SoC People to bug on IRC
|This page is related to Summer of Code 2013|
|See the list of Summer of Code 2013 Ideas|
People to bug on IRC
We have prepared a list of people with their "area of competence". This is to give you an idea on which areas those people can be of help for you. Of course you should always just ask in the IRC chan, but those are the most likely ones to answer questions in the respective area. And here is the list:
As our "patch monkey" he accustomed to critiquing patches of every kind. Beside this, he knows many areas of the game due to working on applying patches. He is particularly used to answering question from new coders, and doesn't mind explaining trivial stuff. He was the one who started the "two patches, you're in" policy and the ReferenceWML part of the project.
iurii chernyi (Crab) has joined the team in 2009. He restructured Wesnoth AI as part of GSoC-2009, and is an expert on all aspects of current Wesnoth AI codebase. So, he's the person to ask about anything in src/ai. He also knows much about campaign units/leaders persistence.
Dave alias Sirp
Sirp started Wesnoth and is our lead developer. He is currently our C++ expert and is also the one that is working on the new Formula AI. Any questions regarding the formula AI should be directed to him.
He is one of our best Wesnoth players, and understands the various strategies well. He has also programmed much of the Wesnoth Formula AI system and understands it well.
Eric S. Raymond (ESR)
ESR is our project toolsmith; he has written several tools that semi-automate various aspects of WML maintenance. While most of our developers/designers concentrate on either the C++ core or WML but not both, he has a balanced understanding of both levels and may be helpful in helping students develop a grasp of the overall architecture. Finally, he did the last overhaul of the Wesnoth UI and understands UI design principles; he is well-equipped to guide students working in that area.
Gabriel Morin (gabba)
gabba joined the team in 2010 where he participated in GSoC, and is the conceptor and maintainer of Wesnoth's planning system, codenamed "Whiteboard".
A recent addition to the development team, Winter has recently been helping to test the AI and is a useful person to ask about behavioral problems in this area.
2008 GSoC student, worked on and maintains the new map editor in Wesnoth 1.5/1.6/1.7. Has some fairly recent experience with getting "in" the Wesnoth codebase.
Karol Nowak (grzywacz)
Two years he participated at GSoC as a student, so he will understand the situation of GSoC students. Beside this he is our top expert on Wesnoth for embedded devices as he worked on the gp2x support.
Maintainer of Wesnoth's SCons build system and windows packager. Might also help out with other buildsystems.
Many of the possible projects involve the code for which he is an area expert. Also, many of the possible projects currently listed on the ideas page require GUI parts to work. Mordante is currently busy rewriting the old gui engine, he will be our expert there as well as already being our area expert for the terrain engine. He also has limited experience with boost asio.
Nils Kneuper (Ivanovic)
He is doing nothing special, he just does some "administrative work" like packaging fresh tarballs when it is time for them and works on setting up any kind of deadlines and timetables related to releasing. He has administrative powers in most areas, no matter if website, forum or IRC. Beside this he uploads translation updates, tries to communicate with the translation teams when it is required and translates a little bit himself every now and then. But in general he is not a real expert in anything, just has a look at things that come up and redirects people to the correct contacts.
Noy is an oddity among developers; he's got no coding skills whatsoever and possesses a limited understanding of computers, which is illustrated by his difficulty operating a Mac. Instead, Noy makes his contribution in gameplay and multiplayer design, drawing upon his background in social sciences research, military strategy and playing games online, to understand the effects of development on the playing community behavior. Along with Soliton, Noy is a useful conduit to discuss any issues in this area.
This developer started working on the GUI and widgets, but recently he focused more on improving the internal mechanics of the WML engine such as variable look-ups and filtering. Sapient is not as active anymore but he does come one IRC in the evenings (U.S.A.). He has touched-up many areas of the code in small ways over time, thus he has a good general knowledge of the C++ code and also has worked a little on some python maintenance scripts.
He has been around since late 2007, and has worked in many areas of the game, including WML event commands handling, image path functions, and the add-ons client code. As an add-on content developer, he also knows a lot about the WML language itself (preprocessor, syntax) and the functionality available in single-player campaigns.
He knows our MP server setup best. Beside this he has already done a lot of work on the MP server himself. So he probably has most knowledge about it and, being one of our MP-developers, might provide important help from the perspective of the MP player community and what is needed there.
Since he is the developer who know most about building under Windows, he will probably be really helpful. Either if the student comes from the Windows side, or to help test resulting work to make sure that it does work on Windows and, for the case that it does not, to show them where problems are. YogiHH also knows quite a bit about the game engine and everything that has to do with replays and savegames.
zookeeper or Mythological or Rhuvaen
As our leading WML experts those are to be contacted when it comes to anything related WML problems since they know this stuff best. They do maintain most of the campaigns and improve them whenever they have a good idea for changes.