Difference between revisions of "Create Art"

From The Battle for Wesnoth Wiki
(See Also)
 
(2 intermediate revisions by one other user not shown)
Line 17: Line 17:
  
 
=== General Art and Computer Graphics ===
 
=== General Art and Computer Graphics ===
 +
Note: articles that mention making art in physical formats in this section are outdated; artists are encouraged to make their art in digital-native formats these days.
 
* [[Using the Levels Adjustment]] - How to make scanned pencil drawings ''not'' look washed out.
 
* [[Using the Levels Adjustment]] - How to make scanned pencil drawings ''not'' look washed out.
 
* [[Extending dynamic range]] - The Grooviest (so far) tutorial about extending the dynamic range of images and how this technique can be used to make better scans of pencil drawings.
 
* [[Extending dynamic range]] - The Grooviest (so far) tutorial about extending the dynamic range of images and how this technique can be used to make better scans of pencil drawings.
Line 60: Line 61:
 
* [[TeamColoring]] - How to automatically team-color sprites to see what they look like in various colors.
 
* [[TeamColoring]] - How to automatically team-color sprites to see what they look like in various colors.
 
* [[Creating Shadows Under Units]] - How we create the shadows for the units in-game.
 
* [[Creating Shadows Under Units]] - How we create the shadows for the units in-game.
* [[How to Anti-Alias Sprite Art]] - A means of removing the jagged edges on pixel lines.
+
* [[How to Anti-Alias Sprite Art]] - A means of removing the jagged edges on pixel lines, for those that wish to do so.
* [[Rotate Pixel Art Without Blurring]]
 
 
* [http://forums.wesnoth.org/download/file.php?id=56284 Zerovirus's Spriting Workflow] - Wesnoth artist Zerovirus explains step-by-step his methodology for creating Wesnoth sprites from scratch (.png file).
 
* [http://forums.wesnoth.org/download/file.php?id=56284 Zerovirus's Spriting Workflow] - Wesnoth artist Zerovirus explains step-by-step his methodology for creating Wesnoth sprites from scratch (.png file).
 
* [[Creating a scratch built sprite]] - An attempt to show some ways creating a sprite from scratch.
 
* [[Creating a scratch built sprite]] - An attempt to show some ways creating a sprite from scratch.
Line 78: Line 78:
  
 
* [[External Tutorials]]
 
* [[External Tutorials]]
 
  
 
== See Also ==
 
== See Also ==

Latest revision as of 23:09, 2 September 2021

Graphic artists working on artwork intended for mainline Wesnoth usually meet on the Art Contributions forum or on the restricted Art Development forum ("restricted" meaning that only those users with special permissions - such as art contributors and developers - can post there). The former is a great place to post and discuss new and current mainline Wesnoth art and graphics, and the latter to see what the art development team is working on. Artists working on graphics for UMC add-ons meet in the Art Workshop forum.

Unit and terrain art is stored in the lossless Portable Network Graphics (PNG) format. Each frame of a unit animation, and each variation of a terrain is stored as a separate .png file in data/core/images under the main data directory of the game, and generally these files will be 72 x 72 pixels (the size of Wesnoth's basic hexagonal tile) with an alpha channel (a part of the file that indicates how transparent each pixel is). When creating your own images, you can test them without overwriting any game data by putting them in your user data directory. The game also supports JPEG images, although these are better suited for story art.

To edit these graphics, you'll need some program capable of creating PNG's - some of the programs in the following list are free, open-source software, and will do the job nicely: Art Programs

Give Your Hero A Personality

Art Tutorials

These are a work-in-progress, and describe both how to make art fit into Wesnoth's style, as well as giving some considerable tips on drawing in general. Especially useful is the External Tutorials page which lists a large number of art tutorials available on the web.


General Art and Computer Graphics

Note: articles that mention making art in physical formats in this section are outdated; artists are encouraged to make their art in digital-native formats these days.

Vector Art

Sgt. Groovy's vector workshop - Tips and tricks for drawing with Inkscape.

Terrain Graphics

The following is information specific to drawing terrain for Wesnoth. Read Frame's "Tiles Tutorial" for a good overview of how terrain graphics work.

These describe the system used to specify how terrains behave in game:

Sprite Art

The following are different tutorials about sprite work compiled by various Wesnoth sprite artists. These will give you the most specific-to-Wesnoth information about making sprites, and are well worth a read.

Animation

External Tutorials

The following page contains dozens of links to tutorials covering all manner of artwork, including sprite art. These were not made by Wesnoth artists, but should prove very useful for general instruction.

See Also

This page was last edited on 2 September 2021, at 23:09.