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Revision as of 06:33, 23 July 2016 by Shadowm (talk | contribs) (We're on Steam Greenlight!)

July

We're on Steam Greenlight!

Saturday, July 23 2016

Today we are pleased to announce we have officially submitted an entry for Wesnoth on Steam Greenlight! This does not mean the game is available on Steam yet, though. Now we need your votes to make that happen!

If Greenlit, we plan to release 1.14.0 on Steam sometime early next year alongside our current distribution channel on SourceForge. Wesnoth will remain completely free, and nothing will change for the people using the SourceForge version. We know this is something a lot of you have inquired about over the past few years. Sadly, it's taken us a long time to sort things out internally to enable this to happen, but we hope it was worth the wait.

You can vote on the submission here. A Steam account with at least one purchased game (activation codes and promotions do not count) is required for voting.

Thanks to all of you who have supported and contributed to the project, and we hope to continue to have your support in our Greenlight campaign. Special thanks to ancestral for making the new trailer. As always, if you have any question feel free to send a private message to one of the developers here on the forums, or inquire in the #wesnoth or #wesnoth-dev IRC channels on freenode.

Feel free to discuss this announcement here on our forums!

June

Wesnoth.org maintenance finished

Saturday, June 11 2016

The scheduled extended maintenance downtime for Wesnoth.org is now over, 5 hours and 40 minutes later.

If you notice any problems with the website (including forums and wiki), do make sure to report them to us as soon as possible on the appropriately-named Website forum section.

Scheduled Wesnoth.org maintenance downtime

Friday, June 3 2016

We have scheduled an extended maintenance downtime for the Wesnoth.org web site facilities for the upcoming Saturday, June 11th at 14:00 UTC. This will affect all parts of the website served via http/https, including the front page, wiki, forums, units database, web archive for the add-ons server, and files server. The add-ons server and MP servers will remain online during this procedure; however, user authentication capabilities on the primary MP server (server.wesnoth.org) will experience some downtime as well.

The maintenance tasks to be performed will take at least an hour and up to eight hours to complete. There will be a forum post signaling the end of the downtime when we are finished. Additionally, you will be able to talk to us on IRC as usual.

May

Wesnoth 1.12.6: Maintenance Release

Saturday, May 21 2016

Wesnoth 1.12.6 is now available. This is a maintenance release for the stable 1.12.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. In particular, this version includes an important regression fix for non-QWERTY keyboards, and a few fixes for long-standing UI and terrain graphics issues. Check the forum thread for a more detailed list of the most notable fixes and changes in this version.

As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a more technical full changelog for enthusiasts and content creators.

The source code and the Windows installer packages are already available on the downloads page. You may also find packages for other platforms there as they become available.

You may comment on this release in the forums.

March

Wesnoth 1.13.4: Development Release

Friday, March 11 2016

Wesnoth 1.13.4 is now available! This is the fourth development release in the 1.13.x series and it delivers a number of improvements, bug fixes, as well as a major framework update. If you want to know more about it, check out the forum thread with the list of changes in this version.

As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a more technical full changelog for enthusiasts and content creators.

The source code, Windows, and Apple OS X packages are already available on the downloads page. You may also find packages for other platforms there as they become available.

Bear in mind that this is a development version, and one with major internal changes — as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encounter other issues, make sure to report them to us so they can be fixed for future releases.

You may comment on this release in the forums.

Other Years