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  • ...of characters per line. The amount is an approximate since the width of a character differs. E.g. iii is smaller than MMM. When the value is non-zero it also i
    4 KB (695 words) - 13:36, 26 April 2024
  • * [[CharactersStorys| Character descriptions for Translators (Spoiler Warning)]]
    6 KB (602 words) - 13:25, 24 April 2024
  • {{Infobox Character [[Category:Character]]
    1 KB (167 words) - 10:23, 31 May 2023
  • {{Infobox Character '''Konrad''' is the main character of [[Heir to the Throne]].
    1 KB (204 words) - 17:51, 27 February 2024
  • {{Infobox Character [[Category:Character]]
    638 bytes (82 words) - 02:09, 10 April 2023
  • | NPC (non-player character)
    23 KB (3,076 words) - 19:23, 19 November 2023
  • * Character informations for translators [[CharactersStorys#Sceptre_of_Fire]]
    3 KB (459 words) - 05:58, 20 May 2023
  • ...ter fully indenting, if you still need to line up the text with a specific character on the line above, you may further align it using space characters.
    9 KB (1,503 words) - 02:04, 23 January 2021
  • ...'). '*' matches any number of characters (including none), and '?' any one character. IP masks are masks that contain at least one '.'.
    7 KB (1,235 words) - 22:00, 23 November 2019
  • ...th travelling over the mountains of '''Knalga''' to the keep of Crelanu (a character, not a location).
    28 KB (4,457 words) - 06:42, 17 April 2023
  • ...[SingleUnitWML]]. They are currently used for graphical variations (giving character sprites new weapons) but theoretically you could do anything with it.
    23 KB (3,689 words) - 01:07, 25 February 2024
  • Left move cursor one character back Right move cursor one character forward
    6 KB (939 words) - 07:03, 19 January 2015
  • * '''terrain''': the character of the terrain to use. See [[TerrainCodesWML]] to see what letter a type o
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ...or remove. If removing a note, this must be an exact match, character-for-character, for the note you want to remove, and must also be in the same textdomain.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • ...e an actual plus sign in a value, the string containing the <code>+</code> character must be surrounded by quotes (a quoted value or a translatable value). Quot ...' pound sign, the second pound sign will still be interpreted as a comment character. For example, this works:
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ...course I'm addicted. Hey, this has something like 115 different units! And character development! And
    18 KB (3,081 words) - 09:08, 24 May 2021
  • ...ent ones do. Finally, only the default difficulty entry is marked with a * character.
    4 KB (663 words) - 00:01, 25 July 2023
  • {{Infobox Character [[Category:Character]]
    6 KB (1,019 words) - 01:35, 10 April 2023
  • ** '''separator''': separator to separate the elements; if omitted, each character of the string will become an element in the result array. ...t to assign a role to.<br>This is useful if you want to choose a non-major character to say some things during the game. Once a role is assigned, you can use ''
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...any sequence of characters, while the '''?''' character matches any single character. In addition to the obvious, this is useful for matching the absence of a k
    9 KB (1,508 words) - 10:39, 11 November 2023
  • * After a dollar sign, every character in the list above is part of the placeholder.
    14 KB (2,215 words) - 20:20, 29 February 2024
  • ...n a language which use characters outside of the Latin, Greek and Cyrillic character sets may want to specify different typefaces. There are some translatable s
    6 KB (905 words) - 15:54, 2 March 2024
  • ...acter <code>0x00</code>, and <code>0x01 0xFF</code> represents the special character <code>0xFE</code>. <code>0x00</code> (null character), <code>0x01</code> (escape character), <code>0x0D</code> (carriage return), <code>0xFE</code> (used by the WML p
    12 KB (1,849 words) - 15:14, 7 April 2023
  • ...new, more unique images. This is especially useful when creating a "hero" character for a campaign, who behaves similarly to an existing unit type, such as the
    6 KB (1,144 words) - 09:36, 6 May 2009
  • * [[Portrait Tutorial]] - A guide on how to draw unit/character portraits by Kitty.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • ...are reputable ''(cough)'' types. I myself fought alongside Krag-Ubor, the character mentioned by the orc who spoke first.
    56 KB (9,787 words) - 08:50, 14 May 2021
  • ...n, but tend to slide around as the character is moving - for example, if a character is running or jumping. Persistence of vision applies not just to frame-cou ...of cheap animated television shows, where a low frame-count animation of a character will be panned across an animated background to create the illusion of moti
    16 KB (2,809 words) - 06:18, 6 September 2012
  • ...ties]]), move + exit to recall list, define character dialogue and a "main character", grant unlimited moves.*
    2 KB (356 words) - 13:27, 13 September 2022
  • ...h the wildcard character <tt>*</tt> (or be composed solely of the wildcard character). The pattern to match any terrain is <tt>*^*</tt>. ...separately for both layers (base and overlay layers are separated by the ^-character).
    13 KB (2,092 words) - 14:57, 26 February 2024
  • ...uence the translation. Campaign designers may define their intention for a character and each translator may include his/her implementation in his/her language ...acters that do not appear repeatedly in the campaign are excluded from the character list. If they are important for translation purposes, feel free to add them
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ...which fonts are to be tried until the program finds one which contains the character to be displayed. ''order'' should be marked as translatable. ** '''codepoints''': a list of Unicode codepoints (character codes) which are present in this font. This should be a list of comma-separ
    914 bytes (142 words) - 22:17, 10 June 2012
  • Suppose you want to make it so that if a certain character, we will call him Fred the Peasant, survives in a certain
    4 KB (448 words) - 18:49, 11 March 2014
  • * Square brackets enclose character classes, with initial ^ inverting them ...resents a tab character, and «nl» represents an end-of-line character or character sequence
    7 KB (1,115 words) - 16:24, 24 February 2024
  • ...engage ability and for similar UMC abilities that give extra moves after a character attacks.
    3 KB (490 words) - 18:01, 21 February 2021
  • * '''Letter:''' A single or multi character combination that designates a unique terrain.
    2 KB (311 words) - 13:55, 19 July 2023
  • *[[FL: Map - (Character Interaction & Events)/Time Plot]]
    3 KB (347 words) - 15:23, 26 April 2010
  • ...he typestring does not start with the character "!", and the hex's terrain character is included in the typestring. *** The typestring starts with the character "!", and the hex's terrain character is *not* included in the typestring.
    10 KB (1,505 words) - 20:52, 29 December 2023
  • [[File:Character selection dialog.png|frame|right|An Example of a Dialog, created using Wesn
    8 KB (1,233 words) - 13:38, 3 May 2024
  • ...ter is <code>0</code>, and negative values count from the end, so the last character is <code>-1</code>. If specified, the ''size'' indicates the total number o
    48 KB (7,291 words) - 01:30, 30 March 2024
  • ...ario writer, must mark a string as translatable by including an underscore character "_" before the string starts. Here is an example. When using strings in macros, include the underscore character with the actual text. Gettext does not know how to perform macro or variabl
    1 KB (166 words) - 17:38, 1 August 2016
  • :''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of
    46 KB (6,417 words) - 03:53, 3 May 2023
  • * <code>recognize <name></code>: Indicates that the character with the given name exists even though a declaration (ie a <code>[unit]</co ...eld <macro> <number></code>: Indicates that the specified macro declares a character whose name is given by the specified argument to the macro.
    29 KB (4,777 words) - 09:01, 30 December 2023
  • might say "You may now recruit Spearmen", but a character would
    3 KB (546 words) - 03:21, 12 August 2017
  • ...". You're not all that weak, but a Ghost may be able to pick off a wounded character of yours if you just keep the hedgehog formation. If your characters have h ...lade. You may choose to either take it or leave it. If you take it, that character's melee attack will now deal cold damage, but a monster will appear to bloc
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...matches any character before or after it's used) and _ (matches any single character) wildcards.
    10 KB (1,604 words) - 17:53, 1 March 2024
  • ...f a great war on another continent. The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven so
    18 KB (2,749 words) - 16:43, 28 August 2019
  • Translations that contain the "vertical tab" character will no longer cause Wesnoth to crash.
    786 bytes (115 words) - 21:40, 18 July 2021
  • ...ode>?</code> wildcards are supported (<code>?</code> stands for any single character, <code>*</code> stands for any number of any characters).
    2 KB (245 words) - 12:35, 21 December 2019
  • ...ower that spans over 2 hexes, you may use the following rule (Tt being the character
    3 KB (435 words) - 03:41, 8 May 2023
  • ...s, those strings can be prefixed with any descriptive string and a '''^''' character. For users viewing in '''en_US''', these hints will be automatically remove ...UtBS, it's better to have a separate translatable string for each possible character instead of interpolating '''$unit.name''' into a string.
    19 KB (2,953 words) - 13:45, 29 April 2024

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