 KB (7,387 words) - 08:21, 23 August 2022
  • ...ide matches only if it has this controller string. Sensible values are ai, human, and null. This key is disabled for networked multiplayer, since there the
    4 KB (609 words) - 01:13, 25 February 2024
  • ...to write a helper script to do it. Or it can be done by hand. In any case, human review is required, to see that everything is ok.
    6 KB (941 words) - 16:22, 17 April 2023
  • # In the beginning, the objectives were quite clear, but once I killed the human and undead leaders, they said "an evil force is still present" -- I'm not s # After killing the human and first undead leaders, it could have been more clear as to what to do ne
    7 KB (1,286 words) - 03:03, 6 March 2011
  • ...would have made to the scenario to make it more fun?''' make only one side human controlled, it was just too time consuming to control it all.
    14 KB (2,544 words) - 03:43, 21 March 2013
  • #*Bugs : The Human player is swaped with an AI bot, I can't play the game (only watch what the
    3 KB (419 words) - 03:02, 6 March 2011
  • End text: Line 1: "argh! I die!" He is a human, not an orc. It should perhaps be changed to "I am dying", or "I am slain" Scenario 2: The Human Army
    12 KB (2,011 words) - 03:03, 6 March 2011
  • ...idn't understood why they were talking about orkish magic. (Magic after is human magic.)
    6 KB (956 words) - 02:58, 6 March 2011
  • ...e advantage which more than made up for the AI's ToD and unit advantage. A human player would likely play less agressively and attempt to attack my flanks w
    9 KB (1,412 words) - 02:59, 6 March 2011
  • * Human settlers, led by Prince Haldric, arrive at the western coast of the Great C ...l to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
    32 KB (5,072 words) - 06:36, 19 April 2023
  • Scenario 2 (The Human Army) is ok: no bugs Scenario 17 (The Human Attack) is ok: no bugs
    13 KB (2,429 words) - 03:02, 6 March 2011
  • '''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfi =====Human=====
    21 KB (3,766 words) - 09:02, 31 March 2021
  • After thinking about this problem I’ve decided to analyze, how a human mind makes its decisions. It is obvious that we do not do a lot of calculat ...where discrete analysis fails and any AI solution that can fight against a human mind must be a peace of art.<br />
    51 KB (7,944 words) - 00:50, 4 May 2023
  • Functions, constructors, syntax extensions to make the scenarios as human readable and simple as possible. There's no limit to the possibilities here
    17 KB (2,867 words) - 12:25, 9 April 2011
  • When playing human opponents I prefer those who do unorthodox things. I find that I generally
    12 KB (2,176 words) - 03:55, 21 March 2013
  • ...e successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands ...ies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an
    62 KB (10,875 words) - 20:36, 18 September 2023
  • ...gement in country that is wooded and mountainous, but scattered with small human and dwarvish farms. Aiglondur and his guards should start from an undergro ...after the founding of the Northern Alliance, the dwarves of Knalga and the human population of Dwarven Doors were fully preoccupied with rebuilding what had
    36 KB (5,972 words) - 19:01, 15 April 2011
  • ...o being perhaps the oldest races), Trolls (maybe even older still) and the human Clans (due to isolation). The language of Orcs, considering their lifespan,
    13 KB (1,879 words) - 03:11, 9 April 2023
  • ...land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern * The human nation of Dhagonth, situated at a considerably substantial distance eastwar
    28 KB (4,440 words) - 03:25, 9 April 2023
  • ...earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. * War once again breaks out between the orcish tribes and the northern human earldoms as humans break the long standing treaty and attempt to colonise o
    37 KB (2,339 words) - 03:51, 12 August 2017
  • ...fications around Dwarven Doors. The people who called it home, dwarven and human alike, knew that the wealth of their city might arouse envy from afar — h Dark years passed; human generations grew up in slavery, and came near to forgetting that their ance
    123 KB (22,117 words) - 06:31, 8 September 2022
  • ...ry turn for each side. Thus, we can simply set up Side 1 with 'controller=human' and start with the testing.
    17 KB (2,764 words) - 15:22, 7 April 2023
  • ...ete a single-player campaign, "Two Brothers", in fully unattended mode (no human mouse clicks in scenarios or between them, fully unattended from launch fro
    15 KB (2,506 words) - 05:09, 25 April 2023

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