Difference between revisions of "Create/zh-Hant"
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<div class="tright"> __TOC__ </div> | <div class="tright"> __TOC__ </div> | ||
− | 有興趣創建您的內容嗎? | + | 有興趣創建您的內容嗎? 韋諾的特性之一,是它的可拓展性。 玩家可以創建新的地圖、單位、種族、場景、美術、音樂,甚至整個戰役! |
獲得遊戲的“膽量”既簡單又困難; 如果您有一個 UTF-8 文本編輯器,那麼您就擁有了構建自己的世界所需的一切。 然而,學習韋諾標記語言 (WML) 需要一些努力。 本節將指導您完成創建和分發您自己的內容的過程。 | 獲得遊戲的“膽量”既簡單又困難; 如果您有一個 UTF-8 文本編輯器,那麼您就擁有了構建自己的世界所需的一切。 然而,學習韋諾標記語言 (WML) 需要一些努力。 本節將指導您完成創建和分發您自己的內容的過程。 | ||
− | + | 請記住,您可以隨時在韋諾論壇上尋求幫助並與其他內容創作者合作。 | |
− | == | + | == 先讀這個! == |
− | + | 在您修改或創建任何東西之前,了解遊戲如何存儲和組織其數據很重要。 這些文章將解釋遊戲的目錄結構並介紹“userdata”目錄。 | |
* [[EditingWesnoth]] | * [[EditingWesnoth]] | ||
* [[AddonStructure]] | * [[AddonStructure]] | ||
− | == | + | == 我可以創建什麼,以及如何創建? == |
[[File:Wesnoth-1.5.10-editor.png|thumb|Easy to use map editor]] | [[File:Wesnoth-1.5.10-editor.png|thumb|Easy to use map editor]] | ||
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* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns | * [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns | ||
− | == | + | == 其他人做了什麼? == |
<div class="thumb tright"><div> | <div class="thumb tright"><div> | ||
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You should be able to pick one of these up and complete it with much less effort than doing an all-new one. | You should be able to pick one of these up and complete it with much less effort than doing an all-new one. | ||
− | == | + | == 韋諾的世界 == |
<div class="thumb tright"><div> | <div class="thumb tright"><div> | ||
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* [[Poetry of Wesnoth|Wesnothian poetry]] | * [[Poetry of Wesnoth|Wesnothian poetry]] | ||
− | == | + | == 雜項 == |
* [[ReferenceWML|WML Reference]] - a quicklink | * [[ReferenceWML|WML Reference]] - a quicklink |
Revision as of 16:50, 7 January 2022
Contents
有興趣創建您的內容嗎? 韋諾的特性之一,是它的可拓展性。 玩家可以創建新的地圖、單位、種族、場景、美術、音樂,甚至整個戰役!
獲得遊戲的“膽量”既簡單又困難; 如果您有一個 UTF-8 文本編輯器,那麼您就擁有了構建自己的世界所需的一切。 然而,學習韋諾標記語言 (WML) 需要一些努力。 本節將指導您完成創建和分發您自己的內容的過程。
請記住,您可以隨時在韋諾論壇上尋求幫助並與其他內容創作者合作。
先讀這個!
在您修改或創建任何東西之前,了解遊戲如何存儲和組織其數據很重要。 這些文章將解釋遊戲的目錄結構並介紹“userdata”目錄。
我可以創建什麼,以及如何創建?
- WML Tutorial - Introduction to WML (In Progress)
- Maps - the battlefields the game is played on
- Scenarios - making things happen on a map, making it playable
- Campaigns - putting it all together into a campaign
- Multiplayer Scenarios and Campaigns - making your content accessible in multiplayer
- Custom Units
- Distributing content - all about the add-on server
- Art - complete with tutorials!
- Music
- Writing
- Artificial Intelligence - how to create and modify AI behavior
- Translations - work on translating Wesnoth
- Authoring tools - tools for helping you write campaign WML
- Maintenance tools - tools for helping you sanity-check and maintain campaigns
其他人做了什麼?
There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the Wesnoth forums
- Scenario and Campaign Development forum
- Multiplayer Development forum
- Faction and Era Development forum
- Guide to UMC Content
- Player UMC Reviews
If you want to be creative without having to invent an entire new campaign, we have some hidden treasures:
- A forum thread on abandoned campaigns
- A google sheet document
- A dedicated wiki-page.
You should be able to pick one of these up and complete it with much less effort than doing an all-new one.
韋諾的世界
Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.
- The timeline of Wesnoth
- The geography of Wesnoth
- The races of creatures in Wesnoth
- Wesnothian poetry
雜項
- WML Reference - a quicklink
- FAQ - if you have a question, post it
- Add-on server web interface - An alternate way to download user made content