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  • ...develop an AI able to complete the campaign alone or in collaboration with a human player. #move a unit to location
    29 KB (4,171 words) - 03:15, 21 March 2013
  • * Add a paragraph in "Recruiting better units" following a [http://forum.wesnoth.org/viewtopic.php?f=8&t=36571&p=525919#p525846 discus * Add a section "further improvements".
    34 KB (5,773 words) - 19:55, 20 March 2013
  • ...ent algorithm which is the principal problem of this project. It's only in a second part that I will treat the placement problem. ...open source things but never took part of an project. So GSoC is, for me, a first step in this world.
    36 KB (6,077 words) - 23:59, 20 March 2013
  • ...as detailed information about eras. Feel free to edit this guide, as it is a wiki. ...old maintainer. (You should probably also wait a bit before assuming that a maintainer isn't already porting to 1.16).
    36 KB (5,553 words) - 02:35, 8 June 2024
  • This will be achieved by making SP a special case of MP as described by Zaroth. ...ems that may arise from this, the door will be open to a host of potential new features and improvements which I will implement according to demand from t
    17 KB (2,856 words) - 03:39, 4 April 2014
  • ...ad, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted. <span style='color:green'>New attack: fireball (6 - 5, fire)</span><br/>
    153 KB (22,811 words) - 16:31, 18 May 2024
  • ...ad, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted. ...ast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its bod
    721 KB (111,936 words) - 16:31, 18 May 2024
  • ...ad, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted. <span style='color:#808080'><i>When a unit adjacent to this unit takes damage, this unit heals 5% of the damage.<
    43 KB (6,996 words) - 16:31, 18 May 2024
  • ...sene]]'s translation, he was able to utilize the power of the Ruby of Fire a few months after reaching [[Southbay]]. Before Haldric managed to depart, h ...an, before Haldric's forces finally destroyed Jevyan, who managed to plant a curse upon Haldric and his people before dying.
    31 KB (5,084 words) - 01:17, 10 April 2023
  • ...I]] and first royal consort of [[Wesnoth]]. She was born into nobility as a princess of the [[Wesfolk]]. During the time of peace between the Wesfolk a ..., however, she joined forces with its evacuees. She served as an important ally and advisor to Haldric during his exodus to the Great Continent, translatin
    30 KB (4,859 words) - 01:20, 10 April 2023
  • # '''Isar's Cross is a small map'''. Avoid recruiting mounted scouts, especially worthless are wol ...ill begin quickly. You'll rarely have too much units and cheaper units are a bit better value for money (except 0 lvl ones, those are situational).
    5 KB (956 words) - 05:54, 8 June 2019
  • '''Abraxas''' was a naga warrior allied with the [[Jevyan|Lich-Lord Jevyan]]. Abraxas survived the battle, later discovering an ally, Jevyan, fighting against Haldric on the [[western coast of the Great Conti
    2 KB (234 words) - 01:41, 10 April 2023
  • ...of the human [[Wesnoth|Kingdom of Wesnoth]] years later. He was killed in a civil war by elves who defected to Landar. ...e hills to the south of the Great River. He also witnessed the creation of a 'Pact of Mutual Aid', such that when the elves were in need, the humans wou
    5 KB (826 words) - 01:45, 10 April 2023
  • |name=A Summer of Storms '''A Summer of Storms''' is the first scenario in [[The Rise of Wesnoth]] campai
    3 KB (457 words) - 23:31, 2 September 2019
  • | caption=The capital of Wesnoth, Weldyn, on a map of the Great Continent. ...to Tath. Despite its attempts to stop necromancy, the practice soon became a prominent threat. The Sceptre of Fire, its most invaluable artifact, was fo
    27 KB (4,481 words) - 08:32, 13 October 2019
  • ...thub.com/wesnoth/wesnoth/blob/master/data/campaigns/Two_Brothers/_main.cfg A Tale of Two Brothers (main)] ...ter/data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg A Summer of Storms], [http://github.com/wesnoth/wesnoth/tree/master/data/camp
    76 KB (11,448 words) - 10:34, 13 October 2019
  • ...reates a citation for a source (such as a scenario, a campaign _main file, a race description, etc.) For a campaign, this is the .cfg acronym for the campaign.
    55 KB (6,478 words) - 10:35, 13 October 2019
  • '''Haldric's people''' were a group of humans who lived on the [[Green Isle]] until immigrating to the [[ | quote=We were prosperous, strong, and numerous. We lived in a rich land with many kings.
    5 KB (697 words) - 19:18, 14 October 2019
  • * The main lore starts in the [https://r.wesnoth.org/t51194 A grand design for singleplayer mainline lore] thread. ...up of powerful (non-human) necromancers among the Wesfolk who learned from a secret cache of knowledge.
    37 KB (6,160 words) - 22:30, 4 August 2020
  • ...access to their high level advancements. You may want to recruit at least a couple of all the basic unit types, particularly when you are flush with go ...to collect villages, and Delenia (Delly) south along the east edge. Send a couple other units, perhaps rogues, west then south going around the Orc fo
    22 KB (4,166 words) - 21:23, 6 April 2024

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