Search results

Page title matches

Page text matches

  • The Battle for Wesnoth is a turn-based strategy game with a fantasy theme. ...hom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains ag
    21 KB (3,570 words) - 15:08, 7 April 2023
  • First of all, the concept of 'KISS' is a software development principle. Not a game-design principle. The idea of game rules being simple is not
    16 KB (2,907 words) - 07:00, 16 May 2020
  • ...esnoth.org/index.php?version=trunk&package=alloff Translations statistics (development)] * [[GettextForTranslators#For_add-ons|Translating User Made Campaigns and add-ons]]
    6 KB (602 words) - 13:25, 24 April 2024
  • ...multiplayer-related. Added WML unit testing system, improvements to travis-CI. ...-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ...cess of the scholarship will be that a student artist will propose a summer-long project to improve Wesnoth's art resources. This will be structured wi ...and registering an account is mandatory. Post all of your work in the Art Development subforum.
    6 KB (1,073 words) - 16:08, 15 June 2010
  • ...//wesnoth.slack.it/wesnoth-images/drake-flameheart.png --><span style="font-size: xx-large; font-weight: bold;"><big>Flight to Freedom</big></span>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • ...the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD</p> ...tp://www.exong.net/orbivm/ World of Orbivm]. I also have a somewhat-Wesnoth-related blog, [http://turinhurinson.wordpress.com Turin Speaks], which you m
    3 KB (552 words) - 22:32, 22 August 2008
  • ...sed tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. ...he past, the Windows and Mac communities have come together to produce home-grown unofficial builds for the community to use, and the renewed interest i
    15 KB (2,581 words) - 15:11, 19 September 2023
  • * '''side_for''': (default: all sides) comma-separated list of sides for who message is shown. This will <b>not</b> work ...effect (wav file) to play as the message is displayed. This can be a comma-separated list, from which one will be randomly chosen.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...us 1.12 RC releases (1.11.17 through 1.11.19). The source code and ready-to-use packages for Microsoft Windows, Apple OS X, and OpenPandora, are already ...ncludes a list of bug fixes done since 1.12 RC 3, as well as important last-minute information for Windows users.
    23 KB (3,484 words) - 06:28, 24 January 2015
  • "Now it's in development and its good, when it's done it'll be great. The team that work on this pro ...his for free. Another reason why this is so great is that it's a free, open-source, multiplatform project."
    18 KB (3,081 words) - 09:08, 24 May 2021
  • The aim of this proposal is to create better random-generated maps for singleplayer and multiplayer game using new elements and I am a self-taught programmer (which means I was taught by someone that did not knew any
    10 KB (1,711 words) - 09:26, 21 March 2014
  • <meta http-equiv="content-type" content="text/xhtml; charset=utf-8"/> ...rg/'>open-source</a> turn-based strategy game with a fantasy theme and role-playing elements. The game is available for Microsoft Windows, Mac OS X, and
    10 KB (1,622 words) - 02:07, 24 April 2023
  • ...can create new maps, units, races, scenarios, art, music, and even entire campaigns! ...s to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However,
    4 KB (610 words) - 00:47, 7 January 2022
  • ...which reduce repetition of information. See [https://www.wesnoth.org/macro-reference.html the macro reference] for the list of predefined core macros. ...r of UMC wishes to override them, without worrying about breaking other add-ons.
    22 KB (3,254 words) - 03:31, 16 January 2024
  • The easiest way to create maps is just to use the built-in editor, but if you want to actually understand how maps work, you should ...r help on the [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer Development forum].
    6 KB (987 words) - 04:25, 29 April 2014
  • {| style="float:right; margin-left:1em;" Assuming you have your add-on set up with a basic _main.cfg as described in [[AddonStructure]], this pa
    7 KB (1,253 words) - 20:43, 24 November 2021
  • ...ved code. Every week or so make sure to test with default and user-created campaigns, to make sure they still work properly. 3. Once all code paths are unified, go into serious testing. Test existing campaigns to make sure they work correctly. Test the various configuration options to
    12 KB (2,052 words) - 13:11, 19 March 2014
  • ...subdirectories containing the _server.pbl file will be published. Your add-on must be based entirely on these paths. ...have not done so, and [[Distributing_content]] for more on uploading an add-on to the server with this file.
    13 KB (1,973 words) - 08:08, 19 April 2024
  • === For the engine and mainline campaigns === === For add-ons ===
    14 KB (2,215 words) - 20:20, 29 February 2024
  • ...intended to land in the 1.15 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&t=52785 * Either drop or document the l10n-track file, issue #4717 (octalot)
    7 KB (1,069 words) - 14:39, 2 September 2021
  • ..._Content]]. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as deta ...nk to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the ol
    48 KB (7,479 words) - 07:52, 19 April 2023
  • == Status of multiplayer campaigns development == ...ly more or less supported by the engine. Multiplayer scenarios, like single-user scenarios, may specify the <tt>next_scenario</tt> flag. The <tt>side_id
    1 KB (250 words) - 22:27, 26 October 2006
  • {| style="float:right; margin-left:1em;" ...usually meet on the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]. This is the best place to discuss new music and potential contribut
    3 KB (438 words) - 11:32, 5 June 2014
  • ...se for the stable 1.4.x branch. In this release, replays from singleplayer campaigns should finally work (for most cases). To celebrate the release and comment ===Wesnoth 1.5.6: Development Release===
    40 KB (6,577 words) - 16:42, 26 January 2014
  • ...an OSS user since my Vista installation committed harakiri somewhen in mid-2009. Although I took a few courses in programming, I'm mostly an autodidact ...e semantic to procedural) made further development very difficult. I'm semi-working on a replacement program for Visruled designed with a slightly diffe
    14 KB (2,376 words) - 12:53, 6 July 2014
  • ==Development== * Original developer: Josh Parsons, email jp30 AT st-and.ac.uk.
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ...evious years I have learned about Graphics, Software Testing, and Software Development to name a few. o What development model would you use (e.g. keywords: V-model, XP programming, agile programming, iterative; with the help of protot
    7 KB (1,134 words) - 01:44, 20 March 2008
  • ...gramming for an Open Source project and increase my level of C++ and object-oriented programming knowledge, have fun and earn some money. You can contac ***Besides projects for my university (various algorithm-testing training projects), I've been one of Battle for Wesnoth developers s
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...ab) has joined the team in 2009. He restructured Wesnoth AI as part of GSoC-2009, and is an expert on all aspects of current Wesnoth AI codebase. So, he ..., military strategy and playing games online, to understand the effects of development on the playing community behavior. Along with Soliton, Noy is a useful cond
    8 KB (1,354 words) - 12:46, 8 February 2014
  • ...because I found out that wesnoth allows you to customize/create scenarios, campaigns, etc. I always loved modding/editing in games. Anyway, there is a lot to sa ...possibly attacks, etc. (The game begins here. You will have to play the add-on to learn more. :P)
    24 KB (4,551 words) - 22:14, 2 July 2013
  • [[Category:Campaigns - Development]]
    3 KB (347 words) - 15:23, 26 April 2010
  • ...tegory:Campaigns - Invasion of Arendia - Development]][[Category:Campaigns_-_by_Title]]
    2 KB (285 words) - 20:52, 20 January 2013
  • music=wesnoth-1.ogg ...tory of a man called Reth, and of his people's struggle to escape a soon-to-be decimated continent."
    5 KB (594 words) - 06:03, 4 May 2010
  • * David Martínez (ender/Jo-Con-El) - [mailto:enderATdebianDOTorg] Los archivos de «Mainline core» tienen preferencia frente a «Mainline campaigns» que son las campañas oficiales, que a su vez tienen preferencia sobre lo
    24 KB (3,430 words) - 04:28, 3 May 2023
  • ...elegant solution, creating an effective back-end system, and a clean user development environment. ...mers. If we design a usable and simple LuaAI environment, even the further development of the current mainline AI would be simplified. Stages and candidate action
    39 KB (6,881 words) - 19:37, 20 March 2013
  • <h4>Philipp Battenberg - AI: teach the AI to play Wesnoth's mainline campaigns </h4> # keep as much money and high-level recalls as possible
    9 KB (1,519 words) - 19:40, 20 March 2013
  • idea to give some non-devs dev access to the server, that would be people the length number of scenarios, mainly for campaigns
    14 KB (2,293 words) - 17:26, 24 April 2008
  • ...lp us maintain the graphics engine in the long term, as hardware and driver-specific quirks are inevitable. Some users are also concerned about changing ...raphics engine maintainer at this time, this task involves an implicit long-term commitment to the project that extends beyond whichever Wesnoth series
    15 KB (2,460 words) - 07:17, 6 May 2024
  • As a second idea, I used tournament-style maps often found in 2v2 and 1v1 play, made a "template" from those map These are maps using the PSEUDORANDOM WML function to apply pre-designed "Tiles" (i.e. map pieces) to a map, replacing many hexes at once. T
    8 KB (1,266 words) - 10:27, 20 August 2007
  • This page is intended as a development page for the documentation of the new AI that I am working on. When the AI ...at makes it quite possible to create much more interesting AI behaviour in campaigns. so, how to accomplish this?
    7 KB (1,211 words) - 20:37, 15 June 2007
  • The german magazine [http://www.macup.com/ MACup] includes a half-page review of Wesnoth in their issue 01/2006: They're also shipping the Mac build of 1.0 on a CD-ROM.
    3 KB (413 words) - 16:44, 26 January 2014
  • ...gns will not work as expected when using 1.2. You should either finish the campaigns in 1.0.x, or restart them in 1.2. ...r visit us in the IRC channel [irc://irc.freenode.net/#wesnoth-dev #wesnoth-dev] at irc.freenode.net.
    18 KB (2,873 words) - 16:43, 26 January 2014
  • ...hannel on [https://discord.gg/battleforwesnoth Discord] as well as #wesnoth-dev IRC channel on irc.libera.chat to coordinate with other developers. Bots ...ild failures on master and maintenance branches (1.12, 1.14, etc.) to the #development Discord channel.
    5 KB (864 words) - 02:43, 16 December 2023
  • What interests me in making Wesnoth add-ons is altering the gameplay so that it is mostly the same as normal, but ad ...to make a fun game that really hasn't been done before: a multiplayer, turn-based dungeon crawler.
    19 KB (3,333 words) - 04:23, 3 May 2023
  • ...ustom terrains in the editor (I think a must have since also some mainline campaigns use custom terrains, at least UtbS does.) * linger mode must be explained in the in-game help (?) and in the tutorial. (FIXED)
    3 KB (446 words) - 04:47, 8 May 2023
  • '''2.3.1) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve ...s for the new project PARPG, some of which have been made into committed in-game models. Additionally I have created generic raster game art which I hav
    8 KB (1,351 words) - 11:18, 7 April 2014
  • <h1>Campaigns</h1> <h3>Route of Development</h3>
    4 KB (664 words) - 09:07, 8 February 2008
  • ===Wesnoth 1.3.13: Development Release=== ...g/forum/viewtopic.php?p=269886#269886 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to
    33 KB (5,417 words) - 16:42, 26 January 2014
  • ...the source code. For each target language, a separate file provides a look-up table from English to that language. If the file is missing or doesn't ha ...ro called ''_'' (a single underscore sign). Examples are in the programming-language specific sections below.
    19 KB (2,953 words) - 13:45, 29 April 2024
  • ...ime participating in Google Summer of Code. I am not involved with any open-source projects so far. ...snoth for awhile, probably 2 years. I play single player - mostly with the campaigns but I've also played some multiplayer maps versus the AI as well.
    13 KB (2,299 words) - 21:57, 20 March 2013
  • ...act ambitions yet. My hobbies include acting, and, well, open source game development. ...ylvania, majoring in Computer Science. I've taken nearly every programming-related course possible.
    8 KB (1,290 words) - 10:44, 13 December 2022
  • My preferred email address is 'mkonyk_A-T_gmail_D-O-T_com'. On IRC/forums/gna I am 'radx'. ...rticipating in this project is that I am passionate about any kind of game development. I would certainly want to work in a gamedev industry once I graduate; I ha
    9 KB (1,523 words) - 19:39, 19 May 2008
  • ...allowing a separate .cfg file for the hand-edited parts to load the editor-generated .cfg via [[ScenarioWML|'''[scenario]map_file=]].}} ...facts about me (such as some of my favorite NES games), or to read more in-depth answers, you'll have to go read the questionnaire. Feel free to contac
    21 KB (3,707 words) - 10:13, 13 December 2022
  • * What development model would you use (e.g. keywords: V-model, XP programming, agile programming, iterative; with the help of protot ** Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve
    9 KB (1,437 words) - 23:53, 20 March 2013
  • What development model would you use (e.g. keywords: V-model, XP programming, agile programming, iterative; with the help of protot Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve
    15 KB (2,545 words) - 11:54, 19 August 2020
  • ...is home to the Wild Era, Imperial Era and Feudal Era, and (currently) six campaigns for them. This page is designed to give a basic overview of the Orbivm proj ...on and the Barbarian hordes, soon to be joined by the newly created (desert-themed) Aragwaithi. Over the following years the era grew from being strictl
    19 KB (3,056 words) - 14:56, 11 June 2018
  • ...ology on the third year. My nick on the forum and IRC is przemekZ, and my e-mail address is przemyslaw.zajadlakATTgmail.com. I want to participate in su ...e fun. That is why multiplayer campaigns are most deserved part of Wesnoth development.
    10 KB (1,686 words) - 10:23, 13 December 2022
  • ...l students through our IRC channel, but the following questions are wesnoth-specific and are worth pondering for any student, even if we don't need a fo The second is ideological. I feel that OSS is the best development model and I want to increase the size of the community. One way to do that
    13 KB (2,332 words) - 10:31, 13 December 2022
  • ...d learned how to use the units to their maximum potential and beaten a few campaigns. If the game did not have the ability to create content, I would probably ...ra, the era is not "mine." So many people have helped in the creation and development of this era that it would be selfish of me to claim ownership. Sure, I cha
    8 KB (1,424 words) - 02:25, 9 May 2008
  • ...the campaign's length: I chose an amount of scenarios that I could not play-test in less than a week and a half, which was a very unpleasant experience ...ption at the end of the first one. This helped me a lot to balance and play-test further the existing scenarios, to a point I consider the campaign comp
    10 KB (1,835 words) - 15:09, 21 March 2013
  • * ktorú verziu chcete: '''stabilnú (stable)''' alebo pracovnú (development)? ...ktorú chcete stiahnuť. Stabilné verzie sú v časti Stable, pracovné v Development
    23 KB (4,113 words) - 06:42, 18 April 2023
  • == Que puis-je créer et comment? == ...sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]
    4 KB (612 words) - 10:20, 10 September 2008
  • ...er''' is a tool for editing journey tracks - the sequences of dots, crossed-sword, and flag symbols (track markers) that march across the story screens cp WESNOTH_DIR/data/campaigns/The_Rise_Of_Wesnoth/images/maps/green_isle.png Story_of_Wose/images/maps/
    14 KB (2,279 words) - 18:14, 21 November 2019
  • environment where we can also get involved in the development process rather than only on playing. 1) Users vs Campaigns graphs. For a selected duration, users would be displayed against selected
    8 KB (1,314 words) - 23:55, 20 March 2013
  • * Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655) (Note there are some problems so it might be t * Fix the history shortcut key (https://mail.gna.org/public/wesnoth-dev/2009-01/msg00049.html) (fixed)
    3 KB (525 words) - 16:38, 1 March 2009
  • ====[[FormulaAIandAdaptation]] (Alesis-Novik) ==== ====[[AI Development/Improvement]] (Terratoch) ====
    5 KB (642 words) - 16:03, 15 February 2009
  • ...ke to be able to start and finish coding a little earlier, due to the heavy-exam time on my university in August. However, to compensate that, I will be Last, but definitely not least is a lot of first-rate contact with experienced developers - I hope to pick up a lot of good p
    44 KB (7,542 words) - 19:06, 5 May 2023
  • ...p, which wasn't really considered in the beginning of wesnoth: Multiplayer campaigns. Those kind of work at the moment, but they are a little uncomfortable, bec ...ampaigns are one of the triggers for this task. There are some multiplayer campaigns and part of your work will be to get in contact with the maintainers and ge
    10 KB (1,689 words) - 22:02, 25 March 2009
  • === Campaigns === '''Length:''' 11-12 scenarios (branch dependent)
    53 KB (8,158 words) - 07:43, 19 April 2023
  • I propose a three-part project: 1.1 I will introduce a new AI development process. The two main goals:
    41 KB (7,000 words) - 02:53, 21 March 2013
  • * not many files are (or should be) changed and added during development of stable branch ...r changed between these two. Then compress it with 7-Zip and make it a self-extracting archive.
    5 KB (726 words) - 23:13, 19 March 2009
  • ...] tag, which contained persistence (aka carryover) information of sides in campaigns. for example, carryover gold and recall lists are no longer stored twice, w ...ace between high-level C++ objects and savegame WML/config based data. high-level objects (team, unit,...) are used in the scope of play_controller (i.e
    36 KB (5,842 words) - 01:09, 21 March 2013
  • ...ds videos from various flash sites and transcodes them via ffmpeg into GP2X-compatible video files. Other programs that I have worked on in some capacit ...http://ryochan7.webfactional.com/files/projects/youtubed-2x_archive_2009-03-21.tar.gz
    10 KB (1,742 words) - 02:54, 21 March 2013
  • '''''E-Mail:''''' ne [DOT] rwa [DOT] lz [AT] gmail [DOT] com ...database management system. I also built some web applications like an ACM-ICPC online judge system and a small search engine demo. And also I particip
    12 KB (1,985 words) - 00:19, 21 March 2013
  • ...before attending university, working on personal projects related to game development. Since attending university my skill set has increased and I have learned t ...ing and developing code. Recently I had my first patch accepted on the open-source game Teeworlds. This was a proud moment for me and I am thoroughly lo
    8 KB (1,322 words) - 22:00, 3 April 2009
  • ...uctured way (similar to an internship at a company) for me to get into the development of this project. A smaller task that I also handled was the creation of a real-time packet rewrite/editing script on the network hardware, to support and u
    13 KB (2,161 words) - 00:17, 21 March 2013
  • ...of the project can be seen in Wesnoth 1.7.3, to see the new lobby the --new-widgets command line switch must be used. Once the new lobby is declared sta ...g student in the Wroclaw University of Technology in Poland. My preferred e-mail adress is kailoran(at]gmail.com
    26 KB (4,391 words) - 01:12, 21 March 2013
  • ...e 2008. Besides that, I wrote various projects for my university (algorithm-testing, training projects, optimalization tasks, etc...). **Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve
    26 KB (4,338 words) - 00:22, 21 March 2013
  • ...le the position evaluation with move evaluation in order to allow for multi-move forward planning. ...D student from Zurich, Switzerland. I am currently in my final year of post-graduate study at the Institute of Neuroinformatics where I model biological
    10 KB (1,693 words) - 15:15, 9 April 2009
  • ...f various functions. It can be found [http://code.google.com/p/wrong-answer-library here]. It is meant primarily to be useful for algorithm competitions ...an Wesnoth, the two projects I just mentioned were both done in groups of 2-3. So, primarily my experience of developing software in a team environment
    22 KB (3,907 words) - 03:31, 21 March 2013
  • ...itching for a long time to contribute something to one of my favorite open-source games, and this program seems like the perfect opportunity. Furthermo ...Vie magazine. It contained a bug, so that was also my first bug fix! I self-learned Java when I was 18 by going through most of the Java Tutorial.
    28 KB (4,753 words) - 03:32, 21 March 2013
  • ...re sent in. Beside this it also is meant to list steps required to add new campaigns (changing textdomains) as well as new languages. ** app-text/build-docbook-catalog-1.4
    22 KB (3,722 words) - 22:57, 8 May 2023
  • ...ted mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. '''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve
    5 KB (927 words) - 11:17, 7 April 2014
  • {| class="toccolours" style="background:#F8EAD1; margin: 0.5em auto; text-align: center" ! style="background:#F2DEB6; border:1px #E4BC7B solid; width:90%" |[[Mainline Campaigns]]
    2 KB (259 words) - 15:56, 13 April 2013
  • I' want to improve my skills and i always wanted to get involved with open-source community. GSoC is a great occasion because it allows me to work on a I will have exams in June 17-28. I have only 3 exams this year so i won't be occupied this entire period.
    9 KB (1,571 words) - 06:56, 19 April 2023
  • The goal of this project is to write a new add-on server for Wesnoth from scratch. Main file - umcd.cfg. Read-only, should be passed as 1st parameter on launch:
    14 KB (2,325 words) - 01:01, 21 March 2013
  • ...ilherme Souza - Implement persistent storage of gameworld data between semi-related scenarios</h4> ...is to improve WML so developers can store and read variables for maps and campaigns, using them to create an different scenario each time the map/campaign is p
    10 KB (1,755 words) - 03:33, 21 March 2013
  • ...wo I hope to transfer to the University of Maryland, where I plan to double-major in Computer Science and Linguistics, getting a simultaneous degree in I live on the west coast of the United States (GMT-7 during the summer), but my sleep schedule is very flexible. I am generally
    33 KB (5,376 words) - 00:03, 21 March 2013
  • ===Wesnoth 1.7.11 aka 1.8-beta4: Development Release=== ...ent_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://wiki.
    39 KB (6,285 words) - 16:41, 26 January 2014
  • <h2>Create an eclipse plugin for wesnoth UMC development </h2> ...UMC development and which will act as a frontend for existing wesnoth UMC development tools. To do so, we need to try to integrate existing solutions as much as
    4 KB (600 words) - 15:51, 30 June 2020
  • <h4>Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve Milestone 1 (4-5 weeks):
    11 KB (1,941 words) - 01:05, 21 March 2013
  • <h4>Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve Milestone 1 (4-5 weeks):
    10 KB (1,860 words) - 22:03, 17 March 2010
  • http://wesnoth.debian.net/%23wesnoth-dev-2010-03-31.log (11.36 - 13.11) http://wesnoth.debian.net/%23wesnoth-dev-2010-04-01.log (21.33 - 21.56 | 22.05 - 22.06)
    29 KB (4,996 words) - 06:48, 19 April 2023
  • .../wesnoth-1.11.8-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.11.8-4-175.jpg] ...sshots/wesnoth-1.6-2.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-2-175.jpg]
    5 KB (787 words) - 02:26, 12 August 2017
  • ...ubsequently an implementation that can be distributed as a library for the development of client/server applications. This library will be used to implement Wesno ...: Information about documentation procedures and tools of the different sub-projects.
    36 KB (6,071 words) - 04:17, 3 May 2023
  • <h4>JustasJ - a history-based Campaign on Medieval history of Lithuania </h4> My name is Justas, I am 18 years old and I was interested in development of computer games ever since I started playing them. My other hobbies inclu
    16 KB (2,765 words) - 01:24, 21 March 2013
  • <h4>lfernando - Implement persistent storage of gameworld data between semi-related scenarios</h4> ...on simple wml files with syntax borrowed from uncompressed saves. Each add-on will have its own set of variables, and its own file for global variables
    20 KB (3,399 words) - 01:25, 21 March 2013
  • This can also be used to allow two or more related campaigns to communicate with each other about what has happened in each, allowing th * In multiplayer campaigns, each Persistent Variable also requires a side
    13 KB (2,073 words) - 21:11, 28 November 2022
  • [[Category:campaigns - Invasion of Arendia - Development]][[Category:Scenario Files]]
    1 member (0 subcategories, 0 files) - 06:02, 4 May 2010
  • [[Category:campaigns - Invasion of Arendia]] [[Category:campaigns - Development]]
    2 members (1 subcategory, 0 files) - 06:06, 4 May 2010
  • ...sing, writing, illustration, translations, 2D animation, proofreading, beta-testing, gameplay, etc. I'm the best at drawing animals and Disney/Warner st My brother has been following the development of Battle for Wesnoth everyday since 2007. Even though I have a wacom graph
    8 KB (1,325 words) - 16:02, 15 June 2010
  • | 2go4, booked by Ivanovic, 4-bed room | 2go4, booked by Ivanovic, 4-bed room
    18 KB (3,078 words) - 17:43, 20 March 2013
  • ......), and now, I'm still impressed by the quality, simplicity, modability, development speed, user community, etc, and will stay it. Downloadable on the 1.9 add-on server or [http://addons.wesnoth.org/1.9/ here].
    3 KB (430 words) - 17:09, 4 May 2012
  • I'm currently 2st year undergraduate at the Technical University of Cluj-Napoca, Computer Science. ...UTC+2, Wednesday: 16 - 22 UTC+2, Thursday: 16 - 22 UTC+2, Friday-Sunday: 8-22 UTC+2.
    15 KB (2,606 words) - 04:13, 3 May 2023
  • ===Wesnoth 1.9.3: Development Release=== ...1.9.3 has been released. This is the fourth release of the brand new 1.9.x development series. It includes huge, groundbreaking changes. Please have a look [http:
    19 KB (3,025 words) - 16:41, 26 January 2014
  • ...t editors), and instead use one single unified Tool that will speed up the development. My target is to make this plugin a complete and very stable suite for all [http://www.google-melange.com/gsoc/proposal/review/google/gsoc2011/timoteidolean/1 Battle for
    27 KB (4,496 words) - 18:16, 24 April 2023
  • ...r semester 2011/2012), Warsaw University of Technology. Currently at a year-long (until Sep 2011) student exchange at Technische Universität München, ...on, PyQt and sqlite - our team needed a tool which would help some not tech-savvy people get the images with desired properties from the [http://csea.ph
    16 KB (2,785 words) - 20:13, 5 May 2023
  • ...specially because now we have new types of multiplayer content such as 'MP campaigns' <br /> ...ue with next scenario (changing settings,sides, difficulty levels, scenario-specific flags), ... " <br />
    22 KB (3,609 words) - 18:18, 24 April 2023
  • leandros holleman AI: Improve configuration and behavior in mainline campaigns Write a small (1-4 sentences) description of your proposal here.
    10 KB (1,666 words) - 05:06, 7 May 2013
  • Write a small (1-4 sentences) description of your proposal here. I hope to change the dialog and behavior by implementing micro-Ai's, in existing scenarios with the end result being a more realistic NPC b
    10 KB (1,655 words) - 05:12, 7 May 2013
  • ...e (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, eve ...sense to (slightly) adjust the way we advertise difficulty levels for our campaigns. The basic idea is to come up with a list of maybe 8 to 10 "non discriminat
    15 KB (2,506 words) - 05:09, 25 April 2023
  • ...ras" é ao mesmo tempo simples e complexa. Basta ter um editor de texto UTF-8 e todo um mundo novo se abre a você. Entretanto, aprender a Wesnoth Marku ...arios|Scenarios]] - um cenário faz as coisas acontecerem no mapa, tornando-o jogável
    4 KB (604 words) - 02:26, 12 August 2017
  • ...t in Wesnoth as well as learn a little more about how the ever growing open-source community operates. *A web system for a fitness magazine which keeps track of acheivment-style goals
    17 KB (3,075 words) - 18:10, 27 April 2013
  • <h4>Yigit Demirag : Development of AI to Play Mainline Campaigns in Battle For Wesnoth </h4> ...will be finished in maximum 1,5 months. https://github.com/kgns/3D-Arduino-Simulator
    18 KB (3,078 words) - 00:26, 15 April 2012
  • Improve the whiteboard's (the wesnoth action-planning system) backend code by refactoring the data structure which holds ...move.cpp line 369 and whiteboard/validate_visitor.cpp line 87 as of 2012-03-28 14:15:50 -0400, both do a unit map find to check for the unit's presence)
    7 KB (1,116 words) - 04:06, 21 March 2013
  • <h2>Whiteboard: Multiple Chance-to-kill calculations and interface polish [3]</h2> The whiteboard (the wesnoth action-planning system) allows you to plan several attacks on a single unit. Wesnot
    5 KB (806 words) - 12:06, 5 April 2012
  • Implementing particle engine in a library-like fashion, using existing game's graphic functionality and SDL library. Fame, money and google T-shirt :)
    25 KB (4,086 words) - 03:07, 21 March 2013
  • What I say applies to all games, this applies to Wesnoth in particular since campaigns often involve players to deal with AI allies. *I very interested in the whole game making life-cycle.
    15 KB (2,631 words) - 03:10, 21 March 2013
  • The idea is to clean up playcampaign.cpp and make loading/saving multiplayer campaigns more stable and less error prone. The code that handles transitions between ...t to Edinburgh Napier University in Scotland to finish the degree in Games Development.
    13 KB (2,168 words) - 03:12, 21 March 2013
  • This template has seven parameters: the seven answers to the proposal-specific questions of section 4. --> ...der-radius:20px 5px 20px 5px;-webkit-border-radius:20px 5px 20px 5px;border-radius:20px 5px 20px 5px;"
    14 KB (2,299 words) - 02:38, 10 April 2012
  • <h4>Thomas Martinet - AI: teach the AI to play Wesnoth's mainline campaigns </h4> #keep as much money and high-level recalls as possible
    29 KB (4,171 words) - 03:15, 21 March 2013
  • ...nd implement the necessary code to allow the AI to finish the main Wesnoth campaigns. On top of this it should be able to this in a more or less optimal way, th I am Kevin, 23-year old computer science student living in Antwerp, Belgium. I like enjoyin
    10 KB (1,841 words) - 03:18, 21 March 2013
  • <h4>Angel Guevara - Whiteboard: Multiple Chance-to-kill calculations</h4> ...idea is to create a 'planned attack' dialog which would show the chance-to-kill (and, potentially, allow to reorder the attacks from within the dialog
    8 KB (1,424 words) - 03:13, 21 March 2013
  • *Multiple games in Java, including a text-based MUD, a simplified version of Risk, and a strategy game with gameplay i ...ructures in Java, such as AVL and 2-3-4 trees, and others in C, such as a 3-D orthogonal list.
    12 KB (2,072 words) - 23:32, 20 March 2013
  • United States, almost all day except from like 2am-10am 2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve
    7 KB (1,262 words) - 11:00, 7 April 2014
  • I've made some relativley small programs in C, and Objective-C, and completed an intermediate Python course which involved some small pro 2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve
    9 KB (1,525 words) - 19:53, 20 March 2013
  • * support per-leader recruit/recall lists. * improve counter-recruiting strategies.
    36 KB (6,077 words) - 23:59, 20 March 2013
  • ...or players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as deta This list covers add-ons for the latest 2 stable releases (1.14 and 1.16) of Wesnoth. There are a
    36 KB (5,529 words) - 05:45, 27 January 2024
  • ...the [http://www.google-melange.com/gci/homepage/google/gci2012 Google Code-in 2012] Micro AI Tasks. ...ng us is on the [[Support#IRC|Wesnoth IRC channels]], specifically #wesnoth-dev. Ask for mattsc or Alarantalara. If we're not online, ask your questio
    23 KB (3,948 words) - 03:24, 16 November 2022
  • Apart from that I have no other commitments and would consider SoC as a full-time job. Also I can start early (before 18th of June) to work on my project *In High-school I started to tweak phpBB for my purposes (don't work on this anymore)
    9 KB (1,611 words) - 16:09, 28 April 2013
  • ...run a risk detection on it. It would then pick the one with the lowest RISK-DEFENSE_Possibilites. Defense possiblities represents a good position or for <b>2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve
    18 KB (3,175 words) - 06:23, 14 May 2013
  • <li><b>Support per-leader recruit/recall lists.</b></li> ...orable areas of the map, while still maintaining the ability to play in non-favorable areas.
    16 KB (2,751 words) - 20:04, 5 May 2023
  • ...er campaigns and fixing most of the well known issues. The old multiplayer campaigns and scenarios should remain supported. ...ML and ScenarioWML. This use of new syntax would allow to use singleplayer campaigns and scenarios as multiplayer ones and vice versa. It would also make a grou
    28 KB (4,620 words) - 16:16, 4 July 2013
  • [[Category:SoC Ideas AI in Mainline Campaigns Refactoring_2013]] <h4>threkk - Improve configuration and behavior in mainline campaigns</h4>
    8 KB (1,356 words) - 12:47, 22 April 2013
  • ...ard to understand (and probably therefore not in use). Additionally Formula-AI is not longer supported in future developments. ...bat analysis are not considered yet. Examples for this are traits, movement-costs, daytime, abilities like leadership or healing.
    25 KB (4,096 words) - 19:56, 5 May 2023
  • * Native handling of the different types of add-on (campaigns, factions, eras, …). ...slatable features. It'll add meta-information on the different types of add-on.
    26 KB (4,212 words) - 19:33, 5 May 2023
  • * A bomberman-like networked Qt-game (it lacks several things I'm planning to release in a refactored versio == 2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve
    9 KB (1,409 words) - 01:17, 6 May 2013
  • [[Category:SoC Ideas AI in Mainline Campaigns Refactoring_2013]] <h4>darius42 - AI: Improve configuration and behavior in mainline campaigns</h4>
    14 KB (2,552 words) - 23:22, 3 May 2013
  • ...hen moving them separately. But now we can calculate the result (our_losses-enemy_losses) in both scenarios and choose better option. ...riments, I'll find out how much the calculated damage differs from close-to-real outcome. This contant is meant to balance that, it's the ratio from my
    31 KB (5,133 words) - 10:14, 22 May 2013
  • <h1> <span class="mw-headline">Description</span></h1> <h4> <span class="mw-headline">TODO: Copy this page and write "your name - proposal title" in thi
    8 KB (1,528 words) - 00:20, 2 May 2013
  • <p><strong><span style="text-decoration: underline;">1) Basics</span></strong> </p> <p><strong><span style="text-decoration: underline;">2) Experience</span></strong></p>
    10 KB (1,750 words) - 13:22, 3 May 2013
  • ...n to apply this project not only because I want to gain experience of game development but also impelled by the passion of strategy games. I did internship in a physical design company of HK in position of Sofrware development Engineer. During that period I developed tools and plugins for Physical Des
    9 KB (1,640 words) - 02:26, 26 May 2013
  • ...ade campaigns. A guide can be found at [[Guide_to_UMC_Content|Guide to User-made Content (UMC)]]. Please edit, it is a wiki.'' '''Tags:''' * describe the add-on using a few keywords
    60 KB (10,139 words) - 10:41, 11 August 2015
  • ===Wesnoth 1.11.1: Development Release=== Wesnoth 1.11.1 has been released. This is the second release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look [http:
    13 KB (2,047 words) - 06:31, 18 April 2023
  • ...exist within the plugin. Make any modifications necessary to keep it up-to-date with WML, then make any changes, additions, or modifications that might ...ing eclipse to load the UMC editor properly, and will post additional (much-needed) details as soon as I can.
    16 KB (2,529 words) - 21:12, 4 April 2014
  • I am proposing the development of a SpriteSheet compability, so the number of assets of Wesnoth can be dec 2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve
    10 KB (1,852 words) - 23:22, 12 March 2014
  • ...useful for scrolling around the screen. This change may also help with two-finger scrolling across a screen where the comptuer reports this as a mousew 2.4)Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve
    19 KB (3,470 words) - 03:25, 15 March 2014
  • ...udent and doing my B-Tech from one of the well-known institutes of India DA-IICT in the field of Information and Communication Technology(ICT). I Studie Making an efficient code for google AI(college level) for Planet-Wars.
    10 KB (1,742 words) - 11:34, 7 April 2014
  • ...ery interested in programming, chess, games, artificial intelligence, game development and machine learning. I am part of the college chess team and I regularly p ii) I am interested in game development and AI (which this project will allow me to pursue)
    25 KB (4,396 words) - 03:34, 16 November 2022
  • A rule-based expert system style solution utilizing dynamic programming to make dec ...than enemy", "stand behind the resilient unit", "retreat to the zero power-projection contour line", etc.
    23 KB (4,039 words) - 03:43, 17 April 2014
  • Currently, certain add-on content works only in single- or multi-player games. The purpose of this project is to ensure that all user-made content works across game modes by
    17 KB (2,856 words) - 03:39, 4 April 2014
  • ...aign wizard, incorporated into the game, that would allow creating simpler campaigns in an intuitive way, without having to read or write source codes. ...accessible from the map editor or some other menu, and would allow making campaigns without writing any codes, just clicking and writing some dialogues, unit n
    14 KB (2,298 words) - 19:32, 14 April 2014
  • ===Wesnoth 1.13.2: Development Release=== ...mprovements, bug fixes, and a few visible graphic updates including a brand-new logo! If you want to know more about it, check out the [//forums.wesnoth
    14 KB (2,216 words) - 02:32, 24 April 2023
  • '''This is an outline for the 1.14 Press Release-type announcement page''' ...someone elses) will magically turn your bullet points into marketing speech-style text for the announcement so you don't need to worry about doing that
    4 KB (563 words) - 10:20, 16 April 2018
  • ...87.g15736fc played on Battle for Wesnoth version 1.15.15. While these are development versions, they are also very close to final releases, and I want to help tr ...aspect that sets LotI apart is custom advances. Most units have a new LotI-specific maximum advancement level. Once a unit advances past this level, y
    5 KB (893 words) - 22:33, 29 December 2023
  • {~add-ons/WML_Tutorial/utils} ...ells the game to load all .cfg files inside the ''utils'' folder of our add-on, just like we did with scenarios.
    28 KB (4,415 words) - 16:53, 25 November 2021
  • [[File:Wesnoth-1.5.10-editor.png|thumb|簡單的使用地圖編輯器]]
    4 KB (359 words) - 17:26, 7 January 2022
  • ...intended to land in the 1.19 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&t=52785 == Note on Single-Player Campaign Reworks ==
    3 KB (480 words) - 04:15, 20 May 2024