LotI Standard Advancements

From The Battle for Wesnoth Wiki

This is an auto-generated wiki page listing all the advancements available for categories of units currently available in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Unit_Advancements for unit-specific advancements. This was generated at Sat Dec 15 09:22:40 2018 using version git-333ccec of LotI and version 0.3.5 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.

Other LotI-related wiki pages:

Contents

Legacies and Books

Aware of Legacy Possessed – Awareness

This advancement can be taken once

Better at Melee Combat (Book of Magical Swordplay) – BoMS1

This advancement can be taken 5 times
This advancement requires the advancement BoMS to be achieved first
Damage increased by 1 (melee attacks only)

Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) – BoMS2

This advancement can be taken 2 times
This advancement requires the advancement BoMS1 to be achieved first
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%

Fighting Faster (Book of Magical Swordplay) – BoMS3

This advancement can be taken once
This advancement requires the advancements BoMS1 and BoMS2 to be achieved first
1 more attacks (melee attacks only)

Able to Cast an Incinerating Fireball (Book of Fireballs) – BoF1

This advancement can be taken once
This advancement requires the advancement BoF to be achieved first
New attack: fireball (6 - 5, fire)
New weapon special for the fireball attack: magical
New weapon special for the fireball attack: incinerate

Better at Casting Fireballs (Book of Fireballs) – BoF2

This advancement can be taken once
This advancement requires the advancement BoF1 to be achieved first
Damage increased by 2 for the fireball attack

Casting Fireballs that do More Damage (Book of Fireballs) – BoF3

This advancement can be taken 5 times
This advancement requires the advancements BoF1 and BoF2 to be achieved first
Damage increased by 1 for the fireball attack

Able to Hit More Enemies with Fireballs (Book of Fireballs) – BoF4

This advancement can be taken once
This advancement requires the advancements BoF1, BoF2 and BoF3 to be achieved first
New weapon special for the fireball attack: explosive
1 fewer attacks for the fireball attack

Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) – BoHTaM1

This advancement can be taken once
This advancement requires the advancement BoHTaM to be achieved first
New weapon special (melee attacks only): poison

Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) – BoHTaM2

This advancement can be taken once
This advancement requires the advancement BoHTaM1 to be achieved first
New ability: regenerates (13)

Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) – BoHTaM3

This advancement can be taken once
This advancement requires the advancements BoHTaM1 and BoHTaM2 to be achieved first
New ability: radiation

Improving the Damage of All Nearby Allies by 15% (Tome of Bards) – ToB1

This advancement can be taken once
This advancement requires the advancement ToB to be achieved first
New ability: bardsong (15)

Improving the Damage of All Nearby Allies by 30% (Tome of Bards) – ToB2

This advancement can be taken once
This advancement requires the advancement ToB1 to be achieved first
Remove ability: bardsong (15)
New ability: bardsong (30)

Improving the Damage of All Nearby Allies by 40% (Tome of Bards) – ToB3

This advancement can be taken once
This advancement requires the advancements ToB1 and ToB2 to be achieved first
Remove ability: bardsong (30)
New ability: bardsong (40)

Able to Cast Necromantic Spells (Tome of Liches) – ToL1

This advancement can be taken once
This advancement requires the advancement ToL to be achieved first
New attack: chill wave (13 - 2, cold)
New weapon special for the chill wave attack: magical
New attack: shadow wave (21 - 1, arcane)
New weapon special for the shadow wave attack: magical

Better at Casting Necromantic Spells (Tome of Liches) – ToL2

This advancement can be taken 2 times
This advancement requires the advancements ToL1 and ToL to be achieved first
Damage increased by 4 for the chill wave attack
Damage increased by 3 for the shadow wave attack

A Lich After Death (Tome of Liches) – ToL3,ToL

This advancement can be taken once
This advancement requires the advancements ToL1 and ToL2 to be achieved first
New ability: necromancy

Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) – TFS1

This advancement can be taken 5 times
This advancement requires the advancement TFS to be achieved first
Damage increased by 1 (melee attacks only)
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) – GtL1

This advancement can be taken once
This advancement requires the advancement GtL to be achieved first
New bonus attack: werewolf (20% - 20% melee blade)

Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) – GtL2

This advancement can be taken once
This advancement requires the advancements GtL and GtL1 to be achieved first
New bonus attack: direwolf (5% - 40% melee blade)
New weapon special for the direwolf attack: poison

Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) – GtL3

This advancement can be taken once
This advancement requires the advancements GtL, GtL1 and GtL2 to be achieved first
New bonus attack: hellhound (100%, 100% melee fire)
New weapon special for the hellhound attack: berserk

Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) – GtL4

This advancement can be taken once
This advancement requires the advancements GtL, GtL1, GtL2 and GtL3 to be achieved first
New attack: hellhound fire breath (10 - 5, fire)

Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) – GtL5

This advancement can be taken 10 times
This advancement requires the advancements GtL, GtL1, GtL2, GtL3 and GtL4 to be achieved first
Damage increased by 1 for the hellhound fire breath attack

Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) – ToBVII1

This advancement can be taken once
This advancement requires the advancement ToBVII to be achieved first
New ability: Song of Rock (20)

Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) – ToBVII2

This advancement can be taken once
This advancement requires the advancements ToBVII and ToBVII1 to be achieved first
Remove ability: Song of Rock (20)
New ability: Song of Metal (25)
New ability: despair (20)

Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) – ToBVII2

This advancement can be taken once
This advancement requires the advancements ToBVII and ToBVII1 to be achieved first
New ability: Song of Punk (15)

Hitting More Enemies with Spells (Koschei's Journal) – KJ1

This advancement can be taken once
This advancement requires the advancement KJ to be achieved first
New weapon special (ranged fire attacks only): cone
New weapon special (ranged cold attacks only): cone
New weapon special (ranged arcane attacks only): cone

Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) – KJ2

This advancement can be taken once
This advancement requires the advancements KJ and KJ1 to be achieved first
New weapon special (ranged fire attacks only): explosive
Remove weapon special (ranged fire attacks only): cone
1 fewer attacks (ranged fire attacks only)
New weapon special (ranged cold attacks only): explosive
Remove weapon special (ranged cold attacks only): cone
1 fewer attacks (ranged cold attacks only)
New weapon special (ranged arcane attacks only): explosive
Remove weapon special (ranged arcane attacks only): cone
1 fewer attacks (ranged arcane attacks only)

Attack Twice in a Row (Wrathful Combat Techniques) – WCT1

This advancement can be taken once
This advancement requires the advancement WCT to be achieved first
New bonus attack: fury (2) (100%, 100% melee)
New weapon special for the fury (2) attack: lesser berserk (2)

Attack Thrice in a Row (Wrathful Combat Techniques) – WCT2

This advancement can be taken once
This advancement requires the advancements WCT and WCT1 to be achieved first
New bonus attack: fury (3) (100%, 100% melee)
New weapon special for the fury (3) attack: lesser berserk (3)

Attack Five Times in a Row (Wrathful Combat Techniques) – WCT3

This advancement can be taken once
This advancement requires the advancements WCT, WCT1 and WCT2 to be achieved first
New bonus attack: fury (5) (100%, 100% melee)
New weapon special for the fury (5) attack: lesser berserk (5)

Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) – WCT4

This advancement can be taken once
This advancement requires the advancements WCT, WCT1, WCT2 and WCT3 to be achieved first
New ability: wrath

Possessing the Leadership of a Level 3 Unit (How to be an Overlord) – HtbaO1

This advancement can be taken once
This advancement requires the advancement HtbaO to be achieved first
New ability: leadership (level 3)

Possessing the Leadership of a Level 4 Unit (How to be an Overlord) – HtbaO2

This advancement can be taken once
This advancement requires the advancement HtbaO1 to be achieved first
Remove ability: leadership (level 3)
New ability: leadership (level 4)

Leading Allies to Charge into Battle (How to be an Overlord) – HtbaO2b

This advancement can be taken once
This advancement requires the advancement HtbaO2 to be achieved first
New ability: warlord's rule

Possessing the Leadership of a Level 5 Unit (How to be an Overlord) – HtbaO3

This advancement can be taken once
This advancement requires the advancement HtbaO2 to be achieved first
Remove ability: leadership (level 4)
New ability: leadership (level 5)

Able to Cast Fireball (Serendipity) – Srn1

This advancement can be taken once
This advancement requires the advancement Srn to be achieved first
New attack: fireball (7 - 4, fire)
New weapon special for the fireball attack: magical

Darkening Nearby Hexes (Serendipity) – Srn2

This advancement can be taken once
This advancement requires the advancement Srn1 to be achieved first
New ability: darkens

Hiding in Twilight (Serendipity) – Srn3

This advancement can be taken once
This advancement requires the advancement Srn2 to be achieved first
New ability: twilightstalk

Regenerating (Serendipity) – Srn4

This advancement can be taken once
This advancement requires the advancement Srn3 to be achieved first
New ability: regenerates (7)

Dealing Double Damage to Dwarves (Serendipity) – Srn5

This advancement can be taken once
This advancement requires the advancement Srn4 to be achieved first
New weapon special: misnania

Piercing Enemies with Melee (Serendipity) – Srn6

This advancement can be taken once
This advancement requires the advancement Srn5 to be achieved first
New weapon special (melee attacks only): pierce

Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) – HoD1

This advancement can be taken once
This advancement requires the advancement HoD to be achieved first
New attack: ill luck (3 - 3, arcane)
New weapon special for the ill luck attack: trickery

Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) – HoD2

This advancement can be taken once
This advancement requires the advancement HoD1 to be achieved first
New attack: misfortune (4 - 3, arcane)
New weapon special for the misfortune attack: doom

Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) – HoD3

This advancement can be taken once
This advancement requires the advancement HoD2 to be achieved first
New attack: hex (5 - 3, arcane)
New weapon special for the hex attack: mayhem

Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) – HoD4

This advancement can be taken once
This advancement requires the advancement HoD3 to be achieved first
New attack: reanimation (5 - 2, arcane)
New weapon special for the reanimation attack: plague (Revenant)

Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) – HoD5

This advancement can be taken once
This advancement requires the advancement HoD4 to be achieved first
New attack: curse (3 - 2, cold)
New weapon special for the curse attack: trickery
New weapon special for the curse attack: doom
New weapon special for the curse attack: mayhem

Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) – RBF1

This advancement can be taken once
This advancement requires the advancement RBF to be achieved first
New weapon special (melee attacks only): soul annihilation

Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) – RBF2

This advancement can be taken once
This advancement requires the advancement RBF to be achieved first
New weapon special (melee attacks only): nosferatu's gorge

Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) – RBF3

This advancement can be taken once
This advancement requires the advancement RBF to be achieved first
New weapon special (melee attacks only): Raijer's saloon

Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) – RBF4

This advancement can be taken once
This advancement requires the advancement RBF to be achieved first
New weapon special (melee attacks only): soul extraction

Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) – RBF5

This advancement can be taken once
This advancement requires the advancement RBF to be achieved first
New weapon special (melee attacks only): soul thrash

Dealing More Damage After Being Hit (The Doctrine of Vindictiveness) – DoV1

This advancement can be taken once
This advancement requires the advancement DoV to be achieved first
New ability: triggerable

Dealing More Damage After an Adjacent Ally is Hit (The Doctrine of Vindictiveness) – DoV2

This advancement can be taken once
This advancement requires the advancements DoV and DoV1 to be achieved first
New ability: vindictive

After Being Hit, Dealing More Damage to that Type (The Doctrine of Vindictiveness) – DoV3

This advancement can be taken once
This advancement requires the advancements DoV and DoV2 to be achieved first
New ability: vindictive

15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) – FDL1

This advancement can be taken 2 times
This advancement requires the advancements fire_dragon_legacy and awareness to be achieved first
Damage increased by 1 (melee attacks only)
Resistance to blade increased by 5%
Resistance to impact increased by 5%
Resistance to fire increased by 15%
Resistance to cold increased by -5%

10% Better Fire Resistance, Able to Breathe Fire 11-4, Some Fire Penetration (Fire Dragon Legacy) – FDL2

This advancement can be taken once
This advancement requires the advancements fire_dragon_legacy and FDL1 to be achieved first
New attack: fire breath legacy (14 - 4, fire)
New weapon special for the fire breath legacy attack: marksman
Resistance to fire increased by 10%
Enemy resistances to fire decreased by 5%

Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) – FDL3

This advancement can be taken once
This advancement requires the advancements fire_dragon_legacy and FDL2 to be achieved first
New weapon special for the fire breath legacy attack: incinerate
Damage increased by 3 for the fire breath legacy attack
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to fire increased by 5%
Enemy resistances to fire decreased by 5%

Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) – FDL4

This advancement can be taken 2 times
This advancement requires the advancements fire_dragon_legacy and FDL3 to be achieved first
Damage increased by 1 for the fire breath legacy attack
1 more attacks for the fire breath legacy attack
Enemy resistances to fire decreased by 4%

Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) – FDL5

This advancement can be taken once
This advancement requires the advancements fire_dragon_legacy and FDL4 to be achieved first
New bonus attack: explosive fire breath legacy (100%, 100%, copy of fire breath legacy)
New weapon special for the explosive fire breath legacy attack: explosive
Enemy resistances to fire decreased by 3%

15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) – IDL1

This advancement can be taken 2 times
This advancement requires the advancements ice_dragon_legacy and awareness to be achieved first
Damage increased by 1 (melee attacks only)
Resistance to blade increased by 5%
Resistance to pierce increased by 5%
Resistance to fire increased by -5%
Resistance to cold increased by 15%

10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) – IDL2

This advancement can be taken once
This advancement requires the advancements ice_dragon_legacy and IDL1 to be achieved first
New attack: ice breath legacy (11 - 4, cold)
New weapon special for the ice breath legacy attack: slow
Resistance to cold increased by 10%
Enemy resistances to cold decreased by 5%

Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) – IDL3

This advancement can be taken once
This advancement requires the advancements ice_dragon_legacy and IDL2 to be achieved first
Damage increased by 2 for the ice breath legacy attack
Resistance to blade increased by 2%
Resistance to pierce increased by 2%
Resistance to cold increased by 5%
Enemy resistances to cold decreased by 5%

Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) – IDL4

This advancement can be taken 2 times
This advancement requires the advancements ice_dragon_legacy and IDL3 to be achieved first
1 more attacks for the ice breath legacy attack
Enemy resistances to cold decreased by 4%

Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) – IDL5

This advancement can be taken once
This advancement requires the advancements ice_dragon_legacy and IDL4 to be achieved first
New bonus attack: explosive fire breath legacy (100%, 100%, copy of ice breath legacy)
New weapon special for the explosive fire breath legacy attack: explosive
Enemy resistances to cold decreased by 3%

2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) – DDL1

This advancement can be taken 2 times
This advancement requires the advancements dark_dragon_legacy and awareness to be achieved first
Damage increased by 2 (melee attacks only)
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%

Able to Breathe Darkness 9-4 (Dark Dragon Legacy) – DDL2

This advancement can be taken once
This advancement requires the advancements dark_dragon_legacy and DDL1 to be achieved first
New attack: dark breath legacy (9 - 4, arcane)
New weapon special for the dark breath legacy attack: drain

5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) – DDL3

This advancement can be taken once
This advancement requires the advancements dark_dragon_legacy and DDL2 to be achieved first
Resistance to fire increased by 5%
Resistance to cold increased by 5%
Resistance to arcane increased by 5%
Enemy resistances to arcane decreased by 5%

8% More Arcane Penetration (Dark Dragon Legacy) – DDL4

This advancement can be taken 4 times
This advancement requires the advancements dark_dragon_legacy and DDL3 to be achieved first
Enemy resistances to arcane decreased by 8%

Highly Precise when Breathing Darkness (Dark Dragon Legacy) – DDL5

This advancement can be taken once
This advancement requires the advancements dark_dragon_legacy and DDL4 to be achieved first
New weapon special for the dark breath legacy attack: focused

More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) – UL1

This advancement can be taken 2 times
This advancement requires the advancements undead_legacy and awareness to be achieved first
Resistance to blade increased by 10%
Resistance to impact increased by -5%
Resistance to pierce increased by 15%
Resistance to fire increased by -5%
Resistance to cold increased by 15%
Resistance to arcane increased by -10%

More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) – UL2

This advancement can be taken 2 times
This advancement requires the advancements undead_legacy and UL1 to be achieved first
Resistance to blade increased by 10%
Resistance to impact increased by 10%
Resistance to pierce increased by 10%
Resistance to fire increased by -10%
Resistance to cold increased by 15%
Resistance to arcane increased by -5%
8 fewer hitpoints per level
Full heal

Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) – UL3

This advancement can be taken once
This advancement requires the advancements undead_legacy and UL2 to be achieved first
New weapon special (melee attacks only): leech
Resistance to arcane increased by -10%

Immune to Poison, Drain and Plague (Undead Legacy) – UL4

This advancement can be taken once
This advancement requires the advancements undead_legacy and UL3 to be achieved first
Unlife (immunity to poison, plague and drain)

A Lich After Death (Undead Legacy) – UL5

This advancement can be taken once
This advancement requires the advancements undead_legacy and UL4 to be achieved first
New ability: necromancy

10% Increased Damage For Adjacent Units (Legacy of Kings) – LoK1

This advancement can be taken once
This advancement requires the advancements legacy_of_kings and awareness to be achieved first
New ability: Legacy of Kings (10)

15% Increased Damage For Adjacent Units (Legacy of Kings) – LoK2

This advancement can be taken once
This advancement requires the advancements legacy_of_kings and LoK1 to be achieved first
Remove ability: Legacy of Kings (10)
New ability: Legacy of Kings (15)

15% Increased Damage For Adjacent Units, 10 % Better Resistances (Legacy of Kings) – LoK3

This advancement can be taken once
This advancement requires the advancements legacy_of_kings and LoK2 to be achieved first
Remove ability: Legacy of Kings (15)

20% Increased Damage For Adjacent Units, 15 % Better Resistances (Legacy of Kings) – LoK4

This advancement can be taken once
This advancement requires the advancements legacy_of_kings and LoK3 to be achieved first

25% Increased Damage For Adjacent Units, 20 % Better Resistances (Legacy of Kings) – LoK5

This advancement can be taken once
This advancement requires the advancements legacy_of_kings and LoK4 to be achieved first

5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) – LoT1

This advancement can be taken once
This advancement requires the advancements legacy_of_titans and awareness to be achieved first
Damage increased by 1 (melee attacks only)
Resistance to blade increased by 5%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%

3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) – LoT2

This advancement can be taken once
This advancement requires the advancements legacy_of_titans and LoT1 to be achieved first
Damage increased by 2 (melee attacks only)
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
New ability: regenerates

3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) – LoT3

This advancement can be taken 4 times
This advancement requires the advancements legacy_of_titans and LoT2 to be achieved first
Damage increased by 1 (melee attacks only)
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

-10% to Damage of All Adjacent Enemies (Legacy of Sorrow) – LoS1

This advancement can be taken once
This advancement requires the advancements legacy_of_sorrow and awareness to be achieved first
New ability: despair (10)

-15% to Damage of All Adjacent Enemies (Legacy of Sorrow) – LoS2

This advancement can be taken once
This advancement requires the advancements legacy_of_sorrow and LoS1 to be achieved first
Remove ability: despair (10)
New ability: despair (15)

-20% to Damage of All Adjacent Enemies (Legacy of Sorrow) – LoS3

This advancement can be taken once
This advancement requires the advancements legacy_of_sorrow and LoS2 to be achieved first
Remove ability: despair (15)
New ability: despair (20)

-25% to Damage of All Adjacent Enemies (Legacy of Sorrow) – LoS4

This advancement can be taken once
This advancement requires the advancements legacy_of_sorrow and LoS3 to be achieved first
Remove ability: despair (20)
New ability: despair (25)

-10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) – LoS5

This advancement can be taken once
This advancement requires the advancements legacy_of_sorrow and LoS3 to be achieved first
New ability: conviction (10)

-20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) – LoS6

This advancement can be taken once
This advancement requires the advancements legacy_of_sorrow and LoS5 to be achieved first
Remove ability: conviction (10)
New ability: conviction (20)

Illuminating (Legacy of Light) – LoL1

This advancement can be taken once
This advancement requires the advancements legacy_of_light and awareness to be achieved first
New ability: illuminates

Lawful (Legacy of Light) – LoL-Lawful

This advancement can be taken once
This advancement requires the advancements legacy_of_light and awareness to be achieved first
Sets alignment to lawful

Able to Illuminate Also the Day (Legacy of Light) – LoL2

This advancement can be taken once
This advancement requires the advancements legacy_of_light and LoL1 to be achieved first
Remove ability: illuminates
New ability: improved illumination

Illuminating Incredibly (Legacy of Light) – LoL3

This advancement can be taken once
This advancement requires the advancements legacy_of_light and LoL2 to be achieved first
Remove ability: improved illumination
New ability: great illumination

Turning Undead Back to Life (Legacy of Light) – LoL4

This advancement can be taken once
This advancement requires the advancements legacy_of_light and LoL3 to be achieved first
New weapon special (melee attacks only): purify

Healing Nearby Allies (Legacy of Light) – LoL-Healing1

This advancement can be taken once
This advancement requires the advancements legacy_of_light and LoL1 to be achieved first
New ability: heals (8)

Healing Nearby Allies More Efficiently (Legacy of Light) – LoL-Healing2

This advancement can be taken once
This advancement requires the advancements legacy_of_light, LoL1 and LoL-healing1 to be achieved first
Remove ability: heals (8)
New ability: heals (16)

Healing Nearby Allies Even More Efficiently (Legacy of Light) – LoL-Healing3

This advancement can be taken once
This advancement requires the advancements legacy_of_light, LoL1 and LoL-healing2 to be achieved first
Remove ability: heals (16)
New ability: heals (24)

5% More Resistant to Fire and Arcane (Legacy of Phoenix) – LoP1

This advancement can be taken once
This advancement requires the advancements legacy_of_phoenix and awareness to be achieved first
Resistance to fire increased by 5%
Resistance to arcane increased by 5%

4% More Resistant to Fire and Arcane (Legacy of Phoenix) – LoP2

This advancement can be taken once
This advancement requires the advancements legacy_of_phoenix and LoP1 to be achieved first
Resistance to fire increased by 4%
Resistance to arcane increased by 4%

4% More Resistant to Fire and Arcane (Legacy of Phoenix) – LoP3

This advancement can be taken once
This advancement requires the advancements legacy_of_phoenix and LoP2 to be achieved first
Resistance to fire increased by 4%
Resistance to arcane increased by 4%

Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) – LoP3-Flaming

This advancement can be taken once
This advancement requires the advancements legacy_of_phoenix and LoP2 to be achieved first
New ability: flaming radiance

3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) – LoP4

This advancement can be taken 5 times
This advancement requires the advancements legacy_of_phoenix and LoP3 to be achieved first
Resistance to fire increased by 3%
Resistance to cold increased by 1%
Resistance to arcane increased by 3%

Able to Resist Death to Some Extent (Legacy of Phoenix) – LoP4-Brace

This advancement can be taken once
This advancement requires the advancements legacy_of_phoenix and LoP3 to be achieved first
New ability: from the ashes

10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) – LoE1

This advancement can be taken once
This advancement requires the advancements legacy_of_exile and awareness to be achieved first
New ability: exile

20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) – LoE2

This advancement can be taken once
This advancement requires the advancements legacy_of_exile and LoE1 to be achieved first
Remove ability: exile
New ability: forsaken

Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) – LoE3

This advancement can be taken once
This advancement requires the advancements legacy_of_exile and LoE2 to be achieved first
New ability: zeal

4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) – LoE4

This advancement can be taken once
This advancement requires the advancements legacy_of_exile and LoE3 to be achieved first
Damage increased by 4
New ability: anathema

Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) – LotFN1

This advancement can be taken once
This advancement requires the advancements legacy_of_the_freezing_north and awareness to be achieved first
New bonus attack: iceform (20% - 100% melee impact)
New weapon special for the iceform attack: iceform

Dealing More Damage in the Icy Form (Legacy of the Freezing North) – LotFN2

This advancement can be taken 3 times
This advancement requires the advancement LotFN1 to be achieved first
Damage increased by 10% for the iceform attack

3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) – LotFN3

This advancement can be taken 3 times
This advancement requires the advancement LotFN2 to be achieved first
Resistance to blade increased by 3%
Resistance to pierce increased by 3%
Resistance to cold increased by 3%

Faster, 1 More Ranged Damage (Legacy of the Free) – LotF1

This advancement can be taken once
This advancement requires the advancements legacy_of_the_free and awareness to be achieved first
1 more movement points
Damage increased by 1 (ranged attacks only)

Faster, 5% Harder to Hit (Legacy of the Free) – LotF2

This advancement can be taken once
This advancement requires the advancement LotF1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%

Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) – LotF3

This advancement can be taken once
This advancement requires the advancement LotF2 to be achieved first
New weapon special (ranged attacks only): parry

Faster, 1 More Ranged Damage (Legacy of the Free) – LotF4

This advancement can be taken once
This advancement requires the advancement LotF3 to be achieved first
1 more movement points
Damage increased by 1 (ranged attacks only)

Regaining Half of the Max MP After Attacking (Legacy of the Free) – LotF5

This advancement can be taken once
This advancement requires the advancement LotF4 to be achieved first
New weapon special: hit and run

Soul Eater and God Advancements

Better Protected from Cold (5% Better Resistances) – Resist_cold1

This advancement can be taken 2 times
This advancement requires the advancement resist_cold to be achieved first
Resistance to cold increased by 5%

Better Protected from Fire (5% Better Resistances) – Resist_fire1

This advancement can be taken 4 times
This advancement requires the advancement resist_fire to be achieved first
Resistance to fire increased by 5%

Better Protected from Arcane Damage (5% Better Resistances) – Resist_arcane1

This advancement can be taken 4 times
This advancement requires the advancement resist_arcane to be achieved first
Resistance to arcane increased by 5%

Better Protected from Blade (5% Better Resistances) – Resist_blade1

This advancement can be taken 4 times
This advancement requires the advancement resist_blade to be achieved first
Resistance to blade increased by 5%

Better Protected from Piercing Attacks (5% Better Resistances) – Resist_pierce1

This advancement can be taken 4 times
This advancement requires the advancement resist_pierce to be achieved first
Resistance to pierce increased by 5%

Better Protected from Impacts (5% Better Resistances) – Resist_impact1

This advancement can be taken 4 times
This advancement requires the advancement resist_impact to be achieved first
Resistance to impact increased by 5%

Having More Hitpoints – Health1

This advancement can be taken 4 times
This advancement requires the advancement health to be achieved first
7 more hitpoints per level

Regenerating 4 Additional Hitpoints per Turn – Regeneration1

This advancement can be taken once
This advancement requires the advancement regeneration to be achieved first
Remove ability: regenerates
New ability: regenerates (12)

Regenerating 3 Additional Hitpoints per Turn – Regeneration2

This advancement can be taken once
This advancement requires the advancement regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)

Regenerating 3 Additional Hitpoints per Turn – Regeneration3

This advancement can be taken once
This advancement requires the advancements regeneration1 and regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)

Regenerating 2 Additional Hitpoints per Turn – Regeneration4

This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2 and regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)

Regenerating 2 Additional Hitpoints per Turn – Regeneration5

This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2, regeneration3 and regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)

Regenerating 2 Additional Hitpoints per Turn – Regeneration6

This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 and regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)

Able to Heal from Enemies' Attacks – Absorb1

This advancement can be taken once
This advancement requires the advancement absorb to be achieved first
New ability: absorbs (1)

Able to Heal from Enemies' Attacks Better – Absorb2

This advancement can be taken once
This advancement requires the advancement absorb1 to be achieved first
Remove ability: absorbs (1)
New ability: absorbs (2)

Able to Heal Allies – Heal1

This advancement can be taken once
This advancement requires the advancement heal to be achieved first
New ability: cures

Able to Heal Allies Better – Heal2

This advancement can be taken once
This advancement requires the advancement heal1 to be achieved first
Remove ability: cures
New ability: heals (11)

Able to Heal Allies Better – Heal3

This advancement can be taken once
This advancement requires the advancements heal1 and heal2 to be achieved first
Remove ability: heals (11)
New ability: heals (14)

Able to Heal Allies Better – Heal4

This advancement can be taken once
This advancement requires the advancements heal1, heal2 and heal3 to be achieved first
Remove ability: heals (14)
New ability: heals (16)

Able to Lead Allies into Battle (Leadership of a Level 4 Unit) – Leadership1

This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
New ability: leadership (level 4)

Able to Lead Allies into Battle (Leadership of a Level 5 Unit) – Leadership2

This advancement can be taken once
This advancement requires the advancement leadership1 to be achieved first
Remove ability: leadership (level 4)
New ability: leadership (level 5)

Able to Lead Allies into Battle to Fight Like Furious Savages – Leadership3

This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
New ability: warlord's rule

Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage – Spirit1

This advancement can be taken once
This advancement requires the advancement spirit to be achieved first
New bonus attack: spiritual transformation (20% - 100% melee arcane)
New weapon special for the spiritual transformation attack: spiritual attack

Doing More Damage in the Spiritual Form – Spirit2

This advancement can be taken 3 times
This advancement requires the advancement spirit1 to be achieved first
Damage increased by 10% for the spiritual transformation attack

Striking Faster in the Spiritual Form – Spirit2_attacks

This advancement can be taken 2 times
This advancement requires the advancement spirit1 to be achieved first
10% more attacks for the spiritual transformation attack

Decreasing Fire Resistance of All Adjacent Enemies by 5% More – Fire_penetrate1

This advancement can be taken 5 times
This advancement requires the advancement fire_penetrate to be achieved first
Enemy resistances to fire decreased by 5%

Decreasing Cold Resistance of All Adjacent Enemies by 5% More – Cold_penetrate1

This advancement can be taken 5 times
This advancement requires the advancement cold_penetrate to be achieved first
Enemy resistances to cold decreased by 5%

Decreasing Arcane Resistance of All Adjacent Enemies by 5% More – Arcane_penetrate1

This advancement can be taken 5 times
This advancement requires the advancement arcane_penetrate to be achieved first
Enemy resistances to arcane decreased by 5%

Decreasing Blade Resistance of All Adjacent Enemies by 5% More – Blade_penetrate1

This advancement can be taken 5 times
This advancement requires the advancement blade_penetrate to be achieved first
Enemy resistances to blade decreased by 5%

Decreasing Impact Resistance of All Adjacent Enemies by 5% More – Impact_penetrate1

This advancement can be taken 5 times
This advancement requires the advancement impact_penetrate to be achieved first
Enemy resistances to impact decreased by 5%

Decreasing Pierce Resistance of All Adjacent Enemies by 5% More – Pierce_penetrate1

This advancement can be taken 5 times
This advancement requires the advancement pierce_penetrate to be achieved first
Enemy resistances to pierce decreased by 5%

SOUL EATER ADVANCEMENTS

Capable to Use Lightning (Huge Damage, Few Attacks) – Lightning1

This advancement can be taken once
This advancement requires the advancement lightning to be achieved first
New attack: lightning (35 - 1, lightning)
New weapon special for the lightning attack: magical

Casting Lightnings Faster – Lightning2

This advancement can be taken once
This advancement requires the advancement lightning1 to be achieved first
New weapon special for the lightning attack: swarm
Damage decreased by 7 for the lightning attack
1 more attacks for the lightning attack

Casting Lightnings Faster – Lightning3

This advancement can be taken once
This advancement requires the advancements lightning1 and lightning2 to be achieved first
1 more attacks for the lightning attack

Shooting Lightnings Better – Lightning4

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2 and lightning3 to be achieved first
Damage increased by 5 for the lightning attack

Using Lightnings Very Very Very Fast – Lightning4_firststrike

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3 and lightning4 to be achieved first
New weapon special for the lightning attack: firststrike
Damage decreased by 3 for the lightning attack

Shooting Lightnings Better – Lightning5

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3 and lightning4 to be achieved first
Damage increased by 4 for the lightning attack

Using Lightnings Without Need to be at Good Health – Lightning5_noswarm

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4 and lightning5 to be achieved first
Remove weapon special for the lightning attack: swarm
1 fewer attacks for the lightning attack

Shooting Lightnings Better – Lightning6

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4 and lightning5 to be achieved first
Damage increased by 3 for the lightning attack

Shooting Lightnings Faster – Lightning6_speed

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5 and lightning6 to be achieved first
Damage decreased by 2 for the lightning attack
1 more attacks for the lightning attack

Shooting Lightnings Better – Lightning7

This advancement can be taken 5 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5 and lightning6 to be achieved first
Damage increased by 2 for the lightning attack

Shooting Lightnings Faster – Lightning7_speed

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5, lightning6, lightning7 and lightning6_speed to be achieved first
Damage decreased by 2 for the lightning attack
1 more attacks for the lightning attack

Capable to Use Thunder (Huge Damage, Huge Radius) – Thunder1

This advancement can be taken once
This advancement requires the advancement thunder to be achieved first
New attack: thunder (30 - 1, lightning)
New weapon special for the thunder attack: explosive

Casting Stronger Thunder – Thunder2

This advancement can be taken once
This advancement requires the advancement thunder1 to be achieved first
Damage increased by 10 for the thunder attack

Casting Stronger Thunder – Thunder3

This advancement can be taken once
This advancement requires the advancements thunder1 and thunder2 to be achieved first
Damage increased by 8 for the thunder attack

Casting Thunders Faster – Thunder4

This advancement can be taken once
This advancement requires the advancements thunder1, thunder2 and thunder3 to be achieved first
Damage decreased by 15 for the thunder attack
1 more attacks for the thunder attack

Casting Stronger Thunder – Thunder5

This advancement can be taken once
This advancement requires the advancements thunder1, thunder2, thunder3 and thunder4 to be achieved first
Damage increased by 7 for the thunder attack

Casting Stronger Thunder – Thunder6

This advancement can be taken 2 times
This advancement requires the advancements thunder1, thunder2, thunder3, thunder4 and thunder5 to be achieved first
Damage increased by 5 for the thunder attack

Capable to Use Fireball – Fireball1

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
New attack: fireball (7 - 4, fire)
New weapon special for the fireball attack: magical

Casting Fireballs Better – Fireball2

This advancement can be taken once
This advancement requires the advancement fireball1 to be achieved first
Damage increased by 2 for the fireball attack

Casting Fireballs Faster – Fireball3

This advancement can be taken once
This advancement requires the advancements fireball1 and fireball2 to be achieved first
1 more attacks for the fireball attack

Using Fireballs with Explosive Range – Fireball3_range

This advancement can be taken once
This advancement requires the advancements fireball1, fireball2 and fireball3 to be achieved first
New weapon special for the fireball attack: explosive

Casting Fireballs Faster – Fireball4

This advancement can be taken once
This advancement requires the advancements fireball1, fireball2 and fireball3 to be achieved first
1 more attacks for the fireball attack

Shooting Fireballs with Better Precision – Fireball4_precision

This advancement can be taken once
This advancement requires the advancements fireball1, fireball2, fireball3 and fireball4 to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

Casting Fireballs Faster – Fireball5

This advancement can be taken once
This advancement requires the advancements fireball1, fireball2, fireball3 and fireball4 to be achieved first
1 more attacks for the fireball attack

Shooting Fireballs with Better Precision – Fireball5_precision

This advancement can be taken once
This advancement requires the advancements fireball1, fireball2, fireball3, fireball4 and fireball4_precision to be achieved first
New weapon special for the fireball attack: guided
Remove weapon special for the fireball attack: focused

Casting Fireballs with Greater Damage – Fireball6

This advancement can be taken 3 times
This advancement requires the advancements fireball1, fireball2, fireball3 and fireball4 to be achieved first
Damage increased by 1 for the fireball attack

Capable to Cast a Burning Meteor from the Skies – Meteor1

This advancement can be taken once
This advancement requires the advancement meteor to be achieved first
New attack: meteor (40 - 1, fire)
New weapon special for the meteor attack: explosive
New weapon special for the meteor attack: magical

Attracting Meteoroids with Higher Concentrations of Heavy Metals – Meteor2

This advancement can be taken 3 times
This advancement requires the advancement meteor1 to be achieved first
Damage increased by 10 for the meteor attack

Able to Cast Chill Tempest – Chill1

This advancement can be taken once
This advancement requires the advancement chill to be achieved first
New attack: chill tempest (17 - 2, cold)
New weapon special for the chill tempest attack: magical

Slowing Enemies with Chill Tempest – Chill2

This advancement can be taken once
This advancement requires the advancement chill1 to be achieved first
New weapon special for the chill tempest attack: slow
Damage increased by 1 for the chill tempest attack

Dealing More Damage with Chill Tempest – Chill3

This advancement can be taken once
This advancement requires the advancements chill1 and chill2 to be achieved first
Damage increased by 1 for the chill tempest attack
1 more attacks for the chill tempest attack

Slowing Groups of Enemies with Chill Tempest – Chill_slow_extra

This advancement can be taken once
This advancement requires the advancements chill1, chill2 and chill3 to be achieved first
New weapon special for the chill tempest attack: explosive slow
Damage increased by 1 for the chill tempest attack

Dealing More Damage with Chill Tempest – Chill4

This advancement can be taken once
This advancement requires the advancements chill1, chill2 and chill3 to be achieved first
Damage increased by 1 for the chill tempest attack
1 more attacks for the chill tempest attack

Dealing More Damage with Chill Tempest – Chill5

This advancement can be taken once
This advancement requires the advancements chill1, chill2, chill3 and chill4 to be achieved first
Damage increased by 1 for the chill tempest attack

Casting Chill Tempest Faster – Chill5_attacks

This advancement can be taken once
This advancement requires the advancements chill1, chill2, chill3 and chill4 to be achieved first
1 more attacks for the chill tempest attack

Able to Cast a Draining Shadow Wave – Shadowwave1

This advancement can be taken once
This advancement requires the advancement shadowwave to be achieved first
New attack: shadow wave (17 - 2, arcane)
New weapon special for the shadow wave attack: magical
New weapon special for the shadow wave attack: drain

Casting Shadow Wave Faster – Shadowwave2

This advancement can be taken once
This advancement requires the advancement shadowwave1 to be achieved first
1 more attacks for the shadow wave attack

Leeching More Life with Shadow Wave – Shadowwave2_leech

This advancement can be taken once
This advancement requires the advancements shadowwave1 and shadowwave2 to be achieved first
New weapon special for the shadow wave attack: leech
Damage decreased by 2 for the shadow wave attack

Casting Shadow Wave Better – Shadowwave3

This advancement can be taken once
This advancement requires the advancements shadowwave1 and shadowwave2 to be achieved first
Damage increased by 2 for the shadow wave attack

Leeching Life with Shadow Wave from Multiple Enemies – Shadowwave3_leech

This advancement can be taken once
This advancement requires the advancements shadowwave1, shadowwave2, shadowwave3 and shadowwave2_leech to be achieved first
New weapon special for the shadow wave attack: explosive leech
Damage decreased by 2 for the shadow wave attack

Casting Shadow Wave Better – Shadowwave4

This advancement can be taken once
This advancement requires the advancements shadowwave1, shadowwave2 and shadowwave3 to be achieved first
Damage increased by 2 for the shadow wave attack

Casting Shadow Wave Better – Shadowwave5

This advancement can be taken 5 times
This advancement requires the advancements shadowwave1, shadowwave2, shadowwave3 and shadowwave4 to be achieved first
Damage increased by 1 for the shadow wave attack

Casting Shadow Wave Faster – Shadowwave5_speed

This advancement can be taken 2 times
This advancement requires the advancements shadowwave1, shadowwave2, shadowwave3 and shadowwave4 to be achieved first
1 more attacks for the shadow wave attack

GOD ADVANCEMENTS

Capable to Use Lightning (Huge Damage, Few Attacks) – Lightning1

This advancement can be taken once
This advancement requires the advancement lightning to be achieved first
New attack: lightning (38 - 1, lightning)
New weapon special for the lightning attack: magical
New weapon special for the lightning attack: swarm

Casting Lightnings Faster – Lightning2

This advancement can be taken once
This advancement requires the advancement lightning1 to be achieved first
Damage decreased by 10 for the lightning attack
1 more attacks for the lightning attack

Casting Lightnings Faster – Lightning3

This advancement can be taken once
This advancement requires the advancements lightning1 and lightning2 to be achieved first
1 more attacks for the lightning attack

Shooting Lightnings Better – Lightning4

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2 and lightning3 to be achieved first
Damage increased by 5 for the lightning attack

Using Lightnings Very Very Very Fast (Firststrike) – Lightning4_firststrike

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3 and lightning4 to be achieved first
New weapon special for the lightning attack: firststrike
Damage decreased by 3 for the lightning attack

Shooting Lightnings Better – Lightning5

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3 and lightning4 to be achieved first
Damage increased by 4 for the lightning attack

Using Lightnings Without Need to be at Good Health – Lightning5_noswarm

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4 and lightning5 to be achieved first
Remove weapon special for the lightning attack: swarm
1 fewer attacks for the lightning attack

Shooting Lightnings Better – Lightning6

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4 and lightning5 to be achieved first
Damage increased by 4 for the lightning attack

Shooting Lightnings Faster – Lightning6_speed

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5 and lightning6 to be achieved first
Damage decreased by 2 for the lightning attack
1 more attacks for the lightning attack

Shooting Lightnings Better – Lightning7

This advancement can be taken 5 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5 and lightning6 to be achieved first
Damage increased by 3 for the lightning attack

Shooting Lightnings Faster – Lightning7_speed

This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5, lightning6, lightning7 and lightning6_speed to be achieved first
Damage decreased by 2 for the lightning attack
1 more attacks for the lightning attack

Capable to Cast Fire Blast – Fireblast1

This advancement can be taken once
This advancement requires the advancement fireblast to be achieved first
New attack: fire blast (10 - 5, fire)
New weapon special for the fire blast attack: magical
New weapon special for the fire blast attack: hose

Casting Fire Blasts Better – Fireblast2

This advancement can be taken once
This advancement requires the advancement fireblast1 to be achieved first
Damage increased by 2 for the fire blast attack

Casting Fire Blasts Faster – Fireblast2_speed

This advancement can be taken once
This advancement requires the advancement fireblast2 to be achieved first
1 more attacks for the fire blast attack

Casting Fire Blasts Better – Fireblast3

This advancement can be taken once
This advancement requires the advancement fireblast2 to be achieved first
Damage increased by 2 for the fire blast attack

Failing to Hit Enemies with Fire Blasts Less Frequently – Fireblast3_precision

This advancement can be taken once
This advancement requires the advancement fireblast3 to be achieved first
New weapon special for the fire blast attack: focused
Remove weapon special for the fire blast attack: magical

Casting Fire Blasts Better – Fireblast4

This advancement can be taken once
This advancement requires the advancement fireblast3 to be achieved first
Damage increased by 2 for the fire blast attack

Incinerating the Primary Target of Fire Blasts – Fireblast4_burn

This advancement can be taken once
This advancement requires the advancement fireblast4 to be achieved first
New weapon special for the fire blast attack: incinerate

Casting Fire Blasts Better – Fireblast5

This advancement can be taken once
This advancement requires the advancement fireblast4 to be achieved first
Damage increased by 2 for the fire blast attack

Failing to Hit Enemies with Fire Blasts Less Frequently – Fireblast5_precision

This advancement can be taken once
This advancement requires the advancements fireblast5 and fireblast3_precision to be achieved first
New weapon special for the fire blast attack: guided
Remove weapon special for the fire blast attack: focused

Casting Fire Blasts Better – Fireblast6

This advancement can be taken 10 times
This advancement requires the advancement fireblast5 to be achieved first
Damage increased by 2 for the fire blast attack

Casting Fire Blasts Faster – Fireblast6_speed

This advancement can be taken 2 times
This advancement requires the advancements fireblast6 and fireblast2_speed to be achieved first
1 more attacks for the fire blast attack

Capable to Summon a Meteoric Firestorm – Firestorm1

This advancement can be taken once
This advancement requires the advancement firestorm to be achieved first
New attack: firestorm (25 - 2, fire)
New weapon special for the firestorm attack: magical
New weapon special for the firestorm attack: storm

Summoning Stronger Firestorms – Firestorm2

This advancement can be taken once
This advancement requires the advancement firestorm1 to be achieved first
Damage increased by 4 for the firestorm attack

Summoning Firestorms Faster – Firestorm2_speed

This advancement can be taken once
This advancement requires the advancement firestorm2 to be achieved first
Damage decreased by 7 for the firestorm attack
1 more attacks for the firestorm attack

Summoning Stronger Firestorms – Firestorm3

This advancement can be taken once
This advancement requires the advancement firestorm2 to be achieved first
Damage increased by 4 for the firestorm attack

Failing to Summon Firestorms Less Frequently – Firestorm3_precision

This advancement can be taken once
This advancement requires the advancement firestorm2 to be achieved first
New weapon special for the firestorm attack: focused
Remove weapon special for the firestorm attack: magical

Summoning Stronger Firestorms – Firestorm4

This advancement can be taken once
This advancement requires the advancement firestorm3 to be achieved first
Damage increased by 3 for the firestorm attack

Summoning Firestorms Faster – Firestorm4_speed

This advancement can be taken once
This advancement requires the advancements firestorm2_speed and firestorm4 to be achieved first
Damage decreased by 6 for the firestorm attack
1 more attacks for the firestorm attack

Summoning Stronger Firestorms – Firestorm5

This advancement can be taken 8 times
This advancement requires the advancement firestorm4 to be achieved first
Damage increased by 3 for the firestorm attack

Summoning Firestorms that Cause Inflammatory Burns – Firestorm5_burns

This advancement can be taken once
This advancement requires the advancement firestorm5 to be achieved first
New weapon special for the firestorm attack: poison

Able to Summon an Arctic Blast – Arcticblast1

This advancement can be taken once
This advancement requires the advancement arcticblast to be achieved first
New attack: arctic blast (8 - 4, cold)
New weapon special for the arctic blast attack: magical
New weapon special for the arctic blast attack: hose
New weapon special for the arctic blast attack: slow

Casting Arctic Blasts Better – Arcticblast2

This advancement can be taken once
This advancement requires the advancement arcticblast1 to be achieved first
Damage increased by 2 for the arctic blast attack

Casting Arctic Blasts Faster – Arcticblast2_speed

This advancement can be taken once
This advancement requires the advancement arcticblast2 to be achieved first
Damage decreased by 1 for the arctic blast attack
1 more attacks for the arctic blast attack

Casting Arctic Blasts Better – Arcticblast3

This advancement can be taken once
This advancement requires the advancement arcticblast2 to be achieved first
Damage increased by 1 for the arctic blast attack

Failing to Hit Enemies with Arctic Blasts Less Frequently – Arcticblast3_precision

This advancement can be taken once
This advancement requires the advancement arcticblast3 to be achieved first
New weapon special for the arctic blast attack: focused
Remove weapon special for the arctic blast attack: magical

Casting Arctic Blasts Better – Arcticblast4

This advancement can be taken once
This advancement requires the advancement arcticblast3 to be achieved first
Damage increased by 2 for the arctic blast attack

Inflicting Cold Burns with Arctic Blast – Arcticblast4_burn

This advancement can be taken once
This advancement requires the advancement arcticblast4 to be achieved first
New weapon special for the arctic blast attack: poison

Casting Arctic Blasts Better – Arcticblast5

This advancement can be taken once
This advancement requires the advancement arcticblast4 to be achieved first
Damage increased by 1 for the arctic blast attack

Failing to Hit Enemies with Arctic Blasts Less Frequently – Arcticblast5_precision

This advancement can be taken once
This advancement requires the advancements arcticblast5 and arcticblast3_precision to be achieved first
New weapon special for the arctic blast attack: guided
Remove weapon special for the arctic blast attack: focused

Casting Arctic Blasts Better – Arcticblast6

This advancement can be taken 4 times
This advancement requires the advancement arcticblast5 to be achieved first
Damage increased by 1 for the arctic blast attack

Casting Arctic Blasts Faster – Arcticblast6_speed

This advancement can be taken 2 times
This advancement requires the advancements arcticblast6 and arcticblast2_speed to be achieved first
Damage decreased by 1 for the arctic blast attack
1 more attacks for the arctic blast attack

Capable to Summon a Blizzard – Blizzard1

This advancement can be taken once
This advancement requires the advancement blizzard to be achieved first
New attack: blizzard (20 - 2, cold)
New weapon special for the blizzard attack: magical
New weapon special for the blizzard attack: slow
New weapon special for the blizzard attack: storm

Summoning Stronger Blizzards – Blizzard2

This advancement can be taken once
This advancement requires the advancement blizzard1 to be achieved first
Damage increased by 4 for the blizzard attack

Summoning Blizzards Faster – Blizzard2_speed

This advancement can be taken once
This advancement requires the advancement blizzard2 to be achieved first
Damage decreased by 5 for the blizzard attack
1 more attacks for the blizzard attack

Summoning Stronger Blizzards – Blizzard3

This advancement can be taken once
This advancement requires the advancement blizzard2 to be achieved first
Damage increased by 3 for the blizzard attack

Failing to Summon Blizzards Less Frequently – Blizzard3_precision

This advancement can be taken once
This advancement requires the advancement blizzard2 to be achieved first
New weapon special for the blizzard attack: focused
Remove weapon special for the blizzard attack: magical

Summoning Stronger Blizzards – Blizzard4

This advancement can be taken once
This advancement requires the advancement blizzard3 to be achieved first
Damage increased by 3 for the blizzard attack

Summoning Blizzards Faster – Blizzard4_speed

This advancement can be taken once
This advancement requires the advancements blizzard2_speed and blizzard4 to be achieved first
Damage decreased by 4 for the blizzard attack
1 more attacks for the blizzard attack

Summoning Stronger Blizzards – Blizzard5

This advancement can be taken 3 times
This advancement requires the advancement blizzard4 to be achieved first
Damage increased by 2 for the blizzard attack

Summoning Blizzards that Cause Cold Burns – Blizzard5_burns

This advancement can be taken once
This advancement requires the advancement blizzard5 to be achieved first
New weapon special for the blizzard attack: poison

Able to Blast Enemies with Entropic Chaos – Entropy1

This advancement can be taken once
This advancement requires the advancement entropy to be achieved first
New attack: entropy (13 - 5, arcane)
New weapon special for the entropy attack: magical
New weapon special for the entropy attack: leech

Slowing Enemies with Entropical Blasts – Entropy1_slow

This advancement can be taken once
This advancement requires the advancement entropy1 to be achieved first
New weapon special for the entropy attack: slow

Blasting Enemies with Entropy Faster – Entropy2

This advancement can be taken once
This advancement requires the advancement entropy1 to be achieved first
Damage decreased by 1 for the entropy attack
1 more attacks for the entropy attack

Poisoning Enemies with Entropical Blasts – Entropy2_poison

This advancement can be taken once
This advancement requires the advancement entropy2 to be achieved first
New weapon special for the entropy attack: poison

Blasting Enemies with Entropy Faster – Entropy3

This advancement can be taken once
This advancement requires the advancement entropy2 to be achieved first
1 more attacks for the entropy attack

Dazzling Enemies with Entropical Blasts – Entropy3_dazzle

This advancement can be taken once
This advancement requires the advancement entropy3 to be achieved first
New weapon special for the entropy attack: dazzle

Blasting Enemies with Entropy Better – Entropy4

This advancement can be taken once
This advancement requires the advancement entropy3 to be achieved first
Damage increased by 2 for the entropy attack

Maiming Enemies with Entropical Blasts – Entropy4_mayhem

This advancement can be taken once
This advancement requires the advancement entropy4 to be achieved first
New weapon special for the entropy attack: mayhem

Blasting Enemies with Entropy Faster – Entropy5

This advancement can be taken once
This advancement requires the advancement entropy4 to be achieved first
Damage decreased by 1 for the entropy attack
1 more attacks for the entropy attack

Incinerating Enemies with Entropical Blasts – Entropy5_burn

This advancement can be taken once
This advancement requires the advancement entropy5 to be achieved first
New weapon special for the entropy attack: incinerate

Blasting Enemies with Entropy Better – Entropy6

This advancement can be taken 5 times
This advancement requires the advancement entropy5 to be achieved first
Damage increased by 1 for the entropy attack

Turning Enemies into Zombies with Entropical Blasts – Entropy6_zombification

This advancement can be taken once
This advancement requires the advancement entropy6 to be achieved first
New weapon special for the entropy attack: infect
Remove weapon special for the entropy attack: poison

Blasting Enemies with Entropy Faster – Entropy7

This advancement can be taken 2 times
This advancement requires the advancement entropy6 to be achieved first
1 more attacks for the entropy attack

Capable to Summon a Devastating Particle Storm – Particlestorm1

This advancement can be taken once
This advancement requires the advancement particlestorm to be achieved first
New attack: particle storm (30 - 2, lightning)
New weapon special for the particle storm attack: magical
New weapon special for the particle storm attack: storm
New weapon special for the particle storm attack: horrid

Summoning Stronger Particle Storms – Particlestorm2

This advancement can be taken once
This advancement requires the advancement particlestorm1 to be achieved first
Damage increased by 7 for the particle storm attack

Summoning Particle Storms Faster – Particlestorm2_speed

This advancement can be taken once
This advancement requires the advancement particlestorm2 to be achieved first
Damage decreased by 6 for the particle storm attack
1 more attacks for the particle storm attack

Summoning Stronger Particle Storms – Particlestorm3

This advancement can be taken once
This advancement requires the advancement particlestorm2 to be achieved first
Damage increased by 6 for the particle storm attack

Failing to Summon Particle Storms Less Frequently – Particlestorm3_precision

This advancement can be taken once
This advancement requires the advancement particlestorm2 to be achieved first
New weapon special for the particle storm attack: focused
Remove weapon special for the particle storm attack: magical

Summoning Stronger Particle Storms – Particlestorm4

This advancement can be taken once
This advancement requires the advancement particlestorm3 to be achieved first
Damage increased by 5 for the particle storm attack

Summoning Particle Storms Faster – Particlestorm4_speed

This advancement can be taken once
This advancement requires the advancements particlestorm2_speed and particlestorm4 to be achieved first
Damage decreased by 10 for the particle storm attack
1 more attacks for the particle storm attack

Summoning Stronger Particle Storms – Particlestorm5

This advancement can be taken 3 times
This advancement requires the advancement particlestorm4 to be achieved first
Damage increased by 4 for the particle storm attack

Failing to Summon Particle Storms Less Frequently – Particlestorm5_guided

This advancement can be taken once
This advancement requires the advancements particlestorm5 and particlestorm3_precision to be achieved first
New weapon special for the particle storm attack: guided
Remove weapon special for the particle storm attack: focused

Better at Fighting with Weapons – Weapons1

This advancement can be taken once
This advancement requires the advancement weapons to be achieved first
Damage increased by 1 (melee attacks only)
Damage increased by 1 for the knife attack
Damage increased by 1 for the axe attack

Cleaving in Melee Combat – Weapons2

This advancement can be taken once
This advancement requires the advancement weapons1 to be achieved first
New weapon special (melee attacks only): cleave

Better at Armed Combat – Weapons3

This advancement can be taken once
This advancement requires the advancement weapons1 to be achieved first
Damage increased by 1 (melee attacks only)
Damage increased by 1 for the knife attack
Damage increased by 1 for the axe attack

Faster in Armed Combat – Weapons4

This advancement can be taken once
This advancement requires the advancement weapons3 to be achieved first
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack

Dealing Cold Damage with Weapons – Weapons5

This advancement can be taken once
This advancement requires the advancement weapons4 to be achieved first
Sets damage type to cold (melee attacks only)
Sets damage type to cold for the knife attack

Better with Basic Spells – Magic1

This advancement can be taken 3 times
This advancement requires the advancement magic to be achieved first
Damage increased by 2 for the fireball attack
Damage increased by 1 for the iceball attack
Damage increased by 2 for the faerie fire attack
Damage increased by 2 for the gossamer attack

Faster with Basic Spells – Magic2

This advancement can be taken 2 times
This advancement requires the advancement magic1 to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
Damage decreased by 2 for the iceball attack
1 more attacks for the iceball attack
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 1 for the gossamer attack
1 more attacks for the gossamer attack

This page was last modified on 15 December 2018, at 09:23.