Difference between revisions of "Mainline Campaigns"
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* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=93 Circon] | * by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=93 Circon] | ||
− | A village is being terrorized by a black | + | A village is being terrorized by a black Mage. He is defeated, but the local Mage, Baran, is kidnapped. His brother, Arvith, must go rescue him. It has 4 scenarios, and is aimed at first-time players on Easy. |
* [[ATaleOfTwoBrothers|Walkthrough]] | * [[ATaleOfTwoBrothers|Walkthrough]] |
Revision as of 22:49, 24 September 2012
These scenarios are included in the Wesnoth distribution. Most were written by fans of the game. See ReferenceWML for information on how to make your own scenarios using the Wesnoth Markup Language.
Contents
- 1 Heir to the Throne
- 2 A Tale Of Two Brothers
- 3 The South Guard
- 4 The Eastern Invasion
- 5 Liberty
- 6 The Rise of Wesnoth
- 7 Northern Rebirth
- 8 Under the Burning Suns
- 9 Son of the Black Eye
- 10 Sceptre of Fire
- 11 Descent into Darkness
- 12 The Hammer of Thursagan
- 13 An Orcish Incursion
- 14 Legend of Wesmere
- 15 Delfador's Memoirs
- 16 Dead Water
- 17 See also
Heir to the Throne
by Dave
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.
A Tale Of Two Brothers
- by Circon
A village is being terrorized by a black Mage. He is defeated, but the local Mage, Baran, is kidnapped. His brother, Arvith, must go rescue him. It has 4 scenarios, and is aimed at first-time players on Easy.
The South Guard
- by aelius
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.
The Eastern Invasion
by Turin
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 18 scenarios, and no more are planned.
Liberty
by scott
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.
There are 9 scenarios and some goodies to boot. The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do. While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.
The Rise of Wesnoth
by Shade
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of Wesnoth. It has 25 scenarios, and is considered complete.
Northern Rebirth
by Taurus
The people of Dwarven Doors rise against their Orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.
- Walkthrough
- Story outline
- Discussion thread
- http://units.wesnoth.org/1.10/mainline/en_US/Northern_Rebirth.html Custom units]
Under the Burning Suns
by quartex
Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.
Son of the Black Eye
started by Benj, completed by Taurus
Your are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.
Sceptre of Fire
by turin
King Haldric of the humans strikes a deal with the young dwarf Rugnor. In exchange for ten thousand in silver, the dwarves will create a sceptre of fire for the human king.
Descent into Darkness
by esci
Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.
The Hammer of Thursagan
by ESR (Eric S. Raymond)
In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha. Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.
An Orcish Incursion
by Josh Parsons; adapted for mainline by ESR.
Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent. It is his fate to be the first of his people to be directly confronted by the invading orcs.
Legend of Wesmere
by Santi; adapted for mainline by esr and fendrin
The tale of Kalenz, the High Lord who rallied his people after the second orcish invasion of the Great Continent and became the most renowned hero in the recorded history of the Elves.
Delfador's Memoirs
Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?
Dead Water
By beetlenaut
You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops! (Intermediate Level, 10 scenarios)