Search results

  • ...rlap, one must be on top of the other. Similarily, each object in a vector image occupy a slot in the z-order, which dictates which object appears on top of ...overs part of object C, which in turn covers part of object A. In a vector image, the z-order is always linear, and to achieve the appearance of circular z-
    5 KB (1,018 words) - 08:31, 8 April 2014
  • * '''icon''': the image displayed in the campaign selection menu * '''image''': the image shown in the information pane when this campaign is selected in the campaig
    7 KB (1,069 words) - 01:47, 25 February 2024
  • wesnoth.fire("item", { x = loc[1], y = loc[2], image = "items/buckler.png" })
    9 KB (1,522 words) - 13:32, 12 February 2021
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/campaigns/Heir_
    1 KB (167 words) - 10:23, 31 May 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/campaigns/Heir_
    1 KB (204 words) - 17:51, 27 February 2024
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Hei
    638 bytes (82 words) - 02:09, 10 April 2023
  • * '''image''': string (tod image in sidebar) * {{DevFeature1.15|14}} '''mask''': string (image displayed over hexes, as in [time])
    3 KB (395 words) - 21:05, 17 June 2021
  • ...ring and extension of add-ons management code; features and refactoring of image-path functions mechanism; cache manager UI and paths/game version dialog; c * Huang Hongye (Dugucloud) — translation and image localization
    55 KB (6,870 words) - 00:05, 18 March 2024
  • rock golem image updated image references updated to reflect 1.12 directory structure<br/>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • High-DPI font and image rendering is now enabled across the entire UI.
    783 bytes (111 words) - 16:52, 20 June 2022
  • SDL_Surface* image = IMG_Load("image.bmp"); ...some code, which uses 'image'...
    9 KB (1,503 words) - 02:04, 23 January 2021
  • | '''Image''' || https://units.wesnoth.org/1.18/pics/konrad-fighter..Y2FtcGFpZ25zL0hla | '''Image''' || https://units.wesnoth.org/1.18/pics/archer..Y29yZS9pbWFnZXMvdW5pdHMvZ
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...images/terrain/. For example, writing 'image=grassland.png' means that the image file is images/terrain/grassland.png. * '''[image]''': image may also be used directly in the rule, to specify multihex images. The foll
    9 KB (1,402 words) - 13:38, 10 May 2024
  • ...in the game. All of the function parameters are included at the end of an image path and should not contain any spaces or special characters (other than th ...ractice it without having to reload all WML, you can use an add-on named ''Image loading tester''. It is available on the 1.9, 1.10, 1.11, 1.12 and 1.14 ad
    18 KB (2,904 words) - 08:06, 19 April 2024
  • 11 KB (1,664 words) - 09:26, 22 October 2019
  • ...d battle macros, in the [https://www.wesnoth.org/macro-reference.html#file:image-utils.cfg Macro Reference] * '''story''': (translatable) the text to display below the image.
    5 KB (852 words) - 04:37, 6 March 2024
  • * '''profile''': sets a portrait image for this unit. Default is the portrait image set for the [unit_type] described by [[#type|'''type''']]. When the unit ad ** If "unit_image" is given instead of a filename, uses the unit's base image as the portrait (in the same manner that unit types without portraits do by
    23 KB (3,672 words) - 13:27, 14 May 2024
  • * '''ellipse''': the ellipse image to display under the unit, which is normally team-colored. Default is "misc ...it. It is drawn on top of the unit, and on top of surrounding units if the image is larger than one hex. It works similarly to the halo attribute of {{tag|I
    23 KB (3,689 words) - 01:07, 25 February 2024
  • * '''icon''' an image that will be displayed instead of the text if it is available displays an image as a panel on-screen.
    7 KB (1,102 words) - 22:33, 11 November 2010
  • ...arrying it dies) via two variable (which the user names!!) and provides an image for the map. #define DROPPABLE_ITEM X Y XVAR YVAR NAME IMAGE ADDITIONAL_FILTERS
    3 KB (402 words) - 04:59, 23 January 2021
  • * '''background_image''': the filename of the image to use as background. ...mage must be in the terrain directory and a png image. When specifying the image the 'terrain/' prefix and '.png' suffix _must_ be ommitted.
    9 KB (1,463 words) - 23:21, 11 April 2023
  • ...dialog box is displayed without a caption for the unit speaking or a unit image * '''message''': (translatable) the text to display to the right of the image. ''message'' is sometimes multiple lines; if it is, be sure to use quotes('
    46 KB (7,208 words) - 23:30, 16 April 2024
  • * '''image''': the displayed image of the object. * '''name''': (translatable) displayed as a caption of the image.
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ** '''portrait''': new image to display when the unit speaks. ** '''small_portrait''': new image to display in unit reports.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • * Adding a boarder around each image to make it easier for the artists to see what sort of space they have to wo image is needed from a spritesheet it will gotten out of the sheet and then
    15 KB (2,499 words) - 01:27, 23 May 2014
  • ...e this value for other purposes, this is documented at the widget. E.g. an image uses the filename in this field. == Image ==
    29 KB (4,737 words) - 03:17, 8 May 2024
  • * '''image''': Optional path to an image file to display. {{DevFeature1.15|1}} '''Support for the image-icon plus text format in this section has been removed. It is documented he
    4 KB (663 words) - 00:01, 25 July 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    6 KB (1,019 words) - 01:35, 10 April 2023
  • image={IMG}
    22 KB (3,254 words) - 03:31, 16 January 2024
  • ...re is on [[FindPathExplanation]] (moved out of this page because it has an image in it).
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...display your work in the campaign selection dialog with a description, an image (as shown on the right), as well as allowing the user to select a difficult ...s as attachments, or what. There are two map files, two scenario files, an image file, a unit file, and you have to change the game file to access the campa
    7 KB (1,253 words) - 20:43, 24 November 2021
  • : An image, displayed leftmost in the add-ons download dialog. It must be a standard W ...of a standard Wesnoth image, a [[DataURI]] can also be used. This way, an image can be directly included into the _server.pbl file. Take care to leave no t
    13 KB (1,973 words) - 08:08, 19 April 2024
  • image=unit-attack.png image=unit.png
    7 KB (1,093 words) - 06:40, 18 October 2014
  • image=portraits/saurian-tribalist.png image=portraits/saurian-tribalist.png
    9 KB (1,124 words) - 12:47, 23 March 2008
  • * '''orb''': (standard 'misc/orb.png') the orb image to add on top of the hp bar, this is recolorable to show the status; see 'O ...) like '''orb''', but has two separate recolorable parts. Note this is the image to use, although the colors to use for recoloring it also have names that e
    6 KB (989 words) - 06:15, 31 January 2023
  • ==Step 5: The Campaign Icon, Image, and Description== image= simple_campaign_logo.png
    9 KB (1,307 words) - 20:00, 25 December 2018
  • Each transition is stored in a separate image file. ...ans. (This may seem strange, but the transitions are named after where the image is drawn in the transition tile itself, not where it's "attached" to the te
    3 KB (407 words) - 16:59, 13 April 2013
  • === Free Image Editors === The following are free image editing programs which can be used to create graphics for wesnoth. These p
    8 KB (1,313 words) - 17:41, 29 March 2024
  • == Basic unit image specifications ==
    5 KB (932 words) - 04:33, 25 February 2019
  • to specify renderings that go beyond the simple "one terrain type = one image" Exploder files are named according to the type of image they represent. The
    11 KB (1,800 words) - 03:18, 9 April 2023
  • '''1st Image, Edgar, the mercenary sword: Swapping heads''' ...the menu option under layer or in the layer palette. Now we have the 1st image of our new hero ready.
    6 KB (1,144 words) - 09:36, 6 May 2009
  • * '''symbol_image''': an image used for this terrain in the minimap ...for this terrain in the map editor; if not defined uses symbol_image. This image will also be displayed in the help page for this terrain.
    5 KB (837 words) - 13:37, 10 May 2024
  • * [[Scaling Digital Images]] - How to properly resize an image on a computer.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • image=item-holywater.png ...key is '''image'''. This it the image file to place in that location. This image must be located in the images directory. Ok, that was simple wasn't it?
    6 KB (924 words) - 22:05, 10 October 2018
  • ...ther 'yes' or 'no' (default). A unit with ''flying=yes'' does not have its image's height adjusted for different terrains.
    15 KB (2,333 words) - 13:43, 10 May 2024
  • A frame typically describes an image, where and how to render it. It can contain such things as: * the image to display
    41 KB (6,114 words) - 01:16, 19 April 2024
  • * {{anchor|img|'''<img>'''}}: insert an image in the topic ** '''src''': the path to the image relative to the '''images/''' directory.
    7 KB (1,043 words) - 05:57, 27 February 2024
  • ...want to modify and drag them onto your image. This should add each castle image as a separate layer. In this case I'm modifying the "castle-convex" parts o ...e base filename (in this case, "castle"), whether it's a concave or convex image (added to the filename) and which corner it is (in this case, NW).
    3 KB (554 words) - 13:17, 1 April 2014
  • ...oading to twindow (if it's not yet be there by then), start converting the image cache | Finish converting the image cache, and do a lot of testing
    14 KB (2,376 words) - 12:53, 6 July 2014
  • ...motion, some of the time. When a unit attacks, the code slides the attack image around. This allows us to use single images where we would be better served All of these mistakes are ''absolutely unacceptable'' in an official in-game image. Some are very easy to correct, such as alignment, others, such as redrawin
    16 KB (2,809 words) - 06:18, 6 September 2012
  • image=velky_obrazok.png Pri vlastnostiach "icon" a "image" môžete použiť štandardný obrázok hry, alebo vlastný obrázok ulož
    3 KB (457 words) - 19:57, 6 August 2012
  • ...description, difficulties, difficulty_descriptions, first_scenario, icon, image, name, rank. ...description'' a pod ním veľký obrázok určený textovou vlastnosťou ''image''.
    5 KB (730 words) - 19:57, 6 August 2012
  • ...s, and shifting the pixels whenever they are that source color in the unit image. In our system, this can be done with any set of colors that you choose, o ...look like this after teamcoloring. (The last line is the original magenta image.) [https://www.wesnoth.org/forum/viewtopic.php?f=23&t=31836&start=0]
    7 KB (1,159 words) - 19:16, 12 June 2022
  • ...an object. An object which moves more quickly than we can resolve a clear image will result in a blurred smear of motion in our field of vision.
    5 KB (794 words) - 21:12, 30 January 2012
  • ...': (translatable) the name displayed when the cursor is over the day/night image. * '''image''': the image displayed at the top of the Status Table during turns of this type.
    4 KB (564 words) - 04:01, 24 November 2023
  • image=wesnoth-icon.png
    12 KB (872 words) - 22:05, 30 June 2019
  • and moves an image onto each of those hexes in order.
    13 KB (2,092 words) - 14:57, 26 February 2024
  • * '''image''': an image to display in the option. This image will use the team color.
    4 KB (671 words) - 14:20, 1 July 2023
  • * '''path''': a directory. When an image is not found it the normal ''images'' directory, it will be looked for in ' When the game looks for an image '''''units/humans/footman.png''''', it'll now be able to find and use the f
    3 KB (584 words) - 14:35, 23 July 2023
  • Fog ('_f') and Shroud ('_s') are used like alpha in an image; i.e. they cause the previous terrain to be used.
    6 KB (1,034 words) - 13:37, 10 May 2024
  • ...nts on a screen are not infinitesimal. You can only make a change to your image at fixed distances, specifically the true dpi resolution of your current di ...it some of the time, on the parts where it is most needed, it can make the image look much better. Anti-aliasing is often used on things like staves, or sw
    6 KB (973 words) - 23:02, 2 September 2021
  • ...fill the rest of the image with solid white, so the only two shades on the image are 100% black and 100% white. ...nding on how the preview looks. What this does is check every pixel on the image against every adjacent pixel (within the pixel radius you've entered), and
    3 KB (584 words) - 19:31, 21 February 2008
  • ...s worked in many areas of the game, including WML event commands handling, image path functions, the add-ons client code, and converting and improving vario
    8 KB (1,354 words) - 12:46, 8 February 2014
  • image=
    3 KB (405 words) - 16:57, 13 September 2022
  • image=
    5 KB (776 words) - 17:06, 13 September 2022
  • image=
    2 KB (332 words) - 19:27, 3 February 2023
  • image=
    5 KB (765 words) - 16:59, 13 September 2022
  • image=
    5 KB (907 words) - 17:02, 13 September 2022
  • image=
    3 KB (416 words) - 17:02, 13 September 2022
  • image=
    3 KB (452 words) - 17:02, 13 September 2022
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Sec
    3 KB (534 words) - 02:25, 2 September 2019
  • image=
    4 KB (686 words) - 16:59, 13 September 2022
  • image=
    4 KB (641 words) - 17:00, 13 September 2022
  • image=
    4 KB (611 words) - 17:03, 13 September 2022
  • image=
    3 KB (524 words) - 17:01, 13 September 2022
  • image=
    3 KB (528 words) - 17:00, 13 September 2022
  • ...ages are composed of a mosaic of little square pixels. When you resize an image, a computer will create a new mosaic of pixels based on the previous one. ...here there are now two pixels where there was one before. When scaling an image to a smaller size, there will now be pixels saddled with the task of repres
    5 KB (794 words) - 13:19, 1 April 2014
  • image=portraits/core/James_Woo/orc-warlord5.png image=portraits/core/James_Woo/orc-warlord5.png
    10 KB (1,020 words) - 12:36, 23 March 2008
  • image=portraits/saurian-tribalist.png image=portraits/core/James_Woo/orc-warlord4.png
    14 KB (1,760 words) - 12:49, 23 March 2008
  • image=items/coffin.png image=portraits/saurian-tribalist.png
    30 KB (3,889 words) - 12:48, 23 March 2008
  • image="Saurian_Brave/saurian-brave.png" image="Saurian_Brave/saurian-brave-attack1.png"
    2 KB (205 words) - 12:37, 23 March 2008
  • image="units/saurians/ambusher.png" image="projectiles/spear-n.png"
    4 KB (330 words) - 12:38, 23 March 2008
  • image="units/saurians/flanker.png" image="projectiles/spear-n.png"
    4 KB (324 words) - 12:38, 23 March 2008
  • image="Saurian_Headhunter/saurian-headhunter.png" image="Saurian_Headhunter/saurian-headhunter.png"
    1 KB (175 words) - 12:38, 23 March 2008
  • image="Headhunter_Champion/headhunter-champion.png" image="Headhunter_Champion/headhunter-champion.png"
    1 KB (140 words) - 12:36, 23 March 2008
  • image="Witch_Doctor/witch-doctor.png" image="Witch_Doctor/witch-doctor-ranged2.png"
    2 KB (261 words) - 12:50, 23 March 2008
  • image="Soothsayer/saurian-soothsayer.png" image="Soothsayer/saurian-soothsayer-attack.png"
    2 KB (219 words) - 12:44, 23 March 2008
  • image="Swamp_Alchemist/swamp-alchemist.png" image="Swamp_Alchemist/swamp-alchemist-ranged2.png"
    2 KB (259 words) - 12:45, 23 March 2008
  • image="swamp-lord.png" image="swamp-lord.png"
    2 KB (217 words) - 12:46, 23 March 2008
  • image=Skald/skald.png image=Skald/skald.png
    1 KB (165 words) - 12:40, 23 March 2008
  • image=Skald/skald-hunter.png image=Skald/skald-hunter.png
    1 KB (167 words) - 12:41, 23 March 2008
  • image=Skald/skald-chieftain.png image=Skald/skald-chieftain.png
    1 KB (175 words) - 12:40, 23 March 2008
  • image=Skald/skald-maniac.png image=Skald/skald-maniac.png
    2 KB (219 words) - 12:41, 23 March 2008
  • image=bloodborn.png image="bloodborn.png"
    3 KB (291 words) - 12:34, 23 March 2008
  • image=bloodborn-chief.png image="bloodborn-chief.png"
    3 KB (268 words) - 12:34, 23 March 2008
  • image=bloodchosen.png image="bloodchosen.png"
    3 KB (250 words) - 12:48, 23 March 2008
  • image=items/karandils_mace.png image=items/karandils_mace.png
    4 KB (307 words) - 12:36, 23 March 2008
  • image={IMG} #define UNIT_OVERLAY FILTER IMAGE
    12 KB (1,476 words) - 12:36, 23 March 2008
  • image=portraits/Shadow_elder.png image=portraits/Shadow_elder.png
    5 KB (594 words) - 06:03, 4 May 2010
  • ...of -gif <executable> <profiling info> > prof.gif</code> for a viewable gif image.
    6 KB (915 words) - 04:50, 8 May 2023
  • | | | Image | | | | | | Image | | |
    10 KB (1,505 words) - 20:52, 29 December 2023
  • ; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposite *IPF - [[ImagePathFunctions|Image Path Function]]
    11 KB (1,773 words) - 03:08, 24 December 2023
  • ...Levels Adjustment" is divided into two modifications that it applies to an image - input and output. The rightmost slider controls what color, from the source image, to treat as "jet black". If your pencil lines, which were supposed to be
    3 KB (477 words) - 08:28, 8 April 2014
  • images, each image representing the unit in a single pose. For terrains the situation is the same, it has a base image with a lot of transitions to other
    2 KB (361 words) - 23:19, 12 March 2014
  • image=
    770 bytes (110 words) - 16:57, 13 September 2022
  • ...e to the absolute minimum, using larger textures instead. For example, the image cache could be reimplemented to load images from an internal spritesheet ge
    15 KB (2,460 words) - 07:17, 6 May 2024
  • ...t to spot from in-game because they usually result in silence or a missing image rather than actual broken game logic. They may happen because of typos in <td>image</td>
    29 KB (4,777 words) - 09:01, 30 December 2023
  • ...er to "sketch" and lock it, so that you don't accidentally move the sketch image, and it will be easier to select the objects under it. Create a new layer u ...it's being covered by the torso, but doesn't itself cover anything. In the image below we see the sleeve traced with the bezier tool. Note that this is not
    15 KB (2,811 words) - 08:20, 8 April 2014
  • ...of the two others. The foreground pixels are mostly from the high-exposure image, while the sky is a blend of the two. The result presents the details of va ...the same as with the photographs, combine the different exposures into one image.
    6 KB (1,072 words) - 08:18, 8 April 2014
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    7 KB (1,001 words) - 09:15, 18 September 2019
  • * You don't have a scanner. If you only intend to use the digitised image as a sketch to draw over, the quality requirements are much lower and often ...of fitting the pieces seamlessly together. With a camera you can shoot an image of any size with one shot.
    7 KB (1,352 words) - 22:51, 2 September 2021
  • The background image for the Isar's Cross map from the Visual Map Pack add-on has been added to
    2 KB (268 words) - 18:19, 16 January 2021
  • ...any change you make on the original will be updated on the clones. See the image below for example, the selected hex is the original, others are clones (it ...one image pixel unit equal one pixel in the export PNG. Open the exported image in raster program and crop it down to 72x72 pixels. The exact placement of
    3 KB (654 words) - 13:22, 1 April 2014
  • ...cult to make than square tiles, for which ready made scripts exist in most image manipulation programs, and which can also be found in multitude of librarie Now crop the image to 72x72 pixels (the exact placement of the cropping does not matter) and t
    4 KB (672 words) - 04:59, 8 May 2023
  • The process is outlined in the image below:
    3 KB (491 words) - 08:28, 8 April 2014
  • ...ndy for this, because it can interpolate the colour as well). In the lower image all but the outermost path have been blurred.
    3 KB (580 words) - 08:23, 8 April 2014
  • [image] [/image]
    3 KB (435 words) - 03:41, 8 May 2023
  • image=
    5 KB (842 words) - 08:34, 3 February 2023
  • .../background colour, it will still produce a distinct egde (top left in the image below). The blurred object, on the other hand, will have truly fuzzy edge ( ...mes you can also use the blurred path to make the shadow side, like in the image below.
    6 KB (1,116 words) - 13:49, 8 April 2014
  • image="units/aliens/great_alien.png"
    1 KB (182 words) - 18:32, 9 September 2022
  • image=items/ring-red.png~CROP(26,26,20,20)
    22 KB (3,300 words) - 03:48, 11 November 2022
  • images, each image representing the unit in a single pose. For terrains the situation is the same, it has a base image with a lot of transitions to other
    4 KB (715 words) - 21:54, 31 March 2011
  • {{Obsolete|Reason: A 2008 GSoC application. Of the ideas here, the ImageShack image seems to be gone, and the ideas from the text are already either implemente ...how a basic picture, outline of my GUI [http://img222.imageshack.us/my.php?image=wesnothcampaigneditorvx1.jpg]. During the work on the campaign editor it wi
    10 KB (1,686 words) - 10:23, 13 December 2022
  • ** Keywords: Image analysis, C++, VS 6.0
    6 KB (957 words) - 03:34, 16 November 2022
  • ...data carries higher significance than it would in utilitarian software. An image containing English text in an otherwise native language environment, may bi ...localized, but none needs be; if there is no localized version of a given image, the user is presented with the original one. The only difference between t
    54 KB (9,029 words) - 06:36, 25 April 2024
  • MACRO_PLF TERRAIN1 ... TERRAIN{n} PROB LAYER FLAG IMAGE These macros just draw an image onto a tile
    4 KB (692 words) - 17:20, 5 August 2021
  • ...o do with depth in other features that photoshop developed to make general image editing easier, but which are equally applicable to sprite art and which ar
    10 KB (1,803 words) - 02:25, 9 May 2008
  • For all methods you first need the sketch image imported into Inkscape. Put it in its own layer and set the [http://tavmjon ...a bit it's possible to create line width variation for the whole line. The image below illustrates this, on both examples the selected nodes have been moved
    15 KB (2,622 words) - 08:30, 8 April 2014
  • image=
    4 KB (687 words) - 17:03, 13 September 2022
  • image=velky_obrazok.png Pri vlastnostiach "icon" a "image" môžete použiť štandardný obrázok hry, alebo vlastný obrázok ulož
    23 KB (4,113 words) - 06:42, 18 April 2023
  • ...unités ou images, et le jeu les reconnaîtra. Losque vous spécifiez une image pour quelque chose, vous devriez le faire relativement à ce dossier images
    8 KB (1,231 words) - 12:03, 8 October 2020
  • image=maps/background.jpg image=maps/green_isle.png
    14 KB (2,279 words) - 18:14, 21 November 2019
  • image=items/armour-leather.png image=items/armour-chain.png
    19 KB (2,806 words) - 02:13, 14 February 2023
  • * '''image''': icon for the brush to de displayed on the toolbar image=scenary/fire1.png
    6 KB (837 words) - 15:30, 9 November 2022
  • ...Note that not all mettalic spots ought to receive those white dots : your image would be too shiny. You have to use them as a track that guides the viewer
    5 KB (851 words) - 06:30, 23 January 2021
  • ...ns. In the standard UI, window titles are in larger text in a gold colour:(Image to follow)
    9 KB (1,564 words) - 10:14, 12 June 2023
  • As its value, <code>icon</code> holds the filename of an image to represent this campaign which will be displayed in the campaign list dur ...code>difficulty_descriptions</code> uses a standard syntax. You provide an image, difficulty name, and a level. Unsurprising, in our example during gameplay
    16 KB (2,648 words) - 22:06, 10 October 2018
  • ...I worked on Linux(ubuntu) to develop,i used C++,Open Gl and Sdl libraries,image generators (MPV,CIGI).I developed whole simulation myself with help of my i
    17 KB (2,894 words) - 00:07, 21 March 2013
  • ...s of fields like Graphics, AI, Web Development, Computational Linguistics, image and video algorithms, sound processing, and so on.
    11 KB (1,881 words) - 01:10, 21 March 2013
  • ...Chair for a student organization. I create flyers and basically mold the image of the org. Because of this I receive constant feedback from the other mem
    12 KB (2,122 words) - 15:45, 3 April 2009
  • First, image::locator::locator() was using ~8-10% of the time in-game. I rewrote its loo
    22 KB (3,907 words) - 03:31, 21 March 2013
  • Translators may localize any in-game image they want. These should mostly be images with some English text on them, li ...es which totally replace the original image, when the modified area of the image is great enough (e.g. logo);
    22 KB (3,722 words) - 22:57, 8 May 2023
  • ...ailable on: Most widgets, in particular '''[label]''', '''[button]''', '''[image]''' ...ion. It usually does what one would expect, but also sets the image for '''image''' widgets. For '''[text_box]''', use '''text''' for initial values.
    6 KB (899 words) - 12:28, 23 November 2023
  • ...s as attachments, or what. There are two map files, two scenario files, an image file, a unit file, and you have to change the game file to access the campa
    9 KB (1,451 words) - 09:32, 15 February 2022
  • ...He has since become a forsaken wanderer, he thinks, but the still burning image of his father being cut down amidst the ruins of his home is stamped deep i
    76 KB (13,273 words) - 07:19, 7 April 2023
  • ...es found on http://units.wesnoth.org. However, you can use it to color any image red. It's a command-line program, so first you'll need to open up a command ...e same directory as the TeamColorizer for simplicity. Note that the output image will also appear in the same directory as the TeamColorizer unless you give
    4 KB (776 words) - 04:57, 8 May 2023
  • id = "image" [image]
    8 KB (804 words) - 23:38, 5 July 2021
  • ...g the build process I'll make copies of these animation files with updated image references to point to the optimized sprite sheets. These generated sprite ...files will be produced, which are identical to the source ones, except for image data which now refers to the correct location within sprite sheets. This wi
    19 KB (3,096 words) - 23:21, 20 March 2013
  • <!-- the #png at the end of the URL makes mediawiki recongnize the image link --> This image also shows a solution to display multiple moves/attacks planned for the sam
    36 KB (6,013 words) - 07:32, 10 November 2020
  • Wesnoth units are made of thousands of small png files, each containing the image of the unit in a given stance. This has the advantage of (arguably) being e ...are put on a mosaïc pattern and the game knows where to look for a given image.
    2 KB (271 words) - 22:56, 9 April 2010
  • ...y Wesnoth Code to read sprite sheets using its description file instead of image files. ...have an x,y coordinate or a position to retrieve the image, instead of the image name.
    11 KB (1,941 words) - 01:05, 21 March 2013
  • Places a tile overlay (either an image or a halo) at a given location. The overlay is described by a table support wesnoth.add_tile_overlay(17, 42, { image = "items/orcish-flag.png" })
    10 KB (1,465 words) - 20:50, 18 February 2021
  • * ''image'': An image to display in the main column of the menu. If this is present, ''label'' is * ''portrait'' - An image to show along with the message. By default, no image is shown.
    32 KB (4,945 words) - 16:24, 29 April 2024
  • Returns the width and height of an image.
    21 KB (3,124 words) - 10:01, 7 May 2021
  • ...rom the early age of 5 for a variety of tasks such as gaming, webbrowsing, image processing, general text based work, other general day-to-day activities an ...D model is then fully customizable by the user. Some key features include: image recognition of walls, doors and symbols; adding, removing, resizing and mov
    15 KB (2,610 words) - 01:31, 21 March 2013
  • Current way of managing sprites, each image in a separate file. image="units/elves-wood/archer+female-spritesheet.png"
    5 KB (832 words) - 20:07, 5 May 2023
  • * '''TYPE'''''_PLFB'' : puts an image on a tile * '''TYPE_RANDOM'''''_LFB'' : puts an image from a random set on a tile
    14 KB (2,058 words) - 17:44, 7 May 2023
  • ...el art. Their size will affect subsequent animation, so take a look at the image you're working with to get an idea of the appropriate size. We must also de
    2 KB (261 words) - 12:50, 6 January 2012
  • Returns the width and height of an image. * '''IMAGE'''
    3 KB (386 words) - 18:04, 18 April 2024
  • ...s if I want to overwrite a certain save. When I move my cursor around, the image of the castle and text, etc. turns to black wherever my mouse roams. Not th
    5 KB (947 words) - 03:03, 6 March 2011
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/i
    888 bytes (127 words) - 05:11, 30 May 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/i
    1 KB (145 words) - 05:12, 30 May 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/i
    2 KB (273 words) - 13:34, 25 March 2024
  • ...he image it is suppose to it display a yellow filled unit with the word “Image not found” but it does not seem to always happen.
    13 KB (2,429 words) - 03:02, 6 March 2011
  • ...rTod] - ''Made a script that found most, if not all advances_to errors and image path errors. * Battlestar- ''Made the "Ice Shards" image.
    15 KB (1,981 words) - 13:18, 24 April 2015
  • ...ss of adding new content by allowing artists to work with one single large image rather than many seperate files.<br />
    14 KB (2,515 words) - 01:21, 21 March 2013
  • image = "wesnoth.png", image = string,
    35 KB (5,933 words) - 02:38, 24 April 2023
  • [image] [/image]
    30 KB (4,530 words) - 01:47, 21 March 2013
  • ...ve to be changed to take as parameters the coordinates within a given base image. ...f single configuration files? Or are there images shared between different image files? Would it be more efficient to pack one sheet for each unit, or perha
    11 KB (2,052 words) - 03:00, 21 March 2013
  • ...he characters of their choice- which they could design via photoshop/other image-editing programs. ...ries allow us to create rectangle frames and "clips" , so clipping out the image would not be the problem.
    7 KB (1,190 words) - 03:01, 21 March 2013
  • I have helped in some open source projects, such as kradview(A medical image visor) providing a few patches or gestas(A free web-based association manag
    23 KB (3,897 words) - 03:45, 21 March 2013
  • ...ain location in the sheet. This sheet could then be divided into different image-esque objects using a bi-dimensional pixel struct array, while certain spri ...ter that, we could read in each spritesheet and separate it into different image objects based on the location of pixels.
    8 KB (1,362 words) - 03:44, 21 March 2013
  • ...his system has two major parts. First, the code to implement those single image files needs to be developed and tested. Secondly an easy way to manipulate
    12 KB (2,176 words) - 03:55, 21 March 2013
  • ...dience chamber. Much later in the campaign we'll use a sort of dark mirror image of this one as Karrag's throneroom at Kal Kartha. ...r dais. The throneroom map should in general look like a distorted mirror image of Hamel's, but with the braziers unlit.
    36 KB (5,972 words) - 19:01, 15 April 2011
  • * [[GUICanvasWML#Image|Image]]
    4 KB (599 words) - 17:41, 29 April 2024
  • * ''unit_type''.'''image''' &rarr; ''image string'' * ''unit_type''.'''icon''' &rarr; ''image string''
    6 KB (826 words) - 08:32, 17 April 2024
  • * ''side''.'''flag''' &harr; ''image string'' * ''side''.'''flag_icon''' &harr; ''image string''
    5 KB (757 words) - 06:03, 24 December 2022
  • image=items/ring-red.png~CROP(26,26,20,20)
    32 KB (5,391 words) - 19:39, 15 July 2020
  • ...m top-down and want to scale it to fit in with this perspective, scale the image to 2/3 of the original height.
    4 KB (639 words) - 15:55, 23 January 2012
  • ...ce comes closer to the light source. The key here is to have a good mental image of your armour, in order to identify those places where direct light is str ...Note that not all mettalic spots ought to receive those white dots : your image would be too shiny. You have to use them as a track that guides the viewer
    5 KB (948 words) - 19:00, 21 October 2013
  • image=items/flame-sword.png
    2 KB (261 words) - 21:22, 6 April 2014
  • I like to have a good mental image of the final goal and main milestones, that way I can keep my code clean an
    12 KB (2,176 words) - 03:21, 21 March 2013
  • ...ment, we will try to take the same number of unit as the player. So we can image a basic formula like
    36 KB (6,077 words) - 23:59, 20 March 2013
  • ...n the map. If this parameter is set, it must be the file name of the item image. If it is not set, all items on the map are treated as rabbit holes.
    115 KB (19,006 words) - 17:35, 16 August 2023
  • * [[ImageLocalization|Image Localization]]
    9 KB (1,258 words) - 11:36, 23 April 2018
  • ...e to the absolute minimum, using larger textures instead. For example, the image cache could be reimplemented to load images from an internal spritesheet ge
    4 KB (655 words) - 01:59, 19 December 2015
  • image=
    1 KB (153 words) - 17:01, 13 September 2022
  • image=
    1 KB (197 words) - 17:04, 13 September 2022
  • image=
    1 KB (190 words) - 17:05, 13 September 2022
  • ...at least 1.6, possibly even earlier). Links to previous screenshots (main image and thumb): http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://w
    4 KB (250 words) - 15:53, 5 February 2022
  • ....xcf file as a new layer, and run a script. The script creates an overlay image which covers up the english labels, adds your localized labels and applies 2. Download the [https://github.com/wesnoth/resources/tree/master/image-localization/maps/wesnoth-map-localization.scm wesnoth-map-localization.scm
    7 KB (1,169 words) - 02:14, 20 May 2018
  • ...to give the attributes '''id''', '''name''', '''abbrev''', '''icon''', '''image''', '''first_scenario''', and '''description''', and define your campaign d image=
    11 KB (1,732 words) - 19:52, 29 January 2023
  • image= image=
    4 KB (538 words) - 20:37, 29 January 2023
  • … anything else, for instance the image name and item id.
    40 KB (6,054 words) - 14:13, 21 October 2022
  • * sdl-image >= 1.2 (con soporte PNG) (http://www.libsdl.org/projects/SDL_image) * zlib (en teoría ya requerida por libsdl-image) (http://www.zlib.org/)
    8 KB (1,247 words) - 03:28, 12 August 2017
  • * '''image''': the icon displayed in the core selection menu. It should be part of the ...t by '''path''' are not yet available. You must make sure that the icon '''image''' is available while another core is in use (the second method is recommen
    3 KB (515 words) - 17:21, 4 March 2021
  • ...tool to do so). You can use the sql2cpp tool and add a part sql2xml if the image-schema generator waits for XML. I think about [http://code.google.com/p/www * (easy) Do something similar for the database schema image.
    25 KB (4,145 words) - 04:51, 8 May 2023
  • ...it to test it every time. To make this easier, download an add-on named ''Image loading tester'', it will help you a lot with this. The add-on is absolutel A window will show up, there will be a text box and two buttons. Type your image code into the text box and click on the Show button (or hit Enter instead).
    19 KB (2,598 words) - 14:04, 18 August 2020
  • image="units/elves-wood/shaman.png" image=items/bow.png
    48 KB (6,497 words) - 12:57, 17 July 2019
  • ...mportant. The idea is to join the assets in a .png image instead of a .png image for every animation frame, cursor... For example, we have a character that
    10 KB (1,852 words) - 23:22, 12 March 2014
  • ...relative to your [binary_path]. This is because when trying to resolve an image path, Wesnoth will look under images/, and likewise for sounds and music, i ...serdata</i>/data/add-ons/A_Simple_Addon/images/units</b> for '''[unit_type]image=''', etc
    6 KB (1,068 words) - 22:51, 8 November 2020
  • <h4>Michael Lojkovic SDL2 Image handling transition</h4>
    8 KB (1,448 words) - 09:50, 21 March 2014
  • at core/macros/image-utils.cfg:28
    3 KB (434 words) - 07:51, 2 November 2014
  • ...ringly used, can create contrast in the picture without breaking the whole image. I'd generally advise '''against''' using the same shades in the same image on different surfaces as it can make later edits more difficult and look co
    6 KB (1,013 words) - 17:17, 15 May 2023
  • ...ring to an image included in an add-on, an image path may also contain the image directly as a [https://en.wikipedia.org/wiki/Data_URI_scheme Data URI (wiki A Data URI appears as follows: <code>data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/
    2 KB (319 words) - 13:06, 4 July 2018
  • wml.fire("item", { x = loc[1], y = loc[2], image = "items/buckler.png" })
    9 KB (1,438 words) - 17:53, 18 April 2024
  • * ''time_of_day''.'''image''' &rarr; ''image path'' * ''time_of_day''.'''mask''' &rarr; ''image path''
    3 KB (457 words) - 17:52, 18 April 2024
  • * ''image'': An image to display in the main column of the menu. If this is present, ''label'' is * ''portrait'' - An image to show along with the message. By default, no image is shown.
    11 KB (1,793 words) - 14:59, 27 April 2024
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The {{Image
    31 KB (5,084 words) - 01:17, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The | contents={{Image
    30 KB (4,859 words) - 01:20, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/campaigns/Heir_
    619 bytes (83 words) - 15:27, 26 May 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/campaigns/Desce
    953 bytes (120 words) - 02:13, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/i
    2 KB (336 words) - 19:49, 13 October 2019
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The {{Image
    6 KB (998 words) - 01:18, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The {{Image
    7 KB (1,072 words) - 01:36, 10 April 2023
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    3 KB (495 words) - 23:28, 9 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p {{Image
    3 KB (477 words) - 01:29, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The | contents={{Image
    15 KB (2,457 words) - 01:38, 10 April 2023
  • {{Image | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    4 KB (528 words) - 19:14, 14 October 2019
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    12 KB (1,906 words) - 02:11, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    11 KB (1,742 words) - 01:29, 10 April 2023
  • {{Image | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    12 KB (2,026 words) - 07:20, 14 October 2019
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    11 KB (1,730 words) - 01:23, 10 April 2023
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    2 KB (323 words) - 07:21, 14 October 2019
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    4 KB (663 words) - 01:36, 10 April 2023
  • image=
    3 KB (437 words) - 17:06, 13 September 2022
  • * sdl-image >= 2.0.0 (avec PNG et JPEG inclus) (https://www.libsdl.org/projects/SDL_ima * zlib (en théorie déjà requis pour libsdl-image, http://www.zlib.org/)
    10 KB (1,526 words) - 15:09, 15 September 2019
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p {{Image
    3 KB (408 words) - 02:15, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    7 KB (1,092 words) - 01:33, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p
    3 KB (412 words) - 02:16, 10 April 2023
  • image=https://units.wesnoth.org/1.16/pics/core%24images%24units%24monsters%24cutt image=https://units.wesnoth.org/1.16/pics/core%24images%24units%24monsters%24fire
    4 KB (592 words) - 19:42, 3 February 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    7 KB (1,184 words) - 02:14, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    3 KB (517 words) - 01:33, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p
    2 KB (234 words) - 01:41, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p
    2 KB (296 words) - 01:46, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p
    2 KB (347 words) - 01:44, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    2 KB (395 words) - 01:49, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    2 KB (387 words) - 01:42, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    5 KB (826 words) - 01:45, 10 April 2023
  • | image=https://units.wesnoth.org/1.16/pics/core%24images%24portraits%24undead%24sp
    2 KB (390 words) - 01:55, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p
    2 KB (284 words) - 01:59, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p
    2 KB (284 words) - 02:00, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p
    2 KB (282 words) - 01:57, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p
    2 KB (272 words) - 01:58, 10 April 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    18 KB (2,918 words) - 19:14, 14 October 2019
  • Places an image at a given location and registers it as a WML ''[item]'' would do, so that Places a hex overlay (either an image or a halo) on the given location. The overlay is described by a table suppo
    22 KB (3,378 words) - 17:42, 18 April 2024
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    3 KB (457 words) - 23:31, 2 September 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    5 KB (791 words) - 20:02, 11 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    5 KB (682 words) - 21:17, 20 September 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    7 KB (982 words) - 07:27, 14 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    5 KB (793 words) - 20:08, 11 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    3 KB (500 words) - 08:37, 13 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    7 KB (1,114 words) - 08:29, 13 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    6 KB (867 words) - 19:51, 13 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    3 KB (489 words) - 20:02, 14 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    3 KB (450 words) - 07:30, 14 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    2 KB (284 words) - 21:50, 23 August 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    2 KB (359 words) - 21:49, 20 September 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    3 KB (442 words) - 03:21, 7 January 2023
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    5 KB (733 words) - 18:33, 7 December 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    4 KB (679 words) - 23:29, 4 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Sec
    5 KB (747 words) - 23:18, 23 December 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    3 KB (463 words) - 02:58, 2 September 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    27 KB (4,481 words) - 08:32, 13 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Lib
    2 KB (389 words) - 07:41, 2 September 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Lib
    3 KB (403 words) - 23:56, 11 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Lib
    2 KB (350 words) - 00:07, 13 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    4 KB (630 words) - 19:23, 14 October 2019
  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    5 KB (697 words) - 19:18, 14 October 2019
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p
    54 KB (8,180 words) - 07:32, 14 October 2019
  • {{Image | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    3 KB (426 words) - 19:32, 14 October 2019
  • ...ans l'écran de sélection des campagnes, personnalisant la description, l'image (montrée à droite), ainsi que les différentes difficultés présentes av ...e jointe ? Il y a deux fichier de cartes, deux fichiers de scénarios, une image, un fichier d'unité, et vous devrez changer les fichiers du jeu pour accé
    8 KB (1,245 words) - 14:37, 6 November 2019
  • * ''unit''.'''image_mods''' → ''image mods string''
    8 KB (1,284 words) - 06:52, 24 January 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p
    14 KB (2,262 words) - 01:56, 3 January 2020
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p
    10 KB (1,690 words) - 01:49, 3 January 2020
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/p
    5 KB (818 words) - 21:11, 3 January 2020
  • ...ampaigns list and is considered pretty mandatory. It's customary to use an image that's usually displayed on the map, like an item or a unit. In this exampl image = "portraits/humans/longbowman.png"
    19 KB (2,809 words) - 15:24, 25 November 2021
  • ...t that you replace ''text='' with '''image=''' key that should point to an image in your add-on's or game's images folder. In base game images for that are image = "scenery/signpost.png"
    24 KB (3,693 words) - 16:05, 25 November 2021
  • image = maps/background.jpg image = maps/wesnoth.png
    28 KB (4,415 words) - 16:53, 25 November 2021
  • image= # image of the faction ...on=items/leather-pack.png # dont add attack icons here, just what the item image here.
    11 KB (1,325 words) - 19:33, 31 January 2022
  • ...dd-ons/A_Simple_Addon/images/'''units'''<br>Einheiten-Grafiken ([unit_type]image=)
    9 KB (1,316 words) - 09:31, 15 February 2022
  • ...ts dialog, scaled to be 72x72 pixels. '''This must be the full path to the image!''' For example - <code>data/core/images/icons/potion_green_small.png</code ...completed, scaled to be 60x60 pixels. '''This must be the full path to the image!''' For example - <code>data/core/images/icons/potion_green_small.png</code
    4 KB (599 words) - 05:06, 18 May 2023
  • ...on-mainline image into a proper DataURI so that people who don't have that image can still see it in the addon-s manager. When scaled, the main menu background image no longer has a variety of jagged edges and instead is scaled more smoothly
    1 KB (172 words) - 00:21, 26 August 2023
  • wml.tag.image { -- we can put stuff in a column [image]
    83 KB (8,010 words) - 20:22, 29 April 2024
  • ...e this value for other purposes, this is documented at the widget. E.g. an image uses the filename in this field. | hint_image || [[GUIVariable#string|string]] || "" || Image that is shown in the background when there is no input
    23 KB (3,547 words) - 03:09, 7 May 2024
  • | [[GUIToolkitWML#image|image]] | image
    43 KB (6,159 words) - 17:55, 27 April 2024
  • == Image == Definition of an image.
    12 KB (1,868 words) - 17:41, 29 April 2024
  • ...span> ([[GUIWidgetDefinitionWML#Image|definition]], [[GUIWidgetInstanceWML#Image|instantiation]]) | An image shows a static image.
    21 KB (3,166 words) - 02:08, 29 April 2024
  • | Determines how an image is resized. Possible values: * scale The image is scaled.
    5 KB (832 words) - 03:05, 7 May 2024