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  • The Battle for Wesnoth is a turn-based strategy game with a fantasy theme. ...hom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains ag
    21 KB (3,570 words) - 15:08, 7 April 2023
  • First of all, the concept of 'KISS' is a software development principle. Not a game-design principle. The idea of game rules being simple is not
    16 KB (2,907 words) - 07:00, 16 May 2020
  • ...esnoth.org/index.php?version=trunk&package=alloff Translations statistics (development)] * [[GettextForTranslators#For_add-ons|Translating User Made Campaigns and add-ons]]
    6 KB (602 words) - 13:25, 24 April 2024
  • ...multiplayer-related. Added WML unit testing system, improvements to travis-CI. ...-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ...cess of the scholarship will be that a student artist will propose a summer-long project to improve Wesnoth's art resources. This will be structured wi ...and registering an account is mandatory. Post all of your work in the Art Development subforum.
    6 KB (1,073 words) - 16:08, 15 June 2010
  • ...//wesnoth.slack.it/wesnoth-images/drake-flameheart.png --><span style="font-size: xx-large; font-weight: bold;"><big>Flight to Freedom</big></span>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • ...the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD</p> ...tp://www.exong.net/orbivm/ World of Orbivm]. I also have a somewhat-Wesnoth-related blog, [http://turinhurinson.wordpress.com Turin Speaks], which you m
    3 KB (552 words) - 22:32, 22 August 2008
  • ...sed tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. ...he past, the Windows and Mac communities have come together to produce home-grown unofficial builds for the community to use, and the renewed interest i
    15 KB (2,581 words) - 15:11, 19 September 2023
  • * '''side_for''': (default: all sides) comma-separated list of sides for who message is shown. This will <b>not</b> work ...effect (wav file) to play as the message is displayed. This can be a comma-separated list, from which one will be randomly chosen.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...us 1.12 RC releases (1.11.17 through 1.11.19). The source code and ready-to-use packages for Microsoft Windows, Apple OS X, and OpenPandora, are already ...ncludes a list of bug fixes done since 1.12 RC 3, as well as important last-minute information for Windows users.
    23 KB (3,484 words) - 06:28, 24 January 2015
  • "Now it's in development and its good, when it's done it'll be great. The team that work on this pro ...his for free. Another reason why this is so great is that it's a free, open-source, multiplatform project."
    18 KB (3,081 words) - 09:08, 24 May 2021
  • The aim of this proposal is to create better random-generated maps for singleplayer and multiplayer game using new elements and I am a self-taught programmer (which means I was taught by someone that did not knew any
    10 KB (1,711 words) - 09:26, 21 March 2014
  • <meta http-equiv="content-type" content="text/xhtml; charset=utf-8"/> ...rg/'>open-source</a> turn-based strategy game with a fantasy theme and role-playing elements. The game is available for Microsoft Windows, Mac OS X, and
    10 KB (1,622 words) - 02:07, 24 April 2023
  • ...can create new maps, units, races, scenarios, art, music, and even entire campaigns! ...s to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However,
    4 KB (610 words) - 00:47, 7 January 2022
  • ...which reduce repetition of information. See [https://www.wesnoth.org/macro-reference.html the macro reference] for the list of predefined core macros. ...r of UMC wishes to override them, without worrying about breaking other add-ons.
    22 KB (3,254 words) - 03:31, 16 January 2024
  • The easiest way to create maps is just to use the built-in editor, but if you want to actually understand how maps work, you should ...r help on the [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer Development forum].
    6 KB (987 words) - 04:25, 29 April 2014
  • {| style="float:right; margin-left:1em;" Assuming you have your add-on set up with a basic _main.cfg as described in [[AddonStructure]], this pa
    7 KB (1,253 words) - 20:43, 24 November 2021
  • ...ved code. Every week or so make sure to test with default and user-created campaigns, to make sure they still work properly. 3. Once all code paths are unified, go into serious testing. Test existing campaigns to make sure they work correctly. Test the various configuration options to
    12 KB (2,052 words) - 13:11, 19 March 2014
  • ...subdirectories containing the _server.pbl file will be published. Your add-on must be based entirely on these paths. ...have not done so, and [[Distributing_content]] for more on uploading an add-on to the server with this file.
    13 KB (1,973 words) - 08:08, 19 April 2024
  • === For the engine and mainline campaigns === === For add-ons ===
    14 KB (2,215 words) - 20:20, 29 February 2024
  • ...intended to land in the 1.15 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&t=52785 * Either drop or document the l10n-track file, issue #4717 (octalot)
    7 KB (1,069 words) - 14:39, 2 September 2021
  • ..._Content]]. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as deta ...nk to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the ol
    48 KB (7,479 words) - 07:52, 19 April 2023
  • == Status of multiplayer campaigns development == ...ly more or less supported by the engine. Multiplayer scenarios, like single-user scenarios, may specify the <tt>next_scenario</tt> flag. The <tt>side_id
    1 KB (250 words) - 22:27, 26 October 2006
  • {| style="float:right; margin-left:1em;" ...usually meet on the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]. This is the best place to discuss new music and potential contribut
    3 KB (438 words) - 11:32, 5 June 2014
  • ...se for the stable 1.4.x branch. In this release, replays from singleplayer campaigns should finally work (for most cases). To celebrate the release and comment ===Wesnoth 1.5.6: Development Release===
    40 KB (6,577 words) - 16:42, 26 January 2014
  • ...an OSS user since my Vista installation committed harakiri somewhen in mid-2009. Although I took a few courses in programming, I'm mostly an autodidact ...e semantic to procedural) made further development very difficult. I'm semi-working on a replacement program for Visruled designed with a slightly diffe
    14 KB (2,376 words) - 12:53, 6 July 2014
  • ==Development== * Original developer: Josh Parsons, email jp30 AT st-and.ac.uk.
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ...evious years I have learned about Graphics, Software Testing, and Software Development to name a few. o What development model would you use (e.g. keywords: V-model, XP programming, agile programming, iterative; with the help of protot
    7 KB (1,134 words) - 01:44, 20 March 2008
  • ...gramming for an Open Source project and increase my level of C++ and object-oriented programming knowledge, have fun and earn some money. You can contac ***Besides projects for my university (various algorithm-testing training projects), I've been one of Battle for Wesnoth developers s
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...ab) has joined the team in 2009. He restructured Wesnoth AI as part of GSoC-2009, and is an expert on all aspects of current Wesnoth AI codebase. So, he ..., military strategy and playing games online, to understand the effects of development on the playing community behavior. Along with Soliton, Noy is a useful cond
    8 KB (1,354 words) - 12:46, 8 February 2014
  • ...because I found out that wesnoth allows you to customize/create scenarios, campaigns, etc. I always loved modding/editing in games. Anyway, there is a lot to sa ...possibly attacks, etc. (The game begins here. You will have to play the add-on to learn more. :P)
    24 KB (4,551 words) - 22:14, 2 July 2013
  • [[Category:Campaigns - Development]]
    3 KB (347 words) - 15:23, 26 April 2010
  • ...tegory:Campaigns - Invasion of Arendia - Development]][[Category:Campaigns_-_by_Title]]
    2 KB (285 words) - 20:52, 20 January 2013
  • music=wesnoth-1.ogg ...tory of a man called Reth, and of his people's struggle to escape a soon-to-be decimated continent."
    5 KB (594 words) - 06:03, 4 May 2010
  • * David Martínez (ender/Jo-Con-El) - [mailto:enderATdebianDOTorg] Los archivos de «Mainline core» tienen preferencia frente a «Mainline campaigns» que son las campañas oficiales, que a su vez tienen preferencia sobre lo
    24 KB (3,430 words) - 04:28, 3 May 2023
  • ...elegant solution, creating an effective back-end system, and a clean user development environment. ...mers. If we design a usable and simple LuaAI environment, even the further development of the current mainline AI would be simplified. Stages and candidate action
    39 KB (6,881 words) - 19:37, 20 March 2013
  • <h4>Philipp Battenberg - AI: teach the AI to play Wesnoth's mainline campaigns </h4> # keep as much money and high-level recalls as possible
    9 KB (1,519 words) - 19:40, 20 March 2013
  • idea to give some non-devs dev access to the server, that would be people the length number of scenarios, mainly for campaigns
    14 KB (2,293 words) - 17:26, 24 April 2008
  • ...lp us maintain the graphics engine in the long term, as hardware and driver-specific quirks are inevitable. Some users are also concerned about changing ...raphics engine maintainer at this time, this task involves an implicit long-term commitment to the project that extends beyond whichever Wesnoth series
    15 KB (2,460 words) - 07:17, 6 May 2024
  • As a second idea, I used tournament-style maps often found in 2v2 and 1v1 play, made a "template" from those map These are maps using the PSEUDORANDOM WML function to apply pre-designed "Tiles" (i.e. map pieces) to a map, replacing many hexes at once. T
    8 KB (1,266 words) - 10:27, 20 August 2007
  • This page is intended as a development page for the documentation of the new AI that I am working on. When the AI ...at makes it quite possible to create much more interesting AI behaviour in campaigns. so, how to accomplish this?
    7 KB (1,211 words) - 20:37, 15 June 2007
  • The german magazine [http://www.macup.com/ MACup] includes a half-page review of Wesnoth in their issue 01/2006: They're also shipping the Mac build of 1.0 on a CD-ROM.
    3 KB (413 words) - 16:44, 26 January 2014
  • ...gns will not work as expected when using 1.2. You should either finish the campaigns in 1.0.x, or restart them in 1.2. ...r visit us in the IRC channel [irc://irc.freenode.net/#wesnoth-dev #wesnoth-dev] at irc.freenode.net.
    18 KB (2,873 words) - 16:43, 26 January 2014
  • ...hannel on [https://discord.gg/battleforwesnoth Discord] as well as #wesnoth-dev IRC channel on irc.libera.chat to coordinate with other developers. Bots ...ild failures on master and maintenance branches (1.12, 1.14, etc.) to the #development Discord channel.
    5 KB (864 words) - 02:43, 16 December 2023
  • What interests me in making Wesnoth add-ons is altering the gameplay so that it is mostly the same as normal, but ad ...to make a fun game that really hasn't been done before: a multiplayer, turn-based dungeon crawler.
    19 KB (3,333 words) - 04:23, 3 May 2023
  • ...ustom terrains in the editor (I think a must have since also some mainline campaigns use custom terrains, at least UtbS does.) * linger mode must be explained in the in-game help (?) and in the tutorial. (FIXED)
    3 KB (446 words) - 04:47, 8 May 2023
  • '''2.3.1) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involve ...s for the new project PARPG, some of which have been made into committed in-game models. Additionally I have created generic raster game art which I hav
    8 KB (1,351 words) - 11:18, 7 April 2014
  • <h1>Campaigns</h1> <h3>Route of Development</h3>
    4 KB (664 words) - 09:07, 8 February 2008
  • ===Wesnoth 1.3.13: Development Release=== ...g/forum/viewtopic.php?p=269886#269886 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to
    33 KB (5,417 words) - 16:42, 26 January 2014
  • ...the source code. For each target language, a separate file provides a look-up table from English to that language. If the file is missing or doesn't ha ...ro called ''_'' (a single underscore sign). Examples are in the programming-language specific sections below.
    19 KB (2,953 words) - 13:45, 29 April 2024

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