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  • The Battle for Wesnoth is a turn-based strategy game with a fantasy theme. ...large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.
    21 KB (3,570 words) - 15:08, 7 April 2023
  • This page describes the [[LuaWML]] functions for handling units. A unit is a proxy table with the following fields:
    26 KB (3,965 words) - 20:53, 5 June 2021
  • xx-large; font-weight: bold;"><big>Flight to Freedom</big></span> ...was a long stretch where it hadn't been updated since 2/22/14, so much of the info on this page may still be out-of-date)
    13 KB (2,033 words) - 05:49, 27 January 2024
  • ===Breaking the Chains=== * '''Objective:''' Defeat the orc leaders.
    48 KB (8,524 words) - 21:21, 19 April 2024
  • ...Delfador]] seeks to guide him to claim his position as the titular Heir to the Throne. ...ign has seen some changes over the years without the respective updates of the walkthrough. It is generally valid and useful, however.
    135 KB (22,121 words) - 11:14, 29 March 2024
  • (At the moment, most of the walkthrough takes the perspective of the Lord (Challenging) difficult setting.) Over the course of this campaign, you will need to level up to some:
    96 KB (17,109 words) - 21:59, 3 June 2021
  • :''This walkthrough is in the process of being updated for version 1.18+'' ...e support of a White Mage named Dacyn, who will be by your side throughout the campaign.
    35 KB (5,862 words) - 20:06, 11 April 2024
  • ...ras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship. The world that Wesnoth resides in is called Irdya. Before the Great Fall and the (unchronicled) technological age, this name is only rarely used.
    32 KB (5,107 words) - 13:43, 10 February 2024
  • ...ed by the main map. People normally just say "the world" or, poetically, "the wide green world". ...map is current for approximately YW 450. Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years.
    28 KB (4,457 words) - 06:42, 17 April 2023
  • '''^ This sentence is many years old, and a skeletonized corpse lies next to it.''' For help with writing a C++ AI, it is a good idea to have a look here:
    19 KB (3,084 words) - 00:20, 26 June 2014
  • The '''hotkeys system''' for Wesnoth allows quick access to several common commands. ...igned) from within the game by going to the Preferences window and hitting the Hotkeys button.
    6 KB (939 words) - 07:03, 19 January 2015
  • ...tle veteran. The minor concrete examples are somewhat tied to the "Heir to the Throne" campaign. ...it to safety and either station it in a village for healing or give him to the care of a healer (like Elvish Shamans or White Mages). Healers are very use
    8 KB (1,406 words) - 03:15, 9 April 2023
  • ...on local impulses (such as attack or presence of another player), but also to make deeper-planned strategies. The AI player should be able to decide which enemy to attack according to his economical needs. It means, that if AI player needs gold, he should att
    12 KB (1,984 words) - 15:09, 19 March 2014
  • ...o not directly affect game play (or, at least, are not readily apparent to the player). For example, storing a variable is an internal action. ...hem, capturing game data to them, you name it, these actions are all about the variables.
    37 KB (5,920 words) - 05:49, 27 February 2024
  • This page links to topics [https://forums.wesnoth.org/viewforum.php?f=68 collecting replays] o ...of mainline campaigns, see [https://forums.wesnoth.org/viewforum.php?f=22 the official feedback threads].
    137 KB (19,530 words) - 21:51, 3 January 2021
  • From [[FilterWML]], this is the standard way of filtering on locations. ..., if the tag [filter_location] is not mentioned to be a possible subtag of the outer tag in question, then don't put it.
    13 KB (2,092 words) - 14:57, 26 February 2024
  • .... In case you are not the author of a campaign, please state where you got the background information from. ...character list. If they are important for translation purposes, feel free to add them.
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ...Wesnoth. It is set two generations earlier than [[HeirToTheThrone|Heir to the Throne]]. ...you are short some vital units, you might have to go back ten whole levels to fix that.
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ...nology in Cracow, Poland. By participating in Google Summer of Code I want to become C++ Battle for Wesnoth developer, gain experience in programming for **Have you developed software in a team environment before? (As opposed to hacking on something on your own)
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...velling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late. ...dor, the north country of the green Isle never truly explored as read in ''The Rise of Wesnoth''.
    4 KB (631 words) - 13:39, 28 July 2020
  • ...'War of the Jewel'' and ''Aria of the Dragonslayer''. The forum thread for the campaign can be found [https://forums.wesnoth.org/viewtopic.php?f=8&t=38210 ...through was written by Inky based on ASoF version 0.5.8 on Hard. Feel free to make corrections or add your own advice.
    59 KB (10,011 words) - 21:46, 16 October 2016
  • ...erying AI information. Thus, all functions on this page are only available to AI code. ...ons that are only available in read-write mode will be tagged (mutable) in the descriptions on this page.
    12 KB (1,806 words) - 00:39, 11 February 2024
  • <b>Drake Glider</b> is the fastest scouting unit. Gliders are quick, can breath fire and they have bet ...is armored, without inner breath or ability to fly. They are good in hand-to-hand combat.
    39 KB (6,617 words) - 23:51, 19 January 2022
  • ...and many scenarios were changed), so much of the advice here won’t apply to earlier campaign versions. ...[https://forums.wesnoth.org/viewtopic.php?f=3&t=43960 forums].) Feel free to make corrections or add your own advice.
    59 KB (10,605 words) - 17:03, 2 October 2017
  • ...rios are the Quenoth Elves, who are particularly well-adapted to living on the sands. ...esting by typically changing their victory conditions several times before the scenario is won.
    59 KB (10,424 words) - 15:58, 17 February 2024
  • An up-to-date (as of 1.14) version of this page is at [[Guide to UMC Content]]. <br>Finished = Completely written, minimal to no bugs, slight balance issues possible.
    18 KB (2,749 words) - 16:43, 28 August 2019
  • ...current as of version 1.16.6, so much of the advice here no longer applies to earlier versions. ...ty level and the order in which you select the upgrades. They can continue to accumulate AMLA upgrades after reaching lvl 3.
    61 KB (10,978 words) - 16:19, 18 January 2023
  • ...or it; for a recap of the story, see [[A Tale Of Two Brothers Story]]. For the campaign's dialogue, see [[CampaignDialogue:TB]]. ...ey will save you a lot of gold and enable recruiting more units throughout the game.
    13 KB (2,225 words) - 03:20, 9 April 2023
  • I am defeated. Now the orcs will destroy us! I go to join my sires in the Halls of Death
    66 KB (11,665 words) - 04:34, 8 May 2023
  • <b>Dark Adept</b> is your answer to question: Who can do a lot of damage? <b>Vampire bat</b> is a fast scout and village grabber.
    39 KB (6,715 words) - 19:34, 19 April 2021
  • ...ll against these enemies, such as those with arcane or impact attacks, and to avoid promoting units that do poorly against these enemies, such as those w ...level up, and those will be the only impact attacks you have access to for the first 3 scenarios, so maximizing their XP early can make a big difference.
    47 KB (8,402 words) - 23:54, 30 March 2022
  • <b>Elvish Fighter</b> is a cost efficent warrior of the rebels. Similar to Elvish Archers, but much better in melee combat. ...an be upgraded into 2 useful units (sorceress with strong ranged attack or to become better healer)
    33 KB (5,512 words) - 19:35, 19 April 2021
  • <b>Spearman</b> is a basic combat unit with ability to strike and retaliate before his enemies. * lawful, but can have fearless trait to fight well any time
    45 KB (7,464 words) - 20:58, 7 November 2021
  • ...sérieusement songer à la faire battre en retraite puis la placer dans un village ou à côté d'un soigneur(Comme une Chamane elfe ou un Mage blanc). Il est ...which is behind, indeed cannot be attacked as the enemy cannot move close to it.
    8 KB (1,420 words) - 08:15, 20 August 2019
  • ...snoth AI framework is that of a composite AI. In other words, rather than the AI being one huge monolithic block, it is composed of a variety of differen ...tines in between existing components. This can be done either in addition to or as substitutions for existing components.
    39 KB (6,494 words) - 23:25, 9 April 2024
  • ...prove themselves in battle. The townspeople repel the raids, but often at the cost of some of their lives. ...before finishing his apprenticeship. After being expelled, Keshar returns to Parthyn...
    7 KB (1,200 words) - 10:59, 28 August 2010
  • |Formula AI is still functional for the time being, but it is not maintained any more. That applies to both the code and these wiki pages.
    13 KB (2,007 words) - 17:26, 18 March 2016
  • ...famous elf hero that plays an important role in [[HeirToTheThrone|Heir to the Throne]]. ...story (the first three scenarios); you will still have enough opportunity to level them up, but it requires some determined effort.
    36 KB (6,316 words) - 20:26, 4 November 2022
  • ...game mechanics. It should also not be seen as a substitute for a recap of the campaign's story, which can instead be found in [[An Orcish Incursion story ...scenario has an individual forum thread where you can provide feedback to the authors. You can find these [http://www.wesnoth.org/forum/viewtopic.php?f=
    9 KB (1,698 words) - 16:16, 7 April 2023
  • ...n all events. You get Harper, a loyal Footpad in all scenarios, and assume the role of Baldras, a Bandit; level these up, plus any others you recruit with ...in case you're accustomed to the Time of Day cycle for chaotic units. From the third scenario onwards, your army will become regular (chaotic) units.
    24 KB (4,349 words) - 20:16, 7 April 2022
  • ...on the workings of Wesnoth multiplayer, this is the place for you. Welcome to our MP tutorial. ...It's not a required read, meant mostly as a bulletproof description on how to do everything on multiplayer and you can skim through it pretty quickly.
    15 KB (2,623 words) - 02:51, 26 May 2022
  • ''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious y ==== After the Storm ====
    53 KB (8,158 words) - 07:43, 19 April 2023
  • ...to separate functor-like objects, to allow us to experiment in configuring the AI using various compoments. #Village grabbing components
    984 bytes (146 words) - 03:21, 6 March 2011
  • This is the story of [[A Tale of Two Brothers]]. ...dark mage moved into the area and began preying on the populace to satisfy the needs of his black magic.
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  • <b>Dwarvish Guardsman</b> is a solid defensive unit. When you need someone to guard important hexes, he is your guy. Not very good in attacking. Make sur * <b>maximum defenses (70%) in many terrains</b>, but vulnerable to pierce, blade and impact weapons
    43 KB (7,317 words) - 16:13, 19 June 2021
  • ...defend themselves from the rampaging orcs and saurians. They adapted well to this forced autonomy and were a hardy and self-sufficient people. ...ance. These demands were unpalatable to the inhabitants of Annuvin, to say the least.
    5 KB (903 words) - 02:19, 1 April 2018
  • {{Note|This page needs updating, most of the text is from the 1.8 version of Wesnoth}} ...is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.
    15 KB (2,582 words) - 11:45, 24 August 2023
  • '''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now... ...beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.
    73 KB (12,735 words) - 15:34, 7 April 2023
  • ...rrently the dialog as it was circa 2011. For the up-to-date text, refer to the scenario files}} This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want sp
    120 KB (21,542 words) - 07:36, 3 February 2023
  • ==Scenario 1: The Hunt== From the skies above, the glider caste felt the Winds of Fate.
    74 KB (12,602 words) - 11:44, 1 May 2024
  • This is a transcription of all dialogue from Under the Burning Suns. It is meant as a resource for Wesnoth writers. If you don't w I'm too young to die. What will happen to my people?
    277 KB (51,172 words) - 06:38, 10 July 2022
  • The <tt>game_events</tt> module contains functions for manipulating game event ...le [[#wesnoth.game_events.add_wml|add_wml]] is the underlying mechanism of the event tag and mostly exists just for quick compatibility.
    16 KB (2,629 words) - 14:14, 20 April 2024
  • This is a transcription of all dialogue from The Sceptre of Fire. It is meant as a resource for Wesnoth writers. If you don' ...and the challenge he set, or that of Konrad, king of Wesnoth by virtue of the Sceptre.
    51 KB (9,142 words) - 13:28, 6 February 2012
  • I'm not ready to die yet... Then my battle against the orcs is lost!
    76 KB (13,273 words) - 07:19, 7 April 2023
  • The light fades... We are doomed... Wha'? Yah fail'd to give me protecshun...
    53 KB (9,234 words) - 12:45, 4 May 2024
  • This is a transcription of all dialogue from The Fall of Wesnoth add-on. It is meant as a resource for Wesnoth writers. If y ...dom of Wesnoth, the first kingdom of men in this part of the world, ceased to be its own realm.
    14 KB (2,563 words) - 06:46, 11 April 2014
  • ...summary of the available documentation. This page is a reference guide to the Lua AI functions, variables and component syntax. ...and [[Creating_Custom_AIs#Execution_Function|execution]] functions to code the desired AI behavior.
    22 KB (3,533 words) - 23:27, 9 April 2024
  • This page describes the [[LuaWML]] functions for handling terrains and tiles. The ''items'' library can be loaded by Returns the width, the height, and the border size of the map.
    10 KB (1,465 words) - 20:50, 18 February 2021
  • ...ply set to true or false but rather with more intricate levels to increase the dynamics through simple means... Discussed this in more details in my wiki page. Or if you wish to view a pdf version at:<br>
    33 KB (5,803 words) - 00:12, 21 March 2013
  • ...esnoth.map.generate]]. In future, it may become possible to create maps on the fly or read them from disk. ...filter via the $teleport_unit variable, as well as in WFL formulas used in the filter.
    15 KB (2,275 words) - 17:53, 18 April 2024
  • ...ys, they were driven back to dry land with heavy losses, the salt water of the bay stinging their wounds. ...e orcs to steer well clear of the merfolk. The merfolk army caught up with the orc band as it reached Tirigaz.
    44 KB (7,834 words) - 16:35, 31 March 2021
  • This is a transcription of all dialogue from The South Guard. It is meant as a resource for Wesnoth writers. If you don't wa I have lost all helping the humans... Now they will surely perish!
    73 KB (12,872 words) - 10:08, 8 December 2021
  • ...ficulty level are either of a general nature or should be assumed to refer to Normal. You have piercing-attack Mermen to fight pierce-resistant Undead. What to do?
    40 KB (7,082 words) - 20:10, 3 March 2021
  • This is the end for me... ==Scenario 1: The Raid==
    42 KB (7,387 words) - 08:21, 23 August 2022
  • ...about what I tought about the campaign generally, then I'm gonna answer to the quizz :) ...ti could still get better, but it's already very good, congratulations to the campaign maker.
    11 KB (1,833 words) - 02:59, 6 March 2011
  • ...as is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship. The world that Wesnoth resides in is called Irdya. Before the Fall and the (unchronicled) technological age, this name is only rarely used.
    32 KB (5,072 words) - 06:36, 19 April 2023
  • This is a transcription of all dialogue from The Tale of Two Brothers (1.9.5). It is meant as a resource for Wesnoth writers ...is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.
    21 KB (3,766 words) - 09:02, 31 March 2021
  • This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want '''Kapou'e:''' The Council will never be complete again. This is hopeless.
    62 KB (10,875 words) - 20:36, 18 September 2023
  • This is a transcription of all dialogue from The Hammer of Thursagan. It is meant as a resource for Wesnoth writers. If you ==Scenario 1: At the East Gate==
    36 KB (5,972 words) - 19:01, 15 April 2011
  • ...as is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship. The world that Wesnoth resides in is called Irdya. Before the Fall and the (unchronicled) technological age, this name is only rarely used.
    37 KB (2,339 words) - 03:51, 12 August 2017
  • |Formula AI is still functional for the time being, but it is not maintained any more. That applies to both the code and these wiki pages.
    12 KB (1,938 words) - 07:56, 19 April 2023
  • * Update of the "multiple leaders" section. ...forum.wesnoth.org/viewtopic.php?f=8&t=36571&p=525919#p525846 discussion on the forum].
    34 KB (5,773 words) - 19:55, 20 March 2013
  • ...has more. Moreover, the recruitment algorithm is very basic. So we can set the list of possible amelioration below: * improve recruiting for AI-playable campaigns where AI has to not spend all the gold.
    36 KB (6,077 words) - 23:59, 20 March 2013
  • ...y and playing style) as well as detailed information about eras. Feel free to edit this guide, as it is a wiki. This list covers add-ons for the latest 2 stable releases (1.14 and 1.16) of Wesnoth. There are archived ver
    36 KB (5,529 words) - 05:45, 27 January 2024
  • ...thout the need for any AI programming. They bring new specialized behavior to Wesnoth that cannot be achieved, at least not easily, by adjusting default ...e, and in the case of [unit][ai], a [filter] tag set to limit the Micro AI to that one unit.
    115 KB (19,006 words) - 17:35, 16 August 2023
  • ...Mountains''': A virtually impassable barrier between the river country and the Northern Plains. ...e '''Forest of Wesmere'''. The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.
    24 KB (3,093 words) - 05:46, 18 April 2023
  • The <tt>wesnoth</tt> module contains most of the core Wesnoth API. It is always loaded and available. ...tt>...</tt> variable), and '''dofile''' returns all the values returned by the script.
    40 KB (6,092 words) - 18:12, 17 April 2024
  • ...supports multiple leader recruiting. This page describes how it works and the parameters available for customizing it. ...ater used in combat simulations to calculate an average defense rating for the combatants.
    21 KB (3,118 words) - 05:25, 27 February 2024
  • ...s. Here, we shall try to explain how to use them with more details than in the reference wiki pages. But the goal is not to replace these pages, and we assume you have at least some
    40 KB (6,054 words) - 14:13, 21 October 2022
  • ...user-made campaigns. A guide can be found at [[Guide_to_UMC_Content|Guide to User-made Content (UMC)]]. Please edit, it is a wiki.'' '''Campaign''' * [add the name of the reviewed campaign here] [version number of reviewed campaign]
    60 KB (10,139 words) - 10:41, 11 August 2015
  • A rule-based expert system style solution utilizing dynamic programming to make decisions ...if I have more than enemy", "stand behind the resilient unit", "retreat to the zero power-projection contour line", etc.
    23 KB (4,039 words) - 03:43, 17 April 2014
  • ...re evaluated for each move and are executed in order of evaluation score. The RCA AI is highly configurable in WML. It can also be modified by removing This page describes how the RCA AI is assembled out of the different components of Wesnoth's [[Wesnoth_AI_Framework#Wesnoth_AI_Framewo
    15 KB (2,475 words) - 00:47, 28 November 2022
  • ...: add categories, link to this from https://wiki.wesnoth.org/Play and from the forums --> This page links to pages that link to topics [https://forums.wesnoth.org/viewforum.php?f=68 collecting replays] o
    19 KB (2,700 words) - 16:19, 7 October 2022
  • ...e describes the api available for lua map generators that is differnt from the ingame lua api. ...name in particular it no longer accepts unit arguments and explicitly nees the map size.
    4 KB (598 words) - 16:26, 29 August 2021
  • An illustrated example of the '''[[InternalActionsWML#.5Bfind_path.5D|[find_path]]]''' WML tag's results. ...needing a multi-turn move. Each of the villages might be considered to be the "nearest", because:
    2 KB (366 words) - 09:41, 11 September 2019
  • ...rlandstalige_Veldtochten#Gevechtstraining|Gevechtstraining]]||-||Compleet. To be deleted |The South Guard||TSG||[[Overzicht_Nederlandstalige_Veldtochten#De_Zuidelijke_Wa
    12 KB (1,423 words) - 20:22, 28 April 2024
  • | caption=The capital of Wesnoth, Weldyn, on a map of the Great Continent. ...rtifact, was forged for King Haldric II, only to be lost in the tunnels of the Heart Mountains.
    27 KB (4,481 words) - 08:32, 13 October 2019
  • === The Game Screen === ...Around the map are various elements which provide useful information about the game and are described in more detail below.
    22 KB (3,756 words) - 19:15, 31 January 2023
  • The entire units module is only available in the game. It is not available to plugins or map generators. ...a boolean value that specifies whether the advancement should be animated. The third argument is a boolean value that specifies whether advancement relate
    16 KB (2,308 words) - 17:52, 18 April 2024
  • ...units.wesnoth.org/1.14/mainline/nl_NL/mainline.html de eenhedenboom] is up-to-date en kan sinds 30-03-2019 als referentie gebruikt worden.''' |Tentacle of the Deep||Tentakel uit de Diepte
    30 KB (3,821 words) - 20:27, 28 April 2024
  • '''Part I, Embracing the Darkness, Chapter 1, Ascension''' ...when you are flush with gold, so that they will (usually) be available on the recall list.
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  • ...ers are neutral''', cheap, weak. Key is to use both of them, combine them, to get both good economy and fighting force. ...hat is very nice. However, it takes 9 turns for single peasant just to get the recruitment cost. When you have a lot of peasants, you can also keep them f
    6 KB (957 words) - 14:08, 21 October 2022
  • ...t units. Melee damage is a joke, while ranged attack can be solid when all the conditions are met. ...they do not only fight less effective, but there is also a smaller chance to poison enemy units.
    3 KB (456 words) - 14:14, 10 November 2023