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| − | {{Translations}}
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| − | Hét alap szövetség vagy frakció van a ''Harc Wesnothért'' játékban, melyek rövid bemutatására szolgál ez a szócikk, hivatkozásokkal a részletesebb leírásokra.
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| − | <hr />
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| − | A <b>[[Loyalists|hűségesek]]</b> egy emberekből és sellőkből álló frakció. Erős lovagokkal, hatalmas mágusokkal és sokatpróbált egységekkel rendelkeznek.<br><font color="darkgreen">Jó választás kezdőknek</font>. Komplett segédlet áll rendelkezésre róluk: [[How to play Loyalists|Hogyan játssz a hűségesekkel]].
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24horseman.png</div>
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| − | * A hűségesek nagyszerűek sík terepen a sivatagot kivéve.
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| − | * A hűségesek igazságos beállítottságúak (erősebbek fényes nappal).
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| − | * Mind gyors, mind pedig lassú, egyaránt erőteljes egységeik is vannak és alkalmazni tudják az első csapást, a rohamozást.
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| − | * Előnyt kovácsolnak a vezetőképességből, gyógyulhatnak és portyázhatnak is.
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| − | A <b>[[Rebels|lázadók]]</b> tündék, mágusok, fapásztorok és sellők frakciója, melyek legtöbbje az új használatának szakértője.<br><font color="darkgreen">Jó választás kezdőknek</font>. Komplett segédlet áll rendelkezésre róluk: [[How to play Rebels|Hogyan játssz a lázadókkal]].
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div>
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| − | * A lázadók jól küzdenek erdőkben, de sebezhetőek azokon kívül.
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| − | * A tündék semlegesek, azaz egyforma erősségűek minden napszakban, a mágusok, a fapásztorok, valamint a sellők igazságosak, azaz erősebbek nappal.
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| − | * Nagyon sikeresek a távolsági harcban, mesterei a lövészet tudományának, ugyanakkor lassúak kézi tusában.
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| − | * Gyógyulhatnak, egyesek regenerálódnak, előnyt kovácsolnak a vezetőképességből és a lesből támadásból.
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| − | <b>[[Northerners|Északiak]]</b> is a faction of orcs, trolls, goblins and nagas. They can fight in superior numbers compared to others.<br>Best for experienced players. Komplett segédlet áll rendelkezésre róluk: [[How to play Northerners|Hogyan játssz az északiakkal]].
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png</div>
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| − | * Northerners are cheap, close-range warriors and they can advance easily.
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| − | * Northerners are chaotic (stronger during night), with exception of nagas which are neutral (same strengh any time).
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| − | * They are resilient, they can fight with poison, slow and marksmanship and have access to regeneration.
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| − | <b>[[Undead|Élőholtak]]</b> is a faction of numerous undead creatures immune to poison and plague, dark mages and bats.<br>Best for experienced players. Komplett segédlet áll rendelkezésre róluk: [[How to play Undead|Hogyan játssz az élőholtakkal]].
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24undead-skeletal%24skeleton%24skeleton.png</div>
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| − | * Undead have resistances to common attacks, but are vulnerable to more specific ones.
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| − | * Undead are chaotic (stronger during night).
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| − | * They are dangerous, they can fight with plague, poison, drain life and backstab and have access to submerge, nightstalk, skirmish and feeding.
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| − | <b>[[Knalgan Alliance|Knalgai szövetség]]</b> is a faction of dwarves, gryphons and human outlaws.<br>Best for experienced players. Komplett segédlet áll rendelkezésre róluk: [[How to play Knalgans|Hogyan játssz a knalganiakkal]].
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dwarves%24fighter.png</div>
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| − | * Dwarves moves on difficult terrains as fast as on flat plains. They are strong but slow, outlaws are quick.
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| − | * Dwarves and gryphons are neutral (same strengh any time), outlaws are chaotic (stronger during night).
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| − | * They are strong in difficult terrain, especially mountains, they can fight with backstab or as berserk and have access to steadfast and skirmish.
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| − | <b>[[Drakes|Perzsekények]]</b> is a faction of drakes and saurians, who differ in many ways but are very strong together. Drakes are quite expensive and their losses are painful.<br>Best for experienced players. Komplett segédlet áll rendelkezésre róluk: [[How to play Drakes|Hogyan játssz a perzsekényekkel]].
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24drakes%24fighter.png</div>
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| − | * Drakes are the most mobile faction and they can cross difficult terrains easily. They have the largest number of flying units.
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| − | * Drakes are lawful (stronger during day), saurians are chaotic (stronger during night).
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| − | * They can quickly attack and retreat, they can fight with firststrike and marksmanship and have access to skirmish, leadership and healing.
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| − | <b>[[Dunefolk|Dűnelakók]]</b> is a relatively new faction with sand people, who chose to not use magic at all, and nagas.<br>Best for experienced players. Komplett segédlet áll rendelkezésre róluk: [[How to play Dunefolk|Hogyan játssz a dűnelakókkal]].
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dunefolk%24soldier%24soldier.png</div>
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| − | * Dunefolk is well adapted to sand terrain and they can heal their warriors.
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| − | * Dunefolk are lawful (stronger during day) or liminal (strong during dusk and dawn), nagas are neutral (same strengh any time).
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| − | * They are very versatile, they can fight with marksmanship, first strike, charge and slow and have access to healing, skirmish and regeneration.
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| − | ==Comments by players==
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24horseman.png</div>
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| − | Comment by '''Dreadnough''': Loyalists. They have a great core with versatile Spearman and fast Cavalry. Depending on the situation they can add highly specialised units such as Heavy Infantry, Mages, Mermen and Horseman. Finally their fencers can slip through enemy ranks and enable breakthroughs or disrupt the enemy's movement. As a lawful faction, they depend very much on the time of day, which results in dynamic unit movement.
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div>Comment by '''ForestDragon''': Rebels. Well, female elves are certainly quite attractive. For example, the marksman line. Or Elvish lady.
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png</div>Comment by '''Tezereth''': Northerners are pretty good for zone control, as the grunt cost only 12. Which means you can have a lot of them, or recruit some to quickly protect a unit behind a castle. Grunt have a big power to easily defend themselves. Archer have both pierce and fire, troll have regen, so they can hold unit that cannot deal big damage for several turn. Assassin have poison, but also an incredible dodge, which can easily bother enemy. Finally, goblin rider can move better in terrain than other faction horseman, and don't have weakness too, they just lack a bit of power. We don't talk about the goblins here.
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24undead-skeletal%24skeleton%24skeleton.png</div>Comment by '''patience_reloaded''': Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them.
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dwarves%24fighter.png</div>Comment by '''Hsaelt''': Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24drakes%24fighter.png</div>Comment by '''Knightmare''': (Plays Drakes) Fire and Blood.
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| − | <div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dunefolk%24soldier%24soldier.png</div>Comment by '''Computer_player''': I love dunefolk because they bring something different to the table and out of the factions closest to being mainlined, they are the one with the most work done. I really like the dynamic of the Dunefolk (Khalifate long ago) faction, however I am waiting to play Dunefolk proper with the next stable version.
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| − | {{Factionbox}}
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| − | [[Category: How to Play]]
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