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  • Normal human anatomy is that legs are half the size of the whole body. In Wesnoth the le ...24970/ref=sr_1_1/002-1709014-5120035?ie=UTF8&s=books&qid=1189548452&sr=8-1]Human-Anatomy-Made-Amazingly-Easy
    21 KB (3,601 words) - 19:05, 12 July 2019
  • * Objective: Defeat Alber, the human lieutenant. ...st impossible odds. If you decide to fight, you'll play the scenario ''The Human Army'', otherwise you skip right into ''Towards Mountains of Haag''.
    67 KB (12,106 words) - 19:31, 21 December 2022
  • * Human settlers, led by Prince Haldric, arrive at the western coast of the Great C ...l to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
    32 KB (5,107 words) - 13:43, 10 February 2024
  • ...uin''' in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW. ** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A maj
    28 KB (4,457 words) - 06:42, 17 April 2023
  • ...unity would like to see something implemented but we simply don't have the human resources to do it right now, primarily because we are unpaid volunteers wi
    15 KB (2,581 words) - 15:11, 19 September 2023
  • ...tures following values: bats, drake, dwarf, elf, falcon, goblin, gryphon, human, khalifate, lizard, mechanical, merman, monster, naga, ogre, orc, troll, un
    23 KB (3,689 words) - 01:07, 25 February 2024
  • <b>[[Knalgan Alliance]]</b> is a faction of dwarves, gryphons and human outlaws.<br>Best for experienced players. There is a complete guide on [[Ho
    8 KB (1,217 words) - 14:30, 12 April 2021
  • Locks gamemap view scrolling for human players, so they cannot scroll the gamemap view until it is unlocked. WML o Unlocks gamemap view scrolling for human players.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...fferent recruiting algorithm that was designed to emulate the choices of a human player, especially in the first few turns. As such, it tries to pick units
    8 KB (1,311 words) - 23:14, 22 June 2022
  • Allows human players to end their turn through the user interface if they were previousl Disallows human players to end their turn through the user interface. This action doesn't r
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ...os, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extension, with similarities to For guidelines on keeping these files easily human-readable, see [[ConventionsWML#Indentation|ConventionsWML]].
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ...ranged damage, low melee, and low hitpoints. In particular, it covers the human '''Mage''', and the '''Dark Adept'''.
    10 KB (1,865 words) - 18:01, 22 July 2008
  • * '''Human''' — человек * '''Human Commander''' (utbs) — командир
    34 KB (2,177 words) - 03:58, 31 July 2014
  • === Human settlement ===
    6 KB (1,019 words) - 01:35, 10 April 2023
  • ...to remove its shortages. From gameplay-experience point of view, I prefer human opponents, especially when I don't know my opponent, because their behaviou
    12 KB (1,984 words) - 15:09, 19 March 2014
  • ** '''human''': Human player
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...f while the mermen rescue the rest of his men and the crew. Here, he meets human bandits and discovers the white mage Moremiru hiding in a temple. If both u
    9 KB (1,539 words) - 15:29, 26 June 2019
  • ...bring together the Orcish Council and call up the Great Horde to send the human-worms and their wose-born allies to the Land of the Dead! (Expert level, 18
    19 KB (2,774 words) - 00:40, 22 March 2024
  • I generally prefer human opponents, unless I'm still learning how to play.
    12 KB (2,052 words) - 13:11, 19 March 2014
  • ::icon="units/human-peasants/peasant-ranged.png~RC(magenta>white)~CS(24,24,24)" ::icon="units/human-peasants/ruffian.png~RC(magenta>green)~BLIT(units/human-peasants/woodsman.png~RC(magenta>lightblue),18,12)"
    13 KB (1,973 words) - 08:08, 19 April 2024
  • controller=human
    9 KB (1,124 words) - 12:47, 23 March 2008
  • {CAMPAIGN_DIFFICULTY EASY "units/human-peasants/peasant.png~RC(magenta>red)" ( _ "Civilian") ( _ "Beginner")} {CAMPAIGN_DIFFICULTY NORMAL "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Soldier") ( _ "Normal")} {DEFA
    9 KB (1,307 words) - 20:00, 25 December 2018
  • ...a canonical example for the correct way to animate a bow animation, is the human bowman. I suggest you imitate by example, but there are a few subtle point
    1 KB (257 words) - 10:52, 6 May 2009
  • ...d are of pristine educational calibre. If you have any interest in drawing human beings though, they will help you more than the rest of the tutorials on th "Constructive Anatomy" seems a good place to start, "The Human Machine" is much more useful as a reference.
    8 KB (1,256 words) - 14:15, 16 December 2012
  • '''Faction/Era:''' Human outlaws, dwarves, undead # Human Alliance
    48 KB (7,479 words) - 07:52, 19 April 2023
  • The Human-Elf confrontation plays out in one of two ways - both leading to the same s On Medium (and probably on Easy) [v1.13.10], it's the former case: Your Human allies wipe out the Elvish forces attack before your Dwarf troops can get i
    31 KB (5,538 words) - 08:23, 21 August 2022
  • === [https://forums.wesnoth.org/viewtopic.php?f=68&t=52358#p654065 S4: Human City] ===
    137 KB (19,530 words) - 21:51, 3 January 2021
  • ...in/faces.png http://www.wesnoth.org/wiki-images/tutorial/hero-frankenstein/human-swordman-variations.png
    6 KB (1,144 words) - 09:36, 6 May 2009
  • * h = "human"
    6 KB (920 words) - 05:30, 29 April 2024
  • ...so as you have seen in [[BuildingScenariosSimple]], you can setup what the human player and AI player start with, and some simple options for controlling ho
    6 KB (924 words) - 22:05, 10 October 2018
  • ...ill! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I'll have the opportunity to find out... beca ...ll, I will be able to put into practice my experiments aimed at reviving a human body. Thanks to my black tunic I look like a mourner; Also, if I lift the h
    56 KB (9,787 words) - 08:50, 14 May 2021
  • ...[not] recursively. For example, if you want to only show the Yeti and the human race except the mage tree, use: race=human
    14 KB (2,283 words) - 13:42, 10 April 2024
  • ...the human eye - specifically a phenomenon called "persistence of vision". Human retina cells do not immediately turn off after being activated by light; in When human beings prepare for a big move, such as swinging a baseball bat, or sword, t
    16 KB (2,809 words) - 06:18, 6 September 2012
  • icon=human-general.png
    5 KB (730 words) - 19:57, 6 August 2012
  • All animation works by showing a series of still images, and fooling the human brain into thinking they're a moving object. This mostly works because our
    5 KB (794 words) - 21:12, 30 January 2012
  • Description: Human dragoon. He's the guy Haldric sends to go with the dwarves as his personal Description: Human King.
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ...the AI player. If the AI player's keep is larger, then any losses by the human player will be that much more difficult to replace.
    15 KB (2,547 words) - 19:42, 19 June 2015
  • In this campaign, you work with multiple armies from different factions: Human (Loyalists essentially), Elves, Dwarves and even Undead; and the availabili ...odor), who rejects your attempts to parley because of grudges against past human transgressions. In addition to his grudge, he also has a tidy sum of gold t
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ***I prefer human opponents much more than AI, but they have to be polite, civil and mature. ...s polite and mature one. Also, like I mentioned, multiplayer games against human opponents are for me much more enjoyable than single-player campaigns.
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...o it's position, so, it can afford to recruit some scouts and wait for the human to approach before committing to specific types of units. Also, AI has prob Next, "6. improve counter-recruiting strategies. " - if human would recruit a unit which is vulnerable to cold, the ai would like to recr
    11 KB (1,872 words) - 12:04, 5 April 2012
  • ...longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best
    5 KB (776 words) - 17:06, 13 September 2022
  • ...blins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a ...a crucial strategic element as level 1 Orc Assassins have ranged poison. Human level 3 Assassins are the only enemy units that also have ranged poison; th
    5 KB (765 words) - 16:59, 13 September 2022
  • ...ns are puny and quite frail, rarely growing past the size and stature of a human child. Goblins are born into a lifetime of near-slavery to their larger kin
    5 KB (907 words) - 17:02, 13 September 2022
  • The Knalgan Alliance is a faction of [[Dwarves]] and their outlaw [[Humans|Human]] allies. Dwarves are an old race who live underground and have tough, but ...longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best
    4 KB (604 words) - 07:45, 19 April 2023
  • The '''Undead''' are a faction of undead creatures and human practitioners of dark arts that usually accompany them. Often, these "Dark
    4 KB (686 words) - 16:59, 13 September 2022
  • ...'Knalgan Alliance''' is a faction of [[Dwarves]] and their outlaw [[Humans|Human]] allies. Dwarves are an old race who live underground and have tough, but
    4 KB (641 words) - 17:00, 13 September 2022
  • ...ing these areas. Later, when threatened by the Orcs, the dwarves and their human allies formed The Alliance of Knalga to defend their common realm. Dwarves are of small stature by human measure, but they are by no means fragile. Their warriors, tough and powerf
    4 KB (611 words) - 17:03, 13 September 2022
  • controller=human
    10 KB (1,020 words) - 12:36, 23 March 2008
  • controller=human
    14 KB (1,760 words) - 12:49, 23 March 2008
  • controller=human
    30 KB (3,889 words) - 12:48, 23 March 2008
  • controller=human
    5 KB (594 words) - 06:03, 4 May 2010
  • # Generate the human-readable profiling output using the command <code>google-pprof <executable> # Generate the human readable information from those files with <code>gcov ./**/*.gcno</code>. T
    6 KB (915 words) - 04:50, 8 May 2023
  • ...n the beach, move the kids into water and mount sea serpents to rescue the human prisoners.
    4 KB (631 words) - 13:39, 28 July 2020
  • head( [ 'Orc', 'Human' ] ) tail( [ 'Orc', 'Human' ] )
    48 KB (7,291 words) - 01:30, 30 March 2024
  • '''Step 9''': Test it. Against AI or against human players on Wesnoth server. You can make and test map in Battle for Wesnoth
    3 KB (474 words) - 19:54, 17 April 2021
  • * Each human-controlled side needs to have a '''controller=human''' key defined in its [side] tag to work in network mode. * Each human-controlled side also needs to have a '''save_id''' defined inside its [side
    5 KB (776 words) - 04:58, 10 December 2023
  • Once dawn/day comes you should easily wipe out most of the enemies - the human recruits do tremendous damage under Myra or Ravyan's leadership. Then you c
    59 KB (10,011 words) - 21:46, 16 October 2016
  • <Nephro> zookeeper, also, the human mind is capable of generating tricky stuff, like luring, for example. I see ...use tricks that humans invent, bringing the AI player closer to an actual human player, making the game more fun, more challenging and less predictable.
    39 KB (6,881 words) - 19:37, 20 March 2013
  • ...y to abstract some things, so there will hopefully no difference between a human or AI ally, or between keeping alive own unit and ally unit.
    9 KB (1,519 words) - 19:40, 20 March 2013
  • <b>Knalgan Alliance</b> is a faction of dwarves, gryphons and human outlaws.<br>Best for experienced players.
    4 KB (654 words) - 17:27, 6 March 2021
  • Hands over control of this side to the local human player until the end of the current turn. This action does not return a res
    12 KB (1,806 words) - 00:39, 11 February 2024
  • Note that drain attacks will not work on the human units so you’ll have to be a bit more careful with putting wraiths on the
    59 KB (10,605 words) - 17:03, 2 October 2017
  • ...h/wesnoth/master/data/campaigns/Heir_To_The_Throne/images/portraits/konrad-human.png **The most powerful human warlord of the North
    46 KB (6,417 words) - 03:53, 3 May 2023
  • The Vampires control several cities and villages. They feed upon the human (slave) population that lives there. Vampires themselves are very seductive
    3 KB (486 words) - 17:13, 13 September 2022
  • deliberate, as they are rather stupid by human standards. elves should sound like human nobles, and noble elves like human orators
    3 KB (546 words) - 03:21, 12 August 2017
  • ...n Council include a mixed bag of skeletal types and if plan B is place the human leaders will also be here. Hekuba can recruit the same troops as the human
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...-linear nature of the human photoreception mechanism, the dynamic range of human perception is very large, and it's difficult to capture sceneries with high ...nosities much better than either of the other images and is closer to what human eye would see. The good thing about this technique is that no extra equipme
    6 KB (1,072 words) - 08:18, 8 April 2014
  • ** '''controller''': the new controller: "human" or "human_ai"
    10 KB (1,604 words) - 17:53, 1 March 2024
  • === Human colonization ===
    7 KB (1,001 words) - 09:15, 18 September 2019
  • ...ackbone of your army. You will face some very scary orcish crossbowmen and human mages who can quickly wipe out your undead units with fire/arcane attacks, Your first objective is to kill Drogan; if any other human unit dies before Drogan, you lose. This is much easier if both Malin and yo
    61 KB (10,978 words) - 16:19, 18 January 2023
  • ...s are encamped south of the Great River, and have surrounded the fortified human settlement at Tath. The humans are sending all their forces there. We need '''Kalenz:''' Go tell the council and the human king that we will be there! Now, let’s hurry!
    66 KB (11,665 words) - 04:34, 8 May 2023
  • ...scenario. The bandit leader to the south recruits the usual lvl 1 chaotic human troops you've seen before, but the Dark Sorceror leader to the east recruit The human leader is farther away to the south, so ideally you will be mostly done wit
    47 KB (8,402 words) - 23:54, 30 March 2022
  • ...elves who are closest to humans in nature, and the rare phenomenon of elf-human matings is almost confined to them. Elves on the path of earth can handle s ...ciety, a punishment much more shattering to a dwarf than ostracism is to a human.
    5 KB (823 words) - 11:02, 29 November 2020
  • human players or computer players (i.e. no 'Network Players'), and then start you
    15 KB (2,410 words) - 06:43, 23 February 2008
  • | Loyalists || 2:59 || Joseph G. Toscano (Zhaytee) || loyalists.ogg || Human theme. Militaristic drumbeat. Appropriate for battles featuring Wesnothian
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...builds his forces and in the spring sends them out to battle the orcs. Any human, dwarf or elf patrols that get in the way are collateral damage.
    7 KB (1,200 words) - 10:59, 28 August 2010
  • * Human Commander – Mänsklig befälhavare [endast i UTBS]
    15 KB (1,858 words) - 12:45, 13 September 2011
  • An ideal AI is one which exhibits human-like behavoir. One which can adapt its strategy to cover holes exploited by ...e faction of elvish rangers along for the ride, hellbent on destroying the human leader and don't really care about escorting the orcish leader. The design
    10 KB (1,601 words) - 03:20, 16 November 2022
  • ...e to coding any AI is to know the strategies and gameplay patterns used by human players. This will require a lot of interaction with the player community. ...onsistently beat the default C++ AI, and do fairly well against an average human player. At that stage a library of scenario behaviors should also be delive
    4 KB (720 words) - 03:25, 16 November 2022
  • ...nt to addons. It means adding tags, which represents and defines in a more human way the addons.
    10 KB (1,659 words) - 03:12, 7 May 2023
  • ...ot favour the AI as an opponent because its moves can be predicted. I find human opponents more unpredictable and hence exciting to fight, which makes me pl ...th despite its origins as an adventure game , makes an excellent human vs. human game , as an AI can only do so much when it comes to tactics in battle !
    18 KB (2,980 words) - 23:01, 11 April 2008
  • I plan on using the Formula AI to create a strategic AI that exhibits human-like planning. A Planner has goals based on sub-goals (which will probably ===Human-Like Behavior===
    3 KB (579 words) - 21:36, 25 March 2008
  • ***I prefer to play against human opponents rather than against AI, though I do enjoy finding the patterns to
    9 KB (1,507 words) - 23:46, 20 March 2013
  • This function allows to chose different AI or to human player, who will take control over side untill the end of current turn. For fallback( 'human' )
    13 KB (2,007 words) - 17:26, 18 March 2016
  • ...et the AI play through its first turn, and then change the controller to ''human'' for the second turn. This can be done either manually in debug mode usin controller=human
    22 KB (3,300 words) - 03:48, 11 November 2022
  • Human (also multiplayer campaigns are good ;)
    9 KB (1,437 words) - 23:53, 20 March 2013
  • The heart of the world of Orbivm, the Imperial Era features three human races, two elvish, and one each of dwarves and orcs. During this era, the E
    19 KB (3,056 words) - 14:56, 11 June 2018
  • ...m a knowledge base with all of units statistics.When ai play should have a human behavior so it is possible to do a wrong move but it will learn from its er
    4 KB (607 words) - 03:37, 16 November 2022
  • ...on [http://www-gs.informatik.tu-cottbus.de/~wwwgs/kloeck_st.pdf simulating human behavior through an agent based system] and won several Software developing
    6 KB (957 words) - 03:34, 16 November 2022
  • ===Human Troopers (Aethaeryn)=== *<font color="#FF0000">Transport (human)
    6 KB (851 words) - 02:39, 22 June 2010
  • ...y layer invisible, and make ''only'' the label layers visible: <tt>Wesnoth Human Names</tt>, <tt>Wesnoth early labels</tt>, <tt>Wesnoth late labels</tt>, an
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...(consider the difference between the drake and saurian portraits, and the human portraits).
    10 KB (1,803 words) - 02:25, 9 May 2008
  • In this scenario you interrupt a conflict between the masked dwarves and human peasants, and you all temporarily join forces to search for orcs. Every tim ...e able to spot Elvish Rangers or Woses because of their Ambush ability. A human playing the elves could take on almost any number of Dwarves; only the stup
    33 KB (5,978 words) - 08:30, 27 December 2022
  • ...gold reserve. Gold will become very important by the time you reach the ''Human Alliance'' scenario. == Human Alliance ==
    36 KB (6,316 words) - 20:26, 4 November 2022
  • === Človek (Human) ===
    15 KB (2,059 words) - 10:39, 12 October 2023
  • outthink the AI or a human opponent. You can misdirect the AI (and a surprising number of human opponents)
    37 KB (6,488 words) - 07:06, 16 May 2020
  • ...is involved. I.e. it happens at the middle of turn of human side 1 if the human player droids his side. It happens after the selection of ai to play the tu ...es that are not defeated are allied and if there is at least one human (or human networked) side among them. Especially this event triggers in a situaltion
    44 KB (6,986 words) - 17:13, 24 March 2024
  • ...(Footpads, Thugs, etc.). But Relana hasn't gone full outlaw and killed any human soldiers yet, so she and her troops are still neutral. ...ihood, the northeast Outlaw will have little resistance because of the orc/human fighting. Your leader can head northwest to the corner of the map for safet
    24 KB (4,349 words) - 20:16, 7 April 2022
  • ...%">&nbsp;&nbsp;'''''droid''''' ''side''&nbsp;&nbsp;switches between AI and human control</span>
    15 KB (2,623 words) - 02:51, 26 May 2022
  • ...tps://raw.github.com/wesnoth/wesnoth/1.16/data/core/images/terrain/village/human-tile.png ...tps://raw.github.com/wesnoth/wesnoth/1.16/data/core/images/terrain/village/human-cottage-ruin-tile.png
    40 KB (5,796 words) - 01:13, 24 October 2021

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