Search results

  • 1- What difficulty levels and what version of Wesnoth have you played the scenario on? Warrior (difficult) , 1.9.2 2- How difficult did you find the scenario? 8
    16 KB (3,007 words) - 03:03, 6 March 2011
  • ...sar]], [[Kalenz]], Elvish Marshal, Elvish Champion, Elvish Captain, Elvish Hero, Elvish Fighter, Elvish Avenger, Elvish Ranger, Paladin, Grand Knight, Knig ...ed by one of the Death Knights in scenario 19b Swamp Of Dread in [[Heir to the Throne]].
    1 KB (145 words) - 05:12, 30 May 2023
  • | Delfador the Great || 偉大なる Delfador|| || 人間族の魔術師。httt、dm === Wesnothの起源(The Rise Of Wesnoth)===
    14 KB (875 words) - 17:11, 11 October 2016
  • At The East Gate 2 Reclaiming The Past 1
    3 KB (468 words) - 02:59, 6 March 2011
  • | Elvish Hero || || エルフの英雄 || | Troll Hero || || トロルの英雄 ||
    17 KB (1,023 words) - 11:00, 2 June 2013
  • Hello to new players of Wesnoth, this is the first ever NWP guide. In this guide we’re going to take a look at terrain ...in deep water (70% in forests and 20% in deep water) where as a merman is the total opposite (60% in deep water, 20% on forests).
    3 KB (542 words) - 18:57, 6 April 2014
  • Hello to new players of Wesnoth, this is the first ever NWP guide. In this guide we’re going to take a look at terrain ...deep water (70% in forests and 20% in shallow water) where as a merman is the total opposite (60% in shallow water, 20% on forests).
    3 KB (557 words) - 19:00, 6 April 2014
  • .... In this edition we’re looking build orders when we have extra Keeps on the battlefield. An example of such a map is ‘Fallenstar Lake’. Depending on the map size, a good build order is to recruit a few units then migrate to anot
    2 KB (401 words) - 19:01, 6 April 2014
  • This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want '''Kapou'e:''' The Council will never be complete again. This is hopeless.
    62 KB (10,875 words) - 20:36, 18 September 2023
  • This is a list of the people currently translating Northern Rebirth into different languages: * [[CharactersStorys#Northern_Rebirth | List of Hero descriptions]]
    3 KB (448 words) - 06:00, 20 May 2023
  • This is a transcription of all dialogue from The Hammer of Thursagan. It is meant as a resource for Wesnoth writers. If you ==Scenario 1: At the East Gate==
    36 KB (5,972 words) - 19:01, 15 April 2011
  • ...though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison. =====The Sandy Wastes=====
    28 KB (4,440 words) - 03:25, 9 April 2023
  • Since the Undead branch is currently not in use, the dialogue will not be shown here. '''Tallin:''' No! Without the dwarvish weapons we have no hope!
    123 KB (22,117 words) - 06:31, 8 September 2022
  • ...hat you will escape the banks but in actual fact you’re still haunted by the banks. To put it simply, you’re the customer and the bank at the same time. The idea is to save money early game (thus no units, meaning less upkeep) whils
    3 KB (459 words) - 19:01, 6 April 2014
  • | '''Wüterich'''<br /> Hero | '''Großer Wüterich'''<br /> Grand Hero
    8 KB (905 words) - 13:25, 18 April 2018
  • ...n the mapbuilder frequently, this should provide more efficience and solve the consistency problems. * integrate the mapbuilder and the validator - 2 months
    11 KB (1,840 words) - 03:18, 21 March 2013
  • ...of mainline campaigns, see [https://forums.wesnoth.org/viewforum.php?f=22 the official feedback threads]. If you want to go back to the overview, click [[Player_UMC_replays|here]].
    28 KB (3,970 words) - 18:43, 9 May 2021
  • * Update of the "multiple leaders" section. ...forum.wesnoth.org/viewtopic.php?f=8&t=36571&p=525919#p525846 discussion on the forum].
    34 KB (5,773 words) - 19:55, 20 March 2013
  • This list covers add-ons for the latest 2 stable releases (1.14 and 1.16) of Wesnoth. There are archived ver ...tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait a bit before assuming that a
    36 KB (5,529 words) - 05:45, 27 January 2024
  • The <tt>wml</tt> module contains functions for working with WML tables. This mo ...y-formatted Lua table representing WML tags and values. For more detail on the format of WML tables, see [[LuaWML#Encoding_WML_objects_into_Lua_tables|Lua
    16 KB (2,332 words) - 17:56, 18 April 2024
  • A page describing the basic story of [[The Rise of Wesnoth]]. ...the kingdom from the north. King Eldaric allows Prince Haldric to command the defence.
    8 KB (1,465 words) - 15:06, 6 February 2024
  • '''Campaign''' * [add the name of the reviewed campaign here] [version number of reviewed campaign] '''Tags:''' * describe the add-on using a few keywords
    60 KB (10,139 words) - 10:41, 11 August 2015
  • ...will be seen only by people who have it installed, that usually means that the author will think it's correct, although it is not. Despite this limitation ...n add-on named ''Image loading tester'', it will help you a lot with this. The add-on is absolutely minimalistic, and has no obvious effect anywhere. To u
    19 KB (2,598 words) - 14:04, 18 August 2020
  • ...as we may. The first part should be understandable by any beginner, but the last one most probably requires a good WML understanding. === <u>Under the burning sun</u> ===
    48 KB (6,497 words) - 12:57, 17 July 2019
  • ...ents that are unit specific currently available in the campaign "Legend of the Invincibles". See [[LotI Standard Advancements]] for general advancements s ...5 10:09:33 2023 using version git-e67581e of LotI and version 0.3.5.1 of the generation script.
    690 KB (107,304 words) - 09:10, 5 August 2023
  • ...: add categories, link to this from https://wiki.wesnoth.org/Play and from the forums --> ...of mainline campaigns, see [https://forums.wesnoth.org/viewforum.php?f=22 the official feedback threads].
    19 KB (2,700 words) - 16:19, 7 October 2022
  • |Elvish Hero||Elfenheld |Tentacle of the Deep||Tentakel uit de Diepte
    9 KB (1,150 words) - 12:38, 6 March 2019
  • |Elvish Hero||Elfenheld |Tentacle of the Deep||Tentakel uit de Diepte
    12 KB (1,547 words) - 11:13, 28 April 2024
  • ...nt to deal with. You should always make sure you have 2-3 fighters to keep the front-line, cover your units and preferably 1-2 more to replace them when s ...s'''. You start with 5 villages. You can have up to 6 units including your hero without tax. It's a fast-paced map, fights will begin quickly. You'll rarel
    5 KB (956 words) - 05:54, 8 June 2019
  • * [https://units.wesnoth.org/1.16/mainline/en_US/Elvish%20Hero.html Elvish Hero] ...dric I|Prince Haldric]] land on which to settle. He came to the defense of the human [[Wesnoth|Kingdom of Wesnoth]] years later. He was killed in a civil
    5 KB (826 words) - 01:45, 10 April 2023
  • The entire interface module is only available in the game. It is not available to plugins or map generators. Delays the engine for a period of time, specified in milliseconds.
    22 KB (3,378 words) - 17:42, 18 April 2024
  • ...game. The unit could be on the map, on a side's recall list, or private to the Lua engine. A unit proxy may also be invalid, that is, it does not referenc All unit proxies support the following basic keys. In addition, the [[LuaAPI/wesnoth/units|units]] module is treated like a metatable for unit
    8 KB (1,284 words) - 06:52, 24 January 2023
  • |Elvish Hero||Elfenheld |Tentacle of the Deep||Tentakel uit de Diepte
    30 KB (3,821 words) - 20:27, 28 April 2024
  • '''Part I, Embracing the Darkness, Chapter 2, Servants of Lilith''' ==The Beginning==
    10 KB (1,889 words) - 20:21, 27 February 2024
  • '''Part I, Embracing the Darkness, Chapter 3, Shadows of the Night''' ...ovide no income, check the status table (Alt-s, then Scenario Settings) at the start of each scenario.
    19 KB (3,537 words) - 22:52, 8 April 2024
  • '''Part II, Into the Light, Chapter 6, Rising from the Grave''' ...ormation in the entry for "Friends No More" that will help you prepare for the rest of Part II.
    10 KB (1,830 words) - 21:59, 28 March 2024
  • '''Part II, Into the Light, Chapter 7, Hand of Blood''' ...eally good chance of redeeming them in one shot. Either way the result is the same, do it.
    16 KB (2,927 words) - 02:02, 5 April 2024
  • '''Part II, Into the Light, Chapter 8, Götterdämmerung''' ...should pretty much stay out of the fight, though pick up some cheap XP at the end if you can.
    19 KB (3,565 words) - 17:05, 6 April 2024
  • '''Part 3: Improving the first scenario''' ...iculty-based change in enemy leader and put a ''#textdomain'' directive at the beginning - both didn't really change much, and our first scenario is still
    24 KB (3,693 words) - 16:05, 25 November 2021
  • ...w, but let's be honest, that would be kinda boring. We're going to improve the storytelling and gameplay using events, but before that we're going to lear ...To do that, in ''_main.cfg'', in ''#ifdef'' section, we're going to place the following line:
    28 KB (4,415 words) - 16:53, 25 November 2021
  • easy: just add the `[world_conquest_data]` tag to your `[multiplayer_side]` tag just as To make an era/modification that also changes the enemy army unit types,
    11 KB (1,325 words) - 19:33, 31 January 2022
  • So, it looks like I can't exclude this page/section from the search engine as I had hoped. I wanted to put this in a sandbox so that it ...ed in lua, up and running while describing the basic building blocks along the way.
    83 KB (8,010 words) - 20:22, 29 April 2024

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)