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  • ** day (morning) = sabah ** Tentacle of the Deep = Dokunaç
    16 KB (2,130 words) - 10:47, 14 July 2021
  • | The Far Sea | The Ford of Abez
    23 KB (3,076 words) - 19:23, 19 November 2023
  • This is the walkthrough for the mainline drakes campaign, '''Winds of Fate'''. It was formerly known as ''' ''The story of how the drakes first arrived on the Great Continent.''
    16 KB (2,774 words) - 05:54, 21 January 2022
  • (At the moment, most of the walkthrough takes the perspective of the Lord (Challenging) difficult setting.) Over the course of this campaign, you will need to level up to some:
    96 KB (17,109 words) - 21:59, 3 June 2021
  • * morning star : morgenstern (féminin) ou étoile du matin
    4 KB (519 words) - 21:51, 19 February 2012
  • name= _ "The Bitter Swamp" {MORNING}
    9 KB (1,124 words) - 12:47, 23 March 2008
  • ...of mainline campaigns, see [https://forums.wesnoth.org/viewforum.php?f=22 the official feedback threads]. If you want to go back to the overview, click [[Player_UMC_Replays|here]].
    137 KB (19,530 words) - 21:51, 3 January 2021
  • This is a transcription of all dialogues from Secrets of the Ancients. It's meant as a resource for Wesnoth writers. If you don't want s ...'' The girl will still recognize you for a short time, so make the most of the time you have left.
    56 KB (9,787 words) - 08:50, 14 May 2021
  • The time of day influences damage done by lawful and chaotic units; this makes ...picture (landscape with sun or moon) in the status table, and by darkening the screen during night turns.
    4 KB (564 words) - 04:01, 24 November 2023
  • From [[FilterWML]], this is the standard way of filtering on locations. ..., if the tag [filter_location] is not mentioned to be a possible subtag of the outer tag in question, then don't put it.
    13 KB (2,092 words) - 14:57, 26 February 2024
  • ...rk on the russian translation of the campaign [[CampaignBurningSuns|"Under the Burning Suns"]]. === Under the Burning Suns ===
    11 KB (365 words) - 11:59, 9 October 2009
  • {MORNING} # The Saurians
    14 KB (1,760 words) - 12:49, 23 March 2008
  • ==Scenario 4 - The Great River== This scenario is still unfinished. Check out the discussion page to see what is stil missing
    30 KB (3,889 words) - 12:48, 23 March 2008
  • {MORNING} ...his tale begins in the north of a country called Arendia, near Wesnoth. It the story of a man called Reth, and of his people's struggle to escape a soon-t
    5 KB (594 words) - 06:03, 4 May 2010
  • ...i recruits have been removed, and many scenarios were changed), so much of the advice here won’t apply to earlier campaign versions. ...id a commented playthrough of the campaign with screenshots and replays on the [https://forums.wesnoth.org/viewtopic.php?f=3&t=43960 forums].) Feel free t
    59 KB (10,605 words) - 17:03, 2 October 2017
  • |After Maximum Level Advancement / AMLA |Morning
    12 KB (1,582 words) - 06:40, 26 November 2011
  • {MORNING}
    2 KB (284 words) - 13:42, 1 October 2008
  • ...rios are the Quenoth Elves, who are particularly well-adapted to living on the sands. ...esting by typically changing their victory conditions several times before the scenario is won.
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...or it; for a recap of the story, see [[A Tale Of Two Brothers Story]]. For the campaign's dialogue, see [[CampaignDialogue:TB]]. ...ey will save you a lot of gold and enable recruiting more units throughout the game.
    13 KB (2,225 words) - 03:20, 9 April 2023
  • The toughest enemies in this campaign will be skeletal undead and liches. It is ...level up, and those will be the only impact attacks you have access to for the first 3 scenarios, so maximizing their XP early can make a big difference.
    47 KB (8,402 words) - 23:54, 30 March 2022
  • <b>Bowman</b> is a ranged unit of the loyalists. They are weak in melee fighting, which calls for careful positio ...loyalists strategy and have to be used effectively. About the melee troops the loyalist player gets to choose among:
    45 KB (7,464 words) - 20:58, 7 November 2021
  • * Dinner after «apéritif» (developers, contributors, players) * Monday 5th on morning our flight arrives to Paris where we stay overnight
    3 KB (482 words) - 01:53, 23 January 2021
  • * Chápadlo z hlbín (Tentacle of the Deep) * ráno (morning)
    15 KB (2,059 words) - 10:39, 12 October 2023
  • ...n all events. You get Harper, a loyal Footpad in all scenarios, and assume the role of Baldras, a Bandit; level these up, plus any others you recruit with ...in case you're accustomed to the Time of Day cycle for chaotic units. From the third scenario onwards, your army will become regular (chaotic) units.
    24 KB (4,349 words) - 20:16, 7 April 2022
  • ...n the list of arrivals and stuff like this. FOSDEM 2009 will take place at the first weekend in Febuary 2009, on Saturday 7th and Sunday 8th. | 9, morning
    4 KB (662 words) - 15:17, 1 February 2009
  • | 18, morning | 25, morning
    2 KB (328 words) - 01:53, 23 January 2021
  • The file is not fully functional, but it will show the basics needed to describe what a scenario is all about. ...reading this, it might prove useful to read something about the syntax of the Wesnoth Markup Language: [[SyntaxWML]]'''
    16 KB (2,648 words) - 22:06, 10 October 2018
  • My name is Grant Wu and I hope to work with the Wesnoth developers over the summer as part of Google's Summer of Code. My handle on the IRC channels is 'grantwu' while my name on the forums is 'zenneth'.
    12 KB (2,122 words) - 15:45, 3 April 2009
  • ...beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth. ...s on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.
    73 KB (12,735 words) - 15:34, 7 April 2023
  • ==Scenario 1: The Hunt== From the skies above, the glider caste felt the Winds of Fate.
    74 KB (12,602 words) - 11:44, 1 May 2024
  • This is a transcription of all dialogue from Under the Burning Suns. It is meant as a resource for Wesnoth writers. If you don't w To die on the cusp of victory. Oh the irony!
    277 KB (51,172 words) - 06:38, 10 July 2022
  • Then my battle against the orcs is lost! No! I will not fall this close to achieving the goal of so many years!
    76 KB (13,273 words) - 07:19, 7 April 2023
  • The light fades... We are doomed... ...e men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in
    53 KB (9,234 words) - 12:45, 4 May 2024
  • What follows is a list of all of the details we are collaborating on in the lines of Wesnoth ('''Versus Vesnotei'''). **''''Navis Longa'''' (this and transport galleon were the wrong way round)
    11 KB (1,282 words) - 03:09, 9 April 2023
  • ...ever saw the end of the war. Given its final outcome, this was perhaps for the best. ...t him his wardens soon fell into confusion, and losing heart withdrew from the battle.
    19 KB (3,326 words) - 15:11, 9 June 2021
  • ...ys, they were driven back to dry land with heavy losses, the salt water of the bay stinging their wounds. ...e orcs to steer well clear of the merfolk. The merfolk army caught up with the orc band as it reached Tirigaz.
    44 KB (7,834 words) - 16:35, 31 March 2021
  • The preferred way to do it is to teach wesnoth's custom WML conversion tool, wm As an example of the conversion process, you can use the first scenario of Legend of Wesmere campaign:
    6 KB (941 words) - 16:22, 17 April 2023
  • ...to report or link to bugs. So for now you will just find them mentioned in the appropriate scenarios in my report.</p> <h2>The Morning After</h2>
    30 KB (5,465 words) - 03:03, 6 March 2011
  • (1) What difficulty levels and what version of Wesnoth have you played the scenario on? (2) How difficult did you find the scenario? (1-10)
    2 KB (309 words) - 03:03, 6 March 2011
  • This is a transcription of all dialogue from The Tale of Two Brothers (1.9.5). It is meant as a resource for Wesnoth writers ...is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.
    21 KB (3,766 words) - 09:02, 31 March 2021
  • ...nd allow users to write AI configurations in Lua, which is not possible at the moment. ==The Project==
    51 KB (7,944 words) - 00:50, 4 May 2023
  • This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want '''Kapou'e:''' The Council will never be complete again. This is hopeless.
    62 KB (10,875 words) - 20:36, 18 September 2023
  • Since the Undead branch is currently not in use, the dialogue will not be shown here. '''Tallin:''' No! Without the dwarvish weapons we have no hope!
    123 KB (22,117 words) - 06:31, 8 September 2022
  • ...of mainline campaigns, see [https://forums.wesnoth.org/viewforum.php?f=22 the official feedback threads]. If you want to go back to the overview, click [[Player_UMC_replays|here]].
    28 KB (3,970 words) - 18:43, 9 May 2021
  • * Update of the "multiple leaders" section. ...forum.wesnoth.org/viewtopic.php?f=8&t=36571&p=525919#p525846 discussion on the forum].
    34 KB (5,773 words) - 19:55, 20 March 2013
  • ...lier you notice that it's broken the less code you'll have to read to find the bug. ...press F5 on the title screen, or start the game from the command line with the ''--nocache'' option.
    17 KB (2,325 words) - 20:35, 29 January 2023
  • ...s. Here, we shall try to explain how to use them with more details than in the reference wiki pages. But the goal is not to replace these pages, and we assume you have at least some
    40 KB (6,054 words) - 14:13, 21 October 2022
  • Page for the idea: [[SoC_Ideas_AI_Global_strategy]] The Wesnoth AI works by making local decisions about moves and attacks. Teach i
    2 KB (344 words) - 10:45, 1 March 2014
  • |Morning star||Morgenster
    4 KB (515 words) - 11:23, 28 October 2021
  • |Tentacle of the Deep||Tentakel uit de Diepte |Morning star||Morgenster
    30 KB (3,821 words) - 20:27, 28 April 2024

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