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  • ...with it, [[support]] for it, examine the [[project]], view [[credits]] of it. * [[Geography of Wesnoth]] - description of Wesnoth and surrounding lands
    5 KB (698 words) - 01:23, 25 March 2024
  • ...mpaign, 'The Two Brothers' by clicking the 'Campaign' button and selecting it from the list provided. ...first time Wesnoth starts, it defaults to English, but once you change it, it will start in that language.
    21 KB (3,570 words) - 15:08, 7 April 2023
  • Although the label itself has no event interaction it still has two states. of the widget it labels.
    4 KB (695 words) - 13:36, 26 April 2024
  • * [[SyntaxWML]] Description of WML syntax * [[SavefileWML]] a description of the format of savegames
    7 KB (1,041 words) - 14:19, 27 April 2024
  • ...ge describes how the campaign is displayed in the "Campaign" menu, and how it starts. * '''description_alignment''': {{DevFeature1.13|3}} The text alignment of the description. Choose between "left" (default), "center", or "right".
    7 KB (1,069 words) - 01:47, 25 February 2024
  • ...dinates does not work if the goal hex is occupied (it is not executed), so it is necessary to check if the hex is available first. ** '''description''': translatable string (read/write)
    26 KB (3,965 words) - 20:53, 5 June 2021
  • <tr><td>Italian (it)</td><td>RokStar</td><td>completed</td></tr> It is not known if someone is actually translating this campaign.
    3 KB (452 words) - 08:08, 19 May 2023
  • * Can you reproduce the problem? If you can please provide steps to do it. ...! If you know the information can't be relevant to your report simply omit it. Nevertheless too much information usually doesn't hurt.
    6 KB (988 words) - 20:44, 26 August 2021
  • it for you. * the_beagle &#8212; Wose race description
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ==Description== Wesnoth has lots of user made content, but some of it works only for either singleplayer or multiplayer. To solve this, some of t
    2 KB (243 words) - 23:19, 12 March 2014
  • ...by an optional scenario ID which defaults to 'test'.) {{DevFeature1.13|8}} It can also be accessed by assigning a hotkey to the "Test Scenario" command i * '''map_data''': inputs valid Wesnoth map data. See [[BuildingMaps]] for a description of the Wesnoth map syntax.
    13 KB (2,097 words) - 21:34, 10 December 2023
  • ...often notice that it runs very slowly, and you need to do something about it. Or maybe you have a powerful computer and you'd like to make sure that oth ...acros, inside macros... yes, I've seen it happen, and yes I've tried doing it myself when I was new to wml). Under the covers, WML macros are replaced by
    12 KB (1,589 words) - 08:10, 24 August 2021
  • ...data with ''[store_side]'', the value may differ between clients and using it for conditional actions may cause OOS. Discussion in https://r.wesnoth.org/ ...ll be searched for a leader (using ''canrecruit=yes'') and if one is found it will be used instead of the one described in the '''[side]''' tag. Typical
    13 KB (2,170 words) - 05:23, 27 February 2024
  • ...[unit_type]''' in '''[units]''', which describes a class of units. However it takes many of the same keys and thus can generally override the inherited p ...e scenario, or as [[DirectActionsWML]] for units created during the game. (It is also used in save-files.)
    22 KB (3,654 words) - 13:39, 10 May 2024
  • ...any downloads for us to enjoy. The volunteers compile the game and upload it on their own time, and sometimes they cannot do this in a timely fashion (o ...t doesn't help anything - the packagers already know, and they will get to it as soon as they can. In the past, the Windows and Mac communities have com
    15 KB (2,581 words) - 15:11, 19 September 2023
  • ...All modifications that have been done to the unit are applied to the unit it is replaced by. The special value 'null' says that the unit does not advanc ...) the text displayed in the unit descriptor box for this unit. Default 'No description available...'.
    23 KB (3,689 words) - 01:07, 25 February 2024
  • ...rything goes on-screen. The most common content tag is the 'main_map' tag, it has the following format: * '''icon''' an image that will be displayed instead of the text if it is available
    7 KB (1,102 words) - 22:33, 11 November 2010
  • * '''description''': A short description of the theme to display in Preferences. Defines the border of the main map area. It has the following keys.
    9 KB (1,463 words) - 23:21, 11 April 2023
  • ...optional attribute to specify the name of this gamestate inspector dialog. It is just a label to help differentiate between different invocations of game ...action is [message], which displays a message to the user in a dialog box. It can also be used to take input from the user.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...pect did not work for a long time due to a bug (versions 1.7.4 - 1.11.6). It has been fixed for BfW 1.11.7. ...has now become the core system and no alternatives exist anymore. Instead, it selects a predefined ''[ai]'' definition, such as those defined in ''data/a
    35 KB (5,668 words) - 01:32, 25 February 2024
  • ...as the "teacher". The "teacher" is the unit that possesses the ability, so it is referred to as "self" in the ability. A leadership ability works by temp ...t it's there. '''Note:''' a dummy ability must have an id for the name and description to display.
    24 KB (3,749 words) - 16:38, 25 April 2024
  • ...ilable. Designated as the first <b>release candidate</b> for Wesnoth 1.12, it also marks the beginning of the end of this long and fascinating journey. ...745 forum thread] with the full announcement and release notes for a brief description of the most notable items.
    23 KB (3,484 words) - 06:28, 24 January 2015
  • ...ults to ''yes''. Note that this has cumulative effects over the campaign - it persists even if the endlevel does not trigger the end of the campaign. See ...ts to "The End". Note that this has cumulative effects over the campaign - it persists even if the endlevel does not trigger the end of the campaign. See
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ..._to-new_attack|'''new_attack'''}}: will use all other keys and tags as the description of an attack that will be added to the unit. See [attack] in [[UnitTypeWML# ...lterWML#Filtering Weapons|FilterWML]]. Do not use a [filter] tag otherwise it will not work properly.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • ...scenario may reconfigure itself during a start / prestart event as much as it likes, using randomness, but the Map Generator WML has the following advant ...ured in the mp create screen (assuming that someone has coded a dialog for it). The user can also select to regenerate the map and get instant feedback f
    17 KB (2,666 words) - 18:04, 26 July 2022
  • ==Description== move it to allow for spritesheets, while hiding any of the changes from
    15 KB (2,499 words) - 01:27, 23 May 2014
  • ==Description== '''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''
    10 KB (1,711 words) - 09:26, 21 March 2014
  • !description | description
    29 KB (4,737 words) - 03:17, 8 May 2024
  • As of 1.13.2, the DescriptionWML format has changed to use WML tags. It goes in either a '''[difficulty]''' tag within '''[campaign]''' or an '''[o * '''description''': Text to display in the second text column.
    4 KB (663 words) - 00:01, 25 July 2023
  • ==Description== ...be able to decide which enemy to attack according to his economical needs. It means, that if AI player needs gold, he should attack player with high gold
    12 KB (1,984 words) - 15:09, 19 March 2014
  • ...es]]. Creating them, modifying them, capturing game data to them, you name it, these actions are all about the variables. ...g-point negative zero -0. To display -0 as 0, use a second tag with add=0; it will flip -0 to 0 but not affect other numbers.
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...g but often doesn't. It should be mentioned at the place in the wiki where it's said that you can use at a certain code position a StandardFilter whether Sometimes, it's needed to get a list of sides which satisfy certain criteria. For this, a
    9 KB (1,508 words) - 10:39, 11 November 2023
  • ...phase of campaign development (getting it to work) is under construction. It includes a working campaign that you can install, and then alter to fit you ..."cover". It will display your work in the campaign selection dialog with a description, an image (as shown on the right), as well as allowing the user to select a
    7 KB (1,253 words) - 20:43, 24 November 2021
  • ==Description== '''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''
    9 KB (1,592 words) - 22:10, 20 March 2014
  • ...tried to add as much detail as I can with what I know of the project, but it's still vague. I will continue improving this page as I learn more about th ==Description==
    12 KB (2,052 words) - 13:11, 19 March 2014
  • : An image, displayed leftmost in the add-ons download dialog. It must be a standard Wesnoth file and '''not a custom one'''. A custom file w ...with magenta team-color bits, please use [[ImagePathFunctions]] to recolor it. For example:
    13 KB (1,973 words) - 08:08, 19 April 2024
  • ...mented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in s ...ue #1508, and it now seems to be at the "remove it and see if anyone wants it back" stage. (octalot).
    7 KB (1,069 words) - 14:39, 2 September 2021
  • ...for in addition to translations. If you want to add a translated title and description to your addon, see the [https://wiki.wesnoth.org/PblWml#.5Btranslation.5D w ...ld Conquest is a coop multiplayer campaign of 5 scenarios for 1-3 players. It features highly randomized maps for replayability as well as custom item an
    8 KB (1,301 words) - 18:23, 22 August 2020
  • ...h contains a [campaign] tag. In order for the campaign to be translatable, it must also contain a [textdomain] tag, which should precede the [campaign] t ...d description of each line of the campaign file and an explanation of what it does.
    9 KB (1,307 words) - 20:00, 25 December 2018
  • === Description === It is expected that around a third of the islands will be visited and battled
    3 KB (443 words) - 15:08, 7 April 2023
  • ...as well as detailed information about eras. Feel free to edit this guide, it is a wiki. ...er the campaign is already available for Wesnoth 1.14, and the new name if it's been renamed.
    48 KB (7,479 words) - 07:52, 19 April 2023
  • ...ed for any reason, whether it be a user error or an issue with the server. It is also sent upon receiving an unrecognized request. *** '''author''', '''dependencies''', '''description''', '''icon''', '''tags''', '''title''', '''translate''', '''type''', '''ve
    12 KB (1,849 words) - 15:14, 7 April 2023
  • ...he map-editor's '''scenario editor'''? Or, are you determined to just code it entirely using the [[MapGeneratorWML]]? Hey, we are covering all three!<br> ...rash, or whatever, you probably won't be able to restore any changes made. It is good practice to save while map-making.
    7 KB (1,170 words) - 18:20, 23 March 2021
  • One of those terrain models is the Castle (it will be called like that, positioned at concave borders (as it hopefully might be expected.) When we talk
    11 KB (1,800 words) - 03:18, 9 April 2023
  • * '''id''': a non-translatable string identifying this terrain. It is used as the key for attributes in some parts of WML, such as {{tag|Units ...s to describe the game effect of the terrain type (e.g., "Forest") but the description attribute also carries information about visual subtype (e.g. "Summer Decid
    5 KB (837 words) - 13:37, 10 May 2024
  • ...moved onto tile 4,8. To do so we had to make use of the variables x,y and description. ...and that's the '''[unstore_unit]''' tag. To explain this tag I'll explain it's counterparts; '''[store_unit]'''. [store_unit] stores a unit, or several
    7 KB (1,140 words) - 08:24, 23 April 2021
  • and for making it clear that you are doing the same thing several times. It is economical to use '''[https://www.wesnoth.org/macro-reference.html macro
    4 KB (735 words) - 08:16, 24 August 2021
  • ...es with the attribute '''ignore_global_traits=no''' will have this trait.; it may also appear in other places. ...s. Currently "any" should not be used for traits available in multiplayer. It can be used for campaign specific traits.
    15 KB (2,333 words) - 13:43, 10 May 2024
  • ...in a game, units are playing an animation. Even when the unit is standing, it is actually playing a single frame animation. A frame typically describes an image, where and how to render it. It can contain such things as:
    41 KB (6,114 words) - 01:16, 19 April 2024
  • =Description= ...rk on implementing hardware accelerated rendering for Wesnoth and enabling it for the map/unit rendering system.
    14 KB (2,376 words) - 12:53, 6 July 2014
  • ...he main way of "every day communication" for Wesnoth. For the same reason, it's also a good idea to regularly read the [http://wesnoth.debian.net/?C=M;O= ...ll an admin of the forum or leader of the group on the IRC channel to mark it as a GSoC Student account (admins/group leaders are: Boucman, Crab, fendrin
    4 KB (629 words) - 20:10, 15 May 2020
  • * '''description''': (translatable) the description of the time displayed in the in-game help. It works like night; that is it gives advantage to chaotic units and disadvantage to lawful units.
    4 KB (564 words) - 04:01, 24 November 2023
  • ...ioned to be a possible subtag of the outer tag in question, then don't put it. ...ing side which can see the location then the filter matches, and otherwise it fails to match.
    13 KB (2,092 words) - 14:57, 26 February 2024
  • * '''name''': a description that Wesnoth displays as the option selecting that faction. This key is use ...esent, it would use this list to instead to choose a random leader. If not it would use '''leader'''
    4 KB (671 words) - 14:20, 1 July 2023
  • ...generated. To generate coloring, simply save the file as .cfg, then open it again. ...s save is from a different version of the game. Do you want to try to load it?" is displayed
    6 KB (925 words) - 07:26, 13 May 2024
  • * '''liminal_description''': string for the liminal alignment's description. * '''lawful_description''': string for the lawful alignment's description.
    3 KB (405 words) - 22:23, 15 October 2021
  • Description: He is not the educated type of prince - not a stupid brute as such, but ce Description: A pretty kick-ass/bad-ass lady, she appears rather calm and patient - she
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ...World Conquest continues to not have a maintainer, it is very likely that it will be removed prior to the release of 1.16. ...er and would welcome anyone willing to take over maintaining and improving it. Please contact Pentarctagon on either the forums or Discord if this would
    3 KB (490 words) - 18:01, 21 February 2021
  • ...stem in depth. Unfortunately, the examples are in the old 1.2 format, but it's still useful. * [[CastleTutorial|Castle Tutorial]] - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless)
    1 KB (203 words) - 05:02, 8 May 2023
  • ...munication medium for the Battle for Wesnoth Project; for the same reason, it's also a good idea to regularly read the [http://www.wesnoth.org/irclogs/20 ...Summer of Code group] or a forum administrator on the IRC channel to give it SoC group membership.
    6 KB (970 words) - 20:09, 15 May 2020
  • ***It is my first time applying to Google Summer of Code. ...to bring a game to someone's attention, it must have a decent gameplay. If it has a nice storyline as well, then chances that players will keep playing a
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...he Summer of Code 2014 Idea Page. Copy this to the new idea page, and edit it accordingly. ==Description==
    862 bytes (119 words) - 22:11, 14 February 2014
  • = Description = |include=#Description
    11 KB (1,872 words) - 12:04, 5 April 2012
  • ...dummy to provide a description and to see whether a unit has this ability. It is something one gives to a unit. Mainline abilities / weapon specials only * Add it directly to the scenario file.
    30 KB (3,639 words) - 02:15, 14 February 2023
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.--> ...ommand and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer
    2 KB (332 words) - 19:27, 3 February 2023
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.--> ...e known to possess a crude system of writing - usually in blood - although it's most commonly used to trade insults or threats among tribal leaders.
    5 KB (907 words) - 17:02, 13 September 2022
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.--> ...lly imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. M
    3 KB (452 words) - 17:02, 13 September 2022
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.-->
    4 KB (611 words) - 17:03, 13 September 2022
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.--> ...ot imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special a
    3 KB (524 words) - 17:01, 13 September 2022
  • ..."This tale begins in the north of a country called Arendia, near Wesnoth. It the story of a man called Reth, and of his people's struggle to escape a so description=Young Reth
    5 KB (594 words) - 06:03, 4 May 2010
  • {{Delete|status of who was working on it in 2011}} <tr><td>Italian (it)</td><td>RokStar</td><td>completed</td></tr>
    3 KB (458 words) - 05:54, 20 May 2023
  • ...to make it possible to make the look of Wesnoth fully skinnable. As such, it separates the actual appearance and layout of the ''user interface'' (defin ...ier to optimize for different screen resolutions, and to simplify and make it easier to maintain GUI code.
    8 KB (1,233 words) - 13:38, 3 May 2024
  • ...yntax, which allows the use of formulas wherever variables are parsed, but it can also be used in [[FilterWML|filters]], [[GUIToolkit|GUI2 dialogs]], [[A ...Note that WFL supports only three decimal places of precision; beyond that it will still be rounded down. (So <syntaxhighlight lang='wfl' inline>1.0 / 16
    48 KB (7,291 words) - 01:30, 30 March 2024
  • description="Baldras" description= _ "Baldras"
    1 KB (166 words) - 17:38, 1 August 2016
  • =Description= ...ode(not even mentioning the bugs that he will encounter on the way). While it seems, that we could simply hide the boilerplate code in a template or behi
    39 KB (6,881 words) - 19:37, 20 March 2013
  • =Description= # if you almost lost, try to make it possible for an ally to save you (by retreating the leader and critical uni
    9 KB (1,519 words) - 19:40, 20 March 2013
  • ==Description== It would be more efficient to store multiple images in a single file. In order
    2 KB (361 words) - 23:19, 12 March 2014
  • ...igh chance that it'll be accepted. The remaining barrier will only be that it's done well. :-) ...ementing it, just tell us....). We sometimes forget to update this page so it is recommended that, before you start to work on a task, that you ask in ir
    15 KB (2,460 words) - 07:17, 6 May 2024
  • ...ux, *BSD, and Mac OS/X should already have Python 3 installed; for Windows it's a free download <u>Note to Windows Users:</u> This means you have to run it from the '''Command Line'''. The command line may be reached by hitting Sta
    29 KB (4,777 words) - 09:01, 30 December 2023
  • ...sts on your own machine, compile the "boost_unit_tests" executable and run it. To run the WML unit tests, run <code>run_wml_tests -u</code> in the checko ...an a single large commit (which is hard to review), so when possible split it in working parts with info about where you are going
    5 KB (864 words) - 02:43, 16 December 2023
  • ...new players to the mechanics of the game. This page is the walkthrough for it; for a recap of the story, see [[A Tale Of Two Brothers Story]]. For the ca ...re obvious, like skeletons being resistant to piercing and weak to impact (it's hard to stab a bone!). But the resistances on other units are not so intu
    13 KB (2,225 words) - 03:20, 9 April 2023
  • The toughest enemies in this campaign will be skeletal undead and liches. It is helpful to prioritize promoting units that perform well against these en ...ns. The merman hunter starts off with only piercing attacks, but promoting it to a netcaster gives you access to both impact damage and the Slow ability.
    47 KB (8,402 words) - 23:54, 30 March 2022
  • == Description == ...pports a special language called WML ('Wesnoth markup language' ). To make it easier to check if a WML is correct, we want to add the support for WML sch
    3 KB (402 words) - 02:21, 24 April 2023
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.--> ...e the magic imbued within a drake's body enables it to spit fire and gives it life, they have no willful control over its functions of this magic.
    5 KB (842 words) - 08:34, 3 February 2023
  • ...e AI. In other words, rather than the AI being one huge monolithic block, it is composed of a variety of different components which can be combined in a ...n be modified in a multitude of different ways. Due to the modular setup, it is not only possible to add new AI behavior to before or after the default
    39 KB (6,494 words) - 23:25, 9 April 2024
  • ...ic''. For UMC, it probably makes sense to use the full name to ensure that it doesn't clash with another add-on. ..., these hints will be automatically removed from the string before showing it to the user.
    19 KB (2,953 words) - 13:45, 29 April 2024
  • !style="text-align:left;"| Description ...r "Frantic" instead, try changing to this version. It was replaced because it's not as high-quality, though, so you may just be better staying off with t
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...ate a faction? (If there is no reason you shouldn't spend too much time on it) If you meet all points up there it is time to create your faction.
    1 KB (182 words) - 18:32, 9 September 2022
  • ==Description== ...d allow the AI to make correct decisions in regards to attack and retreat. It will be based off probability focused on current metagame habits.
    11 KB (1,937 words) - 15:38, 21 March 2014
  • |Formula AI is still functional for the time being, but it is not maintained any more. * it's still rather difficult, especially for a non-programmer, to develop an AI
    16 KB (2,683 words) - 15:21, 7 April 2023
  • ==== Description* ==== ...nt of user-maintained content. We polish the best of this content and lift it into our official release tree.</p>
    23 KB (3,846 words) - 19:14, 20 February 2015
  • ...he Summer of Code 2012 Idea Page. Copy this to the new idea page, and edit it accordingly. =Description=
    859 bytes (121 words) - 10:57, 14 March 2012
  • ...because the skills required to understand and modify it are rather arcane, it is also one of the most neglected parts of the Wesnoth code. This is a plac ==== General description ====
    4 KB (720 words) - 03:25, 16 November 2022
  • ==== General Description ==== * To develop ideas about how our multiplayer interface could evolve to allow it to scale to a much larger community
    3 KB (480 words) - 02:22, 24 April 2023
  • Currently, in order to create campaign or multiplayer scenarios, it is necessary to manually edit WML files - XML-like configuration files. The ==== General description ====
    7 KB (1,170 words) - 14:30, 9 December 2022
  • =Description= ==== General description ====
    3 KB (529 words) - 21:50, 20 March 2013
  • {{Delete|Reason: This page predates Wesnoth 1.5, it was written when the editor was a separate program, and the successful repl The map editor in Wesnoth serves two goals, making it easy to create
    3 KB (599 words) - 14:19, 9 December 2022
  • ...tion. While the idea sounds interesting, this page only has the summary of it.}} ...trying agile development at school, but I haven't decided what I think of it. Regardless of that, some things are certain; prototyping (in some form) a
    6 KB (981 words) - 09:52, 13 December 2022
  • ** C++ (over 2 years, but I haven't made very large programs with it) ** Python (over 2 1/2 years, but I haven't made very large programs with it)
    13 KB (2,299 words) - 21:57, 20 March 2013
  • ...the reason for his opinion, usually I can see what he is thinking, and how it applies (if at all) to the subject. ...like to rework the lobby, both to extend its capabilities and to apply to it the principle behind the whole development of Wesnoth: simplicity and ease-
    9 KB (1,507 words) - 23:46, 20 March 2013
  • ...d testing Lua AI functionality in a scenario. It does not give a complete description of Lua or Lua AI. See [[LuaAI]] or [[LuaWML]] for that. Also note that we ...Lua AI requires an engine to be defined (this is obsolete). Specifically, it does not work in [modify_side]. Here is an example of such an [ai] tag:
    22 KB (3,300 words) - 03:48, 11 November 2022
  • If you have chosen a nick for IRC and Wesnoth forums, what is it? ...I invented good Artificial Inteligence for Wesnoth, it would be perfect if it could beat myself. I think that could be fun.
    15 KB (2,545 words) - 11:54, 19 August 2020
  • = Description = situation is the same, it has a base image with a lot of transitions to other
    4 KB (715 words) - 21:54, 31 March 2011
  • = Description = ...ld be to continue the work by polishing what was done last year and making it network aware so allies can see each other's plan
    4 KB (562 words) - 21:10, 9 April 2011
  • ...e scenarios); you will still have enough opportunity to level them up, but it requires some determined effort. ...em in the woods. Not only will this give you the best chance of survival, it will ensure that the AI playing your allies will do useful things. This mat
    36 KB (6,316 words) - 20:26, 4 November 2022
  • ...h je ťahová stratégia. Nezáleží na tom, ako rýchlo ťaháte, dôležité je, aby ste si ťah dobre premysleli. Súčasťou hry je aj náhoda pri b
    23 KB (4,113 words) - 06:42, 18 April 2023
  • It assumes you have played enough games to be familiar with the system, ...ulnerable except for small channels (such as a bridge or a ford), Because it is difficult to mount an attack across these choke points, they can be cont
    37 KB (6,488 words) - 07:06, 16 May 2020
  • ...sed but the event will never fire. Therefore, from a practical standpoint, it can be considered mandatory. All of the others can be used or not and the e ...self may be considered an abbreviation of the term "event handler" because it is technically not a game "event" but an event '''handler''' for the game e
    44 KB (6,986 words) - 17:13, 24 March 2024
  • ...ually doing what the developers didn't plan to support. I have mostly used it to write much more effective codes at the cost of low understandability. ...nd variable arrays in WML (not all of them are required by each of these). It is also assuming that you've read Dunno's article about [[Wml_optimisation]
    19 KB (2,806 words) - 02:13, 14 February 2023
  • ...escription on how to do everything on multiplayer and you can skim through it pretty quickly. ...ou will be able to change it anytime you come back to this pop-up window. It is advised that you register your username so that nobody can take your nam
    15 KB (2,623 words) - 02:51, 26 May 2022
  • Description of my proposal on how to tackle this project can be found here: [[Zaroth_Mu Not invented, but description can be found here: [[Zaroth_Multiplayer_Improvements#Planned_functionality|
    44 KB (7,542 words) - 19:06, 5 May 2023
  • ...omponents from a UI dialog will normally require changes to the C code, as it the C code generally treats missing components as an error. ...ferences' button, but instead we put it in the main Wesnoth window to make it easier for non-English speakers to find and change the game's language sett
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  • ...low orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of ...east initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''
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  • Here we will show you a very simple scenario file and explain each line of it. The file is not fully functional, but it will show the basics needed to describe what a scenario is all about.
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  • ...nly sane way I see of making AI progress without either regularly breaking it (if devs are too confident) or stalling progress (if devs are too cautious) - <b>CHAMPION_MP_AI</b> - AI which is known to be good for multiplayer. It will be default for MP scenarios.
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  • 6) create class game_classification and add it to game_state. | create (interface style) class SavegameConfig and implement it for class team
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  • '''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?''' ...le. I would be spending most of my summer coding my own projects anyway so it would be better to use my time during the summer to give back to the open s
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  • =Description= ...r players but can't force other to grant the corresponding privilege. Thus it's only through diplomacy and trust that you can build an alliance.
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  • |The AI Arena should still be usable, but it is currently not maintained. If you encounter any problems with the Arena i It is implemented as a test scenario <i>ai_arena_small</i> (available from r34
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  • ...ed by scenario and map creators using simple WML code. For AI developers, it is also possible to replace parts or all of the default AI with custom code ...sed automatically for all computer-controlled sides with no setup needed. It can be customized in many different ways.
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  • **If you have chosen a nick for IRC and Wesnoth forums, what is it? ...to bring a game to someone's attention, it must have a decent gameplay. If it has a nice storyline as well, then chances that players will keep playing a
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  • ...a compilation of the most popular eras and factions on the add-on server. It is more an Era Pack than an Era. ''The most important thing for anybody to know about Ageless Era is that it is made from eras and factions already published on the add-on server by ha
    44 KB (6,780 words) - 07:45, 19 April 2023
  • ==Description== ...addons, etc) in a secure manner. After this, I would continue on to extend it by adding administration tools, refactoring code, adding build scripts, add
    39 KB (6,571 words) - 22:12, 20 March 2014
  • This tag is a top level WML tag that defines an advanced preference. It only affects the appearance in the preference dialog (in the advanced secti * '''description''': (optional) The help string that appears at the bottom of the screen whe
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  • When a leader is killed, it is correctly replaced by a commander at the start of the next scenario inst === Map editor terrain description ===
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  • This is a transcription of all dialogue from Under the Burning Suns. It is meant as a resource for Wesnoth writers. If you don't want spoilers, lea Note: This campaign is probably not appropriate for beginners. It changes certain Wesnoth standards, such as the elves' stats and the day/nig
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  • * '''id''': The event ID, used to remove it later; also, if an event with the same ID is already registered, then this ...ls whether this event will fire more than once. Default true, meaning that it fires only once and is then removed.
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  • **''''Draculus Flammifer'''' (Drake bearing flames, plus, it's contiguous with 'Flamma') ...rum'''' (dragonborn dwarf, occasional epithet for Alexander the Great, and it's more laconic)
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  • ==Description== <h4>1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?</h4>
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  • =Description= ...e up to get less attacks if there are more enemies, etc.), and decide when it's time to defend (this is per unit, so if there's a group of units that get
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  • =Description= ...r read the wml tags from the c++ and lua code, most probably the latter as it will require significantly less effort to add new features to WML later.
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  • =Description= =Extended Description=
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  • =Description= .... I think that it is an idea with many interesting possibilities, and that it could really be a cool new feature that would keep players engaged. The new
    22 KB (3,767 words) - 00:59, 21 March 2013
  • ...e, in a [resolution] tag. Though the resolution tag is not required, using it means you could have multiple versions of the dialog in the same file (for id = "description"
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  • ...rver. Those maps might be temporarily removed if there's the demand to see it uploaded. The current location is [https://github.com/Aethaeryn/wesnoth-umc '''Description:''' As winter descends on a calm mountain valley, two factions wage a blood
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  • =Description= Implementing a defensive mode of the AI, so that it is able to heal units whilst holding ground against an advancing enemy.
    9 KB (1,562 words) - 21:54, 20 March 2013
  • =Description= ...t be placed in add-on subdirectory (only 5 add-ons on 1.9 server still use it)
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  • =Description= ...to your ally on skype "NO idiot, don't move your white mage there!" before it's too late.
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  • =Description= <h4>If you have chosen a nick for IRC and Wesnoth forums, what is it?</h4>
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  • =Description= It will be possible to keep '''individual pngs''' on s&shy;&shy;v&shy;&shy;n,
    19 KB (3,096 words) - 23:21, 20 March 2013
  • ==Description== ...arches the entire file for a close quotation, and when it doesn't find it, it lists the error being on the very last line of the config file.
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  • ==Description== |include=#Description
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  • =Description= and can use an upgrade. Performance-wise things are not bad, but it would be
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  • ...hiteboard project in its current state. You should rather play around with it in the game, and study the source code, as well as ask gabba questions.'''' ==Description==
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  • =Description= ====If you have chosen a nick for IRC and Wesnoth forums, what is it?====
    33 KB (5,376 words) - 00:03, 21 March 2013
  • =Description= <h4>TODO: Copy this page and write your proposal summary in it</h4>
    820 bytes (136 words) - 11:48, 6 April 2010
  • ==Description== |include=#Description
    4 KB (723 words) - 16:09, 17 April 2023
  • = Description = |include=#Description
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  • =Description= |include=#Description
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  • =Description= |include=#Description
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  • =Description= |include=#Description
    2 KB (271 words) - 22:56, 9 April 2010
  • == Description == |include=#Description
    4 KB (600 words) - 15:51, 30 June 2020
  • == Description == ...e feature you can start to turn it into a full proposal. Once done discuss it again on IRC so the developers can accept your idea.
    943 bytes (144 words) - 07:33, 10 November 2020
  • =Description= I'm interested in adding Sprite Sheet support to Wesnoth because the value it gives to the game in terms of performance. I'm also thinking of adding a to
    11 KB (1,941 words) - 01:05, 21 March 2013
  • =Description= ...t team and this nature may vary even in that game from time to time. Also, it would be very interesting to see how the human teams may alliance with each
    1 KB (227 words) - 21:45, 9 April 2010
  • =Description= ...ipt. The final result would also include higher level AI functions to make it easier to scenario developers to set how they want the units in the scenari
    9 KB (1,643 words) - 00:14, 21 March 2013
  • * '''name''', '''description''', '''editor_name''': translatable strings ...dLocationFilter]] for details about location filters. If a unit is passed, it can be referenced from the filter via the $teleport_unit variable, as well
    10 KB (1,465 words) - 20:50, 18 February 2021
  • * '''defeat_condition''': string (read/write) See description at [[SideWML]], [[ScenarioWML#Scenario_End_Conditions]] ...is key can also be used to stop the engine from removing a side by setting it to false. Writing this key only works in a victory/defeat event.
    8 KB (1,082 words) - 13:31, 12 February 2021
  • Displays a string in the chat window and dumps it to the lua/info log domain (''--log-info=scripting/lua'' on the command-lin The chat line header is "<Lua>" by default, but it can be changed by passing a string before the message.
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  • =Description= ...tend to play more and more games as the stress level increases then when it reaches a certain level, I stop all entertainment to finish up the work I h
    33 KB (5,803 words) - 00:12, 21 March 2013
  • ==Description== The WML files apply to a specified schema (data/schema.cfg): it has to be converted into a .xtext format and be put in the "Wml.xtext" file
    29 KB (4,996 words) - 06:48, 19 April 2023
  • =Description= <h4>1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?</h4>
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  • -- Poison a bit weak? Let's boost it! * {{DevFeature1.13|2}} '''wesnoth.synchronize_choice([''description''], ''function'', [''ai_function''], [''for_side''])'''
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  • =Description= ...see where on the map each player will be starting from the screen, to make it easier to set up teams on an unknown map.
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  • ==Description== |include=#Description
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  • =Description= TODO: Add a description of my proposal.
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  • == Description == ...ttp://svn.gna.org/viewcvs/wesnoth?view=rev&rev=42139 fix] as the result of it including code by me with a simple work-around.
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  • =Description= ...the game. To make it a unique addition to the game, I have decided to make it about the medieval history of Lithuania. My campaign would cover a huge per
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  • =Description= I plan make a tag to save and read variable in files it's for a single player missions, then i thinking and discuss about multplaye
    8 KB (1,415 words) - 01:23, 21 March 2013
  • =Description= <h4>If you have chosen a nick for IRC and Wesnoth forums, what is it?</h4>
    20 KB (3,399 words) - 01:25, 21 March 2013
  • =Description= ...rors occur. I also intend to improve the infrastructure for errors to make it more modularized and easily extendable/externally accessible.
    8 KB (1,245 words) - 01:26, 21 March 2013
  • ==Description== ...tion should occur at build time uing a custom tool added to build process. It will be possible too run tool manually if someon desires.
    5 KB (832 words) - 20:07, 5 May 2023
  • =Description= * If you have chosen a nick for IRC and Wesnoth forums, what is it?
    11 KB (1,810 words) - 01:35, 21 March 2013
  • =Description= 1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?
    11 KB (1,897 words) - 01:19, 21 March 2013
  • ...for in addition to translations. If you want to add a translated title and description to your addon, see the [https://wiki.wesnoth.org/PblWml#.5Btranslation.5D w ...anges to some castles & villages, the northern river, and embellishments. It has also been made easier for player 5 to get an overview over his monsters
    2 KB (377 words) - 05:51, 12 September 2020
  • '''1.3) If you have chosen a nick/screenname for the Wesnoth forums, what is it?''' ...let (wacom wireless) for this summer, and was looking for a project to use it. My brother suggested me to visit Wesnoth and aid them in creating the grap
    8 KB (1,325 words) - 16:02, 15 June 2010
  • ...mented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in s * Reorganize the WML unit test file/folder structure so it's easier to find specific tests without using grep (Pentarctagon)
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  • One paragraph description of task ====Description====
    7 KB (1,129 words) - 02:52, 6 March 2011
  • #What, if any, are changes you would have made to the scenario to make it more fun? #Scenario difficulty: 4. It’s one of the easy scenarios.
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  • #What, if any, are changes you would have made to the scenario to make it more fun? #Fun: 4. It wasn’t so interesting, but for first scenario it’s expected.
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  • '''Note''': it is strongly recommended that you read the [[Basic Animation Tutorial]] befo ...cter's core. By animating the core and head of the Goblin Trumpeter first, it was simple to imagine where the feet and knee joints would be placed to sup
    6 KB (956 words) - 19:22, 30 January 2012
  • ...he Summer of Code 2011 Idea Page. Copy this to the new idea page, and edit it accordingly. =Description=
    804 bytes (114 words) - 21:37, 8 March 2011
  • == Description == |include=#Description
    4 KB (562 words) - 04:11, 3 May 2023
  • ==Description== |include=#Description
    3 KB (458 words) - 04:31, 3 May 2023
  • ==Description== ...source code. Some time ago, it was possible to use Python to code AIs, but it was removed due to security issues. Now, we have added Lua as a new way to
    5 KB (893 words) - 19:18, 5 May 2023
  • ==Description== ...nt to reengineer the architecture of Wesnoth's multiplayer engine to allow it to support those things.
    6 KB (900 words) - 20:17, 5 May 2023
  • = Description = ...e feature you can start to turn it into a full proposal. Once done discuss it again on IRC so the developers can accept your idea.
    949 bytes (144 words) - 11:50, 23 March 2011
  • ==Description== <li>Improve installation time and loading time of the game. It could also be of benefit to perforamance on ports to mobile devices.</li>
    14 KB (2,515 words) - 01:21, 21 March 2013
  • ==Description== ...re - like a graphics editor, so I'd like to have this oportunity to finish it in the good sense.
    27 KB (4,496 words) - 18:16, 24 April 2023
  • =Description= <h4>SteveGSoC - Project description </h4>
    6 KB (968 words) - 04:33, 7 April 2014
  • ...is a transcription of all dialogue from The Tale of Two Brothers (1.9.5). It is meant as a resource for Wesnoth writers. If you don't want spoilers, lea ...fter the death of Haldric IV in 350, the beginning of the First Dark Age. It's arbitrarily set at 353; Kalenz began his wanderings ten years later, so t
    21 KB (3,766 words) - 09:02, 31 March 2021
  • ==Description== ...also must provide a simplified Lua helper library so that everyone can use it without necessarily having to delve deeply into the complexity that exists
    35 KB (5,933 words) - 02:38, 24 April 2023
  • ==Description== 20:07:41 vjoe | i will do it this weekend <br />
    22 KB (3,609 words) - 18:18, 24 April 2023
  • =Description= <h4>1.3)If you have chosen a nick for IRC and Wesnoth forums, what is it?</h4>
    12 KB (2,127 words) - 01:37, 21 March 2013
  • ==Description== ...o developers to configure. That's why Wesnoth developers decided to extend it and allow users to write AI configurations in Lua, which is not possible at
    51 KB (7,944 words) - 00:50, 4 May 2023
  • =Description= ...rrangement to the artist, who then would be able to modify it using a GUI. It would also support adding/removing sprites to/from existing spritesheets. I
    30 KB (4,530 words) - 01:47, 21 March 2013
  • =Description= ...ion files? Or are there images shared between different image files? Would it be more efficient to pack one sheet for each unit, or perhaps one sheet for
    11 KB (2,052 words) - 03:00, 21 March 2013
  • =Description= ...heet - one for the characters and the other for objects in the environment.It would be flexible and have multiple-sized images.
    7 KB (1,190 words) - 03:01, 21 March 2013
  • =Description= I want to write a Java Simple Content Manager. The most important thing about it would always be simplicity in terms of not requiring technical knowledge at
    23 KB (3,897 words) - 03:45, 21 March 2013
  • =Description= 1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?
    8 KB (1,362 words) - 03:44, 21 March 2013
  • ==Description== ...s the coordinate for a player-owned unit, but should not be able to modify it directly.)<br/>
    2 KB (398 words) - 19:43, 5 May 2023
  • == Description == ...ags will have they mentioned. With this, hierarchy is broken a little, but it is still not graph in the widely understanding.
    18 KB (2,642 words) - 11:13, 14 October 2013
  • =Description= ...f such a solution and the additional benefits that will be delivered along it will be described in detail soon.
    17 KB (2,867 words) - 12:25, 9 April 2011
  • =Description= ...design and implement the extension to the Lua script interface, providing it with all of the AI support functions that might be needed. If that task is
    11 KB (1,894 words) - 03:56, 21 March 2013
  • ==Description== ...e Grassland to Mountain transition will be listed in the grassland row, so it has no need to be in the mountain row.
    12 KB (2,176 words) - 03:55, 21 March 2013
  • ==Description== ====If you have chosen a nick for IRC and Wesnoth forums, what is it?====
    30 KB (4,934 words) - 00:55, 4 May 2023
  • This is a transcription of all dialogue from The Hammer of Thursagan. It is meant as a resource for Wesnoth writers. If you don't want spoilers, lea ...arves begin mining their past for inspiration in ways to rebuild Knalga so it would be even greater than before, and began also reaching out for contact
    36 KB (5,972 words) - 19:01, 15 April 2011
  • ..., if necessary, from all writing periods. For instead, because of its unit description, the ''Blood Bat'' is translated as ''Vespertilio Sanguineus'', even though Remember they are speaking Latin, not writing it...
    13 KB (1,879 words) - 03:11, 9 April 2023
  • This represents a possible unit race. It has the following attributes: * ''race''.'''description''' &rarr; ''translatable string''
    6 KB (826 words) - 08:32, 17 April 2024
  • ...|wesnoth.sides]] module, meaning functions of that module can be called on it using colon syntax. ...s controlled. This does not distinguish between local and remote sides, so it is safe to read or write this in multiplayer games.
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  • |Formula AI is still functional for the time being, but it is not maintained any more. ...esting Formula AI functionality in a scenario. It does not give a complete description of the Formula AI language. See [[FormulaAI]] and [[FormulaAI Functions]] f
    17 KB (2,764 words) - 15:22, 7 April 2023
  • ...nt cycles]]. As a result, it is now much easier to create custom AIs than it used to be. The down side is that there are now a large number of differen ...ndard for creating custom AIs, we drop the 'external' in the description. It is mentioned here only in case you come across the term somewhere in older
    32 KB (5,391 words) - 19:39, 15 July 2020
  • ...keep in mind that parking in the center of Brussels is really problematic. It might make sense to drive to the University where FOSDEM takes place, park ...will be room number 115 in the building AW1 (okay, new booklet is out, now it is AW1.117). Last year this was the smaller of the two hacking rooms and we
    15 KB (2,506 words) - 05:09, 25 April 2023
  • ...h bonfires and the aid of a rare species of pixie that radiates light from it's skin. They name these pixies Light Archons and worship them as demi-gods. ...traducteur : je trouvais le terme Warg plutôt négatif par rapport à la description d'un peuple pacifique puisque dans le Seigneur des Anneaux, les Ouargues so
    10 KB (1,582 words) - 18:16, 8 September 2013
  • = Description = ...think your idea is interesting and like the feature you can start to turn it into a full proposal.
    1 KB (194 words) - 12:06, 5 April 2012
  • ...he Summer of Code 2012 Idea Page. Copy this to the new idea page, and edit it accordingly. =Description=
    2 KB (312 words) - 12:05, 5 April 2012
  • = Description = ...at killing things but is bad at defending. Therefore we are forced to make it attack at 2:1 odds. This is the single biggest limiter of the AI skill at t
    2 KB (356 words) - 12:06, 5 April 2012
  • = Description = # if you almost lost, try to make it possible for an ally to save you (by retreating the leader and critical uni
    2 KB (288 words) - 12:05, 5 April 2012
  • = Description = |include=#Description
    7 KB (1,116 words) - 04:06, 21 March 2013
  • =Description= ...system so its optional to create it or not for this idea. Even if created it can be a very simple achievement system that doesn't encourage rivalry. Som
    8 KB (1,321 words) - 03:47, 21 March 2013
  • = Description = |include=#Description
    5 KB (806 words) - 12:06, 5 April 2012
  • =Description= ...ngine (though I don't see why they are separate) by adding an extension to it. This extension will be in the form of an interface that contains all the r
    20 KB (3,689 words) - 03:06, 21 March 2013
  • =Description= Final version of this engine would allow to use it anywhere on map with other drawing functions, given required init is done.
    25 KB (4,086 words) - 03:07, 21 March 2013
  • =Description= ...what I've intended for "recruit units that are more useful" for I suppose it's highly connected with the rest of AI playstyle. Different behaviour based
    15 KB (2,631 words) - 03:10, 21 March 2013
  • =Description= I will put it in the GSoC application.
    13 KB (2,168 words) - 03:12, 21 March 2013
  • description= _ "This sword deals 50% more damage than other swords and deals fire damag #It searches through all the effects of all the items, looking for a set_icon t
    2 KB (261 words) - 21:22, 6 April 2014
  • =Description= As stated in the description, I propose to develop an AI able to complete the campaign alone or in colla
    29 KB (4,171 words) - 03:15, 21 March 2013
  • =Description= ...ortable for looking and useful without changing current sending mechanism. It would be implemented through the separate chat window which would be looks
    12 KB (1,957 words) - 03:16, 21 March 2013
  • =Description= * 1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?
    11 KB (1,840 words) - 03:18, 21 March 2013
  • =Description= ...code to allow the AI to finish the main Wesnoth campaigns. On top of this it should be able to this in a more or less optimal way, that may or may not b
    10 KB (1,841 words) - 03:18, 21 March 2013
  • ==Description== ...area, not scouts' breakthrows during the enemy's attack and such things) it is neccessary to decrease the number of hexes from which any unit could be
    14 KB (2,336 words) - 03:58, 3 May 2023
  • =Description= ...ilities, traits, weapon specials and alike that will allow me to implement it to the code more easily.
    8 KB (1,424 words) - 03:13, 21 March 2013
  • =Description= ...of “total defense” behavior, as opposed to the current aggressive AI. It would allow for the AI to function in scenarios like controlled retreats, u
    12 KB (2,072 words) - 23:32, 20 March 2013
  • Description 1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?
    7 KB (1,262 words) - 11:00, 7 April 2014
  • =Description= ! DESCRIPTION
    7 KB (1,145 words) - 03:20, 21 March 2013
  • =Description= ...I can make is limited, it can become "surprised" rather easily. Therefore, it's a good choice to maximize utility and the ability to be flexible in order
    10 KB (1,715 words) - 00:00, 21 March 2013
  • =Description= ...nce dialog will be added that is similar to the single unit dialog to make it pleasant for the player and seem organic for a new player.
    12 KB (2,176 words) - 03:21, 21 March 2013
  • =Description= ...ee keeps, to affect each leader to a keep and change it if needed (because it's too far from the battle...). AI should choose where an unit (on which cas
    34 KB (5,773 words) - 19:55, 20 March 2013
  • My sincerest apologies to the team, it looks like I'm going to have to drop my application at this late point in t =Description=
    11 KB (1,806 words) - 04:30, 9 April 2012
  • =Description= I will clean up the code which dictates scenario transition and alter it to allow for more sophisticated transitions.
    9 KB (1,525 words) - 19:53, 20 March 2013
  • = Description = ...the recruitment algorithm which is the principal problem of this project. It's only in a second part that I will treat the placement problem.
    36 KB (6,077 words) - 23:59, 20 March 2013
  • ...well as detailed information about eras. Feel free to edit this guide, as it is a wiki. ...that hasn't been added to 1.14 or 1.16 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is
    36 KB (5,529 words) - 05:45, 27 January 2024
  • ...be used in [side][ai] or [unit][ai]. These are both shorthands for placing it in the prestart event with "action=add", side set to the side, and in the c * '''Before Wesnoth 1.13.6''', the Micro AI behavior was inconsistent when it came to '''hidden enemies and petrified units'''. Some Micro AIs ignored t
    115 KB (19,006 words) - 17:35, 16 August 2023
  • '''The game:''' While not absolutely necessary, it would also be helpful to be familiar with '''Wesnoth''' gameplay itself. ...the GCI work needs to be done with Wesnoth's development version 1.11'''. It is not necessary that you compile the latest trunk version, downloading the
    23 KB (3,948 words) - 03:24, 16 November 2022
  • = Description = |include=#Description
    11 KB (1,905 words) - 03:06, 13 April 2013
  • = Description = ...at killing things but is bad at defending. Therefore we are forced to make it attack at 2:1 odds. This is the single biggest limiter of the AI skill at t
    3 KB (438 words) - 09:40, 9 April 2013
  • = Description = |include=#Description
    2 KB (248 words) - 20:49, 26 March 2013
  • = Description = ...ng multiplayer campaigns as easy as coding single player campaigns, making it possible to use different difficulty levels, save/restore progress, and swi
    2 KB (365 words) - 21:06, 26 March 2013
  • ==Description== ...e singleplayer campaigns and scenarios as multiplayer ones and vice versa. It would also make a ground to implement features missing in multiplayer e.g.
    28 KB (4,620 words) - 16:16, 4 July 2013
  • ...he Summer of Code 2013 Idea Page. Copy this to the new idea page, and edit it accordingly. =Description=
    859 bytes (121 words) - 11:21, 31 March 2013

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