Difference between revisions of "Create/zh-Hant"

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(Created page with "{{Translations}} <div class="tright"> __TOC__ </div> 有興趣創建您的內容嗎? Wesnoth 的最佳特性之一是它的可擴展性。 玩家可以創建新的地圖、...")
 
(我可以創建什麼,以及如何創建?)
 
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<div class="tright"> __TOC__ </div>
 
<div class="tright"> __TOC__ </div>
  
有興趣創建您的內容嗎? Wesnoth 的最佳特性之一是它的可擴展性。 玩家可以創建新的地圖、單位、種族、場景、美術、音樂,甚至整個戰役!
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有興趣創建您的內容嗎? 韋諾的特性之一,是它的可拓展性。 玩家可以創建新的地圖、單位、種族、場景、美術、音樂,甚至整個戰役!
  
Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.
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獲得遊戲的“膽量”既簡單又困難; 如果您有一個 UTF-8 文本編輯器,那麼您就擁有了構建自己的世界所需的一切。 然而,學習韋諾標記語言 (WML) 需要一些努力。 本節將指導您完成創建和分發您自己的內容的過程。
  
Remember you can always ask for assistance and collaborate with fellow content creators on the Wesnoth forums.
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請記住,您可以隨時在韋諾論壇上尋求幫助並與其他內容創作者合作。
 
   
 
   
== Read this first! ==
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== 先讀這個! ==
  
Before you modify or create anything, it is important to understand how the game stores and organizes its data. These articles will explain the game's directory structure and introduce the ''userdata'' directory.
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在您修改或創建任何東西之前,了解遊戲如何存儲和組織其數據很重要。 這些文章將解釋遊戲的目錄結構並介紹“userdata”目錄。
 
* [[EditingWesnoth]]
 
* [[EditingWesnoth]]
 
* [[AddonStructure]]
 
* [[AddonStructure]]
  
== What can I create, and how? ==
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== 我可以創建什麼,以及如何創建? ==
[[File:Wesnoth-1.5.10-editor.png|thumb|Easy to use map editor]]
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[[File:Wesnoth-1.5.10-editor.png|thumb|簡單的使用地圖編輯器]]
  
 
* [[WML for Complete Beginners|WML Tutorial]] - Introduction to WML ''(In Progress)''
 
* [[WML for Complete Beginners|WML Tutorial]] - Introduction to WML ''(In Progress)''
* [[BuildingMaps|Maps]] - the battlefields the game is played on
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* [[BuildingMaps|Maps]] - 進行遊戲的戰場
* [[BuildingScenarios|Scenarios]] - making things happen on a map, making it playable
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* [[BuildingScenarios|Scenarios]] - 讓事情在地圖上發生,使其可玩
* [[BuildingCampaigns|Campaigns]] - putting it all together into a campaign
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* [[BuildingCampaigns|Campaigns]] - 將它們整合到一個廣告系列中
* [[MultiplayerContent|Multiplayer Scenarios and Campaigns]] - making your content accessible in multiplayer
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* [[MultiplayerContent|Multiplayer Scenarios and Campaigns]] - 讓您的內容在多人遊戲中可訪問
 
* [[BuildingUnits|Custom Units]]
 
* [[BuildingUnits|Custom Units]]
* [[Distributing content]] - all about the add-on server
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* [[Distributing content]] - 所有關於附加服務器
 
* [[Create Art|Art]] - complete with '''tutorials!'''
 
* [[Create Art|Art]] - complete with '''tutorials!'''
 
* [[Create Music|Music]]
 
* [[Create Music|Music]]
 
* [[Create Writing|Writing]]
 
* [[Create Writing|Writing]]
* [[Wesnoth AI|Artificial Intelligence]] - how to create and modify AI behavior
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* [[Wesnoth AI|Artificial Intelligence]] - 如何創建和修改 AI 行為
* [[WesnothTranslations|Translations]] - work on translating Wesnoth
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* [[WesnothTranslations|Translations]] - 從事翻譯韋諾
* [[Authoring tools]] - tools for helping you write campaign WML
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* [[Authoring tools]] - 幫助您編寫活動 WML 的工具
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns
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* [[Maintenance tools]] - 幫助您檢查和維護廣告系列的工具
  
== What have others done? ==
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== 其他人做了什麼? ==
  
 
<div class="thumb tright"><div>
 
<div class="thumb tright"><div>
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You should be able to pick one of these up and complete it with much less effort than doing an all-new one.
 
You should be able to pick one of these up and complete it with much less effort than doing an all-new one.
  
== The world of Wesnoth ==
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== 韋諾的世界 ==
  
 
<div class="thumb tright"><div>
 
<div class="thumb tright"><div>
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<div class="thumbcaption">The Great Continent</div></div>
 
<div class="thumbcaption">The Great Continent</div></div>
 
</div>
 
</div>
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.
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並非所有戰役都發生在韋諾這片大陸,但都是出自於韋諾的世界觀。 主事是在講韋諾世界的每一個地區,都會有著牠專屬的環境,和種族生活的文化風俗。 每一場戰役,都會標出一個時間段或地圖區域並講述一個故事。
 
* [[Timeline of Wesnoth|The timeline of Wesnoth]]
 
* [[Timeline of Wesnoth|The timeline of Wesnoth]]
 
* [[Geography of Wesnoth|The geography of Wesnoth]]
 
* [[Geography of Wesnoth|The geography of Wesnoth]]
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* [[Poetry of Wesnoth|Wesnothian poetry]]
 
* [[Poetry of Wesnoth|Wesnothian poetry]]
  
== Miscellaneous ==
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== 雜項 ==
  
 
* [[ReferenceWML|WML Reference]] - a quicklink
 
* [[ReferenceWML|WML Reference]] - a quicklink

Latest revision as of 17:26, 7 January 2022

有興趣創建您的內容嗎? 韋諾的特性之一,是它的可拓展性。 玩家可以創建新的地圖、單位、種族、場景、美術、音樂,甚至整個戰役!

獲得遊戲的“膽量”既簡單又困難; 如果您有一個 UTF-8 文本編輯器,那麼您就擁有了構建自己的世界所需的一切。 然而,學習韋諾標記語言 (WML) 需要一些努力。 本節將指導您完成創建和分發您自己的內容的過程。

請記住,您可以隨時在韋諾論壇上尋求幫助並與其他內容創作者合作。

先讀這個!

在您修改或創建任何東西之前,了解遊戲如何存儲和組織其數據很重要。 這些文章將解釋遊戲的目錄結構並介紹“userdata”目錄。

我可以創建什麼,以及如何創建?

簡單的使用地圖編輯器

其他人做了什麼?

umc-example-1.12-175.jpg

After the Storm, a UMC campaign

There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the Wesnoth forums

If you want to be creative without having to invent an entire new campaign, we have some hidden treasures:

You should be able to pick one of these up and complete it with much less effort than doing an all-new one.

韋諾的世界

wesnoth-map-1.12-175.jpg

The Great Continent

並非所有戰役都發生在韋諾這片大陸,但都是出自於韋諾的世界觀。 主事是在講韋諾世界的每一個地區,都會有著牠專屬的環境,和種族生活的文化風俗。 每一場戰役,都會標出一個時間段或地圖區域並講述一個故事。

雜項

This page was last edited on 7 January 2022, at 17:26.