Musicians usually meet on the Music development forum. This is the best place to discuss new music and potential contributions, as well as to hear what is currently being worked on.
Wesnoth's music is stored in the Ogg Vorbis format. This is similar to the MP3 format, only it is completely free. The current music can be found in the "data/core/music" subdirectory of Wesnoth (see EditingWesnoth for details on Wesnoth's directory structure).
Music composed for Wesnoth should be orchestral with realistic sounding samples, and 3 to 6 minutes in length. Most of the pieces in the "Core Music" section of Available Music are good examples of this.
Where Should I Start?
The first thing any potential music contributor should do is read the Music Contribution FAQ. It outlines what Wesnoth's music development team is looking for in terms of contributions, and who is likely to be able to contribute work that will be accepted into the core Wesnoth distribution.
If after reading the FAQ you believe you can contribute something to the project, introduce yourself on the Music development forum. You will most likely be asked for a sample of your previous work, so if you can provide a link to one in your post it would be very helpful.
Creating Music for Wesnoth
- Music Contribution FAQ - read this first!
- Tools for Creating Music details some of the hardware and software you will need to create music for Wesnoth.
- Music Tutorials provides some links to useful tutorials and general advice on creating quality music in the style that Wesnoth's music development team requires.
Adding music to a Scenario or Campaign
- Available Music lists all the pieces which are already available to use in scenarios and campaigns, as well as providing some links to works in progress.
- MusicListWML has information on using the [music] WML tag to add music to a Wesnoth scenario.