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  • era = Default | The '''Default Era''' is the default multiplayer era for the Battle for Wesnoth. It currently contains six facti
    4 KB (604 words) - 07:45, 19 April 2023

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  • :Click here to change default settings.
    21 KB (3,570 words) - 15:08, 7 April 2023
  • The game server runs on TCP port 15000 by default. To connect to the default server, click <b>Multiplayer → Join Official Server</b>. To connect to a ...will be on it. The alternate (server2) server is most often used when the default one is down for whatever reason.
    2 KB (333 words) - 11:00, 30 April 2024
  • !default !default
    4 KB (695 words) - 13:36, 26 April 2024
  • ...ture1.13|3}} The text alignment of the description. Choose between "left" (default), "center", or "right". ** '''default''': whether this is the difficulty which will be selected by default when the difficulty selection menu is displayed.
    7 KB (1,069 words) - 01:47, 25 February 2024
  • ...this class store a set of locations, with some data (boolean ''true'', by default) attached to each of them. It is not possible to associate ''nil'' or ''fal
    7 KB (1,100 words) - 13:34, 12 February 2021
  • ...list of two numbers. Use this to pass ''value'' and/or ''value_second'' to default animations that use them. ...value is a function that takes a unit and the effect config. Note that the default effects defined by the Wesnoth engine are not in this table.
    26 KB (3,965 words) - 20:53, 5 June 2021
  • ...is returned. The table has an optional third parameter (boolean). If true (default: false), time of day modifying units and terrain (such as Mages of Light or
    3 KB (395 words) - 21:05, 17 June 2021
  • As each map is based on destroying the enemy leader (the articles talks about default MP scenarios - the translator's note), this unit has the greatest priority
    4 KB (615 words) - 00:53, 20 July 2022
  • When playing with an allied AI, the AI will by default no longer take villages controlled by the human player(s) to heal injured u
    1 KB (206 words) - 17:13, 22 July 2022
  • The default hotkeys for some actions have been updated:
    2 KB (306 words) - 00:35, 22 August 2022
  • |style="text-align: right;"|Default value at the start of the scenario #Horseman line units - their default 3 movement cost & 30% defense in the forest are now 1 movement cost & 70% d
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...is now an option to scale the game's UI to 1x (default), 2x, 3x, or 4x the default size.
    843 bytes (120 words) - 16:00, 16 May 2022
  • In this campaign, the player will have access to all recruits of the MP Default Era's '''Drakes''' faction, but not all at once. Most of the recruit list w
    16 KB (2,774 words) - 05:54, 21 January 2022
  • ...each position that if the position matches, then the rule will be applied. Default is 100(%). * '''no_draw''' (default: no): {{DevFeature1.13|5}} whether to actually draw images of this rule ont
    9 KB (1,402 words) - 13:38, 10 May 2024
  • ...cond alternative is quite attractive and should probably be considered the default.
    96 KB (17,109 words) - 21:59, 3 June 2021
  • ...'': specifies the alignment of the story text. It must be one of ''left'' (default), ''center'' or ''right''. ...xt will be displayed. It must be one of ''top'', ''middle'' or ''bottom'' (default).
    5 KB (852 words) - 04:37, 6 March 2024
  • ...rn ''turns'' causing the player to lose. Use ''-1'' to have no turn limit. Default value is ''-1'' on wesnoth-1.13 and ''100'' on wesnoth-1.12. See also [[Eve * '''turn_at''': the turn to start on (default=1)
    13 KB (2,097 words) - 21:34, 10 December 2023
  • Let's take a look at one of the default macros included with wesnoth:
    12 KB (1,589 words) - 08:10, 24 August 2021
  • * '''gold''': the starting gold for this side. Default: 100. (If gold is carried over from a previous scenario, this value is the * '''income''': the base income for this side. Default: 0. This is added to ''base_income'', '''[game_config]''' to determine the
    13 KB (2,170 words) - 05:23, 27 February 2024
  • ...en an id is displayed to the player is when the leader's id is used as the default for a [[SideWML|side]]'s '''current_player''' attribute.) Note: While it IS ...nder''': can be set to male or female to designate the gender of the unit. Default is male (unless [[#random_gender|'''random_gender''']] is set to "yes"), bu
    23 KB (3,672 words) - 13:27, 14 May 2024
  • * {{LuaGameOnly}} '''utils.vwriter.init'''(''settings'', ''default variable'') &rarr; ''vwriter''
    6 KB (947 words) - 18:05, 18 April 2024
  • *On par with, or close to, Default Era and mainline.
    11 KB (1,629 words) - 03:26, 21 March 2013
  • ...t stay alive, which can be tricky since they tend to be very aggressive by default. Perhaps the best setting for your allies (right click) is to be "defensive
    67 KB (12,106 words) - 19:31, 21 December 2022
  • ....cfg.txt". And then the Windows Explorer will hide the ".txt" extension by default, so you may not notice it. '''Note:''' Packages for Wesnoth 1.4 and later include wesnothd by default since it's required by the "Host a network game" option from the Multiplaye
    15 KB (2,581 words) - 15:11, 19 September 2023
  • * '''alignment''': one of lawful/neutral/chaotic/liminal (See [[TimeWML]]). Default is "neutral". * '''attacks''': the number of times that this unit can attack each turn. Default is 1.
    23 KB (3,689 words) - 01:07, 25 February 2024
  • There are 7 default factions in Battle for Wesnoth. Here is a short guide to them, with links t
    8 KB (1,217 words) - 14:30, 12 April 2021
  • * __zoomdefault__ return to default zoom
    7 KB (1,102 words) - 22:33, 11 November 2010
  • ...der, the value should be between 0.0 and 0.5. The images which are used by default are sized for 0.5. If the border gets smaller the images still need the sam ** '''zoomdefault''': return to default zoom
    9 KB (1,463 words) - 23:21, 11 April 2023
  • * '''side_for''': (default: all sides) comma-separated list of sides for who message is shown. This wi * '''image''': (default: profile image of speaker) the image to display to the left of the message
    46 KB (7,208 words) - 23:30, 16 April 2024
  • == Customizing the Default AI Using WML == This page describes how the behavior of the default (RCA) AI can be customized using simple WML commands. The descriptions bel
    35 KB (5,668 words) - 01:32, 25 February 2024
  • ...erimental AI candidate actions (CAs) '''have been merged into the [[RCA_AI|default (RCA) AI]]''', see descriptions below for the individual CAs. ...CA_AI#The_Candidate_Actions_.28CAs.29_of_the_main_loop_Stage_in_the_RCA_AI|default RCA AI candidate actions]] except for recruiting
    8 KB (1,311 words) - 23:14, 22 June 2022
  • The default hotkeys are listed below. 0: Reset zoom to default
    6 KB (939 words) - 07:03, 19 January 2015
  • * '''affect_self''': if equal to 'yes' (default), the ability will affect the unit that has it. ...hexes. If set to 'no' it will not affect own or allied sides. If not set (default) it will affect units on the same side but not from allied sides.
    24 KB (3,749 words) - 16:38, 25 April 2024
  • ...m possible gold that could have been earned by waiting the level out). The default is bonus=yes. {{DevFeature1.13|2}} Alternatively, a number, defining the bo ...: whether the player should receive a summary of the scenario outcome, the default is carryover_report=yes.
    61 KB (9,881 words) - 03:40, 22 February 2024
  • * '''times''': describes how many times the effect is applied. The default is to apply the effect once. Other possible value : "per level" which means ...ack. If '''replace''', replaces the existing specials with the given ones. Default '''replace'''.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • ...depend on what algorithm you pick. There are three kinds of generators, '''default''', '''cave''' (cave is removed in wesnoth 1.13.6), '''lua''' {{DevFeature1 ===The Default Generator===
    17 KB (2,666 words) - 18:04, 26 July 2022
  • ...r, but one of my ideas (wich seem it is not implemented yet) is to create "default" elements such as lakes, islands, big mountains or peninsulas and place the
    10 KB (1,711 words) - 09:26, 21 March 2014
  • !default !key !!type !!default !!description
    29 KB (4,737 words) - 03:17, 8 May 2024
  • ===Specific weaknesses / usage in Default===
    10 KB (1,865 words) - 18:01, 22 July 2008
  • ...yes, this item is the default selection (assuming no other items also have default=yes). * '''*''' if it should be the default selection
    4 KB (663 words) - 00:01, 25 July 2023
  • ...o use your ranged weapons if the enemy has no ranged attack. The computers default choice only looks for the most damage you deal out.
    8 KB (1,406 words) - 03:15, 9 April 2023
  • <b>Note:</b> The Library folder is hidden by default. You can press the Option key and choose Go to access it, or choose Go > Go
    6 KB (940 words) - 17:06, 21 May 2023
  • ...emoved including the final newline. The body of the optional argument (the default value) is similarly processed just as if it were a macro, so all whitespace default#endarg
    22 KB (3,254 words) - 03:31, 16 January 2024
  • ...index specified in the '''name''' attribute, such as name=my_array[1]. The default index is zero, which will insert to the front of the array. '''Note:''' if * '''variable''': (default='gold') the name of the variable to store the gold in
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...a friend, all you have to do is save it into the map editor's folder (the default location). Then, when you launch the game and host a multiplayer game, the ...e this creates a stand-alone file that holds the map data. That file is by default saved in '''''userdata''/editor/maps/''', and maps in that location are add
    6 KB (987 words) - 04:25, 29 April 2014
  • ** '''yes''' (default): matches when the location is not obscured by fog or shroud for the ''side * '''respect_fog''': yes or no, default yes. In a location filter (only), setting this to "no" will cause the test
    9 KB (1,508 words) - 10:39, 11 November 2023
  • * '''gender''': female if the unit is female rather than the default of male ** '''visible''': yes or no, default yes. When "yes", this matches units that are not obscured by fog or shroud,
    13 KB (1,965 words) - 15:41, 26 April 2024
  • ...a friend, all you have to do is save it into the map editor's folder (the default location). Then, when you launch the game and host a multiplayer game, the ...e this creates a stand-alone file that holds the map data. That file is by default saved in <b><i>userdata</i>/editor/maps/</b>, and maps in that location are
    6 KB (1,112 words) - 20:40, 23 March 2021
  • In order to edit scenario metadata, select <i>File → New Scenario</i>. By default, the editor opens with a blank map file open only.
    5 KB (772 words) - 12:46, 14 April 2023
  • <b>Note:</b> By default, you will find your campaign in the singleplayer selection menu. If you int
    7 KB (1,253 words) - 20:43, 24 November 2021
  • ...theme, but can also be done so for other reasons; an example would be the Default era, which contains all the eras used in multiplayer.
    4 KB (681 words) - 08:13, 3 November 2020
  • * Connect to the default <i>add-ons.wesnoth.org</i> add-on server <b>Note:</b> By default, all files and folders inside the add-on's directory are uploaded, except t
    3 KB (579 words) - 12:28, 12 May 2021
  • ...ate and testing the improved code. Every week or so make sure to test with default and user-created campaigns, to make sure they still work properly.
    12 KB (2,052 words) - 13:11, 19 March 2014
  • ...efining the id of the core which the addon is designed for. Defaults to "''default''". Don't specify for an addon which is of type "''core''" itself. Note: DO
    13 KB (1,973 words) - 08:08, 19 April 2024
  • * '''default_defeat_music''': (standard 'defeat.ogg,defeat2.ogg') default list of music tracks that are chosen to play on player's defeat; this can b * '''default_victory_music''': (standard 'victory.ogg,victory2.ogg') default list of music tracks that are chosen to play on player's victory; this can
    6 KB (989 words) - 06:15, 31 January 2023
  • ...em, have compiled Wesnoth yourself, and you have debugging symbols in (the default when compiling), or your packager has left debugging symbols in, you can do ...ts of memory [1] at the time the program crashed. However, many systems by default have the maximum size of cores set very low, or to 0, meaning that the syst
    2 KB (442 words) - 06:10, 22 September 2021
  • '''Faction/Era:''' Default '''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)
    48 KB (7,479 words) - 07:52, 19 April 2023
  • ...d-on server is now migrated to our main machine. Beside this I changed the default reference ingame to point to add-ons.wesnoth.org instead of campaigns.wesno
    40 KB (6,577 words) - 16:42, 26 January 2014
  • == Enheter fra gruppespill (default mainline) ==
    17 KB (2,538 words) - 18:23, 27 February 2009
  • ...for a race or is available to "any" unit in a race, including leaders. The default is for a trait to only be available to nonleaders. Currently "any" should n * '''flies''' or {{DevFeature1.15|0}} '''flying''': either 'yes' or 'no' (default). A unit with ''flying=yes'' does not have its image's height adjusted for
    15 KB (2,333 words) - 13:43, 10 May 2024
  • ...e engine will heavily tamper with it in multiple ways, such as providing a default image if none is available, or forcing the image to be green when the unit ...d, and is played in loop until another animation is triggered. This is the default "standing image" for the unit. If no standing animation is set for a unit t
    41 KB (6,114 words) - 01:16, 19 April 2024
  • ...rted and will be followed by generated topics sorted by the generator. The default is '''generated'''. ...color of the text. Only a few colors are currently supported: '''white'''(default), '''green''', '''red''', '''yellow''', and '''black'''.
    7 KB (1,043 words) - 05:57, 27 February 2024
  • The following tags are recognized for dependent=no(default): ...n discovering another unit, possible values are 'only_ally', 'all' or no, (default no).
    4 KB (700 words) - 05:41, 27 February 2024
  • ...13|0}} whether the SLF will include border hexes or not. Will override the default behavior of the tag this appears in. ** '''visible''': yes or no, default yes. "yes" filters for visible locations, "no" filters for invisible locati
    13 KB (2,092 words) - 14:57, 26 February 2024
  • ...ehand to be allowed join a game using this era. Possible values 'yes' (the default) and 'no'. ...eature1.13|0}} whether this era should show up in the help browser or not. Default no.
    4 KB (671 words) - 14:20, 1 July 2023
  • Assuming you have loaded the default core, the penultimate binary path to be checked in this process is <tt>data
    3 KB (584 words) - 14:35, 23 July 2023
  • ...lace the top-left corner of the mask onto. Important note: if 'border=yes (default)' and alignment is unset, then (x,y) will not denote the place of the top-l * '''border''': (default=yes) Overlay on the border as well as the playable map area. The mask used
    6 KB (1,034 words) - 13:37, 10 May 2024
  • ...rtant to be able to tweak AI as needed, than having Formula AI win agaisnt Default one. Need to remember to keep documentation up to date. ...it fight (in the worst possible scenario) at the equal terms with current default AI.
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...nce and testing for a number of years. Currently working on balancing the default+khalifate era, but interested in, and often available for, testing various
    8 KB (1,354 words) - 12:46, 8 February 2014
  • ...# the knockbacked unit doesn't seem to receive experience by default,
    30 KB (3,639 words) - 02:15, 14 February 2023
  • era=[[Default Era]] |
    3 KB (405 words) - 16:57, 13 September 2022
  • era=[[Default Era]] |
    5 KB (776 words) - 17:06, 13 September 2022
  • era=[[Default Era]] |
    5 KB (765 words) - 16:59, 13 September 2022
  • era = Default | The '''Default Era''' is the default multiplayer era for the Battle for Wesnoth. It currently contains six facti
    4 KB (604 words) - 07:45, 19 April 2023
  • era=[[Default Era]] | ...k at all. The Undead are a very aggressive faction and the most powerful [[Default Era]] faction at nighttime.
    4 KB (686 words) - 16:59, 13 September 2022
  • era=[[Default Era]] |
    4 KB (641 words) - 17:00, 13 September 2022
  • era=[[Default Era]] | ...tion has high mobility but low defense, leading to unusual tactics for a [[Default Era]] faction.
    3 KB (528 words) - 17:00, 13 September 2022
  • ...ra" factions (including "mirror" matches) and the Dunefolk faction of the "Default + Dunefolk Era". ...on a balanced map [any two player map aside from Cynsaun Battlefield] with default map settings on the latest version of Wesnoth (currently 1.17.x development
    2 KB (240 words) - 22:16, 13 October 2022
  • Initially released with Wesnoth 1.6, it is now the default and being used for the majority of dialogs as of Wesnoth 1.18. ...them as a theme for a widget. Each widget has at least one definition, '''default''', plus several more. They are defined using a tag like '''[''widget''_def
    8 KB (1,233 words) - 13:38, 3 May 2024
  • ...on's arguments to be the "default" argument. If an object is passed to the default argument, then any attributes of that object are directly accessible in the ...s 1 if it is at less than half hitpoints. The <code>*</code> indicates the default argument, without which it would instead have to be defined like this:
    48 KB (7,291 words) - 01:30, 30 March 2024
  • '''Step 1''': Lets make a small map. 15x15 is good for small map. Change the default terrain to something you will not need too much, like Natural Cave Wall. No
    3 KB (474 words) - 19:54, 17 April 2021
  • ...Feature1.13|?}} This is no longer true, '''allow_new_game=no''' is now the default ...e'''. However, if your campaign is not intended to be played strictly with default settings, you can set it to '''false'''.
    5 KB (776 words) - 04:58, 10 December 2023
  • <e7th04sh> ...es are and attackes are determined by default ai.
    39 KB (6,881 words) - 19:37, 20 March 2013
  • ...ary system like the city-state of Elensefar. Other humans are parts of non-default factions such as [[outlaws]]. ...are groups of factions that cover a particular theme - for instance, the [[Default Era]] covers the common races that appear frequently during the history of
    2 KB (367 words) - 16:41, 10 February 2021
  • These functions are defined in ''ai/lua/stdlib.lua'', which is loaded by default if you allow the game to implicitly define a Lua [engine] tag. However, if
    12 KB (1,806 words) - 00:39, 11 February 2024
  • era=[[Default Era]] |
    770 bytes (110 words) - 16:57, 13 September 2022
  • ...ess functionality (new listbox and tooltip implementations, not enabled by default). ...t number for a Wesnoth version series. For example, 1.12.x is hardcoded to default to 15006. This becomes a maintainability issue as add-on servers get decomm
    15 KB (2,460 words) - 07:17, 6 May 2024
  • * <code>unit declaration without side attribute</code>: the default side for a unit declaration when left implicit is side 1. Specify your unit
    29 KB (4,777 words) - 09:01, 30 December 2023
  • ...ill appear as a hole (provided the fill rule for the path is even-odd, the default). ...he rest of the image. Select the bitmap and do "Path -> Trace bitmap" (the default options work well most of the time). Delete the bitmap and what you are lef
    15 KB (2,811 words) - 08:20, 8 April 2014
  • * custom brushes, with custom shapes and terrain patterns (savable, thus default templates could be created such as a standard castle)
    6 KB (1,062 words) - 21:32, 29 March 2008
  • ...meantime. Please note that only clients connecting to the server using the default '''add-ons.wesnoth.org''' host name (and singular and hyphen-less variation
    10 KB (1,581 words) - 02:18, 24 April 2023
  • This function uses the synced RNG ('''mathx.random''') by default and should not cause out-of-sync errors. It is also possible to pass a diff
    4 KB (529 words) - 18:04, 18 April 2024
  • For some time the ability to set default damage resistances for custom damage types has not worked. As of 1.15.9 thi
    2 KB (268 words) - 18:19, 16 January 2021
  • ...open the "Edit -> Clone -> Tile clone" dialog. Set the symmetry to P1 (the default) and the size to something like 5x5. Open the "shift tab" and set "shift X
    3 KB (654 words) - 13:22, 1 April 2014
  • ...[http://en.wikipedia.org/wiki/ELO_rating_system Elo rating] and allows the Default era.
    9 KB (1,535 words) - 16:11, 18 August 2020
  • * Allow default theme to optimize for screens > 1024x786 ...ings : ability to setup more precisely what is locked and what is only the default value
    3 KB (446 words) - 04:47, 8 May 2023
  • ...er of the Undead is also the most pitiful defender, being the only unit in Default to have no melee weapon. Because of this you'll need a good mix of Skeleton ...f walking corpses and ghouls). They are cold and arcane resistant with 60% default defense, making them quite difficult to kill unless using magic, for which
    39 KB (6,715 words) - 19:34, 19 April 2021
  • ==== Default values ==== If there is no custom _server.ign file present, a default filter will be used instead, which is as follows:
    2 KB (245 words) - 12:35, 21 December 2019
  • ...the enemy fields too many Spearmen, don't get a horseman! Overall, in the Default era, the Horseman is best against Northerners, mediocre against Rebels, Dra
    9 KB (1,695 words) - 19:12, 17 June 2009
  • ...o use your ranged weapons if the enemy has no ranged attack. The computers default choice only looks for the most damage you deal out.
    8 KB (1,420 words) - 08:15, 20 August 2019
  • ...dd new AI behavior to before or after the default AI moves, or replace the default AI entirely, but also to insert new behavior routines in between existing c ...Check out [[RCA AI]] for a description of how these are assembled into the default AI and [[Wesnoth AI]] for a collection of links to pages explaining how to
    39 KB (6,494 words) - 23:25, 9 April 2024
  • By default, all strings in C++ belong to the "wesnoth" textdomain. If a different text
    19 KB (2,953 words) - 13:45, 29 April 2024
  • * c: Zoom di default c: Reset zoom to default
    15 KB (2,410 words) - 06:43, 23 February 2008
  • | Revelation || 1:17 || Joseph G. Toscano (Zhaytee) || revelation.ogg || The default intro music for story parts.
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...ake it a 'default input' for a formula. Note, that you can define only one default input per function.
    16 KB (2,683 words) - 15:21, 7 April 2023
  • These rulebases will cover strategies to recruit units. A default recruitment strategy will be provided that selects the best units for the d ...specific behavior. Some of these rulebases will be associated to units by default, for instance a 'healing' rule for healing units, 'backstab' to thieves, et
    10 KB (1,601 words) - 03:20, 16 November 2022
  • ...alidate the actual strategy of the AI. The AI should consistently beat the default C++ AI, and do fairly well against an average human player. At that stage a
    4 KB (720 words) - 03:25, 16 November 2022
  • ...lled ''custom terrain'', these are terrains used in maps but not loaded by default.
    3 KB (599 words) - 14:19, 9 December 2022
  • ...dd functionality to use terrain other than what is loaded in the editor by default.
    13 KB (2,321 words) - 23:41, 20 March 2013
  • ...le way to define special characteristics of the AI that would override the default AI preferences (for example make a certain story unit behave in some specif
    7 KB (1,183 words) - 00:28, 12 April 2008
  • ...d have an expanded view, and a simple view. The simple view is the view by default, clicking on a button "Show me more..." would expand the view. ...tual translations (versionned): Ideally translations should be selected by default for the user language, but a menu showing addon's translation and their ver
    10 KB (1,659 words) - 03:12, 7 May 2023
  • Implement support for creating new scenarios (default CFG files)
    8 KB (1,290 words) - 10:44, 13 December 2022
  • *A default “Challengers” Hall may be a good idea to start with where players who w ...ized fashion than the current layout. Having such a layout in each hall(by default) would make individual halls capable of hosting a large number of games
    18 KB (2,980 words) - 23:01, 11 April 2008
  • Unassociated defeats will be "try agains" by default.
    3 KB (526 words) - 08:36, 24 May 2021
  • will transfer control to the default C++ AI. You can specify a name of different AI (for example python_ai) to t ...idered the best by the C++ weapon choice algorithm (the one used to select default weapon in normal games)
    13 KB (2,007 words) - 17:26, 18 March 2016
  • ...vidual AI actions. We restrict ourselves here to the example of using the default ''main_loop'' stage with its candidate actions. Unlike Formula AI and the default ''cpp'' AI, Lua AI requires an engine to be defined (this is obsolete). Sp
    22 KB (3,300 words) - 03:48, 11 November 2022
  • ...acros. First, I think in the in-editor text-editor, it would be nice to by default have macros not be expanded, but to have a simple checkbox or something sim
    21 KB (3,707 words) - 10:13, 13 December 2022
  • As of now, I plan to use the default wesnoth gui (SDL-based) and C++ to create an editor with a layout similar t
    13 KB (2,332 words) - 10:31, 13 December 2022
  • ...f the two games has the same number of matches, they are compared with the default comparison function.
    4 KB (567 words) - 01:06, 21 March 2013
  • ...heck '''Compensate for darkening''' (if necessary; it should be checked by default), then set the sliders: azimuth 135, elevation 40, depth 10 (rest should be ...Bump Map...''', make sure '''Aux Input''' is checked, should be checked by default, then click the button just beside it. From the dialog that opened, click o
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...cros that are not required. If they are not specified, they are assigned a default value, that may depend on the macro. Those parameters are: ...is macro is executed. This is used to make random variations possible. The default value is 100 (i.e. the macro will apply always). See here on how to use it
    4 KB (692 words) - 17:20, 5 August 2021
  • ...ntil November. Also, the additional damage types made it incompatible with default units. Now that the damage types are removed I believe it has seen more pl ...nges... it is truly a difficult task!!! We should all be thankful that the default era is so well balanced now, because balancing 6 factions is not an easy ch
    8 KB (1,424 words) - 02:25, 9 May 2008
  • ...uires some additional features he wants in order to replace completely the default toolkit.)
    10 KB (1,835 words) - 15:09, 21 March 2013
  • This is the default scenario used when <code>wesnoth</code> is run in test mode. This can be la ...nces and assign a hotkey to the "Start Test Scenario" action, which has no default assignment. Once you've assigned a hotkey, you can press it while at the ma
    9 KB (1,613 words) - 04:50, 4 December 2023
  • :: Default behavior if key is omitted. The event will trigger the first time it can an ...s from the turn in which the ''nested'' event was triggered. ''This is the default behavior if the key is omitted.'' If set to ''no'', the variables in the ne
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  • By default, Wesnoth Mode provides a style of indentation equivalent to Wesnoth Mode will, by default, indent the current line appropriately
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  • An example using Wesnoth default Time of Day schedule: name= _ "Default"
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  • * First comes the "era" (Default in this example). '''"Default" means that everyone can join''' the game to play. In some other cases, you * Under the picture of your map, you have two buttons, "Default" is the current era for the map, you can change it by clicking, a list will
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  • ...ampaigns to the new syntax and make them show up in MP creation screen. By default, user installing Wesnoth should see nothing but UMC campaigns using old syn To solve this, I propose introducing a skip_replay= attribute (default: no) in the [side] tag. Sides with this attribute set to "yes" would have t
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  • ...slider is glaringly obvious, you can just provide the minimum, maximum and default values. ...function to explain what the checkbox is for, if it isn't obvious, and the default value. Do ''not'' just paraphrase the checkbox label text, instead try to a
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  • '''Faction/Era:''' Default '''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)
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  • ...te]] for an explanation on how to do that). It's also used to generate the default names of saved files for the level. The underscore before the name marks it ...our computer). If you don't specify this attribute, <code>ai</code> is the default.
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  • ...MPION_MP_AI</b> - AI which is known to be good for multiplayer. It will be default for MP scenarios. ...PION_SP_AI</b> - AI which is known to be good for singleplayer. It will be default or SP scenarios.
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  • ...oof-of-concept implementations and test out the new AI against the current default AI. 6 days - setting up required code for first test of default AI 'VS' my AI :)
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  • side colors are initially costumizable, but reset to default at some point/condition.
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  • ...ndex variables. If there was already a WML variable with the same name (by default ''i'' and ''this_item'' respectively), it will be automatically saved befor ...ilter. Accepts a number, range, or comma separated range. If not used, the default value is "1-99999".
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  • ...cronym> console by pressing the Lua Console hotkey, which is bound to ~ by default. You can enable debug mode by using the <tt>:debug</tt> command, or by runn ...nnot stand any longer the fact that '''first_time_only''' is set to yes by default for the '''[event]''' tag, you can redefine it. But we have to be careful n
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  • ...de. For AI developers, it is also possible to replace parts or all of the default AI with custom code. * '''[[RCA_AI|Default (RCA) AI]]''': If no special instructions are given, this AI is used automa
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  • ...random-row table subset of the data in a nightly cronjob and using this by default for all queries. If a query gives under CONSTANT_NUMBER results, the site w
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  • ...he summer i.e. earn summer money while doing something fun. Wesnoth was my default choice for an organization as I feel that being already familiar with the c ...less of the choice, I think all users should start in the general lobby by default and only move elsewhere if they really need to. Assuming channels, I'd make
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  • ...ion between C++ AI and formulas - not make formula AI and then fallback to default "stupid" one like it is only possible now. And this leads to what I would l ...e 2009. First, because it could be later used to "support" creating better default AI, second, because 1.6 is first stable release in which formula AI is avai
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  • |'''[[Ageless_Era#Default_Era_Factions|Default Era Factions]] ===[[Default Era | Default Era Factions]]===
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  • * Provide an quick and simply default build, with informative instructions on errors or failures.
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  • ...by a dark sorcerer. All values like gold, income etc are their respective default values. This concludes a [https://en.wikipedia.org/wiki/Minimal_working_exa
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  • * '''default''': The default value of the preference. * '''step''': (optional, default is 1) Step size between allowed values.
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  • ...mes as individual strings (which can also possibly contain WML variables). Default is usually an empty string, but note that either a name or ID is required. ...dy registered, then this event will be ignored and will not be registered. Default is an empty string. Required if '''menu_item''' is true. Note that either a
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  • ...wn when playing with two human sides so that it's more possible to beat on default settings. Additionally, the terrain changes now happen on side 1's turn rat
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  • ...round:#F2DEB6; border:1px #E4BC7B solid; width:90%" |[[Factions]] of the [[Default Era]] to play with [[Nightmares]]
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  • ...tively expensive which makes them unable to compete in number with most of Default's factions, but on the other hand they got a lot of abilities and specials ...nd the cheap meatbag roles. It's good to have some for any of the possible Default era match-ups. While they are very efficient in taking damage in defense, t
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  • ...marks whether the scenario uses the old or new alliance system. This will default to old such that scenarios written before the new alliance system will not ...llows individual permissions to be locked or unlocked in scenarios, with a default of unlocked. A diplomacy window would then be added to the GUI, allowing pl
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  • If these tags are missing, the default will be "no."
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  • ...[[LuaWML|Lua]]. Instructions for using these components to customize the default AI and to create custom AIs are explained on other pages. See [[Wesnoth AI '''Note:''' The file stdlib.lua is loaded by default, but if a custom Lua [engine] tag is defined, it must load the file manuall
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  • definition = "default" definition = "default"
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  • * {{DevFeature1.13|5}} Select the default facet of the (composite) village_value aspect: <code>aspect[village_value]. ...ction. See [[RCA_AI#Available_Candidate_Actions|here]] for the ids of the default CAs.
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  • ...as many images as possible into each one using a bin-packing algorithm (by default: the one already implemented in the ClanLib tool)
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  • ...es, all players have to have this modification installed to join the game. Default no.
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  • ...ault''': boolean value, determines if the box should be checked initially. Default no. ** '''default''': the default value of the widget.
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  • *Do we enable planning mode by default when it's not your turn, and then non-planning mode when your turn starts? *A solution to both points above could be to always disable planning mode by default (but unfortunately it might prevent people from even knowing the system exi
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  • # Engine or built-in macro support for default namespace =====Default namespace=====
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  • ...uto inserted (all or only a subset) and have values corresponding to their default values.
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  • An optional 4th parameter can be passed (layer): overlay, base or both, default both: Change the specified layer only.
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  • An optional 4th parameter (boolean true|false, default: false) can be passed determining whether to fire any capture events.
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  • The chat line header is "<Lua>" by default, but it can be changed by passing a string before the message. ...rray, or 0 to indicate that no element is initially selected (which is the default but typically not what you want).
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  • The wizards that create the projects will have some default values for specifig tags/attributes, based on the schema file and attribute
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  • ...read/write) The ID of the current scenario theme. If the scenario uses the default theme from preferences, this will be an empty string. ...ar to analyzing them syllable by syllable instead of letter by letter. The default chain size is 2, meaning that the analyzer treats words as consisting of 2-
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  • ...n the proposed system are either automatically set or user-choice set. The default status is "Neutral", the Enemy status will be set after a series of unfrien
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  • On default, the player is the one who's playing the turn. There should be a special si ...ing played. But we want to maintain flexibility, especially regarding the "default" namespace, which should store the "real global" variables.
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  • ===Default action vs Shift-click action=== ...r being available on shift-click)? And how should the option to toggle the default to the opposite be introduced: preferences option, or menu+hotkey in-game?
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  • ...input devices (hopefully cross-platform), and perhaps create a database of default configurations (most likely just a collection of files). This project would ...allow changes to the input configuration as well as logic to create a sane default configuration.
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  • Generate a map using the [[MapGeneratorWML#The_Default_Generator|default generator]]. The following options are supported: ...eight map such as that used by the [[MapGeneratorWML#The_Default_Generator|default generator]]. The following options are supported:
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  • .... (There exists no mechanism to escape a pipe so it can be included in the default text.)
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  • **If this attribute begins with "." it will access a child namespace of the default namespace. ***A namespace equal to ".bar" with the default namespace of "foo" will access a "bar" namespace inside the "foo" namespace
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  • ...nd descriptions not showing up when the game language is set to the system default language and not stated explicitly.
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  • * '''-1000''': default layer for base tiles * '''0''': default layer for overlays and villages
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  • **'''search_recall_list''': (boolean yes|no, default no) whether to include recall list units when trying to match this [[Standa
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  • ...changes you would have made to the scenario to make it more fun?''' maybe default to no shroud.
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  • #When I played the game for first time the default language was Bulgarian. The title bar of the window was “???????????” b
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  • ...[''username'']: ''last seen'' time and ''registration date'' (only on the default server)
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  • ...the Khalifate included. We do know that this will extremely unbalance the default era, but this way we make sure that the Khalifate will get testing from our
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  • ...ir''': The direction of text in the language, possible values are ''ltr'' (default left-to-right) and ''rtl'' (right-to-left).
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  • * [http://wiki.wesnoth.org/Default_era Default Era]
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  • ...in change does affect multiplayer users by reintroducing the old lobby as (default) option. If you want to use the new lobby, you do have to change the corres
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  • The current page for setting the paths will act as a default installation. # Default automatically to the current plugin's default installation.
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  • ...the order of the arguments does not matter as long as they match the key. Default values are used for arguments that are not defined, just like the WML behav ...fe outside of school (and it's summer break) and IRC (all except two on my default join list are Wesnoth-related channels). I never go on any vacations. So ye
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  • ...nge the arrangement of sprites using drag and drop. Every command would by default show the GUI for the artist to make modifications to the proposed arrangeme
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  • The default value is "no", and a value of "yes" requires that the group have a [[Standa
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  • ...Note that if the side doesn't explicitly set a flag, this will return the default flag.
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  • Note that we have two of the default CAs commented out. If all of them were used unaltered, we could simply use ...p'' stage, if your new candidate action is to be evaluated against all the default CAs. See the Micro AI Lurkers test scenario in ''/data/ai/micro_ais/'' for
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  • * Configuring the parameters/weights which determine how the [[RCA_AI|default AI]] evaluates its moves. ...ate_Actions_.28CAs.29_of_the_main_loop_Stage_in_the_RCA_AI|are used in the default AI]], as well as some basic knowledge of [[LuaWML|Lua in Wesnoth]] and [[Lu
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  • This code specifies to recruit an appropriate ''scout'' unit (from default faction units) to grab a village 8 tiles away on (7, 24) by flat for side 4
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  • ...t to 0.4 by default. Teaching the AI to defend would allow us to lower the default aggression value. If we can bring the aggression value close to 0, the prob
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  • They will also be able to edit some default strings, choosing an avatar, etc..
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  • This includes wrapping the current default AI for lua usage.
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  • | Get familiar with the code in /AI/default/. Develop and implement tasks 0 and 1 as preliminary example of my coding a
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  • Screenshots taken in-game now default to JPG images rather than PNG images since JPG images will almost always ta
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  • ...f I have something I'm more comfortable with though, that's what I tend to default with. This is because I develop for myself. I'm currently most comfortable
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  • * <tt>ai_default_recruitment_stage</tt> (ai/default/ai.*) ; ...ween the internal algorithm and the WML parameterisation must be made. The default choices made by the AI is specified with the two first points. The WML is e
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  • * <code>ai_default_recruitment_stage</code> (ai/default/ai.*) ...! In fact, we won't take into account villages which are to far away. As a default value, I will take village for which the distance is equal to 60% of (dista
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  • ...ap and adjust settings as desired. ML Recruiter has been trained with the default setting for village gold and support, but it should work fine on other sett ...onent, either play against it yourself (pick your name), watch it play the default AI (Computer Player-->RCA AI), or watch it play itself (pick ML AI again)
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  • '''Faction/Era:''' Default, Elves '''Faction/Era:''' Default, undead
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  • ...ld tags are merged; merging of attributes is always done the same way. The default mode is '''merge'''.
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  • ...vior to Wesnoth that cannot be achieved, at least not easily, by adjusting default AI parameters (such as those described at [[AiWML]]) or with WML code. ...the hex they are on but having no effect otherwise, in the same way as the default AI does. '''Important notes:'''
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  • ...the visual appearance of that unit (unit.overlays, unit.profile etc.). In default wesnoth they may be be the same on all clients, but people usually assume t
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  • ...However, scenario 'The Elves Besieged' requires the removal of one of the default AI candidate actions (see the scenario file). Thus, you also need to set u
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  • ...t to 0.4 by default. Teaching the AI to defend would allow us to lower the default aggression value. If we can bring the aggression value close to 0, the prob Change default aggression (by modifying the text file data/ai/utils/default_config.cfg , c
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  • # Optional. 'sp' will be used as a default value. # Optional. 1 will be used as a default value.
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  • By default, Wesnoth creates a blank map with the dimensions 44 x 33 (43 wide and 33 ta Finally, save your new map. You may save it to the Editor default location (data folder/editor/maps) and copy it over later to the data folde
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  • ...t in. In that case, it contains a value of "yes" (this is also called a ''default value''). If first_time_only="yes", the event will only run the first time
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  • ...times, however, they may want to include a custom unit that isn't found in default Wesnoth. Thankfully, including a custom unit is quite easy. "id" and "name" work like usual. "movement" is interesting, because by default a unit will have no movement; quite a boring unit! The same goes for hitpoi
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  • ...or'''. Various abbreviations of the standard four are also recognised. The default logger is '''info'''. ...ar to analyzing them syllable by syllable instead of letter by letter. The default chain size is 2, meaning that the analyzer treats words as consisting of 2-
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  • ...the_RCA_AI|recruitment candidate action]] (CA) was introduced and made the default in Wesnoth 1.11. It is much more configurable than previous versions and s ...t is specified for a turn, the AI does '''not recruit any other unit''' by default. (So if the AI is told to recruit 1 scout in turn 1, then the AI will only
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  • :'''gender:''' ''female if the unit is female rather than the default of male'' ...It allows to specify how much adjacent units must be found. As far as the default is 1-6, we don’t need it here. But this means more than one able unit can
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  • ...need to learn what are the vampire stories about. But if you are okay with default era and classical factions and seek unusual scenarios and stories, you migh ...s, assuring that you will never get bored, even if you aren't a fan of the default era. Its gameplay is unique in many ways, frequently, the enemies are just
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  • * default – výchozí
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  • ...Lower ''rank'' cores appear earlier, with unranked cores at the end. The default core has rank 5. *# Use an image from the default core
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  • '''6.''' We want our heroes to be also teamcoloured, so we can change the default colour (magenta) to some other colour. The colours you can change it to can
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  • ...be done with '''[set_variables]''' using the additional key '''mode'''. By default, ...lace: will clean the array name and replace it with given data, it’s the default.
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  • Not everything is going to work as nicely as default. As I continue to think about this, it is clear that some UMC will be brok ...ta from ALL eras for any given map but we might want to take data from the default era and perhaps a few others to look at them together, this might be best a
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  • ...the "Branch" menu), and click the green button to file a pull request. By default, the target of the pull request -- the repository and branch into which it
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  • singleplayer has storyline. I love the balance of multiplayer default era.
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  • ...to own attempt it myself first and use it in testing. I plan on using the default evaluation function later. '''7. Testing with default evaluation method: (4 August - 11 August)'''
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  • *Win 70% games against default RCA AI
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  • ...similar to the MP "Configure Game" dialog, except it would not be shown by default. ...similar to the MP "Configure Game" dialog, except it would not be shown by default.
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  • ...RCA AI is highly configurable in WML. It can also be modified by removing default CAs or adding custom CAs. .... For example, the recruitment CA by default has a score of 180,000. The default score for attacks is 100,000. Thus, if recruiting is possible, it will alw
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  • ...ather than standard output; you can use <tt>std_print</tt> if you need the default Lua behavior. Wesnoth also provides several modules of its own, some of which are loaded by default while others require you to load them as needed. Note: APIs named '''wesnot
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  • The default shadow for wesnoth is purple. It works best on orange or brown shades, but ...l clothes) should have just darker shades of the base colour, grey, or the default purple in the shadows. Metall and other reflective materials can use a larg
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  • ...g name. Can be a number or the special string '''infinite''', which is the default. * '''default''': Contains the default value for this key. Note that this must match the key's type. Mutually excl
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  • ''cfg'' is a wml table similar to the default map generators argument it supports the wml subtables as the defautl map ge * '''nvillages''' the prefered number of villgaes on the map, unlike the default mapgen this is not 'per thousand'
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  • ...rray, or 0 to indicate that no element is initially selected (which is the default but typically not what you want). * ''portrait'' - An image to show along with the message. By default, no image is shown.
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  • ...ature1.15|2}} the option '''nearest_by''' chooses between "movement_cost" (default), "steps" and "hexes".
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  • Changes the zoom level of the map. If relative is false, which is the default, it simply sets the zoom level. If relative is true, it zooms relative to t Sets the skip messages flag. By default it sets it to true, but you can also pass false to unset the flag.
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  • ...theme, but can also be done so for other reasons; an example would be the Default era, which contains all the eras used in multiplayer.
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  • ...list of two numbers. Use this to pass ''value'' and/or ''value_second'' to default animations that use them.
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  • # uploads. Currently this is 100 MB (104,857,600 bytes) by default and on # Port number to listen for client connections. The default number depends on
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  • ...he options table is omitted, this will default to true; otherwise, it will default to false. ...he options table is omitted, this will default to true; otherwise, it will default to false.
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  • ...goal, others - already deviants or societal outcasts - are drawn to it by default. People who choose to fit into the mould of society rarely feel the need to
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  • ...e, introduced in 1.15 versions, so it's not commonly used. It replaces the default background of the campaign menu when our campaign is selected. Typically us ...rank to something bigger than 300, the lower it is, the bigger priority on default sorting it's going to have, if not set it will appear somewhere near the en
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  • '''[Thrash]''' My default unit is a ghost due to their speed and their draining, which makes them tou
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  • ...le, when using '{DEFAULT_SCHEDULE}'', ''current_time=1'' is dawn, which is default, but ''current_time=4'' will make us start at dusk instead. In the example ...r, and might be a part of balance or difficulty. Most campaigns have it at default 100%. If you want to make it, let's say, 200%, add:
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  • ...to modify most of it, to the point that you might question why it's not a default wesnoth macro. You can change the name of the macro of course. If you have ...properly and fill the screen of any device without looking weird. However, default values of ''scale_vertically'' (yes) and ''keep_aspect_ratio'' (yes) are go
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  • ...user_map, user_scenario, random_map, campaign, sp_campaign. Otherwise the default of scenario will be used.
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  • ...e'''. However, if your campaign is not intended to be played strictly with default settings, you can set it to '''false'''.
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  • ...ons server for 1.17 has been started. This means the client will no longer default to looking at the 1.16 add-ons server.
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  • The default hotkey changes made with 1.17.7 have been reverted following negative feedb
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  • While disabled by default, when enabled Saurian Skirmishers now have an additional advancement line o
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  • ...achievement is not shown in the achievements dialog until it is completed. Default: no.
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  • * '''weapon''' (unset by default) if set, is used as the value for [do_command][attack]weapon= * '''defender_weapon''' (unset by default) if set, is used as the value for [do_command][attack]defender_weapon=
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  • ...ies with ''affect_self'' having the specified value, this value is true by default in abilities. ...with ''affect_enemies'' having the specified value, this value is false by default in abilities.
    4 KB (661 words) - 10:41, 23 November 2023
  • ...tions with buttons to do all kinds of things, but here we just exploit the default behaviour to close the GUI. By default, the GUI will usually center widgets in their cells, which is not always wh
    83 KB (8,010 words) - 20:22, 29 April 2024
  • * Move the Dunefolk into Default Era (Pentarctagon)
    3 KB (477 words) - 10:10, 11 May 2024
  • ...mostly still apply for the entire covered YW time span of 1 to 858 YW. The Default Era is especially applicable for the broad 350-700 YW period of history whe ...s|Under the Burning Suns]], does not use the same units or factions as the Default Era. These units are not available in a mainline multiplayer era.
    3 KB (466 words) - 00:24, 25 March 2024
  • : By default, error/warning/info messages are directed to a log file, and some are displ
    833 bytes (126 words) - 01:18, 1 April 2024
  • !default | "default"
    23 KB (3,547 words) - 03:09, 7 May 2024
  • ...ations provided by the add-on. Like the ''description'' it can also show a default text if no translations are available. ...of dependencies of the add-on. Like the ''description'' it can also show a default text if no dependencies are defined.
    43 KB (6,159 words) - 17:55, 27 April 2024
  • !default !default
    12 KB (1,868 words) - 17:41, 29 April 2024
  • The default gui has the id ''default'' and must exist, in the default gui there must a definition of every widget with the id ''default'' and every
    21 KB (3,166 words) - 02:08, 29 April 2024
  • ...ions, this type will be transformed to a comma separated list. If empty we default to the normal style. Since the render engine is replaced by Pango markup th
    5 KB (832 words) - 03:05, 7 May 2024