Difference between revisions of "Clearwater"

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Clearwater was the second largest of a multitude of prosperous kingdoms on the Green Isle,<ref name="swamp">The Swamp of Esten, The Rise of Wesnoth</ref><ref name="summer">A Summer of Storms, The Rise of Wesnoth</ref> situated at the east of island.<ref name="swamp"/> It participated in the Wesfolk War, during which they developed their first knowledge of magic.<ref name="summer"/> It would likely have been the largest kingdom on the Green Isle, had it not been for the Lich-Lords' decision to damage the land surrounding an important river road to the west, turning it into a swamp.<ref name="swamp"/>
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Upon becoming aware of the orcish invasion of the Green Isle, Clearwater pressed its men of fighting age to serve in its large army. Its expeditionary force ran into the orcs, only [[Ruddry|Sir Ruddry]] surviving the slaughter.<ref name="swamp"/> The [[Final King of Clearwater|King of Clearwater]]'s forces later engaged the orcish army as they exited the Swamp of Esten, yet despite initially pushing the orcs back, reinforcements arrived and overwhelmed them, killing the king. With no heir to take the throne and the nobles of Clearwater fled to [[Southbay]], Commander Aethyr was left in charge of evacuating the survivors. Clearwater's fishing fleet was repurposed for transporting their refugees and winter supplies to Southbay.<ref name="clearwater">Clearwater Port, The Rise of Wesnoth</ref>
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[[Haldric I|Prince Haldric]] of [[Stormvale]] arrived at Clearwater with a large number of refugees from his own kingdom as well as some Wesfolk. They estimated that, by evacuating their remaining combined populaces, they needed three more shiploads. Haldric's forces aided Aethyr before fleeing on one of the ships. Some people, including Aethyr, remained behind to defend what remained of their city.<ref name="clearwater"/> They intended to make their last stand in the lighthouse until a ship came by, sent by Haldric from the Great Continent.<ref name="new">A New Land, The Rise of Wesnoth</ref><ref name="kalian">The Ka'lian, The Rise of Wesnoth</ref> One of the remaining soldier's hit Aethyr on the head before taking him to the ship to flee the port.<ref name="kalian"/>
  
 
== References ==
 
== References ==

Revision as of 08:20, 2 August 2019

Kingdom of Clearwater

green_isle.png new-journey.png

Kingdom of Clearwater on a map of the Green Isle.


Clearwater (also known as the Kingdom of Clearwater and Clearwater Port) was one of the kingdoms of the Green Isle.

History

To your posts, men! We should be able to evacuate everyone in three more boatloads. Until then, let us make those orcs pay dearly for every inch of our land. For our homes, for our people, for our fallen king!
Commander Aethyr rallies his men in defense of Clearwater.

Clearwater was the second largest of a multitude of prosperous kingdoms on the Green Isle,[1][2] situated at the east of island.[1] It participated in the Wesfolk War, during which they developed their first knowledge of magic.[2] It would likely have been the largest kingdom on the Green Isle, had it not been for the Lich-Lords' decision to damage the land surrounding an important river road to the west, turning it into a swamp.[1]

Upon becoming aware of the orcish invasion of the Green Isle, Clearwater pressed its men of fighting age to serve in its large army. Its expeditionary force ran into the orcs, only Sir Ruddry surviving the slaughter.[1] The King of Clearwater's forces later engaged the orcish army as they exited the Swamp of Esten, yet despite initially pushing the orcs back, reinforcements arrived and overwhelmed them, killing the king. With no heir to take the throne and the nobles of Clearwater fled to Southbay, Commander Aethyr was left in charge of evacuating the survivors. Clearwater's fishing fleet was repurposed for transporting their refugees and winter supplies to Southbay.[3]

Prince Haldric of Stormvale arrived at Clearwater with a large number of refugees from his own kingdom as well as some Wesfolk. They estimated that, by evacuating their remaining combined populaces, they needed three more shiploads. Haldric's forces aided Aethyr before fleeing on one of the ships. Some people, including Aethyr, remained behind to defend what remained of their city.[3] They intended to make their last stand in the lighthouse until a ship came by, sent by Haldric from the Great Continent.[4][5] One of the remaining soldier's hit Aethyr on the head before taking him to the ship to flee the port.[5]

References

  1. 1.0 1.1 1.2 1.3 The Swamp of Esten, The Rise of Wesnoth
  2. 2.0 2.1 A Summer of Storms, The Rise of Wesnoth
  3. 3.0 3.1 Clearwater Port, The Rise of Wesnoth
  4. A New Land, The Rise of Wesnoth
  5. 5.0 5.1 The Ka'lian, The Rise of Wesnoth