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Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.
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Interested in creating your content? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns!
  
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&start=0&postdays=0&postorder=asc&highlight= listed here]. We'll happily help you out, if you take a swing at them.
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Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.
  
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Remember you can always ask for assistance and collaborate with fellow content creators on the Wesnoth forums.
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== Read this first! ==
 
== Read this first! ==
Before you modify or add anything, it is important to understand how the game stores and organizes its data. This article will explain the game's directory structure and introduce the ''userdata'' directory.
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Before you modify or create anything, it is important to understand how the game stores and organizes its data. These articles will explain the game's directory structure and introduce the ''userdata'' directory.
 
* [[EditingWesnoth]]
 
* [[EditingWesnoth]]
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* [[AddonStructure]]
  
 
== What can I create, and how? ==
 
== What can I create, and how? ==
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[[File:Wesnoth-1.5.10-editor.png|thumb|Easy to use map editor]]
  
<div class="thumb tright"><div>
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* [[WML for Complete Beginners|WML Tutorial]] - Introduction to WML ''(In Progress)''
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]
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* [[BuildingMaps|Maps]] - the battlefields the game is played on
<div class="thumbcaption">Battle for Wesnoth map editor</div></div>
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* [[BuildingScenarios|Scenarios]] - making things happen on a map, making it playable
</div>
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* [[BuildingCampaigns|Campaigns]] - putting it all together into a campaign
 
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* [[MultiplayerContent|Multiplayer Scenarios and Campaigns]] - making your content accessible in multiplayer
* [[BuildingMaps|Maps]] - the layout of terrain tiles
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* [[BuildingUnits|Custom Units]]
* http://www.wizhard.info
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* [[Distributing content]] - all about the add-on server
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable
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* [[Create Art|Art]] - complete with '''tutorials!'''
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign
 
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios
 
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer
 
 
 
* [[BuildingUnits|Units]]
 
* [[BuildingFactions|Multiplayer factions and eras]]
 
 
 
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''
 
 
* [[Create Music|Music]]
 
* [[Create Music|Music]]
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* [[Create Writing|Writing]]
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* [[Wesnoth AI|Artificial Intelligence]] - how to create and modify AI behavior
 
* [[WesnothTranslations|Translations]] - work on translating Wesnoth
 
* [[WesnothTranslations|Translations]] - work on translating Wesnoth
 
* [[Distributing content]] - all about the campaign server
 
 
* [[Authoring tools]] - tools for helping you write campaign WML
 
* [[Authoring tools]] - tools for helping you write campaign WML
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.
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* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns
  
 
== What have others done? ==
 
== What have others done? ==
  
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]
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<div class="thumb tright"><div>
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]
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[https://www.wesnoth.org/wiki-images/umc-example-1.12.jpg https://www.wesnoth.org/wiki-images/umc-example-1.12-175.jpg]
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]
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<div class="thumbcaption"><i>After the Storm</i>, a UMC campaign</div></div>
* [[Faction|Complete faction list]]
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</div>
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There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the [https://forums.wesnoth.org/ Wesnoth forums]
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* [https://forums.wesnoth.org/viewforum.php?f=8 Scenario and Campaign Development forum]
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* [https://forums.wesnoth.org/viewforum.php?f=15 Multiplayer Development forum]
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* [https://forums.wesnoth.org/viewforum.php?f=19 Faction and Era Development forum]
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* [[Guide_to_UMC_Content|Guide to UMC Content]]
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* [[Player_UMC_Reviews|Player UMC Reviews]]
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If you want to be creative without having to invent an entire new campaign, we have some hidden treasures:
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* A forum thread on [https://forums.wesnoth.org/viewtopic.php?t=17171 abandoned campaigns]  
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* A [https://docs.google.com/spreadsheets/d/1C3RJNgIfYY6H6wU73drO8qSByelZNBXra-pvwNEu8RQ/edit?usp=drive_web&ouid=109233572392013695552 google sheet document]
  
If you want to be creative without having to invent an entire new campaign,
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You should be able to pick one of these up and complete it with much less effort than doing an all-new one.
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.
 
  
 
== The world of Wesnoth ==
 
== The world of Wesnoth ==
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<div class="thumb tright"><div>
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[https://www.wesnoth.org/wiki-images/wesnoth-map-1.12.jpg https://www.wesnoth.org/wiki-images/wesnoth-map-1.12-175.jpg]
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<div class="thumbcaption">The Great Continent</div></div>
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</div>
 
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.
 
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.
* [[History of Wesnoth|The history of Wesnoth]]
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* [[Timeline of Wesnoth|The timeline of Wesnoth]]
 
* [[Geography of Wesnoth|The geography of Wesnoth]]
 
* [[Geography of Wesnoth|The geography of Wesnoth]]
 
* [[Races|The races of creatures in Wesnoth]]
 
* [[Races|The races of creatures in Wesnoth]]
 
* [[Poetry of Wesnoth|Wesnothian poetry]]
 
* [[Poetry of Wesnoth|Wesnothian poetry]]
* [[Fan fiction]]
 
  
 
== Miscellaneous ==
 
== Miscellaneous ==
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff
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* [[ReferenceWML|WML Reference]] - a quicklink
 
* [[ReferenceWML|WML Reference]] - a quicklink
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it
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* [[FAQ]] - if you have a question, post it
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns
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* [https://addons.wesnoth.org Add-on server web interface] - An alternate way to download user made content
 
 
<div style="border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;">
 
- [[Create|English]] - [[Créer vf|Français]] -
 
</div>
 
  
 
[[Category:Create|*]]
 
[[Category:Create|*]]

Latest revision as of 19:59, 9 September 2024

Interested in creating your content? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns!

Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.

Remember you can always ask for assistance and collaborate with fellow content creators on the Wesnoth forums.

Read this first!

Before you modify or create anything, it is important to understand how the game stores and organizes its data. These articles will explain the game's directory structure and introduce the userdata directory.

What can I create, and how?

Easy to use map editor

What have others done?

umc-example-1.12-175.jpg

After the Storm, a UMC campaign

There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the Wesnoth forums

If you want to be creative without having to invent an entire new campaign, we have some hidden treasures:

You should be able to pick one of these up and complete it with much less effort than doing an all-new one.

The world of Wesnoth

wesnoth-map-1.12-175.jpg

The Great Continent

Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.

Miscellaneous

This page was last edited on 9 September 2024, at 19:59.