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  • ...designated as the team-colored piece of their outfit; It's best to design units around having this. The easiest way to designate this, is to define a new If units are drawn with a small color set, as used in traditional sprite art, you ca
    7 KB (1,159 words) - 19:16, 12 June 2022
  • ...or than black, which invariably ends up getting used on the bodies of most units). ...GB: 22,0,52 the desired shape of the shadow you would like. Note for most units, that our perspective will make the shadow of most creatures somewhat wider
    2 KB (270 words) - 20:32, 6 September 2009
  • The time of day influences damage done by lawful and chaotic units; this makes timing of your attack important. ...nus'' can be a negative number. This is useful if you want to give Chaotic units an advantage instead of Lawful ones.
    4 KB (564 words) - 04:01, 24 November 2023
  • That will cause the matched units to turn around.
    13 KB (2,103 words) - 21:57, 22 May 2024
  • ...ains the carryover data from the previous scenario, like retained gold and units. It is also used to store in-game data required in the next level, such as
    6 KB (925 words) - 07:26, 13 May 2024
  • * number of units recruited * number of units recalled
    3 KB (428 words) - 15:09, 9 November 2018
  • ...n.png''''', it'll now be able to find and use the file '''''MyAddOn/images/units/humans/footman.png'''''.
    3 KB (584 words) - 14:35, 23 July 2023
  • ...ther units that you have or want to keep alive. There may also be certain units you must kill in order to succeed. At its core however, each scenario is a ...a huge effect on the difficulty of the battle. For example, a player whose units are broadly loyalists will have a disastrous time trying to root Elves out
    15 KB (2,547 words) - 19:42, 19 June 2015
  • ...ou keep being given a clean slate; conversely, if you are short some vital units, you might have to go back ten whole levels to fix that. ...be available to you on this campaign; this means that practically all your units (including your heroes, in scenarios where they do not act as leaders) will
    53 KB (9,305 words) - 15:32, 7 April 2023
  • The orb above units' hitpoint and experience bars now shows a new state. Units that can move but can't attack are now shown with an orb that is part yello ...en fixed. This most notably affected the Dune Raider and Falconer mainline units in 1.15.x during their standing animations.
    3 KB (490 words) - 18:01, 21 February 2021
  • ...rced into a cartesian grid. You can create pixels along the edges of your units that are the same color as the edge, but with variable transparency. We ca
    6 KB (973 words) - 23:02, 2 September 2021
  • ...th big amounts of gold and units. Also sometimes you can see AI-controlled units just getting stuck and not moving. I would like to contribute to creating a ...As a Multiplayer Developer I have a lot gaming experience, knowledge about units statistics, usage, strong and weak sides. I know many tactics and strategie
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...n to ask about anything in '''src/ai'''. He also knows much about campaign units/leaders persistence.
    8 KB (1,354 words) - 12:46, 8 February 2014
  • # support easy limiting of recruitable units. # recruit units that are more useful
    11 KB (1,872 words) - 12:04, 5 April 2012
  • ...back attack, it is immediately pushed back one hex away from the attacker. Units cannot be knocked back into an occupied hex, out of villages or onto terrai ...back attack, it is immediately pushed back one hex away from the attacker. Units cannot be knocked back into an occupied hex, out of villages or onto terrai
    30 KB (3,639 words) - 02:15, 14 February 2023
  • https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/human-loyalists/marshal-leading.png | units=Cavalryman, Horseman, Spearman, Fencer, Heavy Infantryman, Bowman, Mage, Me
    3 KB (405 words) - 16:57, 13 September 2022
  • https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/elves-wood/marshal-leading.png | units=Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman, Mage, Merman Hu
    5 KB (776 words) - 17:06, 13 September 2022
  • https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/units/orcs/warrior.png | units=Goblin Spearman, Naga Fighter, Orcish Archer, Orcish Assassin, Orcish Grunt
    5 KB (765 words) - 16:59, 13 September 2022
  • trees = [https://www.wesnoth.org/units/1.16/mainline/en_US/mainline.html Wesnoth Unit Trees (1.16)] | ...snoth. It currently contains six factions, consisting of a wide variety of units.
    4 KB (604 words) - 07:45, 19 April 2023
  • https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/undead-necromancers/lich-magic-3.png | units=Dark Adept, Ghost, Ghoul, Skeleton, Skeleton Archer, Walking Corpse, Vampir
    4 KB (686 words) - 16:59, 13 September 2022

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