Older News 2016
Contents
November
Wesnoth 1.13.6: Development Release
Friday, November 11 2016
Wesnoth 1.13.6 is now available! This is the sixth development release in the 1.13.x series and it delivers a number of improvements, most notably to the UI, and bug fixes. If you want to know more about it, check out the forum thread with the list of changes in this version.
As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a more technical full changelog for enthusiasts and content creators.
The source code and Windows packages are already available on the downloads page. You may also find packages for other platforms there as they become available.
UPDATE 2016-11-12: The macOS package is now available as well.
Bear in mind that this is a development version, and one with major internal changes — as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encounter other issues, make sure to report them to us so they can be fixed for future releases.
You may comment on this release in the forums.
August
New iOS port maintainer needed
Wednesday, August 17 2016
As Dave mentioned here, we're looking for someone to help us make a new iOS port of Battle for Wesnoth.
Also incidentally, we are looking for a new coder to help port Wesnoth to iOS. If anyone is interested or knows somebody who is interested please let me know. The iOS port is badly out of date at this point and someone with those skills would be very much appreciated.
Our arrangement with the old port's maintainer is sub-optimal, not to mention the port itself is still on version 1.10 even as 1.14 is fast approaching. As such, we're looking for someone to create and maintain a new iOS port and keep it up to date with stable releases as they come out.
Keep in mind this is not a task to be taken with a dilettante attitude. We're looking for someone with both skill and expertise in app development who's willing to work on this long-term, as opposed to someone who would take this on as a learning experience.
Additionally, do note you will receive a cut of the profits from sale of the port on the App Store.
If anyone's interested, send vultraz (our Community Manager) a private message on the forums.
Thanks
Wesnoth 1.13.5: Development Release
Friday, August 5 2016
Wesnoth 1.13.5 is now available! This is the fifth development release in the 1.13.x series and it delivers a number of improvements, most notably to the UI, and bug fixes. If you want to know more about it, check out the forum thread with the list of changes in this version.
As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a more technical full changelog for enthusiasts and content creators.
The source code, Windows, and macOS packages are already available on the downloads page. You may also find packages for other platforms there as they become available.
Bear in mind that this is a development version, and one with major internal changes — as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encounter other issues, make sure to report them to us so they can be fixed for future releases.
You may comment on this release in the forums.
July
We got Greenlit!
Wednesday, July 27 2016
In less than 4 days, through the incredible support of the community and fans both here and on Reddit, Twitter, Steam, and elsewhere, we reached 3,249 votes on our Greenlight submission and were Greenlit! The final ranking was #28 out of over 2,000 other games on Greenlight. We honestly weren't expecting this to happen so quickly, and we'd like to extend sincere thanks to everyone who voted and spread the word. Our challenge now is making sure the 1.14.0 release is as good and polished a release as we can make it. In that vein, we again encourage anyone playing on the 1.13 development series to report any bugs they find on our bug tracker.
Once again, thanks for your help, support, and feedback.
We're on Steam Greenlight!
Saturday, July 23 2016
Today we are pleased to announce we have officially submitted an entry for Wesnoth on Steam Greenlight! This does not mean the game is available on Steam yet, though. Now we need your votes to make that happen!
If Greenlit, we plan to release 1.14.0 on Steam sometime early next year alongside our current distribution channel on SourceForge. Wesnoth will remain completely free, and nothing will change for the people using the SourceForge version. We know this is something a lot of you have inquired about over the past few years. Sadly, it's taken us a long time to sort things out internally to enable this to happen, but we hope it was worth the wait.
You can vote on the submission here. A Steam account with at least one purchased game (activation codes and promotions do not count) is required for voting.
Thanks to all of you who have supported and contributed to the project, and we hope to continue to have your support in our Greenlight campaign. Special thanks to ancestral for making the new trailer. As always, if you have any question feel free to send a private message to one of the developers here on the forums, or inquire in the #wesnoth or #wesnoth-dev IRC channels.
Feel free to discuss this announcement here on our forums!
June
Wesnoth.org maintenance finished
Saturday, June 11 2016
The scheduled extended maintenance downtime for Wesnoth.org is now over, 5 hours and 40 minutes later.
If you notice any problems with the website (including forums and wiki), do make sure to report them to us as soon as possible on the appropriately-named Website forum section.
Scheduled Wesnoth.org maintenance downtime
Friday, June 3 2016
We have scheduled an extended maintenance downtime for the Wesnoth.org web site facilities for the upcoming Saturday, June 11th at 14:00 UTC. This will affect all parts of the website served via http/https, including the front page, wiki, forums, units database, web archive for the add-ons server, and files server. The add-ons server and MP servers will remain online during this procedure; however, user authentication capabilities on the primary MP server (server.wesnoth.org
) will experience some downtime as well.
The maintenance tasks to be performed will take at least an hour and up to eight hours to complete. There will be a forum post signaling the end of the downtime when we are finished. Additionally, you will be able to talk to us on IRC as usual.
May
Wesnoth 1.12.6: Maintenance Release
Saturday, May 21 2016
Wesnoth 1.12.6 is now available. This is a maintenance release for the stable 1.12.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. In particular, this version includes an important regression fix for non-QWERTY keyboards, and a few fixes for long-standing UI and terrain graphics issues. Check the forum thread for a more detailed list of the most notable fixes and changes in this version.
As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a more technical full changelog for enthusiasts and content creators.
The source code and the Windows installer packages are already available on the downloads page. You may also find packages for other platforms there as they become available.
You may comment on this release in the forums.
March
Wesnoth 1.13.4: Development Release
Friday, March 11 2016
Wesnoth 1.13.4 is now available! This is the fourth development release in the 1.13.x series and it delivers a number of improvements, bug fixes, as well as a major framework update. If you want to know more about it, check out the forum thread with the list of changes in this version.
As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a more technical full changelog for enthusiasts and content creators.
The source code, Windows, and Apple OS X packages are already available on the downloads page. You may also find packages for other platforms there as they become available.
Bear in mind that this is a development version, and one with major internal changes — as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encounter other issues, make sure to report them to us so they can be fixed for future releases.
You may comment on this release in the forums.