Difference between revisions of "User:Big4billy"

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{{Translations}}
 
{{Translations}}
__NOTOC__
 
Üdvözlet a ''Harc Wesnothért'' letöltési oldalán. A játékot fejlesztő csapat itt teszi közzé hivatalosan a forráskódot és a következő operációs rendszerekre fordított futtatható bináris állományokat: Windows, macOS, és többféle Linux disztribúciók.
 
  
Amennyiben a legfrissebb binárisok még nem állnak rendelkezésre az operációs rendszeredre, nézz vissza pár nap múlva, hogy kikerültek-e már. A szoftverértékesítők külön értesítést kapnak, kérjük legyenek türelemmel. Mineközben javasoljuk áttekinteni a [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS_X.2C_etc..5D.3F|GYIK-ot]].
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Hét alap szövetség vagy frakció van a ''Harc Wesnothért'' játékban, melyek rövid bemutatására szolgál ez a szócikk, hivatkozásokkal a részletesebb leírásokra.
  
== Stabil kiadás (1.18 verzióág) ==
 
Az <b>1.18.x</b> a jelenlegi stabil szoftverfejlesztési ág (branch). Ezek a kiadások azok, amelyek a legtöbb játékos számára ajánlottak, mivel alaposan teszteltek és a ritkásabb hibajavításokkal kiegyensúlyozottabb játékélményt nyújtanak. Az ebben az ágban kiadott szoftververziók kompatibilisek egymással. Ezeknek a legnagyobb a játékos közössége és a kiegészítő szerver óriási választékú tartalmat nyújt.
 
{{StableDownload}}
 
  
==== GNU/Linux ====
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<hr />
* There are binaries for many different GNU/Linux distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your distribution.
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A <b>[[Loyalists|Hűségesek]]</b> egy emberekből és sellőkből álló frakció. Erős lovagokkal, hatalmas mágusokkal és sokatpróbált egységekkel rendelkeznek.<br><font color="darkgreen">Jó választás kezdőknek</font>. Komplett segédlet áll rendelkezésre róluk: [[How to play Loyalists|Hogyan játssz Hűségesekkel]].
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24horseman.png</div>
  
==== Miscellaneous ====
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* A Hűségesek nagyszerűek sík terepen a sivatagot kivéve.
* [https://sourceforge.net/projects/wesnoth/files/ SourceForge page for current and all previous versions]
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* A Hűségesek igazságos beállítottságúak (erősebbek fényes nappal).
 +
* Mind gyors, mind pedig lassú, egyaránt erőteljes egységeik is vannak és alkalmazni tudják az első csapást, a rohamozást és profitálnak a vezetőképességből, gyógyulhatnak és portyázhatnak is.
  
== Fejlesztői kiadás (1.19 verzióág) ==
 
<b>1.19.x</b> is the current development branch, boasting new exciting features. However, there may be occasional bugs or performance problems in these releases. Content creators, coders, and players who want to preview the future of Wesnoth may be interested in checking out our work in this branch.
 
  
People familiar with version control systems and building the game from source may follow Wesnoth development even more closely using the [[WesnothRepository|Git repository]] instead.
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<hr />
{{DevDownload}}
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<b>[[Rebels|Lázadók]]</b> is a faction of elves, mages, woses and mermen. Many of them have mastered the bow.<br><font color="darkgreen">Jó választás kezdőknek</font>. There is a complete guide on [[How to play Rebels]].
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div>
  
==== GNU/Linux ====
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* Rebels fight great in forests, but they are fragile outside of them.
* There are binaries for many different GNU/Linux distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your distribution.
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* Elves are neutral (same strengh any time), mages, woses and mermen are lawful (stronger during day).
 +
* They manage ranged combat very well, they can fight with slow and marksmanship and have access to healing, leadership, ambush and regeneration.
  
==== Miscellaneous ====
 
* [https://sourceforge.net/projects/wesnoth/files/ SourceForge page for current and all previous versions]
 
  
== License ==
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<hr />
''Main article: [[Wesnoth:Copyrights]]''
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<b>[[Northerners|Északiak]]</b> is a faction of orcs, trolls, goblins and nagas. They can fight in superior numbers compared to others.<br>Best for experienced players. There is a complete guide on [[How to play Northerners]].
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png</div>
  
This program is free software; you can redistribute it and/or modify it under the terms of the [https://www.gnu.org/licenses/gpl-3.0.html GNU General Public License version 3], as published by the [https://www.fsf.org Free Software Foundation], or at your option, any later version.
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* Northerners are cheap, close-range warriors and they can advance easily.
 +
* Northerners are chaotic (stronger during night), with exception of nagas which are neutral (same strengh any time).
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* They are resilient, they can fight with poison, slow and marksmanship and have access to regeneration.
  
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.
 
  
Some assets included with the game are provided under the terms of the [https://creativecommons.org/licenses/by-sa/4.0/ Creative Commons Attribution-ShareAlike 4.0 license].
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<hr />
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<b>[[Undead|Élőholtak]]</b> is a faction of numerous undead creatures immune to poison and plague, dark mages and bats.<br>Best for experienced players. There is a complete guide on [[How to play Undead]].
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24undead-skeletal%24skeleton%24skeleton.png</div>
  
== See also ==
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* Undead have resistances to common attacks, but are vulnerable to more specific ones.  
* [https://changelog.wesnoth.org/1.18 Changelog for the stable version]
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* Undead are chaotic (stronger during night).
* [https://changelog.wesnoth.org Changelog for the development version]
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* They are dangerous, they can fight with plague, poison, drain life and backstab and have access to submerge, nightstalk, skirmish and feeding.
* [[WesnothRepository]] - bleeding edge version from the repository
 
  
[[Category:Building and Installing]]
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<hr />
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<b>[[Knalgan Alliance|Knalgai szövetség]]</b> is a faction of dwarves, gryphons and human outlaws.<br>Best for experienced players. There is a complete guide on [[How to play Knalgans]].
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dwarves%24fighter.png</div>
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* Dwarves moves on difficult terrains as fast as on flat plains. They are strong but slow, outlaws are quick.
 +
* Dwarves and gryphons are neutral (same strengh any time), outlaws are chaotic (stronger during night).
 +
* They are strong in difficult terrain, especially mountains, they can fight with backstab or as berserk and have access to steadfast and skirmish.
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<hr />
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<b>[[Drakes|Perzsekények]]</b> is a faction of drakes and saurians, who differ in many ways but are very strong together. Drakes are quite expensive and their losses are painful.<br>Best for experienced players. There is a complete guide on [[How to play Drakes]].
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24drakes%24fighter.png</div>
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 +
* Drakes are the most mobile faction and they can cross difficult terrains easily. They have the largest number of flying units.
 +
* Drakes are lawful (stronger during day), saurians are chaotic (stronger during night).
 +
* They can quickly attack and retreat, they can fight with firststrike and marksmanship and have access to skirmish, leadership and healing.
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<hr />
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<b>[[Dunefolk|Dűnelakók]]</b> is a relatively new faction with sand people, who chose to not use magic at all, and nagas.<br>Best for experienced players. There is a complete guide on [[How to play Dunefolk]].
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dunefolk%24soldier%24soldier.png</div>
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 +
* Dunefolk is well adapted to sand terrain and they can heal their warriors.
 +
* Dunefolk are lawful (stronger during day) or liminal (strong during dusk and dawn), nagas are neutral (same strengh any time).
 +
* They are very versatile, they can fight with marksmanship, first strike, charge and slow and have access to healing, skirmish and regeneration.
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==Comments by players==
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24horseman.png</div>
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Comment by '''Dreadnough''': Loyalists. They have a great core with versatile Spearman and fast Cavalry. Depending on the situation they can add highly specialised units such as Heavy Infantry, Mages, Mermen and Horseman. Finally their fencers can slip through enemy ranks and enable breakthroughs or disrupt the enemy's movement. As a lawful faction, they depend very much on the time of day, which results in dynamic unit movement.
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div>Comment by '''ForestDragon''': Rebels. Well, female elves are certainly quite attractive. For example, the marksman line. Or Elvish lady.
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png</div>Comment by '''Tezereth''': Northerners are pretty good for zone control, as the grunt cost only 12. Which means you can have a lot of them, or recruit some to quickly protect a unit behind a castle. Grunt have a big power to easily defend themselves. Archer have both pierce and fire, troll have regen, so they can hold unit that cannot deal big damage for several turn. Assassin have poison, but also an incredible dodge, which can easily bother enemy. Finally, goblin rider can move better in terrain than other faction horseman, and don't have weakness too, they just lack a bit of power. We don't talk about the goblins here.
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24undead-skeletal%24skeleton%24skeleton.png</div>Comment by '''patience_reloaded''': Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them.
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dwarves%24fighter.png</div>Comment by '''Hsaelt''': Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24drakes%24fighter.png</div>Comment by '''Knightmare''': (Plays Drakes) Fire and Blood.
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dunefolk%24soldier%24soldier.png</div>Comment by '''Computer_player''': I love dunefolk because they bring something different to the table and out of the factions closest to being mainlined, they are the one with the most work done. I really like the dynamic of the Dunefolk (Khalifate long ago) faction, however I am waiting to play Dunefolk proper with the next stable version.
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{{Factionbox}}
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[[Category: How to Play]]

Latest revision as of 08:28, 6 May 2026


Hét alap szövetség vagy frakció van a Harc Wesnothért játékban, melyek rövid bemutatására szolgál ez a szócikk, hivatkozásokkal a részletesebb leírásokra.



A Hűségesek egy emberekből és sellőkből álló frakció. Erős lovagokkal, hatalmas mágusokkal és sokatpróbált egységekkel rendelkeznek.
Jó választás kezdőknek. Komplett segédlet áll rendelkezésre róluk: Hogyan játssz Hűségesekkel.

core%24images%24units%24human-loyalists%24horseman%24horseman.png
  • A Hűségesek nagyszerűek sík terepen a sivatagot kivéve.
  • A Hűségesek igazságos beállítottságúak (erősebbek fényes nappal).
  • Mind gyors, mind pedig lassú, egyaránt erőteljes egységeik is vannak és alkalmazni tudják az első csapást, a rohamozást és profitálnak a vezetőképességből, gyógyulhatnak és portyázhatnak is.



Lázadók is a faction of elves, mages, woses and mermen. Many of them have mastered the bow.
Jó választás kezdőknek. There is a complete guide on How to play Rebels.

core%24images%24units%24elves-wood%24archer.png
  • Rebels fight great in forests, but they are fragile outside of them.
  • Elves are neutral (same strengh any time), mages, woses and mermen are lawful (stronger during day).
  • They manage ranged combat very well, they can fight with slow and marksmanship and have access to healing, leadership, ambush and regeneration.



Északiak is a faction of orcs, trolls, goblins and nagas. They can fight in superior numbers compared to others.
Best for experienced players. There is a complete guide on How to play Northerners.

core%24images%24units%24orcs%24grunt.png
  • Northerners are cheap, close-range warriors and they can advance easily.
  • Northerners are chaotic (stronger during night), with exception of nagas which are neutral (same strengh any time).
  • They are resilient, they can fight with poison, slow and marksmanship and have access to regeneration.



Élőholtak is a faction of numerous undead creatures immune to poison and plague, dark mages and bats.
Best for experienced players. There is a complete guide on How to play Undead.

core%24images%24units%24undead-skeletal%24skeleton%24skeleton.png
  • Undead have resistances to common attacks, but are vulnerable to more specific ones.
  • Undead are chaotic (stronger during night).
  • They are dangerous, they can fight with plague, poison, drain life and backstab and have access to submerge, nightstalk, skirmish and feeding.



Knalgai szövetség is a faction of dwarves, gryphons and human outlaws.
Best for experienced players. There is a complete guide on How to play Knalgans.

core%24images%24units%24dwarves%24fighter.png
  • Dwarves moves on difficult terrains as fast as on flat plains. They are strong but slow, outlaws are quick.
  • Dwarves and gryphons are neutral (same strengh any time), outlaws are chaotic (stronger during night).
  • They are strong in difficult terrain, especially mountains, they can fight with backstab or as berserk and have access to steadfast and skirmish.



Perzsekények is a faction of drakes and saurians, who differ in many ways but are very strong together. Drakes are quite expensive and their losses are painful.
Best for experienced players. There is a complete guide on How to play Drakes.

core%24images%24units%24drakes%24fighter.png
  • Drakes are the most mobile faction and they can cross difficult terrains easily. They have the largest number of flying units.
  • Drakes are lawful (stronger during day), saurians are chaotic (stronger during night).
  • They can quickly attack and retreat, they can fight with firststrike and marksmanship and have access to skirmish, leadership and healing.



Dűnelakók is a relatively new faction with sand people, who chose to not use magic at all, and nagas.
Best for experienced players. There is a complete guide on How to play Dunefolk.

core%24images%24units%24dunefolk%24soldier%24soldier.png
  • Dunefolk is well adapted to sand terrain and they can heal their warriors.
  • Dunefolk are lawful (stronger during day) or liminal (strong during dusk and dawn), nagas are neutral (same strengh any time).
  • They are very versatile, they can fight with marksmanship, first strike, charge and slow and have access to healing, skirmish and regeneration.


Comments by players

core%24images%24units%24human-loyalists%24horseman%24horseman.png

Comment by Dreadnough: Loyalists. They have a great core with versatile Spearman and fast Cavalry. Depending on the situation they can add highly specialised units such as Heavy Infantry, Mages, Mermen and Horseman. Finally their fencers can slip through enemy ranks and enable breakthroughs or disrupt the enemy's movement. As a lawful faction, they depend very much on the time of day, which results in dynamic unit movement.


core%24images%24units%24elves-wood%24archer.png

Comment by ForestDragon: Rebels. Well, female elves are certainly quite attractive. For example, the marksman line. Or Elvish lady.


core%24images%24units%24orcs%24grunt.png

Comment by Tezereth: Northerners are pretty good for zone control, as the grunt cost only 12. Which means you can have a lot of them, or recruit some to quickly protect a unit behind a castle. Grunt have a big power to easily defend themselves. Archer have both pierce and fire, troll have regen, so they can hold unit that cannot deal big damage for several turn. Assassin have poison, but also an incredible dodge, which can easily bother enemy. Finally, goblin rider can move better in terrain than other faction horseman, and don't have weakness too, they just lack a bit of power. We don't talk about the goblins here.


core%24images%24units%24undead-skeletal%24skeleton%24skeleton.png

Comment by patience_reloaded: Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them.


core%24images%24units%24dwarves%24fighter.png

Comment by Hsaelt: Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace


core%24images%24units%24drakes%24fighter.png

Comment by Knightmare: (Plays Drakes) Fire and Blood.



core%24images%24units%24dunefolk%24soldier%24soldier.png

Comment by Computer_player: I love dunefolk because they bring something different to the table and out of the factions closest to being mainlined, they are the one with the most work done. I really like the dynamic of the Dunefolk (Khalifate long ago) faction, however I am waiting to play Dunefolk proper with the next stable version.


Factions of the Default Era

Description: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk
How to Play: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk

This page was last edited on 6 May 2026, at 08:28.