Difference between revisions of "Create"

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{{Create/Translations}}
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{{Translations}}
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Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.
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Interested in creating your content? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns!
  
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The semi-current list of projects we are working can be found [http://www.wesnoth.org/forum/viewtopic.php?t=2014&start=0&postdays=0&postorder=asc&highlight= here]. We'll happily help you out, if you take a swing at them.
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Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.
  
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Remember you can always ask for assistance and collaborate with fellow content creators on the Wesnoth forums.
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== Read this first! ==
 
== Read this first! ==
Before you modify or add anything, it is important to understand how the game stores and organizes its data. This article will explain the game's directory structure and introduce the ''userdata'' directory.
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Before you modify or create anything, it is important to understand how the game stores and organizes its data. These articles will explain the game's directory structure and introduce the ''userdata'' directory.
 
* [[EditingWesnoth]]
 
* [[EditingWesnoth]]
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* [[AddonStructure]]
  
 
== What can I create, and how? ==
 
== What can I create, and how? ==
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[[File:Wesnoth-1.5.10-editor.png|thumb|Easy to use map editor]]
  
<!-- artisticdude: As of 2/4/12, the screenshot was updated to 1.10 (it had been at least 1.6, possibly even earlier). Links to previous screenshots (main image and thumb): http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg -->
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* [[WML for Complete Beginners|WML Tutorial]] - Introduction to WML ''(In Progress)''
 
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* [[BuildingMaps|Maps]] - the battlefields the game is played on
<div class="thumb tright"><div>
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* [[BuildingScenarios|Scenarios]] - making things happen on a map, making it playable
[http://img837.imageshack.us/img837/865/screenshot20120205at529.png http://img26.imageshack.us/img26/8613/thumbhav.png]
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* [[BuildingCampaigns|Campaigns]] - putting it all together into a campaign
<div class="thumbcaption">Battle for Wesnoth 1.10 map editor</div></div>
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* [[MultiplayerContent|Multiplayer Scenarios and Campaigns]] - making your content accessible in multiplayer
</div>
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* [[BuildingUnits|Custom Units]]
 
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* [[Distributing content]] - all about the add-on server
* [[BuildingMaps|Maps]] - the layout of terrain tiles
 
 
 
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable
 
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign
 
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios '''(outdated)'''
 
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer '''(outdated)'''
 
* [[BuildingUnits|Units]]
 
* [[BuildingFactions|Multiplayer factions and eras]]
 
 
 
 
* [[Create Art|Art]] - complete with '''tutorials!'''
 
* [[Create Art|Art]] - complete with '''tutorials!'''
 
* [[Create Music|Music]]
 
* [[Create Music|Music]]
 
* [[Create Writing|Writing]]
 
* [[Create Writing|Writing]]
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* [[Wesnoth AI|Artificial Intelligence]] - how to create and modify AI behavior
 
* [[WesnothTranslations|Translations]] - work on translating Wesnoth
 
* [[WesnothTranslations|Translations]] - work on translating Wesnoth
* [[Practical Guide to Modifying AI Behavior|Artificial Intelligence]] - how to create and modify AI behaviour
 
 
* [[Distributing content]] - all about the campaign server
 
 
* [[Authoring tools]] - tools for helping you write campaign WML
 
* [[Authoring tools]] - tools for helping you write campaign WML
 
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns
 
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns
<!-- artisticdude: This next link serves no real purpose, it can probably be deleted entirely. For now, I'm hiding it as a comment. -->
 
<!-- * [[Clueless Guides]] - half-baked guides that wait for improvement -->
 
  
 
== What have others done? ==
 
== What have others done? ==
  
There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]
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<div class="thumb tright"><div>
* [http://forums.wesnoth.org/viewforum.php?f=19 Faction and Era Development forum]
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[https://www.wesnoth.org/wiki-images/umc-example-1.12.jpg https://www.wesnoth.org/wiki-images/umc-example-1.12-175.jpg]
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer Development forum]
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<div class="thumbcaption"><i>After the Storm</i>, a UMC campaign</div></div>
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and Campaign Development forum]
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</div>
* [[Faction|Complete faction list]]
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There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the [https://forums.wesnoth.org/ Wesnoth forums]
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* [https://forums.wesnoth.org/viewforum.php?f=8 Scenario and Campaign Development forum]
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* [https://forums.wesnoth.org/viewforum.php?f=15 Multiplayer Development forum]
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* [https://forums.wesnoth.org/viewforum.php?f=19 Faction and Era Development forum]
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* [[Guide_to_UMC_Content|Guide to UMC Content]]
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* [[Player_UMC_Reviews|Player UMC Reviews]]
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If you want to be creative without having to invent an entire new campaign, we have some hidden treasures:
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* A forum thread on [https://forums.wesnoth.org/viewtopic.php?t=17171 abandoned campaigns]  
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* A [https://docs.google.com/spreadsheets/d/1C3RJNgIfYY6H6wU73drO8qSByelZNBXra-pvwNEu8RQ/edit?usp=drive_web&ouid=109233572392013695552 google sheet document]
  
If you want to be creative without having to invent an entire new campaign,
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You should be able to pick one of these up and complete it with much less effort than doing an all-new one.
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.
 
  
 
== The world of Wesnoth ==
 
== The world of Wesnoth ==
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<div class="thumb tright"><div>
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[https://www.wesnoth.org/wiki-images/wesnoth-map-1.12.jpg https://www.wesnoth.org/wiki-images/wesnoth-map-1.12-175.jpg]
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<div class="thumbcaption">The Great Continent</div></div>
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</div>
 
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.
 
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.
 
* [[Timeline of Wesnoth|The timeline of Wesnoth]]
 
* [[Timeline of Wesnoth|The timeline of Wesnoth]]
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== Miscellaneous ==
 
== Miscellaneous ==
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff
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* [[ReferenceWML|WML Reference]] - a quicklink
 
* [[ReferenceWML|WML Reference]] - a quicklink
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|FAQ]] - if you have a question, post it
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* [[FAQ]] - if you have a question, post it
* ADDON SERVER [http://addons.wesnoth.org web interface] - An alternate way to download user made content
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* [https://addons.wesnoth.org Add-on server web interface] - An alternate way to download user made content
  
 
[[Category:Create|*]]
 
[[Category:Create|*]]

Latest revision as of 19:59, 9 September 2024

Interested in creating your content? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns!

Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.

Remember you can always ask for assistance and collaborate with fellow content creators on the Wesnoth forums.

Read this first!

Before you modify or create anything, it is important to understand how the game stores and organizes its data. These articles will explain the game's directory structure and introduce the userdata directory.

What can I create, and how?

Easy to use map editor

What have others done?

umc-example-1.12-175.jpg

After the Storm, a UMC campaign

There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the Wesnoth forums

If you want to be creative without having to invent an entire new campaign, we have some hidden treasures:

You should be able to pick one of these up and complete it with much less effort than doing an all-new one.

The world of Wesnoth

wesnoth-map-1.12-175.jpg

The Great Continent

Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.

Miscellaneous

This page was last edited on 9 September 2024, at 19:59.